U-Con Gaming Convention November 11-13, 2016, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Board and Card Games

Sunday

9a

5165 Tokaido w/ expansions, GM: Nick Huston (Oakland County Gamers), 5 players, No XP/Simple, Sunday 9a-11a. After waiting two years, this event will be run as it was meant to be the last two U-Cons. That means more characters with fully painted minis, a larger board, and upgraded components. You are a traveler along the East Sea Road in Japan. You will meet various people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and hot springs. You'll have to be the one who discovered the most interesting and varied things to win. General Audience (13+) Ballroom Table 422. $1.50

5179 Tales of the Arabian Nights: Aladdin Sane Redux, GM: Stewart Tame, 5 players, No XP/Complex, Sunday 9a-1p. First session full? Here's another! See Friday's description for details. General Audience (13+) Ballroom Table 207. $3.00

5222 Lords of Waterdeep, GM: Bryan Bateman, 5 players, No XP/Average, Sunday 9a-11a. Waterdeep, the City of Splendors – The most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. General Audience (13+) Ballroom Table 303. $1.50

5405 Puffing Billy: Eurorails Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 9a-12p. Category 2. By invitation only. General Audience (13+) Ballroom Table 317. $3.00

5406 Puffing Billy: International Rails Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 9a-12p. Category 2. By invitation only. General Audience (13+) Ballroom Table 314. $3.00

5407 Puffing Billy: Ticket to Ride #5, GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 9a-12p. Category 1. General Audience (13+) Ballroom Table 315. $3.00

5408 Puffing Billy: 18XX PotLuck #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 9a-12p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5478 Ravingspire , GM: Tim Ealy (Oakland County Gamers), 6 players, No XP/Simple, Sunday 9a-11a. Ravingspire is a combination deck building and tactical board game. The adventure takes place on a rotating tower board, which represents the labyrinthine Tower of Ravingspire. Players control individual heroes who need to gather resources, equip weapons and armor, align the secret passages within the spire, and traverse upwards to the keep where a great treasure is rumored to be held. General Audience (13+) Ballroom Table 417. $1.50

5492 Mystic Vale, GM: Joseph Brown (Oakland County Gamers), 4 players, No XP/Simple, Sunday 9a-10a. OCG - OAKLAND COUNTY GAMERS teaches Mystic Vale. 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow. Family Friendly (7+) Ballroom Table 206. $1.50

5549 Codenames, GM: Meri Orosz, 20 players, No XP/Simple, Sunday 9a-11a. The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. Family Friendly (7+) Ballroom Table 424-425. $1.50

5599 Ascension X: War of Shadows, GM: Randolph Williams, 6 players, No XP/Average, Sunday 9a-11a. Come enjoy the 10th expansion of Justin Gary's excellent deckbuilding game, Ascension X: War of Shadows. Designed along with Gary Arant, Gary's latest expansion introduces a Day/Night mechanic which is determined by the ever-changing layout of the cards available in the Center Row; it's Daytime if there are more Day cards available, Nighttime if there are more Night, or neither Day nor Night if the distribution is equal. Card abilities found on Heroes, Constructs and Monsters trigger depending on whether it is Day or Night. Perhaps you'd like to purchase a card in the Center Row just to change the state to trigger a nice card that's in your hand! Also introduced in this version is cards with dual costs of both Runes and Power. Now that 4 Runes/1 Power starting hand looks a bit better. The rest of the game mechanics are quite easy to learn, so beginners are welcome! General Audience (13+) Ballroom Table 414. $1.50

5688 Blueprints, GM: Jason Rivas (Oakland County Gamers), 4 players, No XP/Simple, Sunday 9a-11a. In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages to you. After three rounds, players tally their awards and prizes to see who wins. Who will be the best architect? General Audience (13+) Ballroom Table 419. $1.50

5735 Street Kings, GM: Blair Reamy (Amorphous Blob), 6 players, No XP/Simple, Sunday 9a-11a. Welcome to the world of underground racing. Your goal? To become the Street King in your own epic racing career. General Audience (13+) Ballroom Table 204. $1.50

5762 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Sunday 9a-1p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5834 Game of Thrones: Winter is Coming, GM: Dave Morris, 5 players, Some XP/Complex, Sunday 9a-3p. 2nd edition board game, come try your hand at intrigue and war! We'll use either the original or expansion house cards as players prefer. General Audience (13+) Ballroom Table 412. $4.50

5855 Dungeon Saga, GM: James Arnoldi, 4 players, No XP/Simple, Sunday 9a-11a. Dungeon Crawling Adventure game from Mantic Games! General Audience (13+) Ballroom Table 306. $1.50

6058 : Smash Up, GM: Shellee Levin, 4 players, No XP/Simple, Sunday 9a-10a. The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play (pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power) and every combination of factions brings a different play experience. Family Friendly (7+) Ballroom Table 211. $1.50

6065 Mystic Vale, GM: Wyatt Wilfong, 4 players, No XP/Simple, Sunday 9a-10a. A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow. Family Friendly (7+) Ballroom Table 212. $1.50

6069 Settlers of Catan, GM: Keith Jacobs, 4 players, No XP/Simple, Sunday 9a-11a. Players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources the island produces. Players collect these resources (cards) - wood, grain, brick, sheep, or stone - to build up their civilizations to get to 10 victory points and win the game. Family Friendly (7+) Ballroom Table 213. $1.50

6084 Demos, GM: Renegade Games, 4 players, Some XP/Average, Sunday 9a-1p. Learn to play games like Fuse, Gravwell or Clank. General Audience (13+) Ballroom Table 214. $3.00

10a

5200 Bomb Squad Academy, GM: William Frisk, 5 players, No XP/Simple, Sunday 10a-12p. You've made it through the bomb disposal training course, and it is time to take the final exam. The practice bombs have been rigged, and it is up to you and your classmates to decide which wire to cut. Weigh the risks and rewards before choosing which wire to snip in order to earn the most points, or gain points by chickening out at the right time if you feel another player is going to set the device off. Extra tools are provided after the first bomb goes off, and the player with the most points after three bombs graduates at the head of the class. General Audience (13+) Ballroom Table 420. $1.50

5229 Star Wars: Imperial Assault, GM: Kevin Schnell, 4 players, No XP/Average, Sunday 10a-12p. Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe! Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives. In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds. Play with painted miniatures and customized terrain! General Audience (13+) Ballroom Table 304. $1.50

5352 Stockpile, GM: Mark Haynes, 5 players, No XP/Simple, Sunday 10a-12p. Stockpile is an economic, stock-market themed game that's all about insider trading! You know about future stock price changes, but will you be able to act on that knowledge without drawing attention? Invest wisely, manipulate the financial markets, and misdirect your opponents to earn the most money in this fast-paced game for 2-5 players. General Audience (13+) Ballroom Table 421. $1.50

5493 Mystic Vale, GM: Joseph Brown (Oakland County Gamers), 4 players, No XP/Simple, Sunday 10a-11a. OCG - OAKLAND COUNTY GAMERS teaches Mystic Vale. 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Event will start around 10:15. General Audience (13+) Ballroom Table 206. $1.50

5541 Monster Laundry, GM: Eric McGlohon, 5 players, No XP/Simple, Sunday 10a-11a. It's livening up in the monster laundry room as all of the monsters want to get rid of the yucky smell. Amidst all the scrubbing, rinsing, and splashing, water is going everywhere! Only the fastest players can keep track and end up with the most golden clothespins. Monster Laundry starts on the signal "Monster wash!" The players stand evenly spaced out in a circle and hold the washing line around them. As a living clothes horse, the players' goal is to grab the monsters and hang them on the washing line, either on your left-hand or right-hand side, depending on certain criteria. The fastest player gets a golden clothespin as a reward. The first player to get three of these precious pins wins. Family Friendly (7+) Ballroom Table 423. $1.50

5552 Smash Up, GM: Kevin Hogan, 4 players, No XP/Complex, Sunday 10a-12p. Choose two factions of the several provided (I don't have all of the expansions, but I do have some of them). "Smash" them "up" by shuffling the decks together, and see who can capture the most points worth of Bases. There may be sufficient expansions to run up to six players, but I am calling this "2-4" in case I am sadly mistaken. General Audience (13+) Ballroom Table 312. $1.50

