U-Con Gaming Convention November 11-13, 2016, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Board and Card Games

Saturday

9a

5177 Dilbert: The Board Game: Cubicle Frolics in Hell, GM: Stewart Tame, 5 players, No XP/Simple, Saturday 9a-11a. You've escaped the drudgery of your 9 to 5 cubicle job for a weekend at U*Con. Now come play a simulation of 9 to 5 drudgery! Like Call of Cthulhu, only with happiness instead of sanity points. The player with the most happiness at the end of the game wins. Avoid projects and thwart your coworkers in this board game based on the comic strip. General Audience (13+) Ballroom Table 205. $1.50

5286 Bang!, GM: Trisha Kloha (Amorphous Blob), 7 players, No XP/Simple, Saturday 9a-11a. The Outlaws hunts the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards) General Audience (13+) Ballroom Table 201. $1.50

5331 City of Remnants, GM: Marcia Pettit, 4 players, No XP/Average, Saturday 9a-1p. Hot rain falls down upon a cold, rotting city. Here the Yugai, a species of militant humanoids, leave the survivors of the worlds they have ransacked and destroyed. It is a prison and a work camp, a place for those who lived through Yugai invasion to live out their remaining years as slaves. This is Gatorum, the City of Remnants. In City of Remnants, players take on the roles of gang leaders, each one with unique qualities and motivations. Players will struggle to control the city, but only the winner can decide the city's future. Many paths to victory lie before you. Bid for gang members who provide a variety of shady skills. Get an edge with weapons and other sundries from the black market. Build districts that can provide you with advantages, production and income, but beware because a greedy opponent might sweep in and take over the work of your own hands. City of Remnants combines strong resource management, auction, and conversion mechanisms with spatial tactics, assymetric player powers, area control and direct conflict. A variety of tools, different every game, are at your disposal to build up your gang and claim the city for yourself. But watch out for the Yugai police force, who will meddle with everyone's plans! General Audience (13+) Ballroom Table 206. $3.00

5343 (Prototype) Battle Box: The Greek Gods, GM: Chris Andersen, 4 players, No XP/Average, Saturday 9a-11a. Struggle for control of the largest army of Gods, Heroes, and Monsters! Using the basic interactions established in Triple Triad from Final Fantasy VIII, each warrior has directional strengths and weaknesses. The playing field has been expanded, the number of players increased, abilities created for many warriors, spell cards composed, and elements (fire, earth, energy, water) added. This is a prototype with original artwork drawn by the author, his children, and friends, and will eventually be a project on Kickstarter. Family Friendly (7+) Ballroom Table 103. $1.50

5383 Puffing Billy: Empire Builder/Eurorails #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 2. General Audience (13+) Ballroom Table 315. $3.00

5384 Puffing Billy: 1830 #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5385 Puffing Billy: Express #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 7. General Audience (13+) Ballroom Table 314. $3.00

5386 Puffing Billy: Union Pacific #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 4. General Audience (13+) Ballroom Table 317. $3.00

5487 : 16th Annual Abstracts Tournament, GM: Clark Rodeffer, 24 players, No XP/Simple, Saturday 9a-1p. Come match wits with your opponents in various combinatorial strategy games. Most of the games can be learned and played to completion within 30 minutes. General Audience (13+) Ballroom Table 414-419. $3.00

5589 Puerto Rico, GM: Nikki Carr, 5 players, No XP/Average, Saturday 9a-11a. In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists. General Audience (13+) Ballroom Table 309. $1.50

5598 Imperial Assault, GM: Jason Sonk, 5 players, No XP/Simple, Saturday 9a-10a. Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire's hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives. General Audience (13+) Ballroom Table 310. $1.50

5678 Saloon Tycoon, GM: Nicholas Baker, 4 players, No XP/Average, Saturday 9a-11a. It’s the wild west and it’s time to get this small saloon of yours built up! Featuring a 3D building mechanism, players add floors to their saloon which cause their buildings to rise up off the ground in the effort to woo different citizens to your saloon. But watch out, not all of the citizens are upstanding and can cause you to suffer due to their notoriety. General Audience (13+) Ballroom Table 204. $1.50

5742 Starfarers of Catan, GM: Harold Tessmann III, 6 players, No XP/Average, Saturday 9a-1p. CATAN! IN! SPAAAAAACE! More than just settling, you'll need to explore planets, ally with alien races for new technology, and fend off space pirates. (OK, yes, making smart trades still matters.) General Audience (13+) Ballroom Table 303. $3.00

5759 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Saturday 9a-1p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5786 Castle Panic, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 9a-11a. Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer! General Audience (13+) Ballroom Table 202. $1.50

5964 Legends of Andor, GM: Edward Kabara, 6 players, No XP/Simple, Saturday 9a-12p. The country Andor is in danger. From the forests and the mountains, the enemy back to the castle of the old king Brandur. Only your little hero group opposes them. If you succeed in defending the castle? After the first adventure still followed by many more. Rules taught. Family Friendly (7+) Ballroom Table 216. $3.00

6004 Club Deviants, GM: Ollie Washington, 10 players, No XP/Simple, Saturday 9a-1p. This is a tactical game made for 1-10. Players set in Nether-burn Preparatory Academy. The club Deviants have decided to plague the world with their evil games of manipulation and murder to prove they are the intellectual superior of all others. But there is hope because the Good Samaritans are on the job to catch these deviants and lock them away for good. Adults Only (18+) Ballroom Table 411. $3.00

6046 The Downfall of Pompeii, GM: Keith Jacobs, 4 players, No XP/Simple, Saturday 9a-10a. Players compete to collect items to become a millionaire. Family Friendly (7+) Ballroom Table 211. $1.50

6063 : The Witches, GM: Shellee A. Levin, 4 players, No XP/Simple, Saturday 9a-10a. In this game you take on the role of a young trainee witch, such as Tiffany Aching and Petulia Gristle, travelling across the land of Lancre helping folks where you can and fighting evil and other things as and when they appear. Most problems can be solved with a little headology, but at times you must resort to magic. However, care must be taken as too much magic can lead a young witch to turn Black Aliss. You'll be fine just as long as you have the odd cup of tea with a fellow witch. Family Friendly (7+) Ballroom Table 212. $1.50

6070 The King's Abbey , GM: Karen Holah, 5 players, No XP/Simple, Saturday 9a-11a. In AD 1096, hope fills the air like a bird's song after a long winter, the seeming endless road of the Dark Ages may soon come to an end. For years now, warlords have roamed the land, every surface is covered with filth, and disease has ripped through towns like great tornadoes. King Sivolc has dreamed that building a great gothic structure is the answer to leave this Dark Age behind forever. But for the last decade, there has been a massive decline in the building activity, and hardly any great cultural achievements have been made. The King's Abbey is a worker placement/resource management game in which each player has their own player board that represents the abbey they have been tasked to build. Family Friendly (7+) Ballroom Table 213. $1.50

10a

5299 Cerberus Engine: DC COMICS DECK-BUILDING GAME, GM: Mason Whitlark, 5 players, No XP/Simple, Saturday 10a-11a. In the DC Comics Deck-building Game, you take on the role of Batman™, Superman™, or one of their brave and heroic allies in the struggle against the forces of Super-Villainy! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many of the DC Comics Super-Villains as you can. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game! General Audience (13+) Ballroom Table 306. $1.50

5304 Cthuhlu Wars, GM: David Reynolds, 6 players, No XP/Average, Saturday 10a-1p. Cthulhu Wars is the epic game of world domination using beautifully painted and huge figures. The game system is easy. Complexity comes from each faction playing completely differently than all the others. If you like a web of asymmetric powers that grows over time you will love this game. General Audience (13+) Ballroom Table 409. $3.00

5348 Mare Nostrum, GM: Mark Haynes, 4 players, No XP/Simple, Saturday 10a-1p. Play as one of five leaders of the Ancient World: Caesar of Rome, Hammurabi of Babylon, Cleopatra of Egypt, Perecles of Greece, and Hannibal of Carthage as you strive for Cultural, Military, or Commercial dominance of the Ancient World. Recruit Heroes and create Wonders, expand trade caravans, build cities to collect taxes, construct temples, and build the Pyramids to display your stature in this world and the next! General Audience (13+) Ballroom Table 223. $3.00

5355 Orléans, GM: Trevor Pryhorocki, 4 players, No XP/Average, Saturday 10a-1p. During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate. In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy. General Audience (13+) Ballroom Table 412. $3.00

5510 Formula D: New Jersey Circuit, GM: Michael Cook, 10 players, No XP/Simple, Saturday 10a-1p. Push your engine to its limit, hug the curves, pass to win... Take risks & plan ahead to win! Rules will be taught. This is race 2 of 2 to determine the 2016 U-Con Formula D Racing Champ. Your 2 placings will set your final standings. There will be a prize for the Racing Series winner awarded after this race. Must be present after this race to receive the Racing Series Winner prize. General Audience (13+) Ballroom Table 413. $3.00

5620 Imhotep, GM: TSA Games, 4 players, No XP/Simple, Saturday 10a-11a. In Imhotep, the players become builders who want to emulate the first and best-known architect in Egypt, namely Imhotep. Over six rounds, players will procure new stones, load stones on boats, and sail the boats to different monument building sites, or the market. Timing is crucial, though, as players compete to accrue the most points, in an effort to build Egypt's greatest monuments! A fast, fun, family game. Family Friendly (7+) Ballroom Table 210. $1.50

5628 Nippon, GM: TSA Games, 4 players, No XP/Average, Saturday 10a-12p. In Nippon, players each control one of four great Zaibatsu, giant conglomerates that wield massive power over Japan's economy. The Emperor has called on you to help move the nation from feudal isolation into a modern industrial state. Players develop their web of power by investing in new industries, improving their technological knowledge, shipping goods to foreign countries or using them to satisfy local needs, and growing their influence. Every action that is taken helps to forge a path to new opportunities, and victory! Family Friendly (7+) Ballroom Table 209. $1.50

5669 Tragedy Looper, GM: We Hate Bards, 3 players, No XP/Average, Saturday 10a-2p. Save the future from tragedy as you three players unite against the evil mastermind in a battle of wits. You all have the ability to turn back time, which will come in handy in learning what roles the characters you are guiding around are. GM: Aaron Connell General Audience (13+) Conference C Table 2. $3.00

5675 Greed, GM: Samantha Orosz, 5 players, No XP/Simple, Saturday 10a-11a. If you've always wanted to be a crime lord then boy howdy, this game is for you! Acquire henchmen, shady businesses, and money to build your empire and crush the opposition. General Audience (13+) Ballroom Table 307. $1.50

5728 Stockpile, GM: Oneal Isaac, 4 players, No XP/Simple, Saturday 10a-12p. Choose the best investments and outplay your opponents to earn the most money in this fast-paced game. Will you be able to manipulate the stock market, or will your investments go bankrupt? General Audience (13+) Ballroom Table 410. $1.50

5995 Various: Kid-friendly Animal Games, GM: Pamela Anzicek, 3 players, No XP/Simple, Saturday 10a-11a. Join us for some fun, kid-friendly, short games that have an animal theme. We will bring Coloretto, Barnyard Critters, Meow, and Funny Bunny. Family Friendly (7+) Ballroom Table 308. $1.50

6061 Agricola, GM: Wyatt Wilfong, 5 players, No XP/Simple, Saturday 10a-12p. You're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? Family Friendly (7+) Ballroom Table 211. $1.50

11a

5230 The Great Dinosaur Rush, GM: Kevin Schnell, 5 players, No XP/Average, Saturday 11a-12p. The Great Dinosaur Rush -- or the Bone Wars, as it's otherwise called -- was a period of incredible advancement in paleontology (i.e., the discovery of fossils). In this game, players compete to grab bones from the best dig sites, and build new dinosaurs for prestigious museums, gaining notoriety in the process by stealing bones, sabotaging dig sites, and otherwise impeding your fellow paleontologists. The game is played over turns, each with two main phases: dig and build. You'll have to play dirty if you want to win -- just not too dirty! General Audience (13+) Ballroom Table 304. $1.50

5287 Carcassonne: Wheel of Fortune, GM: Trisha Kloha (Amorphous Blob), 5 players, No XP/Simple, Saturday 11a-1p. For many years knights, monks, thieves, and farmers attended to their activities without interruption. Now, a mysterious wheel of fortune determines the fate of the things in Carcassonne. The plague sends followers home and famines must be fought. In addition the players earn additional points when their knights collect taxes. A player who is in the right place at the right time can steer his fate in the right direction. General Audience (13+) Ballroom Table 201. $1.50

5344 (Prototype) Battle Box: The Greek Gods, GM: Chris Andersen, 4 players, No XP/Average, Saturday 11a-1p. Struggle for control of the largest army of Gods, Heroes, and Monsters! Using the basic interactions established in Triple Triad from Final Fantasy VIII, each warrior has directional strengths and weaknesses. The playing field has been expanded, the number of players increased, abilities created for many warriors, spell cards composed, and elements (fire, earth, energy, water) added. This is a prototype with original artwork drawn by the author, his children, and friends, and will eventually be a project on Kickstarter. Family Friendly (7+) Ballroom Table 103. $1.50

5629 Scythe, GM: TSA Games, 5 players, No XP/Average, Saturday 11a-2p. Scythe is a Worker Placement/Economic Engine board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Family Friendly (7+) Ballroom Table 208. $3.00

5680 Junk Art, GM: Nicholas Baker, 6 players, No XP/Simple, Saturday 11a-12p. Not everyone can agree what art is, but everyone can take part in stacking contests with random pieces of junk! In this stacking dexterity game, players play 3 of 12 different stacking games with unique wooden pieces, trying to avoid things falling over. Will one of your creations stand up as Junk Art? Family Friendly (7+) Ballroom Table 204. $1.50

5787 Trekking the National Parks, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 11a-1p. Trekking the National Parks is a spirited family board game that lets players visit America's National Parks in a fun and competitive way. Players compete for points by visiting national parks, claiming park cards and collecting bonus stones. Travel across the country and trek the trails that define our nation's most valuable public resource - the National Parks!! General Audience (13+) Ballroom Table 202. $1.50

5813 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Saturday 11a-1p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

5832 Evolution Flight!, GM: Dave Morris, 6 players, No XP/Average, Saturday 11a-1p. Try the Flight expansion to the Evolution board game by NorthStar Games! Evolve both land and air creatures, with traits both new, and improved, versions of the originals. Flying Tyrannosauruses! Family Friendly (7+) Ballroom Table 305. $1.50

5957 Porta Nigra, GM: Brad Keusch, 4 players, No XP/Average, Saturday 11a-1p. Come compete with up to 3 others to build a city! Using an identical deck of cards to drive actions, players take turns acquiring bricks, building pieces of the city, and completing objectives. Plays quick and looks great on the table! General Audience (13+) Ballroom Table 302. $1.50

5996 CANCELLED - Incan Gold: Kid-friendly, GM: Pamela Anzicek, 0 players, No XP/Simple, Saturday 11a-12p. Incan Gold is a quick, fun and tense game in which you and other adventurers explore an old Incan temple in search of gold and treasure. In each of the five rounds, you secretly choose if you want to continue exploring the temple in search of more treasure or retreat to the safety of your camp with your share of the treasure that has been discovered so far. Family Friendly (7+) Ballroom Table 308. $1.50

6047 6 Nimmt!, GM: Keith Jacobs, 10 players, No XP/Simple, Saturday 11a-12p. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. Family Friendly (7+) Ballroom Table 212. $1.50

12p

5300 Cerberus Engine: THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING DECK-BUILDING GAME, GM: Mason Whitlark, 5 players, No XP/Simple, Saturday 12p-1p. In The Lord of the Rings: The Fellowship of the Ring Deck-Building Game, you take on the role of Frodo™, Gandalf™, Aragorn™, or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron™! While you begin armed only with a basic deck of starting cards, you will add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron in your trek towards Mount Doom. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game. General Audience (13+) Ballroom Table 306. $1.50

5387 Puffing Billy: Aussie Rails/Nippon Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5388 Puffing Billy: Trains #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 7. General Audience (13+) Ballroom Table 314. $3.00

5389 Puffing Billy: Rails of New England #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 8. General Audience (13+) Ballroom Table 316. $3.00

5390 Puffing Billy: Ticket to Ride #3, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 1. General Audience (13+) Ballroom Table 315. $3.00

5551 Various: Short Games, GM: Kevin Hogan, 5 players, No XP/Simple, Saturday 12p-2p. What do you do when you see a 10-minute run-time on a game? How about running several? If players want to only run one game, that's fine, but there should be time to run all of AttrAction, Loonacy, Piece o'Cake, and Timeline: Inventions at least once. Family Friendly (7+) Ballroom Table 310. $1.50