5587 Tzolkin': The Mayan Calendar, GM: Nikki Carr, 4 players, No XP/Average, Sunday 10a-12p. Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots General Audience (13+) Ballroom Table 309. $1.50

5591 Vault Wars: Game with the Creator and Win a Copy, GM: Jonathan Gilmour, 4 players, No XP/Simple, Sunday 10a-12p. Many heroes go forth to battle, but some never return. You'll be part of the bidding war for the vaults they left behind to gain valuable items. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars. Winner of the game wins the copy used for the event. Family Friendly (7+) Ballroom Table 313. $2.00

5612 La Isla - CANCELLED, GM: Kelley McGuinness, 0 players, No XP/Average, Sunday 10a-12p. Explore the lighter side of Stephan Feld with La Isla. We are scientists sent to explore an uncharted island, and here we have made the scientific discovery of a lifetime! Not one but FIVE species previously thought to be extinct are alive and well here. Your mission will be to study as many of them as you can, which will win you points in a variety of ways. This is clever game with unique mechanics; and dodo birds!! General Audience (13+) Ballroom Table 413. $1.50

5637 Mice and Mystics, GM: TSA Games, 4 players, No XP/Simple, Sunday 10a-1p. Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds. Family Friendly (7+) Ballroom Table 210. $3.00

5644 Imhotep, GM: TSA Games, 4 players, No XP/Simple, Sunday 10a-11a. In Imhotep, the players become builders who want to emulate the first and best-known architect in Egypt, namely Imhotep. Over six rounds, players will procure new stones, load stones on boats, and sail the boats to different monument building sites or the market. Timing is crucial, though, as players compete to accrue the most points in an effort to build Egypt's greatest monuments! A fast, fun, family game. Family Friendly (7+) Ballroom Table 209. $1.50

5671 Battle Con, GM: We Hate Bards, 4 players, No XP/Average, Sunday 10a-2p. Ever wonder what street fighter would be like as a board game? Now you can find out for yourself in Battle Con! Choose a character and fight against your opponent; with each character having a completely unique fighting style, no two fights will ever be the same! GM: Aaron Connell. General Audience (13+) Conference C Table 2. $3.00

5676 Splendor, GM: Samantha Orosz, 8 players, No XP/Simple, Sunday 10a-11a. Become a gem merchant of the Renaissance, buying gem mines, transportation, and shops. Attract the favor of nobles and acquire impressive investments to gain victory points and win the game. General Audience (13+) Ballroom Table 418. $1.50

5730 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Sunday 10a-12p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

11a

5335 Oceanos, GM: Nick Huston (Oakland County Gamers), 5 players, No XP/Simple, Sunday 11a-1p. Each player pilots their own submarine trying to spot the most underwater species and the longest coral reef, sending scuba-divers after forgotten treasures, collecting precious crystals to upgrade their ship and to escape the fearsome kraken's gaze. Family Friendly (7+) Ballroom Table 422. $1.50

5347 Big Bad Overlord: demo, GM: Danny DeCillis, 6 players, No XP/Average, Sunday 11a-1p. Big Bad Overlord is a card and dice game in which you take on the role of a mighty Lord of Darkness, fighting with other sinister beings for control of the world. Players gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! This is a demo of a game which will be launched on Kickstarter in early 2017. Early reviews have called it "A wild ride from start to finish" (Dice.Card.GO!) and "A really cool game... lots of fun" (Cloak and Meeple). Come join us for a fun demo. Step into the shoes/boots/claws of Eekrah the Nasty, Grundar the Spiteful, Gurth the Odious, Ithrok the Unseen, Kamu the Mighty, or Losik the Ruthless and let out your inner villain! More information about the game, including an overview of how to play, is available at bigbadoverlord.com. General Audience (13+) Ballroom Table 305. Free!

5422 Five Tribes: Plus Expansions, GM: Jason Miller, 4 players, No XP/Average, Sunday 11a-1p. Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours Includes Artisans Expansion. Utilizes a mancala-like mechanic wherein players attempt to recruit as many members of a tribe to aid their cause. Combines bidding, area control and worker placement. General Audience (13+) Ballroom Table 410. $1.50

5477 The Opulent , GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Sunday 11a-1p. The 1920s. A time that is often referred to as the Roaring Twenties, a boisterous period characterized by rapidly changing lifestyles, financial excesses, and the fast pace of technological progress. In 1919, the requisite number of legislatures of the States ratified the 18th Amendment to the Federal Constitution, enabling national Prohibition within one year of ratification. Prohibition began on January 16, 1920 when the Eighteenth Amendment went into effect. During this time, the sale, manufacture, and transportation (aka bootlegging) of alcoholic beverages was illegal throughout the United States. Federal Prohibition agents were given the task of enforcing the law. Even though the sale of alcohol was illegal, alcoholic drinks were still widely available at speakeasies and other underground drinking establishments. Welcome to the Opulent, a posh speakeasy located in vibrant Atlantic City! In The Opulent, 1-4 players are tasked with the operations of a successful nightclub during the historic Jazz Age. Each player takes on a distinct role that plays a vital part in the success, or failure, of the Opulent. Cater to the recognizable social classes of the 1920s. Politicians, mobsters, aristocrats, and social celebrities are all seeking a grand time in your club. Entertain your patrons with upbeat jazz tempos, or melodic waltzes, with the Opulent jazz band. Fancy the illegal indulgences of your patrons by preparing them an exotic mixed drink, a good whisky on the rocks, or even a simple brew. Pay lookouts to deter Federal Agents seeking to shut the club down. Hire flappers, a chanteuse, cocktail waitress, or other helpful hands and amenities to improve your club. Manage the Opulent in ten scenarios dating from 1920-1929 during one of the most historic periods of U.S. history! Each scenario has a dollar value that is associated with the cost of operating The Opulent for that particular year. Players must have enough money in the club coffers to cover this cost in order to win the scenario if playing a single session game, or to progress to the next scenario if players are taking on the Opulent campaign. With a focus on theme and history, "The Opulent" is a light cooperative asymmetrical game set during 1920s prohibition where players operate a campaign driven upscale speakeasy. General Audience (13+) Ballroom Table 417. $1.50

5508 Arctic Scavengers, GM: Rhonda Berg, 5 players, No XP/Average, Sunday 11a-1p. This is a post-apocalyptic deck-building card game where you are the leader of a small tribe fighting to survive amidst scarce resources and challenging conditions. Players work to build their tribes by hiring mercenaries, scavenging junk piles, and winning skirmishes for resources against other player's tribes. The player with the largest tribe at the end of the game is the winner. General Audience (13+) Ballroom Table 415. $1.50

5638 Alien Frontiers: Outer Belt Expansion, GM: TSA Games, 4 players, No XP/Average, Sunday 11a-1p. In Alien Frontiers: Outer Belt, players must manage their resources, build their fleets, research alien technologies and settle colonies on a newly discovered world. This is a game of resource management and planetary development. Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing. Family Friendly (7+) Ballroom Table 208. $1.50

5689 Celestia, GM: Jason Rivas (Oakland County Gamers), 6 players, No XP/Simple, Sunday 11a-1p. In Celestia, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! Family Friendly (7+) Ballroom Table 419. $1.50

5701 Jamaica , GM: James H Richards, 6 players, No XP/Simple, Sunday 11a-1p. Considered one of the great racing games made-only with Pirates and ships that shoot at each other. Each player plays a famous pirate Captain racing is ship around the island of Jamaica. Family Friendly (7+) Ballroom Table 205. $1.50

5960 Valley of the Kings: Trilogy, GM: James Beaumont, 4 players, No XP/Average, Sunday 11a-1p. Play all three Valley of the Kings titles: Valley of the Kings, Afterlife, and Last Rites. Valley of the Kings is a traditional deckbuilder with several genius tweaks! General Audience (13+) Ballroom Table 310. $1.50

6051 : Guildhall, GM: Shellee Levin, 4 players, No XP/Simple, Sunday 11a-12p. Progress! That's what these Dark Ages need, someone with a little get-up-and-go. You've been a serf in this one-pig town long enough, and it's time to shake things up. You've opened a guildhall for like-minded professionals from all over Europe to work together, build their trades, and get some economic stability. Family Friendly (7+) Ballroom Table 211. $1.50

6052 No Thanks, GM: Keith Jacobs, 5 players, No XP/Simple, Sunday 11a-12p. The rules are simple. Each turn, players have two options: play one of their chips to avoid picking up the current face-up card, or pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card. Family Friendly (7+) Ballroom Table 213. $1.50

6071 Caverna: The Cave Farmers, GM: Wyatt Wilfong, 7 players, No XP/Simple, Sunday 11a-2p. Along the same lines as its predecessor (Agricola), Caverna is a worker-placement game at heart, with a focus on farming and mining. Using just a pair of dwarfs, you try to make a better homestead. Family Friendly (7+) Ballroom Table 212. $3.00

12p

5409 Puffing Billy: Express Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 12p-3p. Category 7. By invitation only. General Audience (13+) Ballroom Table 317. $3.00

5410 Puffing Billy: Ticket to Ride Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 12p-3p. Category 1. By invitation only. General Audience (13+) Ballroom Table 315. $3.00

5411 Puffing Billy: Trains #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 12p-3p. Category 7. General Audience (13+) Ballroom Table 314. $3.00

5412 Puffing Billy: PotLuck PBT #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 12p-3p. Category 6. General Audience (13+) Ballroom Table 316. $3.00

5494 Sushi Go! Party, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Sunday 12p-1p. Come play this expanded version of the best-selling card game. Sushi Go! is a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll! Family Friendly (7+) Ballroom Table 206. $1.50

5639 Animals on Board, GM: TSA Games, 4 players, No XP/Simple, Sunday 12p-1p. In the clever family game Animals on Board, players will herd animals into groups, and bring animals on board their ark by paying one food per animal. Each animal has a point value, and in groups each animal type is worth 5 points apiece but this guy named Noah stops by and claims all the animal pairs for himself! The game ends when a player's ark has 10 animals on board. Family Friendly (7+) Ballroom Table 209. $1.50

1p

5280 Battlestar Galactica, GM: Vic Lesperance, 5 players, No XP/Complex, Sunday 1p-6p. The last human warship, the BattleStar Galactica, protects a fleet of the last few humans who survived the robotic Cylon uprising. They seek a new home amongst the stars. But the Cylon attack fleet is not far behind, intent on eliminating the human plague once and for all. Resources are scarce. Survival is unlikely. The Cylons will attack with Raiders, missiles, and transports filled with armored Centurions. But their greatest weapon of them all: Their latest models appear human, and two of them are already aboard the Galactica sowing discord. This is the grandfather of all secret traitor games. Can the humans work together? Can they identify their enemies within? The game involves politics, betrayal, deduction, space combat, and a beautiful custom game board and miniatures. General Audience (13+) Ballroom Table 302. $3.00

5424 Quadropolis , GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Simple, Sunday 1p-3p. Each player has four architects numbered 1-4. The number not only determines which building can be claimed, but also where it can be built in your city. Careful planning is crucial to see your city thrive and to ensure that you are not locked out of the building you want. General Audience (13+) Ballroom Table 422. $1.50

5479 Betrayal at House on the Hill: Widows Walk, GM: Tim Ealy (Oakland County Gamers), 6 players, No XP/Simple, Sunday 1p-3p. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. General Audience (13+) Ballroom Table 417. $1.50

5495 Camel Up, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Sunday 1p-2p. OCG-OAKLAND COUNTY GAMERS teaches Camel Up. Up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win-should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! Family Friendly (7+) Ballroom Table 206. $1.50

5535 Flick 'em Up!: Flick 'em Up! with Stallion Canyon, GM: Eric McGlohon, 10 players, No XP/Simple, Sunday 1p-2p. The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up!, you can become an outlaw and rob banks, free prisoners, attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits! Relive the great adventures of the West, face your enemies in street duels, use different guns and tactics to get what you want. You can follow the scenarios or create your own—the choice is yours, cowboy! What’s a cowboy without his horse, you ask? Well, ask no more for Flick 'em Up! Stallion Canyon, the first expansion for Flick 'em Up!, introduces dashing horses! Two cowgirls also join the gang amongst many new elements that will have you conquering brand new towns and scenarios for more flickin' fun! Family Friendly (7+) Ballroom Table 409. $1.50

6053 Istanbul, GM: Karen Holah, 5 players, No XP/Simple, Sunday 1p-2p. There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies. Family Friendly (7+) Ballroom Table 213. $1.50

6068 : Isle of Skye, GM: Shellee A. Levin, 5 players, No XP/Simple, Sunday 1p-2p. A tile-laying game with some light auction and set collection mechanics within. You build your kingdom to score the most points. This is done via four scoring tiles. Easy to learn, fun, and has depth. Family Friendly (7+) Ballroom Table 211. $1.50

2p

5206 Games For Kids, Press your luck!: Pass the Pigs & Zombie Dice, GM: Owen McCauley, 4 players, No XP/Simple, Sunday 2p-4p. Great for kids! Being a young newcomer to a convention can be hard, so my daughter and I thought we'd share our favorite games with you. Pass the Pigs and Zombie dice are all about pushing your luck to try to get a higher score, without going bust and losing everything. They are simple and easy to learn games for all ages. We also have all the expansions for Zombie Dice, so you might get to eat Santa's brain. Family Friendly (7+) Ballroom Table 423. $1.50

5496 Camel Up, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Sunday 2p-3p. OCG-OAKLAND COUNTY GAMERS teaches Camel Up. Up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win-should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! Family Friendly (7+) Ballroom Table 206. $1.50

5553 Wizard, GM: Cheryl Orosz, 12 players, No XP/Simple, Sunday 2p-4p. A progressive trick-taking game, Wizard will test how well you assess the hand you were dealt -- and your opponents. General Audience (13+) Ballroom Table 424-425. $1.50

5574 The Witches: Cooperative Mode - CANCELLED, GM: Holly McGuinness, 0 players, No XP/Average, Sunday 2p-4p. Use some Headology! In The Witches, you play a trainee witch from Terry Prachett’s Discworld traveling around Lancre to solve problems large and small using headology and a little magic. In Cooperative Mode, you’ll work together to solve problems and win the game. Mechanics combine luck and strategy. While you needn’t be familiar with Pratchett’s Witches to enjoy the game, fans will love the interplay between theme and mechanics in this game. General Audience (13+) Ballroom Table 415. $1.50

5588 Keyflower, GM: Nikki Carr, 5 players, No XP/Average, Sunday 2p-4p. Keyflower is a game for two to five players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. General Audience (13+) Ballroom Table 309. $1.50

5590 Dead of Winter: Game with the Creator, GM: Jonathan Gilmour, 5 players, No XP/Simple, Sunday 2p-4p. One of the biggest hits of 2014, Dead of Winter has become one of the best "co-op with a traitor" games off all time. Here's your chance to play with one of the designers who helped show that sometimes your fellow survivors can be worse than zombie. General Audience (13+) Ballroom Table 313. $2.00

5640 Steam Time, GM: TSA Games, 4 players, No XP/Simple, Sunday 2p-4p. It's the year 1899, and strange phenomena are being observed in places like Stonehenge and the pyramids of Egypt. Time goes crazy, and newly discovered crystals have exhibited strange properties that allow for the creation of fantastic apparatuses. In a race to exploit these discoveries, the rapidly industrializing nations have used them to construct gigantic steam-driven airships to travel through time and space. In Steam Time, the race is on for long-lost knowledge, vanished cultures, and hidden treasures. Travel to past ages, search for crystals, and use your crystals wisely to stay ahead of your competitors. Family Friendly (7+) Ballroom Table 209. $1.50

5690 Medieval Academy, GM: Jason Rivas (Oakland County Gamers), 5 players, No XP/Simple, Sunday 2p-4p. In Medieval Academy, a "family+" game, each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal, during the six turns of the game, the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks. At the end of turn VI, the squire who has the most Chivalry Points wins the game and is knighted by King Arthur! Family Friendly (7+) Ballroom Table 419. $1.50