5607 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 12p-1p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5729 Cash n' Guns, GM: Oneal Isaac, 7 players, No XP/Simple, Saturday 12p-1p. A gangster band is splitting its loot, but they can't agree! It's time to let the guns talk and soon everyone is aiming at everyone. The richest survivor wins! General Audience (13+) Ballroom Table 307. $1.50

6048 : Lemming Mafia, GM: Shellee A. Levin, 6 players, No XP/Simple, Saturday 12p-1p. Each player has his favorite lemmings and tries to use the dice results to influence the race. Family Friendly (7+) Ballroom Table 212. $1.50

1p

5716 Dominion: Rio Grande Sanctioned Dominion Tournament, GM: Scott Colcord, 27 players, Some XP/Average, Saturday 1p-11p. Please join us for the only officially sanctioned Dominion tournament in Michigan! Play in a series of custom-designed Kingdom sets drawing from every published Dominion set. All players receive promotional cards. The top finishers, after a series of Swiss-style rounds, will move on to an elimination stage. Bring your "A" game, and good luck! Sorry, "Play All Games" ribbons not accepted. General Audience (13+) Ballroom Table 416-425. $10.00

6054 Murano, GM: Karen Holah, 4 players, No XP/Simple, Saturday 1p-3p. On a turn, you move one of the gondolas in the direction of play to an empty space, then take the action shown there. You can't pass another gondola while moving or land in an occupied space, but for a coin you can move a gondola that's in front of the gondola you want to move, and you can pay to move multiple gondolas, if needed. Family Friendly (7+) Ballroom Table 213. $1.50

6056 : Valley of the Kings, GM: Wyatt Wilfong, 1 players, No XP/Simple, Saturday 1p-2p. In Valley of the Kings, players are Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the Valley of the Kings. In the Egyptian religion, when you die you can take it with you! Egyptians therefore stocked their tombs with food, shabti (statuettes of servants who will work for them in the afterlife), canopic jars (to preserve their organs), statues of the gods, household items, and amulets. You compete with the other players to accumulate the best artifacts for your tomb. At the end of the game, you score the artifacts stored there. Family Friendly (7+) Ballroom Table 212. $1.50

6064 Lords of Vegas, GM: Keith Jacobs, 4 players, No XP/Simple, Saturday 1p-2p. You and your opponents represent powerful developers in a burgeoning Nevada city. You will earn money and prestige by building the biggest and most profitable casinos on "The Strip," the town's backbone of dust and sin. Family Friendly (7+) Ballroom Table 211. $1.50

2p

5279 Battlestar Galactica, GM: Vic Lesperance, 5 players, No XP/Complex, Saturday 2p-7p. The last human warship, the Battlestar Galactica, protects a fleet of the last few humans who survived the robotic Cylon uprising. They seek a new home amongst the stars. But the Cylon attack fleet is not far behind, intent on eliminating the human plague, once and for all. Resources are scarce. Survival is unlikely. The Cylons will attack with Raiders, missiles, and transports filled with armored Centurions. But their greatest weapon of them all: Their latest models appear human, and two of them are already aboard the Galactica sowing discord. This is the grandfather of all secret traitor games. Can the humans work together? Can they identify their enemies within? The game involves politics, betrayal, deduction, space combat, and a beautiful custom game board and miniatures. General Audience (13+) Ballroom Table 302. $3.00

5288 Roll For It!, GM: Trisha Kloha (Amorphous Blob), 12 players, No XP/Simple, Saturday 2p-4p. Take turns rolling dice and matching cards trying to score 40 points. Each roll presents new opportunities with fun decisions to make. The rules are simple -- Roll It! Match It! Score It! But look out, other players may steal the card you're shooting for... So, hurry, pick up the dice and Roll For It! General Audience (13+) Ballroom Table 201. $1.50

5310 Imperial - CANCELLED, GM: Mark Brehob, 4 players, Some XP/Complex, Saturday 2p-6p. Setting: Europe in the age of Imperialism. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of the six imperial nations: Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia. The nations erect factories, build fleets, and deploy armies. The investors watch as their nations expand, wage wars, levy taxes, and collect the proceeds. Since the European nations are under the shifting influence of different investors, new strategic alliances and conflicts arise between them again and again! Each player represents an international investor. Only he who succeeds in increasing his capital and gaining influence in the most powerful European nations will win the imperial competition. Adults Only (18+) Ballroom Table 306. $3.00

5345 (Prototype) Battle Box: The Greek Gods, GM: Chris Andersen, 4 players, No XP/Average, Saturday 2p-4p. Struggle for control of the largest army of Gods, Heroes, and Monsters! Using the basic interactions established in Triple Triad from Final Fantasy VIII, each warrior has directional strengths and weaknesses. The playing field has been expanded, the number of players increased, abilities created for many warriors, spell cards composed, and elements (fire, earth, energy, water) added. This is a prototype with original artwork drawn by the author, his children, and friends, and will eventually be a project on Kickstarter. Family Friendly (7+) Ballroom Table 103. $1.50

5346 Big Bad Overlord: demo, GM: Danny DeCillis, 6 players, No XP/Average, Saturday 2p-4p. Big Bad Overlord is a card and dice game in which you take on the role of a mighty Lord of Darkness, fighting with other sinister beings for control of the world. Players gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! This is a demo of a game which will be launched on Kickstarter in early 2017. Early reviews have called it "A wild ride from start to finish" (Dice.Card.GO!) and "A really cool game... lots of fun" (Cloak and Meeple). Come join us for a fun demo. Step into the shoes/boots/claws of Eekrah the Nasty, Grundar the Spiteful, Gurth the Odious, Ithrok the Unseen, Kamu the Mighty, or Losik the Ruthless and let out your inner villain! More information about the game, including an overview of how to play, is available at bigbadoverlord.com. General Audience (13+) Ballroom Table 304. Free!

5349 Stockpile, GM: Mark Haynes, 5 players, No XP/Simple, Saturday 2p-4p. Stockpile is an economic, stock-market themed game that's all about insider trading! You know about future stock price changes, but will you be able to act on that knowledge without drawing attention? Invest wisely, manipulate the financial markets, and misdirect your opponents to earn the most money in this fast-paced game for 2-5 players. General Audience (13+) Ballroom Table 223. $1.50

5507 North Dakota Rummy, GM: Rhonda Berg, 6 players, No XP/Simple, Saturday 2p-4p. Why not learn a game that you can immediately go home and play with standard playing cards? North Dakota Rummy is a particularly fun variant of rummy because you can buy cards from the discard pile when it is not your turn. It is played in seven rounds that each have different requirements to begin to play cards on the table. Use your buys carefully, though, because only three buys are allowed per round! (For those who are very familiar with popular variants of rummy, it is similar to Contract Rummy.) General Audience (13+) Ballroom Table 204. $1.50

5511 Isle of Skye: From Chieftan to King, GM: Michael Cook, 5 players, No XP/Average, Saturday 2p-4p. Isle of Skye: From Chieftan to King, as it’s formally known, is a tile-laying game with some light auction and set collection mechanics interwoven within. Players are chieftains of famous clans and the goal is to build your kingdom in such a way as to, you’ve guessed it, score the most points. Primarily this is done with the use of scoring tiles that each give a different means of attaining points. However Isle of Skye has 16 of these tiles and only 4 will be used each game. General Audience (13+) Ballroom Table 308. $1.50

5547 Dixit, GM: Meri Orosz, 12 players, No XP/Simple, Saturday 2p-4p. Dixit uses a deck of cards illustrated with dreamlike images. Players select cards that match a title suggested by the storyteller, and attempt to guess which card the storyteller selected. Family Friendly (7+) Ballroom Table 312-313. $1.50

5583 Castles of Burgundy, GM: Nikki Carr, 4 players, No XP/Average, Saturday 2p-4p. The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom, which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. General Audience (13+) Ballroom Table 309. $1.50

5596 Onward to Venus, GM: Michael Dudash, 5 players, No XP/Simple, Saturday 2p-3p. The game is played over three turns. In each turn, you whizz around the planets and moons claiming tiles. The tiles grant you cards, allow you to build a factory or mine, let you hunt strange beasts, or simply earn you some money. Other tiles allow you to attack other players or add to the crisis level on the planet or moon in question. You have to be careful with crisis tiles because if you let too many build up, bad stuff like Martian invasions, robot rebellions, space pirates, etc. starts happening. General Audience (13+) Ballroom Table 307. $1.50

5600 T.I.M.E Stories: The Marcy Case, GM: Randolph Williams, 4 players, No XP/Average, Saturday 2p-6p. Perhaps you've heard of it: a unique "decksploration" co-operative gaming system with limited-to-nonexistent replayability. Sure you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). N.T. 1992. A mysterious epidemic strikes a peaceful American city. Save young Marcy. Save the future. Enjoy this acclaimed "decksploration" co-op. Some mature themes and content. No spoilers from me! "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me! General Audience (13+) Ballroom Table 203. $3.00

5608 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 2p-3p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5630 Yedo, GM: TSA Games, 5 players, No XP/Average, Saturday 2p-5p. In the strategy game Yedo, players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass prestige with the new shogun. To do so, players must gather the necessary assets to complete missions and - most importantly - outfox their opponents and prevent them from completing their missions. Through cunning, assassination, and subtlety you may catch the Shogun's eye but be careful to make the right choices, for in Yedo, eternal glory and painful disgrace are two sides of the same coin. Family Friendly (7+) Ballroom Table 210. $3.00

5682 The Networks, GM: Nicholas Baker, 5 players, No XP/Average, Saturday 2p-4p. Have you ever wanted to run your own TV station? Well now you can! In The Networks, you take over a fledgling local access station and buy TV shows, stars, & recruit ads for your prime time line-up. However, shows become less popular as the years go by, so be ready to push those older shows into re-runs. Can you bring in the most viewers to your station? General Audience (13+) Ballroom Table 410. $1.50

5760 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Saturday 2p-6p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5764 Caverna: The Cave Farmers, GM: Norman Leon, 7 players, No XP/Average, Saturday 2p-6p. Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises. General Audience (13+) Ballroom Table 414. $3.00

5788 : Flash Point: Fire Rescue, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 2p-4p. The call comes in: "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments late you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse and lives are in danger. General Audience (13+) Ballroom Table 202. $1.50

5821 For Sale, GM: Jeremiah Lee, 6 players, No XP/Simple, Saturday 2p-3p. For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible. Family Friendly (7+) Ballroom Table 222. $1.50

5836 Gyrating Hamsters, GM: Alex Host, 4 players, No XP/Simple, Saturday 2p-3p. Gyrating Hamsters - The casual card game your party is missing. Hilarious hamsters, surprising strategy and suspenseful chaos in a box. Battles included! Face off in a 30 minute race to build hilarious hamster clans with hamsters like Houdini, Hibachi, Hardcore, and more! Gyrating Hamsters is a 2-4 player game with high risk, high reward elements. Unreleased and needs play testers. Becoming "Battle Ready" is your first priority. Choosing to battle could push you to victory or leave you whimpering in defeat! Players start with 3 Hamsters and aim to build up their hamster population or tear opponents down through strategic card selections. With 3 ways to win, which strategy will you choose? Choose to play a Clan Hamster like the Hibachi Hamster, or induce total chaos and attack your friends with the Houdini Hamster! Feeling down and out? Play special actions to draw additional cards and hope the Hamster Hurricane will sweep away the competition! You’ll find that nothing is safe in Gyrating Hamsters. Well, except the Gyrating Hamster! This version of Gyrating Hamsters is a blend of our family friendly and adult version. Recommended ages 16 and up. Find out more at www.gyratinghamsters.com or www.facebook.com/gyratinghamsters. Gyrate On! Adults Only (18+) Ballroom Table 221. Free!

5851 : Coup , GM: Matt Hawkins, 6 players, No XP/Simple, Saturday 2p-4p. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive. General Audience (13+) Ballroom Table 303. $1.50

5959 : Star Trek: Five Year Mission, GM: David Whitcher, 7 players, No XP/Simple, Saturday 2p-4p. Choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. Family Friendly (7+) Ballroom Table 207. $1.50

3p

5330 Suburbia Inc, GM: Marcia Pettit, 4 players, No XP/Average, Saturday 3p-6p. Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents. Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population).During each game, players compete for several unique goals that offer an additional population boost-and the buildings available in each game vary, so you'll never play the same game twice! General Audience (13+) Ballroom Table 206. $3.00

5391 Puffing Billy: China Rails/Russian Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5392 Puffing Billy: 18XX PotLuck #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5393 Puffing Billy: Spike #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 4. General Audience (13+) Ballroom Table 314. $3.00

5394 Puffing Billy: Streetcar, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 4. General Audience (13+) Ballroom Table 315. $3.00

5540 Monster Laundry, GM: Eric McGlohon, 5 players, No XP/Simple, Saturday 3p-4p. It's livening up in the monster laundry room as all of the monsters want to get rid of the yucky smell. Amidst all the scrubbing, rinsing, and splashing, water is going everywhere! Only the fastest players can keep track and end up with the most golden clothespins. Monster Laundry starts on the signal "Monster wash!" The players stand evenly spaced out in a circle and hold the washing line around them. As a living clothes horse, the players' goal is to grab the monsters and hang them on the washing line, either on your left-hand or right-hand side, depending on certain criteria. The fastest player gets a golden clothespin as a reward. The first player to get three of these precious pins wins. Family Friendly (7+) Ballroom Table 415. $1.50

5609 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 3p-4p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 310. $1.50

5632 Hit Z Road, GM: TSA Games, 4 players, No XP/Simple, Saturday 3p-4p. In the fast-paced and morbidly kitschy game Hit Z Road, you and your fellow players embark on a road trip going south from Chicago along America's famous Route 66 - now infested by zombies. As you travel though a deck of adventure cards rife with dangers, you battle zombie hordes, drive abandoned school buses, scavenge for gas and bullets, and explore a darkened, tainted American countryside full of shambling undead, haunted carnivals, and plumes of toxic gas. Your goal is to stay alive until you reach the safe, sandy beaches of the California coast. 2016 Martin Wallace game Family Friendly (7+) Ballroom Table 209. $1.50

5833 Evolution: Unlimited!, GM: Dave Morris, 6 players, Some XP/Average, Saturday 3p-6p. Evolution with expansions (base, Flight, Climate) and scenario cards. We'll play with modifications like unlimited traits, accelerated growth, etc, which will be chosen by players at game start. General Audience (13+) Ballroom Table 305. $3.00

4p

5249 Big Bad Overlord: demo, GM: Danny DeCillis, 6 players, No XP/Average, Saturday 4p-6p. Big Bad Overlord is a card and dice game in which you take on the role of a mighty Lord of Darkness, fighting with other sinister beings for control of the world. Players gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! This is a demo of a game which will be launched on Kickstarter in early 2017. Early reviews have called it "A wild ride from start to finish" (Dice.Card.GO!) and "A really cool game... lots of fun" (Cloak and Meeple). Come join us for a fun demo. Step into the shoes/boots/claws of Eekrah the Nasty, Grundar the Spiteful, Gurth the Odious, Ithrok the Unseen, Kamu the Mighty, or Losik the Ruthless and let out your inner villain! More information about the game, including an overview of how to play, is available at bigbadoverlord.com. General Audience (13+) Ballroom Table 304. Free!

5289 Looney Labs Trio: Aquarius, Fluxx, Loonacy, GM: Trisha Kloha (Amorphous Blob), 5 players, No XP/Simple, Saturday 4p-6p. Come learn how to play 3 Looney Labs Games. Family Fluxx, Aquarius and Loonacy! General Audience (13+) Ballroom Table 201. $1.50

5364 Pandemic: On the Brink, GM: Bob Mariotti, 4 players, No XP/Simple, Saturday 4p-6p. Save the world from 4 diseases, all at once! Come play one of the best (and most evil) cooperative games. Level of difficulty will be decided on the experience of the players. The bio-terrorist will not be used. General Audience (13+) Ballroom Table 222. $1.50

5420 Shakespeare, GM: Jason Miller, 4 players, No XP/Average, Saturday 4p-6p. The theaters of London are abuzz. In one week her majesty, the Queen, will attend their new shows and will grant her support to one of the troupes. It's the chance of a lifetime for the young authors who are inflaming the populace with ever more audacious and motley plays. But how do you create a masterpiece in such a short time? Whomever has the answer to this thorny question will probably enter the rolls of history! In Shakespeare, players are theater managers who must recruit actors, craftsmen, jewelers and others in order to assemble everything needed for the play's performance at week's end. General Audience (13+) Ballroom Table 307. $1.50

5524 Dungeon Petz - CANCELLED, GM: Mary Garton, 0 players, No XP/Average, Saturday 4p-6p. Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable. General Audience (13+) Ballroom Table 409. $1.50

5537 Deception: Murder in Hong Kong, GM: Eric McGlohon, 12 players, No XP/Simple, Saturday 4p-5p. Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes. In the game, players take on the roles of investigators attempting to solve a murder case-but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits! The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice! Find out who among you can cut through deception to find the truth and who is capable of getting away with murder! Family Friendly (7+) Ballroom Table 412. $1.50

5548 Telestrations, GM: Meri Orosz, 12 players, No XP/Simple, Saturday 4p-6p. If you've played telephone and can draw even a little, this is the game for you! Family Friendly (7+) Ballroom Table 411. $1.50

5584 The Voyages of Marco Polo, GM: Nikki Carr, 4 players, No XP/Average, Saturday 4p-6p. In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game. General Audience (13+) Ballroom Table 309. $1.50

5610 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 4p-5p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5635 Isle of Skye, GM: TSA Games, 4 players, No XP/Simple, Saturday 4p-6p. In the tile-laying game Isle of Skye: From Chieftain to King, 2-5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible. Each round, players will expand and improve their lands as they try to meet scoring objectives - but those scoring goals change, so players must adjust their tactics to an ever-evolving game. In the end, the player with the best kingdom becomes the king of the island. Family Friendly (7+) Ballroom Table 208. $1.50

5685 The Dragon & Flagon, GM: Nicholas Baker, 8 players, No XP/Average, Saturday 4p-6p. The Dragon Inn only has one last flagon of it’s most favorite brew, so it’s time to brawl over it! Each person plays as a unique fantasy archetype with their own skills. Skills such as moving, punching , shoving , jumping, and throwing objects in their attempts to gain the Dragon Flagon and unlock their ultimate ability. Abilities are chosen ahead of the next one, so watch out as your plans may be foiled! General Audience (13+) Ballroom Table 410. $1.50

5703 Jamaica, GM: James H Richards, 6 players, No XP/Simple, Saturday 4p-6p. Considered one of the great racing games made - only with Pirates and ships that shoot at each other. Each player plays a famous Pirate Captain racing their ship around the island of Jamaica. Family Friendly (7+) Ballroom Table 205. $1.50

5785 Road Kill Rally, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 4p-6p. As a driver in the Road-Kill Rally, you are racing against opponents eager to destroy you with guns, rockets, and flame throwers. But the big points come from scoring pedestrians: running them over or blasting them out of the road. After all, you have three billion viewers to satisfy. Adults Only (18+) Ballroom Table 202. $1.50

5801 Fresco, GM: Sandy Benson, 4 players, No XP/Simple, Saturday 4p-6p. In Fresco, players are master painters working to restore a fresco in a Renaissance church. Each round begins with players deciding what time they would like to wake up for the day. The earlier you wake up, the earlier you will be in turn order, and the better options you will be guaranteed to have. Wake up early too often, however, and your apprentices will become unhappy and stop working as efficiently. They would much rather sleep in! Then, players decide their actions for the turn, deploying their apprentice work force to various tasks. You'll need to buy paint, mix paint, work on painting the fresco, raise money (which you'll need to buy the aforementioned paint!) by painting portraits, and perhaps even send your apprentices to the opera in order to increase their happiness. Points are scored mostly by painting the fresco, which requires specific combinations of paints, so you'll need to buy and mix your paints wisely, in addition to beating other players to the paints and fresco segments you would like to paint. Family Friendly (7+) Ballroom Table 204. $1.50

5842 Gyrating Hamsters, GM: Alex Host, 4 players, No XP/Simple, Saturday 4p-5p. Gyrating Hamsters - The casual card game your party is missing. Hilarious hamsters, surprising strategy and suspenseful chaos in a box. Battles included! Face off in a 30 minute race to build hilarious hamster clans with hamsters like Houdini, Hibachi, Hardcore, and more! Gyrating Hamsters is a 2-4 player game with high risk, high reward elements. Unreleased and needs play testers. Becoming "Battle Ready" is your first priority. Choosing to battle could push you to victory or leave you whimpering in defeat! Players start with 3 Hamsters and aim to build up their hamster population or tear opponents down through strategic card selections. With 3 ways to win, which strategy will you choose? Choose to play a Clan Hamster like the Hibachi Hamster, or induce total chaos and attack your friends with the Houdini Hamster! Feeling down and out? Play special actions to draw additional cards and hope the Hamster Hurricane will sweep away the competition! You’ll find that nothing is safe in Gyrating Hamsters. Well, except the Gyrating Hamster! This version of Gyrating Hamsters is a blend of our family friendly and adult version. Recommended ages 16 and up. Find out more at www.gyratinghamsters.com or www.facebook.com/gyratinghamsters. Gyrate On! Adults Only (18+) Ballroom Table 221. Free!

5852 Dungeon Busters, GM: Matt Hawkins, 5 players, No XP/Average, Saturday 4p-6p. Five weary warriors, on a journey for a mysterious dungeon rumored to be filled with precious gemstones. But there is hitch: ferocious monsters are guarding the gems! If the warriors join forces they can defeat them. But the coward who, blinded by his greed, will not fight seriously might get his companions punished by the monsters! The warrior who will remain loyal and will betray at the right time is the genuine hero of this game. General Audience (13+) Ballroom Table 303. $1.50

6078 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Saturday 4p-6p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

6080 : 2016 Michigan State Nevermore Championship, GM: Edward Kabara (Envoy), 16 players, No XP/Simple, Saturday 4p-8p. A casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points. Will you transform all your rivals into ravens - or can they regain their human form in time to score enough victory to win? The winner of this tournament gets a trophy and moves up the chain towards the U.S. National Championship at Gen Con 2017. General Audience (13+) Ballroom Table 214. $1.50

6085 Demos, GM: Renegade Games, 4 players, Some XP/Average, Saturday 4p-8p. Learn to play games like Fuse, Gravwell or Clank. General Audience (13+) Ballroom Table 212. $3.00

5p

5302 : Mystic Vale, GM: Mason Whitlark, 4 players, No XP/Average, Saturday 5p-6p. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. General Audience (13+) Ballroom Table 413. $1.50

5633 World's Fair 1893, GM: TSA Games, 4 players, No XP/Simple, Saturday 5p-6p. In World's Fair 1893, players act as organizers of a spectacular international exhibition. Each player will work diligently to increase their influence throughout the fair and obtain the grand exhibits that will be put on display. Players gain reputation points at the end of the game based on the breadth and diversity of their approved exhibits. The organizer who has earned the best reputation when the planning ends and the fair begins will emerge the victor. A 2016 Mensa Select winner. Family Friendly (7+) Ballroom Table 210. $1.50

6p

5395 Puffing Billy: British Rails/India Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5396 Puffing Billy: Silverton #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 8. General Audience (13+) Ballroom Table 314. $3.00

5397 Puffing Billy: Union Pacific #3, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 4. General Audience (13+) Ballroom Table 315. $3.00

5398 Puffing Billy: PotLuck PBT #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 6. General Audience (13+) Ballroom Table 312. $3.00

5399 Puffing Billy: 18XX Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Saturday 6p-9p. Category 3. By invitation only. General Audience (13+) Ballroom Table 316. $3.00

5774 Werewolf, Latitude 90, and Friends: Drop In, GM: Nick Keith, 40 players, No XP/Simple, Saturday 6p-2a. Ghost Roadhouse and Full Moon Gaming join forces to bring you Werewolf, Ultimate, L90: The Origin, Resistance, One Night, and other deception games! $1.50 per 2 hours. Family Friendly (7+) Atrium. $1.50

6049 : J'Acusse, GM: Shellee Levin, 6 players, No XP/Simple, Saturday 6p-7p. J'Accuse! is about implicating and accusing your friends and family of murder — and no one "wins" the game so much as one of you will lose! The object is to avoid suspicion for as long as you can, while assuring that someone else ends up accused for the crime. The game ends, and the loser is "Arrested", when one player gets stuck with at least one of each type of Evidence (Motive, Opportunity and Weapon, which solves the case) OR by having ANY five pieces of Hard Evidence against them (a Preponderance of Evidence). Family Friendly (7+) Ballroom Table 211. $1.50

6050 : Nevermoore, GM: Shellee A. Levin, 6 players, No XP/Simple, Saturday 6p-7p. Casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points. Family Friendly (7+) Ballroom Table 213. $1.50

7p

5180 Lanterns: Harvest Festival, GM: Stewart Tame, 3 players, No XP/Simple, Saturday 7p-8p. A colorful tile-laying game of great beauty. Make your offerings and collect colored lanterns. Earn points by turning in sets. Every tile you lay earns cards for all players, so plan your strategy well. Family Friendly (7+) Ballroom Table 206. $1.50

5224 Lords of Waterdeep, GM: Bryan Bateman, 5 players, No XP/Average, Saturday 7p-9p. Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. Take on the role of one of the masked, secret rulers of the city, a Lord of Waterdeep. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins. General Audience (13+) Ballroom Table 305. $1.50

5290 Get A Life, GM: Trisha Kloha (Amorphous Blob), 8 players, No XP/Simple, Saturday 7p-9p. Welcome to Get A Life! The party game where your friends will put together the best or worst new lifestyle tailored just for you! Players build hands of five Lifestyle cards to represent your new living situation. When it's your turn to be the '"Contestant", you will award points for the Best and Worst lifestyles offered to you. The cards depict the main five aspects of your life: Your dwelling, your locale, your job, your ride and your roommate General Audience (13+) Ballroom Table 201. $1.50

5631 Via Nebula, GM: TSA Games, 4 players, No XP/Simple, Saturday 7p-9p. In Via Nebula, players act as explorers in the mist-shrouded valley of Nebula, working together to build pathways and create resources. Those resources and paths may be used by all players. Not all is friendly cooperation, though! Every player is competing for contracts to build new buildings, and there are only so many resources to go around. 2016 Martin Wallace game. Family Friendly (7+) Ballroom Table 209. $1.50

5670 T.I.M.E. Stories: Prophecy of Dragons, GM: We Hate Bards, 4 players, No XP/Average, Saturday 7p-11p. Save an alternate timeline where the discovery of magic changed everything. GM: Aaron Connell. General Audience (13+) Conference C Table 2. $3.00

5789 Star Trek: Five Year Mission, GM: Mark Kloha (Amorphous Blob), 7 players, No XP/Simple, Saturday 7p-9p. Your 5 year mission aboard the U.S.S. Enterprise is ready to begin. You choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. If you fail, you all lose. Solving threats is the way you score points for your crew and win the game. Each crewmate has a unique ability. These abilities can help the team solve alerts. Use your skills wisely, to give your crew the best chance at success. Adults Only (18+) Ballroom Table 202. $1.50

5802 Coup, GM: Jeremiah Lee, 6 players, No XP/Simple, Saturday 7p-8p. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive. Family Friendly (7+) Ballroom Table 302. $1.50

5837 Cyclades, GM: Kevin Schnell, 5 players, No XP/Average, Saturday 7p-9p. In Cyclades, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades. Victory requires respect for all the gods-players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn - and each player is also limited to the favor of a single god per turn. Some modules from Cyclades expansions will be incorporated to enhance the experience, and all miniatures are painted. General Audience (13+) Ballroom Table 307. $1.50

5998 Memoir 44: Dday Landings - CANCELLED, GM: Shiloh Christie, 0 players, Some XP/Average, Saturday 7p-12a. Deploy your troops, call in reinforcements, take control of enemy positions to secure your advance... and make sure that your friends are covering your flanks! 70 years after D-Day, commemorate the Normandy landings with these six unique Battle Maps of the D-Day Landings. The new Extended Breakthrough format introduced in this expansion is 23 hexes deep and offers you battles on a scale and scope you've never seen before! Each battle can be played individually or assembled with its neighboring scenarios for epic Double- and Triple-Map battles. You can even link all six Battle Maps together for the Ultimate D-Day Landing Experience, creating a giant board that recreates the entire Normandy coast! General Audience (13+) Ballroom Table 414-421. $3.00

6066 : Dead Last, GM: Shellee Levin, 12 players, No XP/Simple, Saturday 7p-8p. A "social collusion" game of shifting alliances, betrayals, and murder-for-profit in which players must conspire and vote upon whom to kill each round. Any means of overt or covert communication is allowed - a glance, a nod, pointing under the table, flashing a card, anything - but make sure you don't tip off the target or they could ambush you instead! In the end, one or two players will remain, either claiming all the gold or squaring off in a final showdown before starting the next round of play. The first player to score 24 points of gold wins. Family Friendly (7+) Ballroom Table 211. $1.50

6067 : Isle of Skye, GM: Shellee A. Levin, 5 players, No XP/Simple, Saturday 7p-8p. A tile-laying game with some light auction and set collection mechanics within. You build your kingdom to score the most points. This is done via four scoring tiles. Easy to learn, fun, and has depth. Family Friendly (7+) Ballroom Table 213. $1.50

8p

5198 Istanbul: Mocha and Baksheesh Expansions, GM: William Frisk, 5 players, No XP/Simple, Saturday 8p-10p. Race around the Istanbul bazaar and be the first player to collect 6 rubies. Do this by visiting the different locations with your merchant to gather money and goods that will be traded. Careful planning will help you maneuver the streets. General Audience (13+) Ballroom Table 309. $1.50

5213 XCOM The Board Game: Defenders of Earth, GM: Scott Rutter, 4 players, No XP/Average, Saturday 8p-10p. Fend off an alien invasion of Earth in this intense cooperative game with real-time decision-making. General Audience (13+) Ballroom Table 411. $1.50

5277 Mysterium, GM: Vic Lesperance, 6 players, No XP/Simple, Saturday 8p-10p. Co-op. One player is "the ghost" and can only communicate via image cards. The others play psychic investigators and see a tableau of suspects, locations and weapons. Everyone must work together to interpret the ghost's clues and piece together the events of that fateful night and ultimately unmask the killer. General Audience (13+) Ballroom Table 308. $1.50

5298 T.I.M.E. Stories: Asylum, GM: Curtis Lithgow, 4 players, No XP/Average, Saturday 8p-11p. T.I.M.E Stories is a narrative game - We'll play the first scenario/mystery set in a early 20th century Asylum. The object is to solve the mystery in as few attempts as possible. Now's your chance to try this game that has been slighted for its limited replayability without having to buy it! We'll try as many runs as we can fit into 3 hours or you solve it. General Audience (13+) Ballroom Table 412. $3.00

5301 Cerberus Engine: Street Fighter Deck-Building Game, GM: Mason Whitlark, 5 players, No XP/Simple, Saturday 8p-9p. In the CapCom® Street Fighter™ Deck-building Game, you take on the role of Ryu, Ken, Chun-Li, Balrog, M. Bison or one of the other well-known characters as you travel to exotic locales seeking new challenges! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many Stage Bosses as you can. General Audience (13+) Ballroom Table 413. $1.50

5365 Alhambra: Alhambra Base Game, GM: Bob Mariotti, 5 players, No XP/Simple, Saturday 8p-10p. Tiles are used to create the most beautiful Alhambra (worth the most victory points). Careful placement of tiles is necessary to make your Alhambra a success. Points are given for the most of each type of tile and for the longest wall at 3 different scoring opportunities. General Audience (13+) Ballroom Table 203. $1.50

5536 Deception: Murder in Hong Kong, GM: Eric McGlohon, 12 players, No XP/Simple, Saturday 8p-9p. Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes. In the game, players take on the roles of investigators attempting to solve a murder case-but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits! The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice! Find out who among you can cut through deception to find the truth and who is capable of getting away with murder! Family Friendly (7+) Ballroom Table 409. $1.50

5593 Dead of Winter: Game with the Creator, GM: Jonathan Gilmour, 5 players, No XP/Simple, Saturday 8p-10p. One of the biggest hits of 2014, Dead of Winter has become one of the best "co-op with a traitor" games off all time. Here's your chance to play with one of the designers who helped show that sometimes your fellow survivors can be worse than zombie. General Audience (13+) Ballroom Table 313. $2.00

5597 Five Tribes: Plus Expansions, GM: Michael Dudash, 4 players, No XP/Simple, Saturday 8p-10p. Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! General Audience (13+) Ballroom Table 207. $1.50

5606 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 8p-9p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5634 Survive!, GM: TSA Games, 6 players, No XP/Simple, Saturday 8p-9p. In Survive! players are trying to evacuate their people from an island that is breaking up sinking into the sea. Players may use boats or even swim to reach safe islands - but they are faced with enormous obstacles, not the least of which are their fellow players! Whirlpools destroy everything around them, while fleeing meeples face attack from sea serpents, whales sharks and giant squid. Will you - can you - survive? Family Friendly (7+) Ballroom Table 208. $1.50

5702 San Juan and Puerto Rico, GM: James H Richards, 8 players, No XP/Average, Saturday 8p-12a. Be the Mayor in settling a fine new colony in the new world. 1st game is San Juan: a card version of Puerto Rico. Simple to learn and excellent for the basics of both games. After a game of San Juan, anyone who wants to stay can play Puerto Rico. 2 sets of each game available. General Audience (13+) Ballroom Table 205. $3.00

5761 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Saturday 8p-12a. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5809 Machi Koro, GM: Josh Finley, 4 players, No XP/Simple, Saturday 8p-10p. Welcome to the city of Machi Koro. You've just been elected Mayor. Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Family Friendly (7+) Ballroom Table 310. $1.50

5814 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Saturday 8p-10p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

5843 Gyrating Hamsters, GM: Alex Host, 4 players, No XP/Simple, Saturday 8p-9p. Gyrating Hamsters - The casual card game your party is missing. Hilarious hamsters, surprising strategy and suspenseful chaos in a box. Battles included! Face off in a 30 minute race to build hilarious hamster clans with hamsters like Houdini, Hibachi, Hardcore, and more! Gyrating Hamsters is a 2-4 player game with high risk, high reward elements. Unreleased and needs play testers. Becoming "Battle Ready" is your first priority. Choosing to battle could push you to victory or leave you whimpering in defeat! Players start with 3 Hamsters and aim to build up their hamster population or tear opponents down through strategic card selections. With 3 ways to win, which strategy will you choose? Choose to play a Clan Hamster like the Hibachi Hamster, or induce total chaos and attack your friends with the Houdini Hamster! Feeling down and out? Play special actions to draw additional cards and hope the Hamster Hurricane will sweep away the competition! You’ll find that nothing is safe in Gyrating Hamsters. Well, except the Gyrating Hamster! This version of Gyrating Hamsters is a blend of our family friendly and adult version. Recommended ages 16 and up. Find out more at www.gyratinghamsters.com or www.facebook.com/gyratinghamsters. Gyrate On! Adults Only (18+) Ballroom Table 221. Free!