5722 Fleet Action / Squadron Strike: Military Card Games, GM: Jon Pehrson, 6 players, No XP/Simple, Sunday 2p-4p. Come play a couple prototype games with Jon. The first, Fleet Action, is a WW2 based naval game of fleet deployment. The second, Squadron Strike, is a sci-fi based game of flamboyant fighter jocks competing for the most daring missions to earn the title of the best of the best ... assuming they survive. General Audience (13+) Ballroom Table 303. $1.50

3p

5423 Tiny Epic Western, GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Simple, Sunday 3p-5p. The West is growing day by day, and you're looking to stake your claim. At the end of the day, the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West. General Audience (13+) Ballroom Table 422. $1.50

5497 Codenames: Pictures, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Sunday 3p-4p. OCG-OAKLAND COUNTY GAMERS teaches Codenames: Pictures. Two rival spymasters know the agent in each location. They deliver coded messages to their respective teams where to go for clandestine meetings. Teammates must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. General Audience (13+) Ballroom Table 206. $1.50

5641 El Grande, GM: TSA Games, 5 players, No XP/Simple, Sunday 3p-5p. In El Grande, players take on the roles of Grandes in medieval Spain, vying for control of the country's various regions. To that end, you draft caballeros into your court and subsequently move them onto the board to help seize control of regions. A majority of caballeros in each region, and in the castle, is gained through strategic use of power cards and actions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner. Family Friendly (7+) Ballroom Table 208. $1.50

5766 Legendary Encounters: Firefly, GM: Tim Ealy (Oakland County Gamers), 5 players, No XP/Simple, Sunday 3p-5p. Legendary Encounters: Firefly brings together the storytelling of a cooperative deck builder with the episodes of the hit TV show, Firefly. Players must work together to complete a set of Objectives for each episode, gain credits, and hopefully win the game. General Audience (13+) Ballroom Table 417. $1.50

4p

5205 Games for Kids with Tiles and Tokens: Tsuro and Labyrinth, GM: Owen McCauley, 4 players, No XP/Simple, Sunday 4p-6p. Great for kids! Being a young newcomer to a convention can be hard, so my daughter and I thought we'd share our favorite games with you. Tsuro and Labyrinth are both about strategic tile placement and anticipating your opponent's moves. They are simple and easy to learn games for all ages. Family Friendly (7+) Ballroom Table 423. $1.50

5211 Flash Point: Fire Rescue: Learn to Play, GM: Scott Rutter, 4 players, No XP/Simple, Sunday 4p-6p. Learn to play this challenging co-operative game. Players take the roles of firefighters battling a blazing house fire while rescuing it's occupants. Can you rescue everyone before the building collapses!? Will play both introductory and advanced games (time permitting) Family Friendly (7+) Ballroom Table 414. $1.50

5357 Mystic Vale, GM: Trevor Pryhorocki, 4 players, No XP/Average, Sunday 4p-5p. A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow. General Audience (13+) Ballroom Table 421. $1.50

5498 Codenames: Pictures, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Sunday 4p-5p. OCG-OAKLAND COUNTY GAMERS teaches Codenames: Pictures. Two rival spymasters know the agent in each location. They deliver coded messages to their respective teams where to go for clandestine meetings. Teammates must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. General Audience (13+) Ballroom Table 206. $1.50

5550 6 nimmt!, GM: Kevin Hogan, 10 players, No XP/Average, Sunday 4p-6p. In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number. Each card is placed in the row that ends with the highest number that's below the card's number and when the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. When this happens, the player with the fewest points wins! Family Friendly (7+) Ballroom Table 312. $1.50

5618 Mare Nostrum, GM: Jason Sonk, 5 players, No XP/Simple, Sunday 4p-5p. Mare Nostrum is all about the expansion of one's lands, the construction of new cities, and the dispatching of caravans to take advantage of rare commodities that can either be traded or exploited to build constructions and eventually wonders of the world. But diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time. General Audience (13+) Ballroom Table 308. $1.50

5643 Via Nebula, GM: TSA Games, 4 players, No XP/Simple, Sunday 4p-6p. In Via Nebula, players act as explorers in the mist-shrouded valley of Nebula, working together to build pathways and create resources. Those resources and paths may be used by all players. Not all is friendly cooperation, though! Every player is competing for contracts to build new buildings, and there are only so many resources to go around. 2016 Martin Wallace game. Family Friendly (7+) Ballroom Table 210. $1.50

5687 Sentinels of the Multiverse, GM: Anne Moore, 4 players, No XP/Average, Sunday 4p-6p. Cooperative game where players run superheroes fighting a supervillain. We will fight the Apostate in the Wagner Mars Base. http://sotm.wikidot.com/ General Audience (13+) Ballroom Table 416. $1.50

5839 Unpublished Prototype: Mirage, GM: Matthew Arnold, 4 players, No XP/Simple, Sunday 4p-6p. Lay L-shaped tiles to claim land with camels, and water with ships. When there is a gap into which no tile can ever fit, the player with the most camels or ships attached to the gap will place their tent in it. Place your tents far apart to win. This unpublished prototype will be Kickstarted in February 2017. General Audience (13+) Ballroom Table 418. $1.50

5p

5642 Celestia, GM: TSA Games, 5 players, No XP/Simple, Sunday 5p-6p. In Celestia, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! A press your luck adventure! Family Friendly (7+) Ballroom Table 209. $1.50

Miniatures

Sunday

10a

5268 Warhammer 40K: Thunder Waaagh, GM: Mini Team, 6 players, No XP/Simple, Sunday 10a-12p. What's more fun that greased pigs at the fair? Why motorcycles with those crazy Grots on them! This Warhammer 40K spinoff is a racing game with combat and "gifts" that only Orks could love. Goes faster backwards? Sure! Spike Droppers? Sure! Fantastic crashes? Every race. Family Friendly (7+) Ballroom Table 403. $1.50

5272 Infinity: Learn to Play Infinity, GM: Joshua Linde, 8 players, No XP/Simple, Sunday 10a-1p. Table top miniatures meets Japanese Manga and modern game rules design. Learn to play this fast-skirmish game, where there are many factions to choose from, each with their own unique look and features. The rules are fast, fun and when you pair different factions against each other, the game can play in very different ways. We teach the rules basics, tactics and list creation. All materials provided. General Audience (13+) Ballroom Table 401. $3.00

5721 StarBlast!: Kill the Big Boys!, GM: Jon Pehrson, 4 players, Some XP/Average, Sunday 10a-1p. This StarBlast! event pits two opposing fleets, each with a carrier and a capital ship, dueling it out in the deep dark. Your objective is simple: Destroy the opposition. General Audience (13+) Ballroom Table 402. $3.00

5982 Star Trek Attack Wing: learn to play, GM: Ed Hong, 4 players, No XP/Simple, Sunday 10a-11a. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek "universe". Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 407. $1.50

11a

5265 Warhammer 40K: Learn to Play 40K, GM: Mini Team, 8 players, No XP/Simple, Sunday 11a-2p. The grim dark reality of the future, fragmented into factions in the galaxy and invaded by a number of alien races. 40K is the futuristic miniature game with complex rules and beautiful miniatures. Orks, Necrons, Space Marines, and other factions. Come learn the latest set of rules, then stay to play a game or two. All materials provided. General Audience (13+) Ballroom Table 404. $3.00

5978 Star Trek Attack Wing: Learn To Play, GM: Ed Hong, 4 players, No XP/Simple, Sunday 11a-12p. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek "universe". Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 407. $1.50

12p

5271 Dropzone Commander: Learn Dropzone Commander, GM: Mini Team, 8 players, No XP/Simple, Sunday 12p-2p. Dropzone Commander took the world by storm with great miniatures, cardboard buildings and a rules system to die for. Get your ticket early and learn this fast paced, destructive game. Then stay and play in one of our tactical games. All materials provided. General Audience (13+) Ballroom Table 405. $1.50

5415 Paint and Take, GM: Linda and Dean Martelle, 30 players, No XP/Simple, Sunday 12p-6p. Join us to spend quiet time painting some of the best miniatures in the world, with some of the best paint in the world. We will assist you as needed with selection of colors and techniques. Miniatures will run between $0.50 and $10.00 for the special dragons. Please pay the person running the paint and take for the miniatures. General Audience (13+) Ballroom Table 105-107. Free!

5505 Robotech RPG Tactics: Robotech RPG Tactics - CANCELLED, GM: Nathan Hanish, 4 players, No XP/Average, Sunday 12p-1p. Relive the excitement of the Robotech Macross Saga in a fast paced miniatures game full of pew pew and kaboom! General Audience (13+) Ballroom Table 406. $1.50

5981 Star Trek Attack Wing: Borg Assualt on DS9, GM: Ed Hong, 8 players, Some XP/Average, Sunday 12p-4p. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek "universe". Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 407. $3.00

2p

5417 StarBlast!: Asteroid Dance, GM: Rick Coen, 4 players, No XP/Average, Sunday 2p-5p. The diversion worked, the Valu system defense force was lured off to the fake pirate base as planned, leaving a supply convoy undefended! The Kallax commander sends his newest ship to capture the system and loot the convoy, only to find the the convoy included some light defenders. No problem, this handy asteroid belt should make an excellent ambush point, especially for nimble fighters! StarBlast! is a custom starship miniatures game developed by Rick Coen and Jon Pehrson using the CrtiMatch dice engine. Rules are available by email from rmcoen@gmail.com or jmpehrson@comcast.net. The game will be taught. Players will be listed in the rules when published as playtesters! Returning players from previous U-CONs will get a gold star. General Audience (13+) Ballroom Table 402. $3.00

Organized Play

Sunday

9a

5463 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 9a-1p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5464 D&D 5e: PHLAN1-2: Enemy of My Enemy, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 9a-1p. Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5465 D&D 5e: DDAL5-02 The Black Road / DDAL5-03 Uninvited Guests, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. A double feature of two adventures: The Black Road (DDAL05-02) and Uninvited Guests (DDAL05-03). DDAL05-02: Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. Characters of Level 1-4. DDAL05-03: The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5468 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 9a-1p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5775 Arcanis Roleplaying Game: Legends of Arcanis: Open Library, GM: Matthew Flinn, 7 players, Some XP/Average, Sunday 9a-1p. Players choice of adventures in the Legends of Arcanis Campaign. General Audience (13+) Conference H Table 7. $3.00

5930 Pathfinder RPG: Pathfinder Society We Be Goblins Free!, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. After losing chieftain after chieftain, the Birdcruncher goblin tribe finally found competent leadership in its four goblin "heroes"--Reta Bigbad, Chuffy Lickwound, Poog, and Mogmurch. Now the Birdcruncher chieftains find themselves getting more adventure than they bargained for as they venture to the Bestest Truffle Field to pick up the slack for their bumbling minions. Will the goblin heroes be able to make it to the field, find the treasured fungus, defeat the mean humans, and make it back to the tribe in time to enjoy their well-deserved feast? PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5931 Pathfinder RPG: Pathfinder Society #1-41 The Devil We Know, Part 3: Crypt of Fools CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools. Levels 1-7 General Audience (13+) Elizabeth Ann. $3.00

5932 Pathfinder RPG: Pathfinder Society #6-99 True Dragons of Absalom, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory--if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters. PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5933 Pathfinder RPG: Pathfinder Society #7-09 The Blackros Connection, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. A recent attack on the Grand Lodge became all the more heinous when one of the invading agents employed an eldritch relic to abduct a high-ranking Pathfinder. In order to release the captive, the Society must understand the relic and track down the fleeing operative--a mission that leads the PCs into Absalom's most prestigious archives to uncover a dark secret. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5934 Pathfinder RPG: Pathfinder Society #7-23 Abducted in Aether, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 9a-2p. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5935 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5936 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift CORE CAMPAIGN, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5937 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 9a-2p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5938 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society?s first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5939 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5940 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5941 Pathfinder RPG: Pathfinder Society #QUEST Honor's Echo, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestral honor. Can the PCs help exonerate her name and bring glory to Taldor once more? Level 1 General Audience (13+) Elizabeth Ann. $3.00

5966 Shadowrun: Welcome to the Sixth World, GM: Edward Kabara, 7 players, No XP/Average, Sunday 9a-1p. This "Welcome to the 6th world" demo event will feature 2-hours of character creation and introduction into the games near future setting and a 2 hour short game session. No experience necessary. General Audience (13+) Ballroom Table 216. $3.00

2p

5469 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 2p-6p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5470 D&D 5e: PHLAN1-3: Subterfuge, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 2p-6p. A grand plan for the reconstruction of Phlan is being proposed, one that would expand the city walls to protect all the citizens. The effort is very ambitious and so popular that few speak out against it. Even the Welcomers have publicly supported the effort. With such support and noble intentions, what could possibly go wrong? Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5472 D&D 5e: DDAL5-02 The Black Road / DDAL5-03 Uninvited Guests, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 2p-6p. A double feature of two adventures: The Black Road (DDAL05-02) and Uninvited Guests (DDAL05-03). DDAL05-02: Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. Characters of Level 1-4. DDAL05-03: The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5473 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 2p-6p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5942 Pathfinder RPG: Pathfinder Society We B4 Goblins!, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins! PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5943 Pathfinder RPG: Pathfinder Society #1-48 The Devil We Know, Part 4: Rules of the Swift CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city. Levels 1-7 General Audience (13+) Elizabeth Ann. $3.00

5944 Pathfinder RPG: CANCELLED Pathfinder Society #6-98 Serpents Rise, GM: Pathfinder Society, 0 players, Some XP/Average, Sunday 2p-7p. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives--some shared and some connected to deeper plots--and escape without the Society being any the wiser. PREGENS 7th General Audience (13+) Elizabeth Ann. $3.00

5945 Pathfinder RPG: Pathfinder Society #7-27 Beyond Azlant Ridge, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. Then all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5946 Pathfinder RPG: Pathfinder Society #7-28 Ageless Ambitions, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 2p-7p. The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The leader has allied himself with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed. The Pathfinder Society has placed its trust in the PCs to stop this internecine conflict. To do so, they must confront the Korholm Agenda leader in his own domain. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5947 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire CORE CAMPAIGN, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5948 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5949 Pathfinder RPG: Pathfinder Society #8-02 Ward Asunder, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5950 Pathfinder RPG: CANCELLED Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 0 players, Lots XP/Complex, Sunday 2p-7p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5951 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5952 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

Role Playing

Sunday

9a

5169 Gamma World 3rd Edition: Alpha Factor - CANCELLED, GM: Walter Schirmacher, 0 players, No XP/Average, Sunday 9a-1p. MIndkeep. The very name is mysterious. Why was it built? Who built it? What is its secret? Your elite group of adventures must find MIndkeep and learn its secret. Others have tried and failed. The surrounding area is filled with mutations that are strange, even for Gamma World. The trek is long and difficult, across areas that are not well-known. Keep your wits about you, or you may lose everything! General Audience (13+) Conference E Table 6. $3.00

5174 Paragraph System: Merlinspawn, GM: David Vandenabeele, 5 players, No XP/Average, Sunday 9a-2p. Merlinspawn is set in Victorian England in 1876. Three or four generations ago, Merlin of Camelot returned to London, and magic came with him. Hand in hand with that, revolutions in industry and science began. In the century since this flowering, the world now sees alchemists and diviners working for Scotland Yard. Magical courses being taught at prominent universities, and feats of invention that seem almost magical themselves are becoming visible, if not commonplace. To keep the realm safe, Queen Victoria and her representatives have gathered together people of diverse talents. You are one of these heroes. Perhaps you are a gentle adventurer, possessing mundane skills honed to incredible levels. The gift of magic may be yours to command. You may be a being of legend, gifted (or cursed) with abilities that make you more (and perhaps less) than human. Invention and science may be your gift - or your curse, if what you create works only in your hands. So far, I have among our PC cast a golem, a shapeshifter, several immortals of various stripes, two or three half or full-blooded Fey, more than a few "mundane" adventurers, a handful of magicians with various specialties, a pair of mediums - each with their own relationship with the spirits of the dead, and a few scientists - an animator, a master of etheric engines, and a four-armed cyborg who cheats at cards. Adults Only (18+) Conference B Table 1. $3.00