5856 : Legend of Drizzt: D&D Adventure Game, GM: James Arnoldi, 4 players, No XP/Simple, Saturday 8p-10p. Co-op Dungeon Crawl Board game set in the Forgotten Realms D&D Setting. General Audience (13+) Ballroom Table 306. $1.50

6081 : 2016 Michigan State Skull King Championship, GM: Edward Kabara (Envoy), 16 players, No XP/Simple, Saturday 8p-12a. A trick-taking game similar to Oh Hell!, Wizard, and Spades, with players needing to state how many tricks they think they'll win each round. Special cards can throw off your best efforts, however, so watch how others bid and play carefully. The winner of this tournament gets a trophy and moves up the chain towards the U.S. National Championship at Gen Con 2017. General Audience (13+) Ballroom Table 216. $1.50

9p

5237 Seven Families of Jorandek, GM: Brian Hudson, 7 players, No XP/Average, Saturday 9p-11p. Political intrigue, economic strategy, territory control, and back-alley warfare combine as the Seven Families vie for control of the largest city in the world! Designed by local designer Brian Hudson and set in the "Templarverse" of Templar Games, Seven Families is a new game full of strategy and danger. Even when it's not your turn, you'll have plenty to do as you help your allies, hinder your foes, and deal with the latest crisis. The environment changes each round, and multiple paths to victory will be sure to keep everyone on their toes. This game is still in development, with an eye towards full publication by GenCon next year. Prior experience is neither required nor expected. Feedback is welcome! General Audience (13+) Ballroom Table 222. $1.50

5400 Puffing Billy: Aussie Rails/China Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5401 Puffing Billy: On the Underground, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 5. General Audience (13+) Ballroom Table 314. $3.00

5402 Puffing Billy: Express #3, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 7. General Audience (13+) Ballroom Table 315. $3.00

5403 Puffing Billy: Empire Builder/Eurorails #3, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 2. General Audience (13+) Ballroom Table 316. $3.00

5404 Puffing Billy: Ticket to Ride #4, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 1. General Audience (13+) Ballroom Table 312. $3.00

5523 Tokaido, GM: Dana Nelson, 5 players, No XP/Average, Saturday 9p-11p. Each player is a traveler crossing the East Sea Road, one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. General Audience (13+) Ballroom Table 410. $1.50

5539 6 nimmt!, GM: Eric McGlohon, 10 players, No XP/Simple, Saturday 9p-10p. In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number. Each card is placed in the row that ends with the highest number that's below the card's number and when the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. When this happens, the player with the fewest points wins! Family Friendly (7+) Ballroom Table 304. $1.50

5636 Between Two Cities, GM: TSA Games, 4 players, No XP/Simple, Saturday 9p-10p. In Between Two Cities, you are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so you will work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. Family Friendly (7+) Ballroom Table 210. $1.50

5765 Citadels, GM: Norman Leon, 8 players, No XP/Average, Saturday 9p-11p. In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins. Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on. On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors. General Audience (13+) Ballroom Table 303. $1.50

5816 Zombie House Blitz, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 9p-10p. Speed card game in which players try to save members of their family from zombies by getting people (cards) out of the house (stack) and into the cars (points piles) to safety. Players don't take turns, but rather race madly to get their cards into the shared scoring piles in the center of the table. Family Friendly (7+) Ballroom Table 302. $1.50

10p

5199 Lords of Vegas with Up! expansion, GM: William Frisk, 6 players, No XP/Average, Saturday 10p-1a. Become the Lord of Vegas! Do this by building and expanding your hotel-casinos, and perhaps a little gambling on the side. Each turn, a card representing one of the five casinos will be drawn, will you have the boss of that casino? If so, you earn points, if not, perhaps it's time to invest in a little management shake up, and try to take over the top job. Or maybe, it's time to take over that new casino down the road. The bigger and taller your casinos are, the more points they are worth. It helps to be lucky to get ahead in this game, but you'll always know what the exact odds are before you make your decisions. General Audience (13+) Ballroom Table 306. $3.00

5223 Scythe, GM: Bryan Bateman, 4 players, No XP/Average, Saturday 10p-1a. It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. General Audience (13+) Ballroom Table 305. $1.50

5303 Mystic Vale, GM: Mason Whitlark, 4 players, No XP/Average, Saturday 10p-11p. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! General Audience (13+) Ballroom Table 413. $1.50

5305 Blood Rage, GM: Kevin Schnell, 5 players, No XP/Average, Saturday 10p-12a. "Life is Battle; Battle is Glory; Glory is ALL" In Blood Rage, each player controls their own Viking clan's warriors, leader, and ship. Ragnarök has come, and it's the end of the world! It's the Vikings' last chance to go down in a blaze of glory and secure their place in Valhalla at Odin's side! For a Viking, there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously, either in battle or from Ragnarök, the ultimate inescapable doom. Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These "Gods' Gifts" grant you numerous boons for your clan. Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents' strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent's actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. General Audience (13+) Ballroom Table 307. $1.50

5810 Firefly: The Game, GM: Josh Finley, 4 players, No XP/Simple, Saturday 10p-1a. Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins. Family Friendly (7+) Ballroom Table 310. $1.50

5818 Everyone Slamchung Tonight, GM: Jeremiah Lee, 7 players, No XP/Simple, Saturday 10p-11p. In this speedy card game, you race to match colors or numbers to get rid of your cards first. It's so quick, we'll play a few games (and then we'll add in the cheating, and advanced cheating, if players are interested). Family Friendly (7+) Ballroom Table 302. $1.50

5840 Engine Room: an Unpublished Prototype, GM: Matthew Arnold, 4 players, No XP/Simple, Saturday 10p-12a. A co-op deck-building game of designing your own cards. Each slide transparency has points or a card instruction on it. Sleeve them onto your cards to make them more valuable. General Audience (13+) Ballroom Table 311. $1.50

5841 Galaxy Trucker - CANCELLED, GM: Mary Garton, 0 players, No XP/Average, Saturday 10p-12a. Galaxy Trucker is a tile laying game that plays out over two phases: building and flying. The goal is to have the most credits at the end of the game. You can earn credits by delivering goods, defeating pirates, building an efficient ship, and being the furthest along the track at the end of the flying phase. General Audience (13+) Ballroom Table 409. $1.50

5844 CANCELLED Gyrating Hamsters, GM: Alex Host, 0 players, No XP/Simple, Saturday 10p-11p. Gyrating Hamsters - The casual card game your party is missing. Hilarious hamsters, surprising strategy and suspenseful chaos in a box. Battles included! Face off in a 30 minute race to build hilarious hamster clans with hamsters like Houdini, Hibachi, Hardcore, and more! Gyrating Hamsters is a 2-4 player game with high risk, high reward elements. Unreleased and needs play testers. Becoming "Battle Ready" is your first priority. Choosing to battle could push you to victory or leave you whimpering in defeat! Players start with 3 Hamsters and aim to build up their hamster population or tear opponents down through strategic card selections. With 3 ways to win, which strategy will you choose? Choose to play a Clan Hamster like the Hibachi Hamster, or induce total chaos and attack your friends with the Houdini Hamster! Feeling down and out? Play special actions to draw additional cards and hope the Hamster Hurricane will sweep away the competition! You’ll find that nothing is safe in Gyrating Hamsters. Well, except the Gyrating Hamster! This version of Gyrating Hamsters is a blend of our family friendly and adult version. Recommended ages 16 and up. Find out more at www.gyratinghamsters.com or www.facebook.com/gyratinghamsters. Gyrate On! Adults Only (18+) Ballroom Table 221. Free!

11p

5586 Small World, GM: Nikki Carr, 5 players, No XP/Average, Saturday 11p-1a. Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! General Audience (13+) Ballroom Table 309. $1.50

5849 Two Rooms and a Boom, GM: Steve Benson, 30 players, No XP/Simple, Saturday 11p-12a. Social deduction/hidden role party game for six or more players. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged. General Audience (13+) Ballroom Table 411. $1.50

12a

5819 Are You a Werewolf?, GM: Jeremiah Lee, 18 players, No XP/Simple, Saturday 12a-1a. Family Friendly (7+) Ballroom Table 302. $1.50

5835 Betrayal at House on the Hill, GM: Samantha Orosz, 12 players, No XP/Average, Saturday 12a-2a. You and your friends explore "that creepy old place on the hill" and your fear will grow with each tile you place until enough mystic misadventures happen that one of the players turns on all of the others. Explore the creepy old mansion, that sounds like a fun time! (especially for your evil friend). Will you defeat the monsters that dwell within and your betrayer or will you never be heard from again? General Audience (13+) Ballroom Table 308. $1.50

6073 Red Dragon Inn, GM: Amanda Robinson, 4 players, No XP/Simple, Saturday 12a-2a. In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. General Audience (13+) Ballroom Table 313. $1.50

Miniatures

Saturday

9a

5260 Rum and Bones, GM: Mini Team, 5 players, No XP/Simple, Saturday 9a-11a. Cool Mini or Not created a cool pirate game that has almost every "super hero" pirate you can think of. It plays fast and every character has their own "super powers". General Audience (13+) Ballroom Table 401. $1.50

10a

5259 Dropfleet Commander: Learn Dropfleet Commander, GM: Mini Team, 4 players, No XP/Simple, Saturday 10a-12p. Wicked cool space ships from 4 very different factions fight to control space. This tabletop miniatures game from Hawk Miniatures was a huge success on Kickstarter. Learn to play the game with fantastic rules and beautiful space ships. All material provided. General Audience (13+) Ballroom Table 402. $1.50

5263 Warhammer 40K: Thunder Waaagh, GM: Mini Team, 6 players, No XP/Simple, Saturday 10a-12p. What is more fun that greased pigs at the fair? Why motorcycles with those crazy Grots on them! This derivative game from Warhammer 40K is a racing game with combat and "gifts" that only Orks could love. Goes faster backwards? Sure! Spike Droppers? Sure! Fantastic crashes? Every race. Family friendly. Family Friendly (7+) Ballroom Table 403. $1.50

5269 Dungeon Saga: Dwarf King's Quest, GM: Mini Team, 5 players, No XP/Simple, Saturday 10a-1p. Learn to play Mantic's Dungeon Saga: Dwarf King's Quest. This hybrid miniature/board game is a lot of fun and fast to learn. We will teach you the basic rules and the ins and outs of play in this 5 player game. General Audience (13+) Ballroom Table 404. $3.00

5275 Halo Fleet Battles: Learn Halo Fleet Battles, GM: Joshua Linde, 8 players, No XP/Simple, Saturday 10a-1p. Spartan has brought the video and movie franchise Halo to the tabletop, with familiar ships and action. We will teach you all the rules, strategy, fleet design needed to succeed at this game. All materials provided General Audience (13+) Ballroom Table 405. $3.00

5715 StarBlast!: Kill the Big Boys!, GM: Jon Pehrson, 4 players, Some XP/Average, Saturday 10a-1p. This StarBlast! event pits two opposing fleets, each with a carrier and a capital ship, dueling it out in the deep dark. Your objective is simple ... destroy the opposition. General Audience (13+) Ballroom Table 406. $3.00

5969 Star Trek Panic!: Learn to play, GM: Ed Hong, 6 players, No XP/Simple, Saturday 10a-12p. Star Trek Panic is a cooperative light strategy game based on Castle Panic, that challenges players to defend the U.S.S. Enterprise from enemy attacks. Family Friendly (7+) Ballroom Table 407. $1.50

12p

5254 Zombicide: Mega Zombicide, GM: Mini Team, 32 players, No XP/Simple, Saturday 12p-6p. Using the original base game and several supplements, this game will run for several hours. Please drop in and play for a while. Family Friendly (7+) Ballroom Table 401. $4.50

5270 Dropzone Commander: Learn Dropzone Commander, GM: Mini Team, 8 players, No XP/Simple, Saturday 12p-2p. Dropzone Commander took the world by storm with great miniatures, cardboard buildings, and a rules system to die for. Get your ticket early and learn this fast paced, destructive game. Then stay and play in one of our tactical games. All materials provided. General Audience (13+) Ballroom Table 402. $1.50

5414 Paint and Take, GM: Linda and Dean Martelle, 12 players, No XP/Simple, Saturday 12p-7p. Join us to spend quiet time painting some of the best miniatures in the world, with some of the best paint in the world. We will assist you as needed with selection of colors and techniques. Miniatures will run between $0.50 and $10.00 for the special dragons. Please pay the person running the paint and take for the miniatures. General Audience (13+) Ballroom Table 105-107. Free!

1p

6086 Age of Sigmar: Learn to play Age of Sigmar, GM: Brian Hudson, 0 players, No XP/Average, Saturday 1p-3p. Learn to play the Game's Workshop replacement for Warhammer Fantasy - Age of Sigmar, where magic, dwarves, oks and elves fight each other for control. General Audience (13+) Ballroom Table 406. $3.00

2p

5274 Firestorm Armada: Learn Firestorm Armada, GM: Joshua Linde, 8 players, No XP/Simple, Saturday 2p-5p. Learn Spartan Games' Firestorm Armada. With the release of version 2, this space ship combat game has gotten even more fun to run. Each race now has to play a unique style of game to win. We will teach you the rules and help you understand the winning play styles. All materials provided. General Audience (13+) Ballroom Table 403. $3.00

5292 Star Wars: X-Wing: Assault on Antar IV, GM: Michael Whiteman (Amorphous Blob), 10 players, No XP/Simple, Saturday 2p-6p. The Imperial Navy has launched an assault on Antar IV. Players will play either the Imperial Navy, and attempt to assault Antar IV, or play the Rebellion pilots who will attempt to repulse this brazen attack on the Gotal homeworld. General Audience (13+) Ballroom Table 101. $3.00

5317 FUBAR one page rules: FUBAR WOLFENSTEIN, GM: Lee Gaddies, 4 players, No XP/Simple, Saturday 2p-4p. Nazi scientists are hard at work creating death machines to turn the tide of the war. It's up to you to stop them in their research base located in Castle Wolfenstein. General Audience (13+) Ballroom Table 404. $1.50

5416 StarBlast!: Deep Strike, GM: Rick Coen, 5 players, No XP/Average, Saturday 2p-5p. Valu naval intelligence has located the base of two Kallax privateers operating behind the lines. A quick deep strike against the base should surprise them... but the Valu only have a small system defense force available to attack with! Will surprise be enough of an advantage? StarBlast! is a custom starship miniatures game developed by Rick Coen and Jon Pehrson, using the CrtiMatch dice engine. Rules are available by email from rmcoen@gmail.com or jmpehrson@comcast.net, The game will be taught. Players will be listed in the rules when published as playtesters! Returning players from previous U-CONs will get a gold star. General Audience (13+) Ballroom Table 405. $3.00

5426 Dead Man's Hand: Chaos at Rio Gato, GM: Jeff Przybylo, 0 players, No XP/Average, Saturday 2p-5p. It's a celebration! The good citizens of Rio Gato are celebrating the one-year anniversary of the founding of the town, and excitement is at an all-time high. It's also the anniversary of the hanging of the most corrupt judge in the history of Rio Gato: Judge Eugene Justice and his gang. Town leaders are hoping for a good turnout, despite the fact that visitors are few. Something about the town being built on an old native burial ground keeps them away. Family Friendly (7+) Ballroom Table 406. $3.00