5234 D&D 5e (light): Reverse Dungeon Crawl, GM: David Perrin (West Michigan Gaming), 6 players, No XP/Average, Sunday 9a-11a. Those pesky adventurers always breaking down our front door. We've had enough!!!! You play the monsters who have banded together to protect their dwelling from multiple adventurers who believe they have the right to take what is yours. Campaign designed for youth ages 6-11, but all ages welcome. Parent/guardian encouraged to accompany youth. No experience needed. All material provided. Rules modified for player's experience and/or age. Family Friendly (7+) Conference H Table 1. $1.50

5235 D&D 5e: Barrowmaze 5E Part 1, GM: Jack Neller, 6 players, Some XP/Simple, Sunday 9a-1p. Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze? A 5E conversion of the OSR classic dungeon crawl "Barrowmaze Complete" by Greg Gillespie. Playing in the later session is not required. Pregens Provided. General Audience (13+) Conference H Table 4. $3.00

5251 The Front: The Kiel Experiment, GM: Larry Hamilton, 10 players, No XP/Simple, Sunday 9a-1p. German scientists, in conjunction with the German Navy at Kiel, performed an experiment primed by information smuggled out of America about the Philadelphia Experiment. The experiment was successful in masking the ship, but caused unintended side effects on the crew and opened an inter-dimensional portal that unleashed "something". The opening of the portal emitted a signal that was detected by allied scientists in Philadelphia, and its import relayed up the command chain. The Front is a WWII RPG based on The Black Hack. General Audience (13+) Conference E Table 2. $3.00

5296 Champions: The Adventure of Overlord's Lair, GM: Michael Surbrook, 5 players, No XP/Average, Sunday 9a-1p. In 1981 Aaron Allston ran a simple game of Champions in order to playtest the rules with four of his friends. Little did he know he was kicking off a campaign that would run for more than 250 sessions and over 20 years. Play as either DarkKnight, Lightrune, Phosphene, ShadowWalker, or Swashbuckler as they investigate a mysterious building and battle the notorious Overlord. General Audience (13+) Conference F Table 1. $3.00

5314 Tekumel (Bethorm): The Glory of the Past, GM: Krista Donnelly, 6 players, No XP/Simple, Sunday 9a-1p. The Governor of Tu'unmra is newly married and desirous of gifting his bride with a family heirloom. But the heirloom was lost during the Great War of 2020 A.S. Whoever finds it stands to reap a great reward, unless too many unpleasant accusations surface during the search . . . General Audience (13+) Seminar 5. $3.00

5322 CANCELLED - D&D 5e: The Wings of the Ancients, GM: Joseph Ho, 0 players, Some XP/Average, Sunday 9a-1p. In this adventure for second level characters, players will take part in a thrilling heist for an artifact known as the Wings of the Ancients secured in the vault of an ancient banking organization. The heist will pit them against disgruntled construction workers, guard constructs and mind racking puzzles. Set in the Zodiac Empires Campaign setting, this event will provide pre-made character, but players can feel free to bring their own second level characters. General Audience (13+) Conference H Table 6. $3.00

5362 DCC RPG: The Inn at Five Points, GM: Brendan LaSalle, 8 players, No XP/Simple, Sunday 9a-1p. After a rough convention full of strife, travail, and stress, why not relax at the Inn at Five Points? Have a bowl of hot stew, cold ale, and a loaf of Quendy’s famous fresh bread. What have you got to worry about? Everything is going to be just fine. Just . . . fine . . . Family Friendly (7+) Conference E Table 5. $3.00

5366 Microscope: Build an Epic History in 4 Hours, GM: John Corey, 5 players, No XP/Average, Sunday 9a-1p. You'll build the story from the outside in. You'll decide the big picture, the grand scheme of history, and then burrow down and carve out the details. Microscope is the game of fractal role-playing game of epic histories by Ben Robbins. Winner - Most Innovative New Product
Gaming Genius Awards 2011 Finalist - RPG Game of the Year
Golden Geek Awards 2011, 2012 Beginners welcome! General Audience (13+) Conference H Table 3. $3.00

5516 Empire of the Petal Throne: Deep in the Jakállan Underworld, GM: Victor Raymond, 8 players, Some XP/Average, Sunday 9a-1p. Word has arrived in your Temple of the potential discovery of the Tomb of Mnekshetra, the lover of Queen Nayari of the Silken Thighs, who was the great and terrible ruler of the ancient Bednalljan Dynasty. You and your companions have been dispatched deep into the Underworld beneath Jakalla to investigate this rumor and verify the resting place of Nayari's lover. This is an event for more experienced players in the World of Tekumel, as originally published by TSR in 1975! Adults Only (18+) Conference E Table 1. $3.00

5571 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Sunday 9a-1p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5654 Realms of Fantasy: Tower of Mad Cows, GM: We Hate Bards, 5 players, No XP/Average, Sunday 9a-1p. Reports of savage attacks on local farmsteads have your town in a state of fear. Some reports describe missing cattle, other reports tell tales of mutilated herds. Discovered wolf-pack tracks on the northern fringes of the wild lead towards the old abandoned outpost, known by its legendary ominous name: the Tower of the Spider. GM: Ben Curtis General Audience (13+) Conference C Table 4. $3.00

5710 Call of Cthulhu 7th ed: Dead Borders, GM: We Hate Bards, 6 players, No XP/Average, Sunday 9a-1p. A locked room. A dead body. Can a group of investigators solve this seemingly bizarre murder? An introduction for Call of Cthulhu 7th edition. GM: Mike Caldwell. Adults Only (18+) Conference C Table 1. $3.00

5711 D&D (5e): Raiders of Pertalo, GM: We Hate Bards, 5 players, No XP/Average, Sunday 9a-1p. During the spring equinox, on the Ides of the Falcon, the peaceful village on Lake Pertalo readies itself for the Fertility Feast of Agnor in celebration of a long winter coming to an end. All preparation comes to a sudden halt, however, when the community is overrun by an enemy that disappears as quickly as it arrived. Many are killed or wounded, but it soon becomes clear that this was not the goal of the raiders ... All of the village's children are now gone, apparently carried off in the chaos of the attack. As the characters begin to search for the missing children, they will discover a plot far more sinister than any of them had imagined...and possibly be destroyed by it. GM: Luke Zondervan General Audience (13+) Conference C Table 5. $3.00

5718 Costume Fairy Adventures: The Big Pie Caper, GM: Andrew Lloyd, 6 players, No XP/Simple, Sunday 9a-1p. With the village's biggest event of the year, the Pie Festival, approaching, a few of its citizens have made the grave tactical error of trying to get your fairies' help to resolve their conflicts. They'll soon learn that asking you for help leads to consequences as ridiculous as they are unintended! You'll either make this the best festival ever, or completely ruin everything, or both! Y'know, whatever seems funniest at the time. General Audience (13+) Conference F Table 3. $3.00

5747 D&D (Original): The First Crusade, GM: Dirk Collins, 6 players, No XP/Simple, Sunday 9a-1p. William the 2nd, Son of William the Conqueror, has called on you to aid Pope Urban II in his effort to free the Holy Lands from the infidels and unbelievers. Knights, peasants, and serfs are all being called to make the holy pilgrimage and defend the faith. Players are welcome to bring characters of the 5th level. 4-6th level pregenerated characters will be available, and players will be welcome to roll up a 4-6th level character as the game begins. Family Friendly (7+) Conference E Table 8. $3.00

5752 NOVA6: Bottled Demon, GM: Ryan O'Grady, 5 players, No XP/Average, Sunday 9a-1p. Bottle, bottle, who's got the bottle? The shadowrunners meet a very disturbed man who hires them as bodyguards on a business deal. Bottle, bottle, what's in the bottle? And why are some people willing to kill for it? No deposit, no return. Run the shadows of the Sixth Age in this urban fantasy adventure, set in the world of Shadowrun. Powered by NOVA6 - more action, less rules, and a sharper edge than your favorite synthehol. Read more here, http://www.legendsmiths.com/nova6 General Audience (13+) Conference G Table 2. $3.00

5755 Call of Cthulhu 7e: Let The Children Come To Me, GM: Rom Elwell, 6 players, No XP/Average, Sunday 9a-2p. Children are disappearing in Aylesbury, Massachusetts. Over the past 8 months, poor children, workers at a local textile mill, have vanished under mysterious circumstances. Such a situation should be cause for panic and uproar, except that most of the children reappear after a few days, just as suddenly and mysteriously as they disappeared, each perfectly fine and claiming that nothing happened. Investigators will be challenged to the edge of sanity and beyond as they examine whether the horrors of the Mythos are indeed worse than the evils which mankind can inflict upon itself… Mature Content (18+) Conference B Table 3. $3.00

5796 D&D 5e OSR: Whispers of Starfall, GM: Troy Mepyans, 6 players, No XP/Simple, Sunday 9a-1p. In an ancient world of magic and wonder, a sinister plot to steal immortality from the elves and upset the very balance of the world, begins to unfold in the town of Hyran. What begins as a series of seemingly unconnected adventures has the characters questioning what is truly happening beneath the surface when mysterious clues begin to tie them together. "Whispers of Starfall" is the first adventure in a new campaign using the Fifth Edition OSR for Dungeons and Dragons, published by Dragon-Knight Publishing. Family Friendly (7+) Conference G Table 4. $3.00

5826 D&D 5e: Whispers of Starfall, GM: Jon Neddo, 6 players, No XP/Simple, Sunday 9a-1p. A little known race of elves is on the brink of extinction. Twists, turns, tricks and traps, all lead to a life changing event. Play with the authors and experience the magic that is Starfall. Family Friendly (7+) Conference G Table 1. $3.00

6036 Roll for Shoes, GM: Laura Morris, 6 players, No XP/Simple, Sunday 9a-12p. This little microsystem is a ton of fun. Less than seven rules, and characters are built as you play. Check out the post where I found it (http://story-games.com/forums/discussion/11348/microdungeons-i-roll-to-see-if-i-have-shoes-on/) for an explanation of the name. This lightweight system is great for beginners of all ages looking for a good laugh. Family Friendly (7+) Conference F Table 4. $3.00

10a

5216 Battlestar Galactica: Cylon Listening Post, GM: Dean Norman (Matinee Adventures), 6 players, Some XP/Simple, Sunday 10a-2p. The Cylons have ravaged the Colonial Fleet in a surprise attack. The Pegasus has managed to escape the carnage and is currently hidden behind a small moon. The Pegasus has not been located, but the Cylons have a number of basestars in the area that are currently searching for her. A recent recon raptor has located a Cylon listening post along the route Admiral Cain intends to escape the system. A team is being assembled for a mission to this listening post, to render it ineffective so the Pegasus can escape the system. General Audience (13+) Seminar 4. $3.00

5247 Blades in the Dark: A Lover's Favor, GM: Whitney Mattson, 5 players, No XP/Average, Sunday 10a-1p. It's different from the kinds of job your gang of thieves and con-men usually take, but it's a pile of coin. Plant some note on a fat stuff-shirt from another noble. It'll be easy, honest. Blades in the Dark, by John Harper, is a game where you play the scoundrels of the city of Doskvol, a fantasy city where steam and electric technology exist alongside alchemy and the supernatural. You strive to form a budding criminal empire through your daring heists and reckless actions, surviving by your wits and experience (and often as not sheer luck). General Audience (13+) Conference H Table 5. $3.00

5666 Call of Cthulhu 6th Edition: Grand Manan Part Three, GM: We Hate Bards, 6 players, No XP/Average, Sunday 10a-2p. The conclusion to the three part epic Call of Cthulhu Grand Manan scenario. Grand Manan is an epic three part Call of Cthulhu experience unlike any other. The players will not only play Call of Cthulhu but explore the scenario through intense visceral props and a heavy dose of atmosphere. GM: Cris Frank. Adults Only (18+) Seminar 2. $3.00

5699 NOVA6: Dweomer by Gaslight: Hells Bells, GM: Dale Barnes, 7 players, No XP/Simple, Sunday 10a-2p. Mysterious attacks around London draw in the Venatori Umbrorum. Is it the vampires, or the Fey, or the beginnings of a supernatural war? The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse.  Magic and monsters in 19th century England, set in the world of the Dresden Files. General Audience (13+) Conference G Table 3. $3.00

5712 Realms of Fantasy/D&D 5e: The Bear Essentials, GM: We Hate Bards, 6 players, No XP/Average, Sunday 10a-2p. The local town of Pomilonti is in dire straits. A huge bear has moved to the area and begun disrupting the local wildlife, scaring the townsfolk, and just being a general nuisance. This is just the break out adventure you and your friends have been waiting for! This module is an introduction into multiple systems. No experience is required. There will be multiple characters for each player to choose from. GM: Matthew Neymeiyer. General Audience (13+) Conference C Table 3. $3.00

5713 D&D 3.5: The Wizard Whudunit, GM: We Hate Bards, 6 players, No XP/Average, Sunday 10a-2p. The Wizard Whudunit is old, powerful, and most of all bored. You have been assembled to relieve his boredom. Can you survive what the Wizard Whudunit has in store for you: clever traps, strange and dangerous monsters, and above all puns. GM: Ryan Veneklase. Adults Only (18+) Conference C Table 6. $3.00

5743 7th Sea: Dial-an-Adventure, GM: Harold Tessmann III, 6 players, No XP/Simple, Sunday 10a-2p. Swashbuckling, intrigue, archaeology, and revenge! Fans of D'Artagnan, Westley, and Jack Sparrow, try this story-based RPG. The group will choose which adventure to play. Rules taught, bring d10s. Family Friendly (7+) Conference H Table 2. $3.00

11a

5210 Diceless: Scorpions, CRUSADER 1942, GM: Patrick Brady, 6 players, No XP/Simple, Sunday 11a-5p. This is a continuation of the Long Range Desert Group game (LRDG). Something has gone horribly wrong. Even with his HQ destroyed Rommel is racing for the Suez Canal. If he reaches the canal the swastika will fly over Jerusalem by the end of 1942. It is up to you to stop him. Fortunately you are the LRDG and stopping the Afrikakorps is what you do. Mature Content (18+) Hotel Restaurant. $4.50

2p

5158 Cortex Plus: The Nature of Revenge (ep 3), GM: Laura Hamel, 5 players, No XP/Simple, Sunday 2p-6p. Imprisoned in a government facility on a remote planet for supposed (or actual) crimes, you were the subject of illegal experiments with a new biotechnology. Now, it's time to deliver retribution to those who have wronged you. A space opera story of revenge, and finale to "The Way We Were" series, set in the near future with jumpgate technology and governments run by interstellar corporations. It is helpful if you have played previous episodes, but not necessary. Adults Only (18+) Seminar 4. $3.00

5182 Call of Cthulhu: The Word Plague, GM: Adam Franti, 5 players, No XP/Average, Sunday 2p-6p. Players will put their sanity on the line in an investigation in 1891 Detroit, following the appearance of a bizarre new book that seems to distort reality. Pre-gen characters (and spares) will be available, along with everything else needed to play. General Audience (13+) Conference H Table 5. $3.00

5194 Swords & Wizardry complete : Island of the Red Witch, GM: Forest Ray, 8 players, No XP/Simple, Sunday 2p-6p. Children from Port town have gone missing. They have been traced to Red Witch Island. No one will talk about the place and no one will go there. Will someone think of the children? Family Friendly (7+) Conference E Table 4. $3.00

5203 Delving Deeper: In Search of the Unknowable, GM: Adam Muszkiewicz, 12 players, No XP/Simple, Sunday 2p-6p. In an homage to the classic module B1, your band of adventurers enters QUASQUETHERION, a strange dungeon of the improbable and inscrutable, in search of treasure and glory! Solve riddles of the lost adventures, Zonn the Mind-Breaker and Harrowvar the Ironic! Subject your friends to the terrors of the Psychotherion! Dance with zombie animals! All this and more awaits you in QUASQUETHERION! Characters from previous expeditions are welcome! General Audience (13+) Conference E Table 5. $3.00

5225 The Petal Hack: Avanthe's Ample Bosom, GM: Brett Slocum, 8 players, No XP/Simple, Sunday 2p-6p. This is your first trip outside the small town you grew up in, beyond your clan house. Your clan has sent you to another city far away, protecting a shipment of fine wines your clan produces. You're very excited to leave and see what the Empire has to offer, as well as prove to your clan that you can get the job done. What's that round hill you can see from the Sakbe road? Set in M.A.R. Barker's World of Tekumel. General Audience (13+) Seminar 5. $3.00