5979 Star Trek Panic!: Learn to play, GM: Ed Hong, 6 players, No XP/Simple, Saturday 2p-4p. Star Trek Panic is a cooperative light strategy game based on Castle Panic, that challenges players to defend the U.S.S. Enterprise from enemy attacks. Family Friendly (7+) Ballroom Table 402. $1.50

4p

5255 Warhammer 40K: Learn to Play 40K, GM: Mini Team, 8 players, No XP/Simple, Saturday 4p-7p. The grim dark reality of the future, fragmented into factions in the galaxy and invaded by a number of alien races. 40K is the futuristic miniature game with complex rules and beautiful miniatures. Orks, Necrons, Space Marines, and other factions. Come learn the latest set of rules, then stay to play a game or two. All materials provided. General Audience (13+) Ballroom Table 402. $3.00

5261 Dropzone Commander: Dropzone Cityfight, GM: Mini Team, 4 players, Some XP/Average, Saturday 4p-7p. This is a multi-player Dropzone Commander game. You are encouraged to bring your own miniatures, but we will provide them for you. The game has objectives that mirror the tournament supplement from Hawk War-games, so it is good practice for playing in a tournament. If you are bringing your own miniatures, the point total is 750 points and 8 command dice. General Audience (13+) Ballroom Table 407. $3.00

5980 Star Trek Panic!: Learn to play, GM: Ed Hong, 6 players, No XP/Simple, Saturday 4p-6p. Star Trek Panic is a cooperative light strategy game based on Castle Panic, that challenges players to defend the U.S.S. Enterprise from enemy attacks. Family Friendly (7+) Ballroom Table 408. $1.50

6087 Age of Sigmar: Learn to play Age of Sigmar, GM: Brian Hudson, 4 players, No XP/Average, Saturday 4p-6p. Learn to play the Game's Workshop replacement for Warhammer Fantasy - Age of Sigmar, where magic, dwarves, oks and elves fight each other for control. General Audience (13+) Ballroom Table 406. $3.00

5p

5486 Robotech RPG Tactics, GM: Nathan Hanish, 4 players, No XP/Average, Saturday 5p-6p. Relive the excitement of the Robotech Macross Saga in a fast-paced miniatures game full of pew-pew and kaboom! General Audience (13+) Ballroom Table 404. $1.50

6p

5970 Star Trek Attack Wing: Borg Assualt on DS9, GM: Ed Hong, 8 players, No XP/Simple, Saturday 6p-10p. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek universe. Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 408. $3.00

7p

5256 Rivet Wars: Learn Rivet Wars, An Introduction, GM: Mini Team, 6 players, No XP/Simple, Saturday 7p-9p. An introduction to a cool Mini or Not's Rivets, a cross between Steam Punk and World War I trench-warfare game, but with units that are right out of the comics. Machine-Gun-toting Unicycles meet Tracked Motorcycles with rocket launchers. This fast paced tactical miniatures game has an online community that has few rivals. All materials provided. Family Friendly (7+) Ballroom Table 401. $1.50

5273 Halo Ground Command: Learn the Game, GM: Joshua Linde, 8 players, No XP/Simple, Saturday 7p-9p. Spartan has brought the video and movie franchise Halo to the table top, with characters you know and love (hate). We will teach you all the rules and strategy needed to succeed at this fast paced game. All materials provided General Audience (13+) Ballroom Table 403. $1.50

10p

5532 Battletech: King of the Hill, GM: James Peace, 10 players, No XP/Average, Saturday 10p-12a. Conquer the Hill! Be the last 'Mech standing on top of the hill to win the game. Players will fight both a GM controlled 'Mech at the top of the hill to start the game, and each other. Sheets and minis provided, but you are welcome to bring your own 'Mech. Dice provided upon request. General Audience (13+) Ballroom Table 402. $1.50

Organized Play

Saturday

9a

5450 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 9a-1p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5451 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 9a-1p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5452 D&D 5e: PHLAN1-2: Enemy of My Enemy, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 9a-1p. Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5453 D&D 5e: CORE2-2: Songs of Law & Chaos, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 9a-1p. Omens speak of an old and forgotten power located within an played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt, or possibly the cause of them. With danger closing in, someone has to investigate. Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5455 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 9a-1p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5726 Arcanis Roleplaying Game: Legends of Arcanis: Open Library, GM: Matthew Flinn, 7 players, Some XP/Average, Saturday 9a-1p. Player's choice of adventures in the Legends of Arcanis Campaign. General Audience (13+) Conference H Table 7. $3.00

5897 Pathfinder RPG: CANCELLED Pathfinder Society We Be Goblins!, GM: Pathfinder Society, 0 players, No XP/Average, Saturday 9a-2p. The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure--fireworks! In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5898 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5899 Pathfinder RPG: Pathfinder Society #1-29 The Devil We Know, Part 1: Shipyard Rats CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? Level 1-7 General Audience (13+) Elizabeth Ann. $3.00

5900 Pathfinder RPG: Pathfinder Society #3-17 Red Harvest, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 9a-2p. In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5901 Pathfinder RPG: Pathfinder Society #6-98 Serpents Rise, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives--some shared and some connected to deeper plots--and escape without the Society being any the wiser. PREGENS 7th General Audience (13+) Elizabeth Ann. $3.00

5902 Pathfinder RPG: Pathfinder Society #7-06 To Judge a Soul, Part 1: The Lost Legacy, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. When a samsaran dies, he is reborn again with few memories of his past lives. The cycle continues until he has earned a righteous place in the afterlife. After years of service and lifetimes of accomplishment, Venture-Captain Bakten nears the end of his noble existence and has begun investigating his past lives as a means of understanding Tian Xia's rich history. However, he cannot complete his research alone, and only with the PCs' assistance can they decipher the region's past. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5903 Pathfinder RPG: Pathfinder Society #7-26 All for Immortality, Part 2: All the Gods Beyond, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 9a-2p. Recent revelations suggest the Thuvian crisis is part of a more devious scheme--one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. Levels 12-15 General Audience (13+) Elizabeth Ann. $3.00

5904 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5905 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5906 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 12 players, Lots XP/Complex, Saturday 9a-2p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5907 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 12 players, No XP/Average, Saturday 9a-2p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5908 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5909 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 12 players, Some XP/Average, Saturday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5910 Pathfinder RPG: Pathfinder Society #QUEST Honor's Echo, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more? Level 1 General Audience (13+) Elizabeth Ann. $3.00

2p

5456 D&D 5e: DDAL5-01: Treasures of the Broken Hoard, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth -- or a terrible death. And do other parties have designs on the treasure as well? Characters of Level 1-2. General Audience (13+) Conference D. $3.00

5457 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 2p-6p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5458 D&D 5e: PHLAN1-3: Subterfuge, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 2p-6p. A grand plan for the reconstruction of Phlan is being proposed, one that would expand the city walls to protect all the citizens. The effort is very ambitious and so popular that few speak out against it. Even the Welcomers have publicly supported the effort. With such support and noble intentions, what could possibly go wrong? Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5459 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5461 D&D 5e: CORE2-3: Edicts of Neutrality, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5776 Arcanis RolePlaying Game: LA-A3-SP1 Dagger in the Shadows, by Cody Bergman, GM: Matthew Flinn, 7 players, Some XP/Average, Saturday 2p-6p. "Not all battles must be in the open, using legions and armies." The Heroes are drawn into the secret intrigues in Grand Coryan, after the death of a simple clerk. 4-5 hrs. Hard Point. Requires Legends of Arcanis campaign character. General Audience (13+) Conference H Table 7. $3.00

5911 Pathfinder RPG: Pathfinder Society We B4 Goblins!, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins! PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5912 Pathfinder RPG: Pathfinder Society We Be Goblins, Too!, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. Reta Bigbad, Chuffy Lickwound, Poog, and Zarongel, late of the Licktoad goblin tribe are now homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers. The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe. The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating. PREGENS 3rd General Audience (13+) Elizabeth Ann. $3.00

5913 Pathfinder RPG: CANCELLED Pathfinder Society #1-30 The Devil We Know, Part 2: Cassomir's Locker CORE CAMPAIGN, GM: Pathfinder Society, 0 players, No XP/Average, Saturday 2p-7p. The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? Levels 1-7 General Audience (13+) Elizabeth Ann. $3.00

5914 Pathfinder RPG: Pathfinder Society #2-20 Wrath of the Accursed, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. When Pathfinders in and around the Osirian capital of Sothis don't respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society's past. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5915 Pathfinder RPG: CANCELLED Pathfinder Society #6-99 True Dragons of Absalom, GM: Pathfinder Society, 0 players, Some XP/Average, Saturday 2p-7p. For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory--if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters. PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5916 Pathfinder RPG: Pathfinder Society #7-08 To Judge A Soul, Part 2: Karma Reclaimed, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. Venture-Captain Bakten's past lives and the history of northern Tian Xia are interwoven, and with the PCs' assistance he has uncovered a troubling legacy secreted within the mountains of Zi Ha. It is up to the Pathfinders to ascend into the ice-capped mountains to unveil the crimes of past generations and save one of the region's greatest heroes. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5917 Pathfinder RPG: Pathfinder Society #7-29 All for Immortality, Part 3: Serpents Fall, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. The elite Pathfinders have unraveled secrets within secrets, all of which point to a mastermind poised to strike from the Chelish military port of Ostenso. Sending agents so deep into enemy territory risks brutal reprisal, yet it cannot compare to the evils that will arise if the Society does not intervene. There is no recourse but to strike at the very heart of the Aspis Consortium itself, and the PCs shall wield the blade! Levels 12-15 General Audience (13+) Elizabeth Ann. $3.00

5918 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5919 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5920 Pathfinder RPG: Pathfinder Society #8-03 Captives of Toil, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun's dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5921 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan?s Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5922 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 12 players, No XP/Average, Saturday 2p-7p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5923 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 12 players, No XP/Average, Saturday 2p-7p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society?s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5924 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

8p

5462 D&D 5e: DDEP5-01: The Iron Baron, GM: Adventurer's League, 42 players, No XP/Simple, Saturday 8p-12a. First show in the Midwest to offer this Epic! Work together with multiple tables as you participate! Deep in the Greypeak Mountains the fire giant warlord Baron Ugarak has enslaved hundreds of small folk to toil in his iron mines furiously extracting elementally infused ore for an as yet unknown purpose. Surrounded by a monstrous army and decidedly shady allies, the Baron poses a dire threat to the goodly folk of the north. Characters of Level 1-4 and 5-10. General Audience (13+) Conference D. $3.00

5777 Arcanis Roleplaying Game: LA-A3-SP2 Deep Roads, by Akira Currier, GM: Matthew Flinn, 7 players, Some XP/Average, Saturday 8p-12a. A previously unknown complex within the First City has been discovered, which is believed to contain artifacts dating back to the early First Imperium. With various factions preparing expeditions, who will be the first to reach the ruins and claim the treasures contained within? General Audience (13+) Conference H Table 7. $3.00

5925 Pathfinder RPG: Pathfinder Society #8-00 The Cosmic Captive, GM: Pathfinder Society, 90 players, No XP/Average, Saturday 8p-1a. Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals--and either free the captive trapped within or ensure that it remains sealed forever. Levels 1-11 General Audience (13+) Elizabeth Ann. $3.00

5926 Pathfinder RPG: Pathfinder Society #8-00 The Cosmic Captive CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals--and either free the captive trapped within or ensure that it remains sealed forever. Levels 1-11 General Audience (13+) Elizabeth Ann. $3.00

5927 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 8p-1a. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5928 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5929 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 8p-1a. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

Role Playing

Saturday

9a

5162 Mutants and Masterminds: Trouble in the Glades, GM: Tom Prevendoski (Matinee Adventures), 6 players, No XP/Simple, Saturday 9a-1p. Citizens in The Glades have begun seeing strange things. Instead of the buildings and people that make up their neighborhood, they see rubble and death all around. The images last for only a few seconds, and then all things return to normal. Is this an omen of things to come, or an echo of things that have already occurred? General Audience (13+) Seminar 3. $3.00

5172 Paragraph System: Merlinspawn, GM: David Vandenabeele, 5 players, No XP/Average, Saturday 9a-2p. Merlinspawn is set in Victorian England in 1876. Three or four generations ago, Merlin of Camelot returned to London, and magic came with him. Hand in hand with that, revolutions in industry and science began. In the century since this flowering, the world now sees alchemists and diviners working for Scotland Yard. Magical courses being taught at prominent universities, and feats of invention that seem almost magical themselves are becoming visible, if not commonplace. To keep the realm safe, Queen Victoria and her representatives have gathered together people of diverse talents. You are one of these heroes. Perhaps you are a gentle adventurer, possessing mundane skills honed to incredible levels. The gift of magic may be yours to command. You may be a being of legend, gifted (or cursed) with abilities that make you more (and perhaps less) than human. Invention and science may be your gift - or your curse, if what you create works only in your hands. So far, I have among our PC cast a golem, a shapeshifter, several immortals of various stripes, two or three half or full-blooded Fey, more than a few "mundane" adventurers, a handful of magicians with various specialties, a pair of mediums - each with their own relationship with the spirits of the dead, and a few scientists - an animator, a master of etheric engines, and a four-armed cyborg who cheats at cards. Adults Only (18+) Conference B Table 1. $3.00

5193 Classic Traveller : The Survey , GM: Forest Ray, 8 players, No XP/Simple, Saturday 9a-1p. The Scout service has chosen you to survey a new planet; it should be a simple assignment. Get dropped with supplies and equipment for an extended stay, make some maps, and take some samples. The only problem? Things never go as planned. Family Friendly (7+) Conference E Table 4. $3.00

5207 1E AD&D: G1, Steading of the Hill Giant Chief, GM: Shawn Dry, 6 players, No XP/Average, Saturday 9a-1p. Can you stop the mixed bands of giants who have been raiding the lands of men? Experience the first module of this classic Gary Gygax series during this morning session; playing in the later sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. General Audience (13+) Conference G Table 1. $3.00

5227 DCC RPG: Ride the Rising Tide of Darkness - CANCELLED, GM: Scott Kellogg, 0 players, No XP/Simple, Saturday 9a-1p. Each year in the benighted city of Purdimal, priests of the Supreme Principle of Change celebrate the high holy day of The Rising Tide of Darkness by offering living sacrifices to their dark deity Hru’u. Deep within the Underworld, persons of low or no clan are released from imprisonment to suffer their grisly fates. Most serve as food for the demons of the dark, but the handful who, by chance or wit, survive until daybreak are deemed by the temple priests 'blessed by the Dispenser of Calamities'. Offered education and status by the priests, these lucky souls can rise high within the Empire. This game will use the Dungeon Crawl Classics RPG rules to present a “character funnel”. Each player controls several 0-level characters in a desperate struggle to survive. No experience in DCC RPG or Tekumel is required. General Audience (13+) Conference E Table 1. $3.00

5233 D&D 5e (light): Reverse Dungeon Crawl, GM: David Perrin (West Michigan Gaming), 6 players, No XP/Average, Saturday 9a-11a. Those pesky adventurers always breaking down our front door. We've had enough!!!! You play the monsters who have banded together to protect their dwelling from multiple adventurers who believe they have the right to take what is yours. Campaign designed for youth ages 6-11, but all ages welcome. Parent/guardian encouraged to accompany youth. No experience needed. All material provided. Rules modified for player's experience and/or age. Family Friendly (7+) Conference H Table 1. $1.50

5253 Delving Deeper: The Dire Druids of Delver's Deep, GM: Larry Hamilton, 6 players, No XP/Average, Saturday 9a-1p. Delver's Deep is a well known adventure location. In recent months, some mysterious druids have occupied The Deep, as it is known to locals. This order of druids wear black robes, and their tight lips have led to rumors and gossip about their real nature and purpose. It is “common knowledge” that they are an evil cult practicing human sacrifice. Like most villagers, they mind their own business, hoping that is enough to protect them; yet are glad to take the coins from selling supplies to the druids. General Audience (13+) Conference E Table 2. $3.00

5295 Champions: The Adventure of Overlord's Lair, GM: Michael Surbrook, 5 players, No XP/Average, Saturday 9a-1p. In 1981 Aaron Allston ran a simple game of Champions in order to playtest the rules with four of his friends. Little did he know he was kicking off a campaign that would run for more than 250 sessions and over 20 years. Play as either DarkKnight, Lightrune, Phosphene, ShadowWalker, or Swashbuckler as they investigate a mysterious building and battle the notorious Overlord. General Audience (13+) Seminar 2. $3.00