5236 D&D 5e: Barrowmaze 5E Part 2, GM: Jack Neller, 6 players, Some XP/Simple, Sunday 2p-6p. Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze? A 5E conversion of the Classic OSR dungeon crawl "Barrowmaze Complete" by Greg Gillespie. Playing in the earlier session is not required. Pregens provided. General Audience (13+) Conference H Table 4. $3.00

5325 CANCELLED - D&D 5e: The Wings of the Ancients, GM: Joseph Ho, 0 players, Some XP/Average, Sunday 2p-6p. In this adventure for second level characters, players will take part in a thrilling heist for an artifact known as the Wings of the Ancients secured in the vault of an ancient banking organization. The heist will pit them against disgruntled construction workers, guard constructs and mind racking puzzles. Set in the Zodiac Empires Campaign setting, this event will provide pre-made character, but players can feel free to bring their own second level characters. General Audience (13+) Conference H Table 6. $3.00

5418 D&D 5e: Dravakor: Burn the World Free, GM: Kurt Garwood, 6 players, Some XP/Simple, Sunday 2p-6p. Set in the heavy metal fantasy world of Hausek, you play a group of doomed and desperate rebels fighting their last stand against the dark forces of an evil emperor. You can take on the roles of renegade dravakor, fighting for the freedom of a world you once helped enslave. Or perhaps you'd rather play brave human adventurers, facing off against an enemy more brutal than you can imagine. Whatever your decision, you face an ferocious fight against impossible odds. Will you burn the world free, or go down in a blaze of glory? Pregens provided. Adults Only (18+) Conference H Table 8. $3.00

5542 Ars Magica 4 - Modern: What Magic May Remain, GM: Matthew Quirk, 5 players, No XP/Average, Sunday 2p-6p. Welcome to Paris. The year is 1919. The Order of Hermes has existed for over a thousand years, but now magic itself seems to be in decline. The Great Paris Tribunal is the Order's chance to regroup and plan for an uncertain future, after the most terrible war the world has ever known - new Magi will be introduced, old territories will be divided. Business, scholarship and celebration are all on the agenda. And so is murder. You and your fellow apprentices were to be inducted into the Order, but now everything is on hold. Tensions are running high and all anyone can agree on is that your group may be the only ones who couldn't have committed the murder. So now your job is to solve it. General Audience (13+) Conference F Table 2. $3.00

5557 NOVA6: Atomic Sky, GM: Shane Harsch, 5 players, No XP/Average, Sunday 2p-6p. Wander the fallout of a retro-future atomic wasteland, surviving off chemistry, and making a living at the end of a gun. NOVA6 --Action at the Speed of Narrative -- http://goo.gl/83hrXU . General Audience (13+) Conference G Table 1. $3.00

5572 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Sunday 2p-6p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5672 D&D 3.0/3.5: Iron GM: Kobold Edition, GM: We Hate Bards, 10 players, No XP/Average, Sunday 2p-6p. Come join the Bards as they close down U-Con 2016 with an Iron GM challenge. One of our GM's will have a short time to come up with a random scenario featuring kobolds. Things will get out of hand... General Audience (13+) Conference C Table 1-4. $3.00

5694 Doctor Who: Arrowdown, GM: Darren Watts, 5 players, No XP/Simple, Sunday 2p-6p. The Doctor and his companions simply want to take in a pleasant day at the beach. What could possibly go wrong? General Audience (13+) Seminar 2. $4.00

5772 7th Sea: Game with the Creator, GM: John Wick, 6 players, No XP/Simple, Sunday 2p-6p. Play the 2nd Edition of 7th Sea with the creator, John Wick! General Audience (13+) Board Room. $3.00

5797 D&D 5e OSR: Whispers of Starfall, GM: Troy Mepyans, 6 players, No XP/Simple, Sunday 2p-6p. In an ancient world of magic and wonder, a sinister plot to steal immortality from the elves and upset the very balance of the world, begins to unfold in the town of Hyran. What begins as a series of seemingly unconnected adventures has the characters questioning what is truly happening beneath the surface when mysterious clues begin to tie them together. "Whispers of Starfall" is the first adventure in a new campaign using the Fifth Edition OSR for Dungeons and Dragons, published by Dragon-Knight Publishing. Family Friendly (7+) Conference G Table 4. $3.00

5848 FrontierSpace: Frontier Fickel, GM: Larry Moore, 6 players, No XP/Simple, Sunday 2p-6p. Complete play-test a fully functional sci-fi game by DwD Studios. Family Friendly (7+) Conference H Table 1. $3.00

5857 Savage Worlds: Suicide Squad - A Necessary Evil, GM: James Arnoldi, 7 players, No XP/Simple, Sunday 2p-6p. It has been 2 years since the Alliance invaded Earth. Most of Earth's Heroes have been killed or imprisoned. It is time for the villains to save the planet. Pre-generated characters based on DC Comics will be provided. General Audience (13+) Conference F Table 4. $3.00

5956 Netherstorm: Library of Laomis, GM: Thunderhead Gaming, 6 players, No XP/Average, Sunday 2p-6p. The Sidhe city of Laomis was said to be cursed by the gods and has been lost since ancient times. Now, the League of Boot and Trail claim to have found the lost city’s library, but they’ve lost contact with their researchers. What wonders will the party discover as they attempt a rescue? General Audience (13+) Conference H Table 9. $3.00

5992 Follow: A new one-shot Storytelling Game, GM: Rocko George, 4 players, Some XP/Average, Sunday 2p-4p. In Follow, by Ben Robbins, we create characters and tell the story of our great Quest together. Our choices are important, and will determine our fate. Players (and our characters) vote to determine the outcome of our actions, and luck plays a role too. Will our Fellowship succeed or fail? Will we live to see it? Where will our lives take us afterward? Only time, and The Stones, will tell. Adults Only (18+) Ballroom Table 307. $1.50

3p

5218 D&D (Original): Clean Sweep, GM: Herb Diehr, 6 players, No XP/Simple, Sunday 3p-6p. A family is swept from their little village and finds itself in a realm in trouble and also themselves! A quest by teenagers to save their parents from this strange society. Children under 12 must have a parent playing as well. Family Friendly (7+) Seminar 3. $3.00

Special Events

Sunday

8a

5773 : 7th Sea: Breakfast with John Wick, GM: John Wick, 15 players, No XP/Simple, Sunday 8a-9a. Want to learn about 7th Sea directly from the creator? Join John Wick for breakfast and hear tales of game development, running campaigns, and how he hosted a very successful Kickstarter! (Note: everyone pays for their own breakfast.) Family Friendly (7+) Hotel Restaurant. Free!

10a

6031 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Sunday 10a-11a. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

11a

6032 Artemis: Spaceship Bridge Simulator - CANCELLED, GM: Daniel Smith, 0 players, No XP/Average, Sunday 11a-12p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

12p

5695 Seminar: Running in the Golden Age of Comics, GM: Darren Watts, 16 players, No XP/Simple, Sunday 12p-1p. What are the key elements to running a genre-rich Golden Age game? What key stylistic elements should you include or avoid? Join Darren Watts, author of the upcoming Golden Age of Champions to discover his secrets (well, maybe not ALL of his secrets). General Audience (13+) Board Room. Free!

6033 Artemis: Spaceship Bridge Simulator - Cancelled, GM: Daniel Smith, 0 players, No XP/Average, Sunday 12p-1p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

1p

6034 Artemis: Spaceship Bridge Simulator - Cancelled, GM: Daniel Smith, 0 players, No XP/Average, Sunday 1p-2p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

2p

6006 Attendee Feedback Session / Volunteer Appreciation Social, GM: U-Con Staff, 30 players, No XP/Simple, Sunday 2p-3p. The first half hour is an opportunity for anyone to share impressions of U-Con. We are eager to hear your constructive critiques and suggestions, especially if you would like to help out and volunteer! During the second half hour, we invite those who volunteered to come by for some cookies and drinks. We'd like to thank you for all your hard work. The second half is for volunteers only. General Audience (13+) Atrium. Free!