5315 Tekumel (Bethorm): The 7th Rite of Training, GM: Krista Donnelly, 6 players, No XP/Simple, Saturday 9a-1p. All priests of Hru'u, the Supreme Principle of Change, the Opponent of Permanence, the Lord of Confusion, must survive the Ten Rites of Training to advance within the Temple. The 7th Rite is reputed to be like the number 7, dark and malignant, but ever moving. You are about to find out the truth as you wait for the Rite to begin. General Audience (13+) Seminar 5. $3.00

5323 D&D 5e: The Staff of Life, GM: Joseph Ho, 6 players, Some XP/Average, Saturday 9a-1p. In this adventure for second level characters, the party will venture to a frigid northern tundra in search of a mystical artifact known as the Staff of Life. They will pass through the town of Novostok and meet a wide variety of helpful and quirky locals. They'll then brave the harsh cold weather of the north and arrive at a mysterious oasis where they'll find they aren't the only ones seeking this item. Set in the Zodiac Empires Campaign setting, this adventure will provide pre-made characters for player use but players are welcome to bring their own second level characters. General Audience (13+) Conference H Table 6. $3.00

5334 Call of Cthulhu 7th Edition: The Derelict, GM: Geoff Groff, 6 players, No XP/Simple, Saturday 9a-1p. An owner of a private yacht decides to sell to a buyer in the United Kingdom. Looking forward to a final voyage, several wealthy friends are invited to join. Their plan is to leave from Boston and arrive in Liverpool, complete the transaction, and spend several days in London before flying home. What horrors lie beneath the ocean surface? Will terrors be waiting for them in London? General Audience (13+) Conference H Table 4. $3.00

5359 DCC RPG: Xcrawl: Destroy All Crawlers, GM: Brendan LaSalle, 8 players, No XP/Simple, Saturday 9a-1p. Your favorite live-on-pay-per-view death sport is back, with a whole new rules set! Now powered by the Dungeon Crawl Classics rules, Xcrawl is wilder than ever! All new challenges, all new high-impact rules set, same old attitude! Family Friendly (7+) Conference E Table 5. $3.00

5428 Prowlers and Paragons: Asian Cinematic Superheroes 2017, GM: Robert Dorf, 6 players, No XP/Simple, Saturday 9a-1p. Experience the action packed world of Asian Cinematic Superheroes, powered by the new Prowlers and Paragons game system! 500 years ago the Demon Beasts were imprisoned! Now they have broken free, and it's up to Asia's Greatest Superheroes to save the Human world! Adults Only (18+) Conference F Table 4. $3.00

5512 Star Wars D6: Rogue One - The Beginning, GM: Alex Kreder (Amorphous Blob), 6 players, No XP/Average, Saturday 9a-1p. The Rebellion needs a few good operatives. Can you live through, oh wait, "PASS" the interview? The Empire is watching..... General Audience (13+) Ballroom Table 102. $3.00

5517 Swords & Wizardry: Dark Tower - CANCELLED, GM: Andrew Moss, 8 players, No XP/Simple, Saturday 9a-1p. Judges Guild 40th Anniversary! One starless night, half the town of Mitra's Fist was crushed by the sudden appearance of a dark tower. You must brave the dread spire to learn why. Pregens provided. General Audience (13+) Conference E Table 3. $3.00

5546 Gumshoe+: Moodyville Blues, GM: Greg Walters, 6 players, No XP/Average, Saturday 9a-1p. In the sweltering heat of summer a group of teenagers discover the truth about the town they thought they knew, digging into deep secrets and finding out more than they bargained for about themselves in rural Tennessee. Using the Gunshoe system, join me for a game inspired by the non-linear storytelling of Japanese visual novels including player driven Twists and Turns. General Audience (13+) Conference H Table 2. $3.00

5568 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Saturday 9a-1p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5704 Call of Cthulhu 7th ed.: The Derelict, GM: We Hate Bards, 5 players, No XP/Average, Saturday 9a-1p. Despite the concerns and worries of life, a final voyage is being made on the luxury yacht, Delilah, taking the vessel from America to its new owner in England. What promises to be a pleasurable journey across the ocean waves descends into a desperate struggle for survival. GM: Mike Caldwell. General Audience (13+) Conference C Table 1. $3.00

5717 Tenra Bansho Zero: Clouded Mirrors, GM: Andrew Lloyd, 6 players, No XP/Average, Saturday 9a-1p. It is a time of warring states. A pirate raid that doesn't go as planned has left you shipwrecked in the Impure Land, in possession of a precious artifact, and with greater forces at your heels... Tenra Bansho Zero is a Japanese RPG that combines the high drama of samurai film & television, the frenetic action of classic anime, and the audience participation of Kabuki theater. Grab your d6s (10+ recommended!) and prepare to defend yourselves: there is a dark moon rising. General Audience (13+) Conference H Table 8. $3.00

5739 7th Sea-2nd edition: 14 and 10 , GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Saturday 9a-1p. So a guy sold you a map, and well you are so sure that it leads to Captain Whiteman's buried treasure but you are starting to believe it might have been a ruse to steal your boat - nah - wait is that smoke from the beach? Oh this is not going to be your day. General Audience (13+) Ballroom Table 104. $3.00

5744 D&D (Original): Wilderlands of High Fantasy, GM: Dirk Collins, 6 players, No XP/Simple, Saturday 9a-2p. An original Judges Guild D&D adventure set in Barbarian Altanis. Players are welcome to bring their own characters of the 3rd-5th level, randomly roll up a 3-5th level character using the original D&D rules, or randomly select from the collection of pregenerated characters that will be available. Here, we'll begin a new wilderness campaign starting in the coastal village of Valera. General Audience (13+) Conference E Table 7. $3.00

5793 D&D 5e OSR: Whispers of Starfall, GM: Troy Mepyans, 6 players, No XP/Simple, Saturday 9a-1p. In an ancient world of magic and wonder, a sinister plot to steal immortality from the elves and upset the very balance of the world, begins to unfold in the town of Hyran. What begins as a series of seemingly unconnected adventures has the characters questioning what is truly happening beneath the surface when mysterious clues begin to tie them together. "Whispers of Starfall" is the first adventure in a new campaign using the Fifth Edition OSR for Dungeons and Dragons, published by Dragon-Knight Publishing. Family Friendly (7+) Conference G Table 4. $3.00

5798 D&D 1e: Blizzard on the Borderland, GM: Bill Barsh, 8 players, Some XP/Average, Saturday 9a-1p. Winter has struck and the Keep struggles to combat the cold and snow. Worse still, an ancient evil hides behind the piercing wind and ice waiting to destroy all in its icy clutch! This adventure supplement details several encounters to bolster TSR’s B2 The Keep on the Borderlands. This is Pacesetter's latest adventure in its TSR sequel series. The events of this adventure take place just after the PCs have completed B2 Keep on the Borderlands. However, no previous experience with that module is required for this event. B2.5 Blizzard on the Borderland is an adventure for eight characters of second to third level using the First Edition game rules. Pre-generated characters will be provided. General Audience (13+) Conference E Table 8. $3.00

5827 D&D 5e: Whispers of Starfall, GM: Jon Neddo, 6 players, No XP/Simple, Saturday 9a-1p. A little known race of elves is on the brink of extinction. Twists, turns, tricks and traps, all lead to a life changing event. Play with the authors and experience the magic that is Starfall. Family Friendly (7+) Conference G Table 3. $3.00

6003 Gamma World: Salt Ghouls of Murder City!, GM: John Jamieson, 6 players, No XP/Simple, Saturday 9a-1p. A band of mutants, men, plants, and machines travel to the ruins of Troit and must fight for survival against an implacable mutant menace! Characters provided. General Audience (13+) Conference E Table 6. $3.00

6035 Roll for Shoes, GM: Laura Morris, 6 players, No XP/Simple, Saturday 9a-12p. This little microsystem is a ton of fun. Less than seven rules, and characters are built as you play. Check out the post where I found it (http://story-games.com/forums/discussion/11348/microdungeons-i-roll-to-see-if-i-have-shoes-on/) for an explanation of the name. This lightweight system is great for beginners of all ages looking for a good laugh. Family Friendly (7+) Conference F Table 1. $3.00

10a

5238 Phoenix: Dawn Command, An Introduction, GM: John Corey, 4 players, Some XP/Average, Saturday 10a-1p. "Your first life is your own. The rest belong to the Empire" In Phoenix: Dawn Command, you and your wingmates are the last hope of a world besieged by nightmares. You must face the forces of the Dread and unravel its mysteries. The stakes are high, and you may not survive the mission. But you’re a Phoenix… and death makes you stronger. In this session you will learn the basics of Phoenix: Dawn Command, and play through an exciting introductory scenario. Phoenix: Dawn Command is a new card-driven, story-focused RPG from Dan Garrison and Keith Baker (creator of Eberron and Gloom). General Audience (13+) Conference H Table 3. $3.00

5246 Delta Green: Kali Ghati, GM: Whitney Mattson, 6 players, No XP/Simple, Saturday 10a-1p. Forward Operating Base Turner, in the Paktika province of Afghanistan, is standing down while training local military. In the midst of being harried by Taliban forces, Tim Ellis, undercover CIA officer, disappears from the base. He is also a member of Delta Green, the top secret initiative to keep the darker things out of the light of day. You are the agents sent to find Ellis, but what else might you find lurking in the Hindu Kush mountains? Delta Green is a game of Modern Lovecraftian Horror and Conspiracy by Dennis Detwiller, Christopher Gunning, Shane Ivey & Greg Stolze. This scenario contains mature themes, and may include violence and/or body horror. Mature Content (18+) Conference B Table 3. $3.00

5658 The Dark Eye: Kibakadabra, GM: We Hate Bards, 5 players, No XP/Average, Saturday 10a-2p. Beyond the Southern Sea lies the mysterious continent of Uthuria. A fierce people known as the Jucumaqh dwell deep in the jungle, which few Aventurians have ever visited, let alone survived. Located in the hunting grounds of the Jucumaqh Powhiri tribe is the Serpent Head Rock, a crumbling edifice that rises from the ground near the shores of an ancient lake. Beneath it runs a system of unexplored tunnels that lead to the realm of an evil god. The Powhiri live in fear of the day when the dark power that sleeps beneath the ground will rise and shatter the world above. A young Powhiri beauty named Hokioi asks the heroes to help rescue her lover, a warrior named Whakamiharo, but they find themselves at the mercy of the tribe's jealous, power-hungry shaman, who orders their sacrifice. Frightening creatures and forgotten warriors lurk in the Rock's half-buried, halfdrowned passages, guarding lost treasures and the secrets of the legendary kibakabas. But time is of the essence, because the monsoons have started, and the waters are beginning to rise. GM: Ryan Veneklase General Audience (13+) Conference C Table 6. $3.00

5663 No One Gets Out of Here Alive: CoC Homebrew: The Last Days of Sunny Acres, GM: We Hate Bards, 6 players, No XP/Average, Saturday 10a-2p. You work or volunteer of Senior Angles, a older adult advocacy agency, and you have got a problem. There has been a fire at Glenden Oaks retirement community, making the place uninhabitable. You've found a place for most to go but there are a few still left that need a temporary home. You have heard of an out of the way place out in the country with a not great reputation, but it should only be for a night or two till beds open up elsewhere. Everything should be fine, so why is no one answering the door? GM: Cris Frank. Adults Only (18+) Conference C Table 7. $3.00

2p

5167 Doctor Who - Adventures in Time and Space RPG: Countdown - CANCELLED, GM: Walter Schirmacher, 0 players, No XP/Simple, Saturday 2p-6p. A dangerous gravity bubble appears and rips the TARDIS out of the vortex, landing it on an Earth Empire ship on an emergency mission to deliver vital serum to a plague-ridden world. Before the adventure is over, the Timelord and his companions must contend with a death dealing gravity bubble, a ship's paranoid computer, space pirates, and an attack by androids. General Audience (13+) Conference H Table 1. $3.00

5181 7th Sea: The Dread Pirate, GM: Adam Franti, 5 players, No XP/Simple, Saturday 2p-6p. An introduction to the swashbuckling world of 7th Sea! Sail on the high seas with a privateer crew hunting down an infamous pirate! Pre-generated characters will be available to choose from. General Audience (13+) Conference H Table 5. $3.00

5184 D&D 5e (Aetaltis): The Temple of Modren, GM: Marc Tassin, 6 players, No XP/Simple, Saturday 2p-6p. Goblins are loose in the hills surrounding Thornwall, and the town is under attack! With the nearest royal guard post more than three-days ride to the South, you and your stalwart companions are the only hope for this harried hamlet! You must defeat the goblins and seal what ever Deepland hole they crawled out of, or Thornwall is lost. General Audience (13+) Conference F Table 4. $3.00

5208 1E AD&D: G2, The Glacial Rift of the Frost Giant Jarl, GM: Shawn Dry, 6 players, No XP/Average, Saturday 2p-6p. Can you find out what is driving mixed bands of giants to raid the lands of men? Experience the second module of this classic Gary Gygax series during this afternoon session; playing in the morning and evening sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. General Audience (13+) Conference G Table 1. $3.00

5219 D&D (Original): Clean Sweep, GM: Herb Diehr, 6 players, No XP/Simple, Saturday 2p-5p. A family is swept from their little village and finds itself in a realm in trouble and also themselves! A quest by teenagers to save their parents from this strange society. Children under 12 must have a parent playing. Family Friendly (7+) Conference E Table 1. $3.00

5239 Dungeon World, GM: John Corey, 6 players, No XP/Simple, Saturday 2p-6p. The story-driven RPG with an old school feel! Please join me in an improvisational session of Dungeon World. We will create characters, and play through an improvised, collaborative adventure. If you have ever wanted to try a "story game", this is the one to start with. It's modern, exciting, narrative style create a fast-paced adventure with an old school feel. Perfect for people with tons of experience, or for those that are new to RPGs. General Audience (13+) Conference H Table 3. $3.00

5308 Mutants and Masterminds: Suicide Solution!, GM: Paul McNeil (Matinee Adventures), 6 players, No XP/Simple, Saturday 2p-6p. Task Force X is activated to find out what has happened to a Top Secret transport jet that crash landed in rural Kansas. General Audience (13+) Conference F Table 2. $3.00

5320 Lamentations of the Flame Princess: The Tower of the Stargazer, GM: Dan Domme, 6 players, No XP/Average, Saturday 2p-6p. Legend tells of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was his hubris and defiance that even when smote with the power of storm and fire, the wizard laughed. He feared not retribution from man nor God, for he drew his knowledge from something greater. Something darker. Something outside. The legend of this wizard grew, first whispered by men in fear, and later in awe. But then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back. And now you're going to walk right through this wizard's front door. Mature Content (18+) Conference E Table 2. $3.00

5328 Swords & Wizardry: Tomb of Aerthering the Damned, GM: Ryan Thompson, 10 players, No XP/Simple, Saturday 2p-6p. From Jennell Jaquays's classic "The Book of Treasure Maps" comes The Tomb of Aerthering the Damned; 40 Years of Judges Guild. A map of an ancient tomb has come into your possession. The map shows a simple hidden tomb. It should be an easy treasure grab for an experienced party of adventurers... Come celebrate Judge's Guild's 40th anniversary with this classic Jaquays adventure! Family Friendly (7+) Conference E Table 4. $3.00

5338 Ubiquity: Hollow Earth Expedition: Rats' Nest (Mars), GM: Keith Scherer, 8 players, No XP/Simple, Saturday 2p-4p. This is an introduction to Exile Game Studio’s latest creation in the Hollow Earth Expedition setting: Revelations of Mars. Character sheets and all materials required to play will be supplied. General Audience (13+) Conference H Table 6. $1.50

5361 DCC RPG: Symptom of the Universe, GM: Brendan LaSalle, 8 players, No XP/Simple, Saturday 2p-6p. ". . . when our love will ride away into eternal skies; A Symptom of the Universe, a love that never dies." When a hero dies, only the dream remains. Who dare seek answers in the death dream of the most dangerous man in the world? This is an experimental DCC scenario for 3rd level characters. Family Friendly (7+) Conference E Table 5. $3.00

5432 Dungeon Crawl Classics: Null Singularity, GM: Laura Rose Williams, 6 players, No XP/Average, Saturday 2p-7p. In Null Singularity by Steve Bean, players take on the role of Voidants, 70's-era space travelers who left the Earth to flee from the Null Singularity – an apocalyptic entity that is, at once, a massive black hole and a "long-dark night of the soul." For an unknown period of time – decades or even centuries – the Voidants of the Alektryon mission have played hide-and-seek with the Null Singularity across the cosmos, but today is the day it has caught up with them... or has it? General Audience (13+) Conference E Table 6. $3.00

5500 Trail of Cthulhu: The Innsmouth Investigation, GM: Steve Sigety, 6 players, No XP/Simple, Saturday 2p-6p. Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable -- but enough rumors and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, and organized crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth. Trail of Cthulhu is an investigative horror RPG set in the world of H.P. Lovecraft's Cthulhu Mythos stories. Characters provided. General Audience (13+) Conference B Table 2. $3.00

5515 Empire of the Petal Throne: Death on the Mssúma River, GM: Victor Raymond, 8 players, No XP/Average, Saturday 2p-6p. An item of great antiquity has been stolen from a noble clanhouse in the city of Jakalla; rumor has it that the burglar is proceeding north on the Mssuma River, headed for Bey Su "the Beauteous" - the capital of Tsolyanu, the Empire of the Petal Throne. You have been hired to retrieve the precious item and return it to its rightful owner, preferably without bloodshed, but by force if necessary! This is an event for newcomers to the World of Tekumel, as originally published by TSR in 1975! General Audience (13+) Seminar 5. $3.00

5556 Runequest (Openquest): Griffin Mountain - 50th Anniversary of Glorantha -CANCELLED, GM: Andrew Moss, 6 players, No XP/Simple, Saturday 2p-6p. On the run from the Lunar Empire, you seek refuge in the northern lands of Balazar. Will you find the Mountain itself? Or perhaps another wonder, like the Castle of Giants or the Wind Sword? Glory or death awaits. Pregens provided. Hail Orlanth! And remember, No One Can Make You Do Anything, There is Always Another Way and Violence is Always an Option. General Audience (13+) Conference E Table 3. $3.00

5569 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Saturday 2p-6p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5614 Hero System 6th Edition: Friends of Justice, GM: Rod Currie, 8 players, No XP/Average, Saturday 2p-6p. When the mysterious Barnaby Baylor and his carnival descend upon a small upstate New York town, an old friend asks Dr. Abraham “Doc” Justice and his associates for help in this 1930s pulp adventure. General Audience (13+) Conference H Table 4. $3.00

5616 Swords & Wizardry: Zaya's Promise - Game With the Creator, GM: Stacy Dellorfano, 8 players, No XP/Simple, Saturday 2p-6p. Off in a corner of a forgotten land lies the fabled ruins of a town lost to the ravages of war. Covered in a thick layer of thorny, poisoned vines, the town itself has all been forgotten for beneath that lies the rumored lair of the only survivor. None who have entered have returned for hundreds of years. The place has been quarantined and left as cursed, but surely your party will succeed where all others have failed. Right? Zaya's Promise is a deadly funhouse set in an ever-changing dreamworld. Originally released with the third printing of Swords & Wizardry, this game will be run by the Adventure's author. General Audience (13+) Board Room. $4.00

5645 D&D (5e): Raiders of Pertalo, GM: We Hate Bards, 5 players, No XP/Average, Saturday 2p-6p. During the spring equinox, on the Ides of the Falcon, the peaceful village on Lake Pertalo readies itself for the Fertility Feast of Agnor in celebration of a long winter coming to an end. All preparation comes to a sudden halt, however, when the community is overrun by an enemy that disappears as quickly as it arrived. Many are killed or wounded, but it soon becomes clear that this was not the goal of the raiders ... All of the village's children are now gone, apparently carried off in the chaos of the attack. As the characters begin to search for the missing children, they will discover a plot far more sinister than any of them had imagined ... and possibly be destroyed by it. GM: Matthew Neymeiyer General Audience (13+) Conference C Table 3. $3.00

5649 Fate: Dresden Files: Tet a Tet, GM: We Hate Bards, 9 players, No XP/Average, Saturday 2p-11p. The We Hate Bards' Dresden Files Living Campaign continues! This year we take a look at Vietnamese mythology to figure out why there's giant man riding a flaming horse, why murders have been occurring all over Little Saigon, why some people are spontaneously growing dog ears and tails, and why the hell a Lich and river spirit are dating! GM: Luke Zondervan General Audience (13+) Conference C Table 7. $4.50

5653 Leverage: The Columbia Job, GM: We Hate Bards, 5 players, No XP/Average, Saturday 2p-6p. The Leverage crew is approached by local Boston city councilman Patrick Gibson, who tells them that his daughter has recently been tricked into joining a cult, and is now being held prisoner. It's up to the team to rescue Gibson's daughter and stop the cult once and for all, before they move onto their final, terrifying goal. GM: Ben Curtis. Adults Only (18+) Conference C Table 4. $3.00

5686 Amber Diceless: The Rim of the Fire, GM: Anne Moore, 5 players, No XP/Simple, Saturday 2p-6p. There has been an attempt on Prince Martin's life. There's no clear culprit and far too many suspects - several foreign powers might benefit from chaos in Amber, and there's no shortage of relatives who might think he was better out of the way. Player characters need to keep Martin alive, or at least, to figure out who's trying to kill him before war results. Knowledge of Zelazny's Amber novels extremely helpful. General Audience (13+) Seminar 3. $3.00

5697 NOVA6: Monster Island, GM: Dale Barnes, 7 players, No XP/Simple, Saturday 2p-6p. 1937- The League of Nations suspects that in the Pacific the Japanese have developed an Invisibility Shield that can conceal an entire island.  Covertly, a group of adventurers is sent to locate the hidden base and discover a truly mysterious island.  Pulp-Era action with hideous creatures, mad scientists, and the fate of the world in the balance.  Role-playing and adventure emphasized. General Audience (13+) Conference G Table 3. $3.00

5705 Call of Cthulhu 7th ed: Dead Borders, GM: We Hate Bards, 6 players, No XP/Average, Saturday 2p-6p. A locked room. A dead body. Can a group of investigators solve this seemingly bizarre murder? An introduction for Call of Cthulhu 7th edition. GM: Mike Caldwell. Adults Only (18+) Conference C Table 1. $3.00

5706 D&D (5e): We Love Bards, GM: We Hate Bards, 6 players, No XP/Average, Saturday 2p-6p. You are apart of a traveling group of bards. Getting gigs from town to town, eventually you make it to Redfield. Not a big town, but every town wants someone to come and tell a story. Soon you'll find out, this town has a story to tell you. GM: Greg Stoike Adults Only (18+) Conference C Table 2. $3.00

5707 Savage Worlds: Ghostbusters: Strangers With Candy, GM: We Hate Bards, 8 players, No XP/Average, Saturday 2p-6p. What happens when Gozer's derpy brother, Goozer, invades a mortal candy factory? Chaos and hilarity! GM: Wyle Majure. General Audience (13+) Conference C Table 5. $3.00

5740 Savage World-Rifts: The Coalition is coming, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Saturday 2p-6p. So you have shipped out of Castle Refuge in the hopes of beating a Coalition Patrol to a settlement that is thinking of siding with the forces from Castle Refuge. You just hope that you can make it in time before the metal heads show up and start shooting up the place. General Audience (13+) Ballroom Table 104. $3.00

5750 NOVA6: Cult of the Serpent God, GM: Ryan O'Grady, 5 players, No XP/Average, Saturday 2p-6p. The year is 1299, and it has been nearly 200 years since the apocalypse. The ruins of Baghdad are a popular target for delvers, but there have been some unsettling rumors of late. And now with your friend and fellow delver missing, it's up to you to put a stop to the evil that lurks within the City of Peace. Come explore post-apocalyptic fantasy as you've never seen it. Powered by NOVA6 - action at the speed of narrative. Read more at http://www.legendsmiths.com/nova6 General Audience (13+) Conference G Table 2. $3.00

5769 7th Sea: Game with the Creator, GM: John Wick, 6 players, No XP/Simple, Saturday 2p-6p. Play the 2nd Edition of 7th Sea with the creator, John Wick! General Audience (13+) Seminar 2. $4.00

5794 D&D 5e OSR: Whispers of Starfall, GM: Troy Mepyans, 6 players, No XP/Simple, Saturday 2p-6p. In an ancient world of magic and wonder, a sinister plot to steal immortality from the elves and upset the very balance of the world, begins to unfold in the town of Hyran. What begins as a series of seemingly unconnected adventures has the characters questioning what is truly happening beneath the surface when mysterious clues begin to tie them together. "Whispers of Starfall" is the first adventure in a new campaign using the Fifth Edition OSR for Dungeons and Dragons, published by Dragon-Knight Publishing. Family Friendly (7+) Conference G Table 4. $3.00

5799 D&D 5e: Felhorde, GM: Ben Barsh, 8 players, Some XP/Average, Saturday 2p-6p. The dragon was dead and only his lair needed to be looted; but few things are as dangerous as a dead dragon. After a harrowing trek through the dragon's lair, the adventurers finally arrived at the treasure vault only to watch a group of chasm gnomes disappear into the darkness below. The chase is on into the Deep! But worse things than chasm gnomes lurk in its depths... Felhorde was originally designed as a tournament adventure for the 2014 North Texas RPG Con where it was the featured AD&D Open Event. It has been expanded and revised for use with the 5th Edition system. Ben Barsh of Pacesetter Games & Simulations will DM the event. Pre-generated characters will be provided. General Audience (13+) Conference E Table 8. $3.00

5828 Dungeon Crawl Classics RPG: Assault on the Unfallen Star - CANCELLED, GM: Gordon Cooper, 0 players, No XP/Average, Saturday 2p-6p. Stars have fallen before in the land, but none were as large as a city, and none hung suspended over a city... until now. Whilst astrologers cast horoscopes and philosophers debate the mayor wants answers, and he will keep sending expendable townsfolk up there until he gets them! General Audience (13+) Conference E Table 7. $3.00

5961 Delta Green RPG: Last Things Last, GM: Jason Fritz, 6 players, No XP/Average, Saturday 2p-6p. Clyde Baughman was an active Delta Green agent from 1967 to 1970, and an infrequent “Friendly” during the late Nineties. Four days ago he died of a massive heart attack while at home, in his apartment. Delta Green has learned of this and has tasked the nearest available agents with conducting a sweep of his apartment to remove any and all evidence of the organization. Adults Only (18+) Conference B Table 3. $3.00

3p

5779 Fiasco: Dysfunctions and Dragons, GM: Alan Terlep, 5 players, No XP/Simple, Saturday 3p-6p. Game night gets...complicated. Before the players are done, there may be heartbreak, bloodshed, and pillaging, and not just in the game! Fiasco is "the game of powerful ambition and poor impulse control," and who fits that description better than gamers? This is a Fiasco playset set at a D&D game night. Players build a web of relationships and conflicts, then take turns telling the story of your characters. As the game progresses, the players take turns telling the story, with a bit of randomness thrown in for good measure. Adults Only (18+) Conference B Table 1. $3.00

4p

5339 Ubiquity: From the Case Files of Manhunters, Inc. - S.M.A.S.H., GM: Keith Scherer, 8 players, No XP/Simple, Saturday 4p-6p. A modern era, super-hero game powered by the Ubiquity system. Play a member of the Manhunters team as they confront a new menace. Characters sheets and all materials required to play will be supplied. General Audience (13+) Conference H Table 6. $1.50

7p

5173 Paragraph System: Merlinspawn, GM: David Vandenabeele, 5 players, No XP/Average, Saturday 7p-12a. Merlinspawn is set in Victorian England in 1876. Three or four generations ago, Merlin of Camelot returned to London, and magic came with him. Hand in hand with that, revolutions in industry and science began. In the century since this flowering, the world now sees alchemists and diviners working for Scotland Yard. Magical courses being taught at prominent universities, and feats of invention that seem almost magical themselves are becoming visible, if not commonplace. To keep the realm safe, Queen Victoria and her representatives have gathered together people of diverse talents. You are one of these heroes. Perhaps you are a gentle adventurer, possessing mundane skills honed to incredible levels. The gift of magic may be yours to command. You may be a being of legend, gifted (or cursed) with abilities that make you more (and perhaps less) than human. Invention and science may be your gift - or your curse, if what you create works only in your hands. So far, I have among our PC cast a golem, a shapeshifter, several immortals of various stripes, two or three half or full-blooded Fey, more than a few "mundane" adventurers, a handful of magicians with various specialties, a pair of mediums - each with their own relationship with the spirits of the dead, and a few scientists - an animator, a master of etheric engines, and a four-armed cyborg who cheats at cards. Adults Only (18+) Conference B Table 1. $3.00

5570 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Saturday 7p-11p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5647 Call of Cthulhu 6th ed.: The Ride Home, GM: We Hate Bards, 5 players, No XP/Average, Saturday 7p-11p. A group of friends riding home from a convention are met with tragedy. Now with the temperature dropping they will have to find shelter and contact help. Maybe that farmhouse can help and they seem to have power. This night could not get any worse. GM: Mike Caldwell Adults Only (18+) Conference C Table 1. $3.00

5651 Call of Cthulhu 6th Edition: Dark Temptations, GM: We Hate Bards, 6 players, Some XP/Average, Saturday 7p-11p. It's a good old fashioned monster-of-the-week style horror game! A series of gruesome murders plague the city of Chicago, and local authorities are starting to get desperate for answers. They have called some of the premier forensic investigators and strategic masterminds together in the hopes that someone will be able to finally discover the clue that breaks the case. I'm sure it won't be some horrible Lovecraftian nightmare creature, so don't worry about that! Find clues, solve the mystery and apprehend the culprit on this edition of Call of Cthulhu! GM: Ben Curtis Adults Only (18+) Conference C Table 4. $3.00

5655 D&D 3.5: The Wizard Whudunit, GM: We Hate Bards, 6 players, No XP/Average, Saturday 7p-11p. The Wizard Whudunit is old, powerful, and most of all, bored. You have been assembled to relieve his boredom. Can you survive what Whudunit has in store for you: clever traps, strange and dangerous monsters, and above all, puns? GM: Ryan Veneklase Adults Only (18+) Conference C Table 6. $3.00

5665 Call of Cthulhu 6th Edition: Grand Manan Part Two, GM: We Hate Bards, 6 players, No XP/Average, Saturday 7p-11p. The second part of the three part epic Call of Cthulhu Grand Manan scenario. Grand Manan is an epic three part Call of Cthulhu experience unlike any other. The players will not only play Call of Cthulhu but explore the scenario through intense visceral props and a heavy dose of atmosphere. GM: Cris Frank. Adults Only (18+) Seminar 3. $3.00

5708 Savage Worlds: Wyld Hunt, GM: We Hate Bards, 8 players, No XP/Average, Saturday 7p-11p. Your bus breaks down in the middle of nowhere, B-movie horror ensues. A system intro for Savage Worlds, great for beginners and those with no experience. GM: Wyle Majure General Audience (13+) Conference C Table 5. $3.00

5709 Realms of Fantasy/D&D 5e: The Bear Essentials, GM: We Hate Bards, 6 players, No XP/Average, Saturday 7p-11p. The local town of Pomilonti is in dire straits. A huge bear has moved to the area and begun disrupting the local wildlife, scaring the townsfolk, and just being a general nuisance. This is just the break out adventure you and your friends have been waiting for! This module is an introduction into multiple systems. No experience is required. There will be multiple characters for each player to choose from. GM: Matthew Neymeiyer General Audience (13+) Conference C Table 3. $3.00

5746 D&D (Original): Aveyon, The Light of the North, GM: Dirk Collins, 6 players, No XP/Simple, Saturday 7p-12a. A Sage has gone missing, and the players are asked to investigate. The Sage was kidnapped by a rival group that are blackmailing him to help them find a legendary crystal sword. Family Friendly (7+) Conference E Table 8. $3.00

5756 Call of Cthulhu 7e: In Media Res, GM: Rom Elwell, 4 players, Some XP/Average, Saturday 7p-11p. The release of eldritch energy courses through your body and causes your knees to buckle. You blink your eyes and shake your head in a futile attempt to clear the cobwebs from your memory. Looking around, you find you are not the only man standing over the dining table in this shabby room. Stretched across the table top is the bloodied body of a man; the badge pinned to his shirt now barely discernible under the crumpled top and slick sheen of all that blood. A voice loudly booms, "To know me is to join me! I am the Opener of the Way!" Panic sets your nerves on edge! Who am I? And what the hell is going on? Dare you step into a reimagining of this classic scenario from Pagan Publishing? Mature Content (18+) Conference B Table 2. $3.00

8p

5163 Serenity: Love for Sale, GM: Tom Prevendoski (Matinee Adventures), 6 players, No XP/Simple, Saturday 8p-12a. Carrying suspicious cargo is nothing new to you. Everyone has merchandise that they want transported under the Alliance's detection. But what's in these boxes is bizarre, even for you. The payoff for this job will be very high. Just keep your head, and nothing will go wrong. Adults Only (18+) Conference B Table 4. $3.00

5183 Eclipse Phase: Continuity, GM: Adam Franti, 5 players, No XP/Average, Saturday 8p-12a. Play an introductory scenario of the sci-fi horror game Eclipse Phase. Set on an isolated scientific research station in the Kuiper Belt, a team of scientists wake to discover that something has gone horribly wrong. All materials, including pre-generated characters, will be made available. No experience in Eclipse Phase required. General Audience (13+) Conference H Table 5. $3.00

5191 Swords & Wizardry: Tegel Manor: Judges Guild 40th Anniversary, GM: Bill Webb, 15 players, No XP/Simple, Saturday 8p-1a. Play in the dungeon I learned to play in! Tegel Manor came out in 1977 and was the first dungeon adventure I ever had. In honor of Judges Guild’s 40th anniversary, I will be deviating from my standard Mythus Tower game and running a slightly modified (by me) version of this old classic! Startling Statues and the infamous Rump Family awaits! This old time haunted house is an original masterpiece by Bob Bledsaw, one of the three men that inspired me to play the game. Fire up your clerics and holy water and prepare for lots of creepy encounters. Locate the inspiration for the Gazebo legends of the game! Just don’t make the house mad. Late Night Swords and Wizardry with grognard GM Bill Webb of Frog God Games. Travel back to the dawn of the game where character generation took 2 minutes (which is good, because you die a lot!), there was no such thing as a spot check, dwarves and elves were classes, not just races, and a +1 sword was a wonder! Starting at 8 pm and ending at 1 am (or later). Number of players is capped at 15 (plus invited guests for a total of 20 players). Bring dice and miniatures. You can roll up characters at the table. Rules will generally follow those in Swords and Wizardry Complete and Bill Webb's book of Dirty Tricks (available at the Frog God store--and the rulebook pdf is free!). All character generation is 3d6 in order, although stats cap at +1/-1 on bonus and penalty, and are thus, mostly irrelevant. You may bring your characters from Mythus Tower to play. If you play in both sessions, experience points and treasure carry over to the next night. If you have a character from prior adventures you may continue play them here--if not just bring 3d6 and a d20 and you can make one at the table. Family Friendly (7+) Conference F Table 1-2. $4.00

5192 Mutant Future: Dragons over Mount Calm, GM: Forest Ray, 6 players, No XP/Simple, Saturday 8p-12a. Mount Calm is known as a peaceful place with small villages, farms, and some manufacturing. But lately strange creatures have been seen and disturbing events have occurred. Can the party put an end to the problem? Family Friendly (7+) Conference E Table 4. $3.00

5202 Mutant Crawl Classics: OMG LAZOR DUNJIN!, GM: Adam Muszkiewicz, 8 players, No XP/Simple, Saturday 8p-12a. In the post-apocalyptic wasteland that is Terra AD, your band of mutants, marauders and misfits band together to save your imperiled village from the blacklight Glowplague that emanates from the cursed LAZOR DUNJIN! Face off against the neon dreams of the ancients in an adventure that's equal part Rock'n'Bowl, Laser Zeppelin and TRON! General Audience (13+) Seminar 4. $3.00

5209 1E AD&D: G3, Hall of the Fire Giant King, GM: Shawn Dry, 6 players, No XP/Average, Saturday 8p-12a. Can you discover the secret behind the raids in the lands of men by mixed bands of giants? Experience the third module of this classic Gary Gygax series during this evening session; playing in the earlier sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. General Audience (13+) Conference G Table 1. $3.00

5217 Call of Cthulhu 7th Edition: The Derelict, GM: Geoff Groff, 6 players, No XP/Simple, Saturday 8p-12a. An owner of a private yacht decides to sell to a buyer in the United Kingdom. Looking forward to a final voyage, several wealthy friends are invited to join. Their plan is to leave from Boston and arrive in Liverpool, complete the transaction, and spend several days in London before flying home. What horrors lie beneath the ocean surface? Will terrors be waiting for them in London? General Audience (13+) Conference H Table 4. $3.00

5226 The Petal Hack: Mission to the Atkolel Heights, GM: Brett Slocum, 14 players, No XP/Simple, Saturday 8p-12a. Could it be a fiendish plan by Baron Ald to weaken the northwestern frontier? In the year 2360 A.S., during the war with Yan Kor, a mountain village near Chene Ho reported the appearance of strange creatures (even by Tekumel standards), and villagers and livestock went missing. Two patrols vanished. The governor of Chene Ho was forced to ask for the Emperor's help. The Omnipotent Azure Legion has picked you. General Audience (13+) Seminar 5. $3.00

5318 Dungeon Crawl Classics: The Jeweler that Dealt In Stardust, GM: Dan Domme, 8 players, No XP/Average, Saturday 8p-12a. Operating under the guise of a jeweler, Boss Ogo does a brisk trade in stolen goods, enjoying the protection of a gang of bravos and thugs. But for the last month, no one has seen or heard from Ogo. The jeweler’s door is barred and his shutters locked. Like ravens circling a stinking carcass, the bravos and pinch thieves smell a fortune for the taking. All that is required is a band of rogues audacious enough to cross Boss Ogo, skilled enough to survive his house of traps and lucky enough to make it out alive. Characters provided. No experience with DCC necessary. General Audience (13+) Conference E Table 2. $3.00

5326 D&D 5e: The Staff of Life, GM: Joseph Ho, 6 players, Some XP/Average, Saturday 8p-12a. In this adventure for second level characters, the party will venture to a frigid northern tundra in search of a mystical artifact known as the Staff of Life. They will pass through the town of Novostok and meet a wide variety of helpful and quirky locals. They'll then brave the harsh cold weather of the north and arrive at a mysterious oasis where they'll find they aren't the only ones seeking this item. Set in the Zodiac Empires Campaign setting, this adventure will provide pre-made characters for player use but players are welcome to bring their own second level characters. General Audience (13+) Conference H Table 6. $3.00

5430 Dungeon Crawl Classics (DCC): Three Nights in the Glurbbwood, GM: Clayton Williams, 6 players, No XP/Average, Saturday 8p-12a. A wealthy merchant has lost a caravan that was carrying numerous goods, treasures, and family heirlooms. He asks that you find and return to him a sealed jade box. The rest of the goods and treasures you can keep. The caravan was last seen heading down the old road into the Glurbbwood swamp. Come journey into the Glurbbwood, surely nothing outrageous lurks here! Adults Only (18+) Conference E Table 6. $3.00

5563 DragonQuest: Wylashtin's Task, GM: Rodger Thorm, 6 players, Some XP/Average, Saturday 8p-12a. The wizard Wylashtin has learned the location of a hidden dungeon that contains artifacts of great interest and needs brave adventurers to explore and recover them. General Audience (13+) Conference E Table 3. $3.00

5693 Golden Age Champions: Neuschwabenland, GM: Darren Watts, 5 players, No XP/Average, Saturday 8p-12a. The Germans have been defeated, Berlin has fallen and Hitler himself has committed suicide. But the events of the last adventure have clued the Defenders in that the Third Reich's final blow has not yet fallen. Adults Only (18+) Seminar 2. $4.00

5698 NOVA6: Dweomer by Gaslight: Dead Line, GM: Dale Barnes, 7 players, No XP/Simple, Saturday 8p-12a. A dead reporter and a missing black opal.  Insane beggars and a missing young woman.  The gaslit streets of Victorian London hides horrors and mysteries of the old world mythoi.   The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse.  Magic and monsters in 19th century England, set in the world of the Dresden Files. General Audience (13+) Conference G Table 3. $3.00

5741 Star Wars: Force and Destiny: I didn't think that was possible , GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Saturday 8p-12a. Come join a ragtag group of former Jedi students, as they try and find some remainder of their former masters and learn the ways of the Force. Characters provided and blasters handed out to everyone that wants one! General Audience (13+) Ballroom Table 104. $3.00

5751 CANCELLED - NOVA6: Cult of the Serpent God, GM: Ryan O'Grady, 0 players, No XP/Average, Saturday 8p-12a. The year is 1299, and it has been nearly 200 years since the apocalypse. The ruins of Baghdad are a popular target for delvers, but there have been some unsettling rumors of late. And now with your friend and fellow delver missing, it's up to you to put a stop to the evil that lurks within the City of Peace. Come explore post-apocalyptic fantasy as you've never seen it. Powered by NOVA6 - action at the speed of narrative. Read more at http://www.legendsmiths.com/nova6 . General Audience (13+) Conference G Table 2. $3.00

5771 7th Sea: Game with the Creator, GM: John Wick, 6 players, No XP/Simple, Saturday 8p-12a. Play the 2nd Edition of 7th Sea with the creator, John Wick! General Audience (13+) Board Room. $4.00

5795 D&D 5e OSR: Whispers of Starfall, GM: Troy Mepyans, 6 players, No XP/Simple, Saturday 8p-12a. In an ancient world of magic and wonder, a sinister plot to steal immortality from the elves and upset the very balance of the world, begins to unfold in the town of Hyran. What begins as a series of seemingly unconnected adventures has the characters questioning what is truly happening beneath the surface when mysterious clues begin to tie them together. "Whispers of Starfall" is the first adventure in a new campaign using the Fifth Edition OSR for Dungeons and Dragons, published by Dragon-Knight Publishing. Family Friendly (7+) Conference G Table 4. $3.00

5805 Chill 3rd Edition: Cold Dark Earth, GM: Jae Walker, 6 players, No XP/Average, Saturday 8p-12a. There is something terribly off about a recent murder in New Deal, TN. Beware the restless dead, and keep in mind that no good deed goes unpunished. A Chill adventure for six players, characters and materials provided. Mature Content (18+) Conference H Table 1. $3.00

5955 Thunderhead 1-Off System: Dork Matters, GM: Thunderhead Gaming, 6 players, No XP/Simple, Saturday 8p-12a. As the cryotube opens, you immediately sense something’s wrong. Who are you? Where are you? What are you doing here? Will you, and the others emerging from the tubes, be able to answer these questions before anything (else) goes wrong? Using Thunderhead Gaming’s 1-Off System, this game is inspired by the hit show “Dark Matter”. General Audience (13+) Conference H Table 9. $3.00

5962 Delta Green RPG: Sentinels of Twilight, GM: Jason Fritz, 6 players, No XP/Average, Saturday 8p-12a. Something is taking people from national parks, and it might not be precisely human. Since the inception of the National Park System, over 1,100 people have been reported missing, many of them children. Half the time, the children are found --usually miles from where they vanished, often with no shoes or other clothing; the rest are found dead. Some are never found at all. Adults Only (18+) Conference B Table 3. $3.00

10p

5991 Microscope: the Storytelling Game of Epic History!, GM: Rocko George, 3 players, Some XP/Average, Saturday 10p-12a. Learn to play Microscope, where anything is possible. Play a history that spans millions of years, or a single tragic day. Delve into the childhood memories of your two favorite characters, or perhaps become them as they fight to the death. Save the city, watch planets explode, play with magic and science, and find out how the universe was created. Board gamers and role-players alike will all have a wild time with Microscope. It is a hybrid storytelling system: a wonderful mixture of role playing and board game mechanics played without a GM. For those who enjoy massive world building, history creation, character development, and much more. It can be played as a one-shot or over many sessions, or can be added to any other rpg system to super-charge new games. A great tool for GMs who want their rpgs to be more exciting and players to be fully invested. Come learn how to play! Adults Only (18+) Ballroom Table 301. $1.50

Special Events

Saturday

8a

5617 : ConTessa GM's Breakfast, GM: Stacy Dellorfano, 7 players, No XP/Simple, Saturday 8a-9a. It can be so hard to meet other women who play and run roleplaying games, so we try to add a social event to every one of the conventions we go to! Meet other women who play, run, and design games. Learn all about what we do at ConTessa, and Stacy, the founder, will be on hand to answer any questions or just chat! All women are welcome at this informal social beakfast panel! Family Friendly (7+) Hotel Restaurant. Free!

10a

6017 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Saturday 10a-11a. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

11a

5502 Auction: Item Submission, GM: U-Con Staff, 30 players, No XP/Simple, Saturday 11a-1p. No ticket needed. The auction itself running from 1pm to 3pm. We charge $1.00 or 10% of the winning bid, whichever is higher, per item sold. See auction event at 1pm for additional details. Auditorium 1. Free!

6018 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Saturday 11a-12p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

12p

6019 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Saturday 12p-1p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

1p

5592 Prototype Workshop, GM: Jonathan Gilmour, 12 players, No XP/Simple, Saturday 1p-3p. Are you interested in designing board games? Do you have a design you would like some help with, or get a professional's thoughts about? If so, stop by and have a chat with Jonathan Gilmour, Designer on such games as Dead of Winter, Vault Wars, and Heroes and Tricks. Family Friendly (7+) Seminar 4. Free!

5767 Auction, GM: U-Con Staff, 30 players, No XP/Simple, Saturday 1p-3p. No ticket needed. Registration of items from 11am to 1pm. We charge $1.00 or 10% of the winning bid, whichever is higher, per item sold. Accounts will be allowed to anyone who states that they will attend the entire auction. No checks will be accepted. No photocopied materials will be sold. U-Con will not be responsible for lost or stolen items. No inspections of lots prior to or during the sale. All sales are final. Auditorium 1. Free!

5830 : Bill Webb Book Signing, GM: Bill Webb, 50 players, No XP/Simple, Saturday 1p-2p. Join us at the Open Gaming Store booth in the exhibitor hall and have your books signed by author and President of Frog God Games, Bill Webb! Family Friendly (7+) Exhibitor Hall. Free!

6020 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Saturday 1p-2p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

2p

6021 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Saturday 2p-3p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

3p

6022 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Saturday 3p-4p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

4p

6023 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Saturday 4p-5p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

5p

6024 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Saturday 5p-6p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

6p

5187 Seminar: Writing for RPGs, GM: U-Con Staff, 12 players, No XP/Simple, Saturday 6p-7p. Learn what it takes to write for your favorite role-playing games. We'll cover how to find job opportunities, what companies look for in a writer, and what it takes to achieve real success. Plus we'll touch on contracts, how much writers make, and some of the pitfalls to watch out for. With Guests John Wick, Darren Watts, and Marc Tassin. Hosted by Shane Harsch. General Audience (13+) Seminar 4. Free!

6025 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Saturday 6p-7p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

7p

5248 : The Smithee Primaries, GM: Smith-ka-teers, 100 players, No XP/Simple, Saturday 7p-12a. This year, your vote could be vital in deciding the most important issue of the ages: What Smithee clips shall make their way into Smithee 26. The Smith-ka-teers have been spending their year watching too many bad movies, and now the field is flooded with candidates. What clip is outstanding in Acting Appropriately Stupid? Which clip has the Worst Science? Which of our candidates is the worst at acting? We can no longer decide and need your help. Come cast your vote and help make history. Warning: Clips can contain strong language, violence or nudity, often all at the same time. May not be appropriate for some viewers. Free!​ Mature Content (18+) Auditorium 1. Free!

6026 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Saturday 7p-8p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

8p

6002 Traders of Valhalla: Preview of Game While Feasting, GM: Valerie Hampton, 4 players, No XP/Simple, Saturday 8p-11p. Traders of Valhalla is an adventure for brave Vikings daring to seek fortune in distant lands, but their treasure is in danger on the high seas. Each band of Vikings hail forth from Norway, Sweden, Denmark, and the Isles to trade for riches as far east as Kiev and west as the New World. Using strategy and cunning, each Viking thang (lord) moves his band of Vikings from one emporium (trade city) to another emporium, collecting different sorts of wealth to complete trade sets. All of their movements are under the control of the Tools of the Norns, who can be fickle... Our Viking game masters request a meeting of the great gamers to show their prowess on the game board and supply them with great wisdom during this preview of a new game. In return, the Viking maid will supply cheese, fruits, and drink and set the table in the atmosphere of a Viking feast hall for players and their companions to dine upon during gameplay. Freya warns to not let this distract you for there will be a gift worthy a Viking to the winner. General Audience (13+) Ballroom Table 204. $3.00

6027 Artemis: Lucky Seven Run, GM: Daniel Smith, 6 players, Some XP/Average, Saturday 8p-9p. An advanced scenario for the Artemis Starship Bridge Simulator. Can you and your fellow officers defend the quadrant from the attacking armada? Players should already be familiar with at least one Artemis bridge station. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

9p

6028 Artemis: Lucky Seven Run, GM: Daniel Smith, 6 players, Some XP/Average, Saturday 9p-10p. An advanced scenario for the Artemis Starship Bridge Simulator. Can you and your fellow officers defend the quadrant from the attacking armada? Players should already be familiar with at least one Artemis bridge station. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

10p

6029 Artemis: Lucky Seven Run, GM: Daniel Smith, 6 players, Some XP/Average, Saturday 10p-11p. An advanced scenario for the Artemis Starship Bridge Simulator. Can you and your fellow officers defend the quadrant from the attacking armada? Players should already be familiar with at least one Artemis bridge station. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

11p

5823 Happy Hour Mixer , GM: U-Con Staff, 30 players, No XP/Simple, Saturday 11p-1a. Join some Guests of Honor and staff for drinks at the bar! Adults Only (18+) View Bar. Free!

6030 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Saturday 11p-12a. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50