U-Con Gaming Convention November 11-13, 2016, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Board and Card Games

Friday

10a

5178 Tales of the Arabian Nights: Aladdin Sane, GM: Stewart Tame, 5 players, No XP/Complex, Friday 10a-2p. Back by popular demand! Journey back to the days of Sinbad and Aladdin, of Djinni and Marids, sandstorms, and more! I like to describe this as a Choose-Your-Own-Adventure on steroids. Players take on the roles of famous characters of myth and legend. Go on quests to earn Fame and Story points. The emphasis is more on storytelling than winning or losing. Adventure awaits! Will you seek it with us? General Audience (13+) Ballroom Table 207. $3.00

5240 Game Prototype: Invisible Hands Playtest, GM: David A. Spitzley, 6 players, No XP/Average, Friday 10a-1p. The tongue-in-cheek game of conspiratorial world conquest! Infiltrate regions of the world, stage wars like Punch and Judy shows, fend off global disasters, trade favors with the other secret masters like kids trading Pokemon cards, and dominate world civilization. General Audience (13+) Ballroom Table 411. $3.00

5242 Cerberus Engine: DC COMICS DECK-BUILDING GAME, GM: Mason Whitlark, 5 players, No XP/Simple, Friday 10a-11a. In the DC Comics Deck-building Game, you take on the role of Batman™, Superman™, or one of their brave and heroic allies in the struggle against the forces of Super-Villainy! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many of the DC Comics Super-Villains as you can. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game! General Audience (13+) Ballroom Table 421. $1.50

5281 Roll For It!, GM: Trisha Kloha (Amorphous Blob), 12 players, No XP/Simple, Friday 10a-12p. Take turns rolling dice and matching cards trying to score 40 points. Each roll presents new opportunities with fun decisions to make. The rules are simple-Roll It! Match It! Score It! But look out, other players may steal the card you're shooting for. So hurry, pick up the dice and Roll For It! General Audience (13+) Ballroom Table 201. $1.50

5293 Cthuhlu Wars, GM: David Reynolds, 6 players, No XP/Average, Friday 10a-1p. Cthulhu Wars is the epic game of world domination using beautifully painted and huge figures. The game system is easy. Complexity comes from each faction playing completely differently than all the others. If you like a web of asymmetric powers that grows over time you will love this game. General Audience (13+) Ballroom Table 302. $3.00

5329 Pandemic, GM: Marcia Pettit, 4 players, No XP/Simple, Friday 10a-12p. In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections. Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five--but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win! Family Friendly (7+) Ballroom Table 208. $1.50

5340 (Prototype) Battle Box: The Greek Gods, GM: Chris Andersen, 4 players, No XP/Average, Friday 10a-12p. Struggle for control of the largest army of Gods, Heroes, and Monsters! Using the basic interactions established in Triple Triad from Final Fantasy VIII, each warrior has directional strengths and weaknesses. The playing field has been expanded, the number of players increased, abilities created for many warriors, spell cards composed, and elements (fire, earth, energy, water) added. This is a prototype with original artwork drawn by the author, his children, and friends, and will eventually be a project on Kickstarter. Family Friendly (7+) Ballroom Table 103. $1.50

5527 Isle of Skye, GM: TSA Games, 4 players, No XP/Simple, Friday 10a-12p. In the tile-laying game Isle of Skye: From Chieftain to King, 2-5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible. Each round, players will expand and improve their lands as they try to meet scoring objectives - but those scoring goals change, so players must adjust their tactics to an ever-evolving game. In the end, the player with the best kingdom becomes the king of the island. Family Friendly (7+) Ballroom Table 209. $1.50

5564 Ascension X: War of Shadows, GM: Randolph Williams, 6 players, No XP/Average, Friday 10a-12p. Come enjoy the 10th expansion of Justin Gary's excellent deckbuilding game, Ascension X: War of Shadows. Designed along with Gary Arant, Gary's latest expansion introduces a Day/Night mechanic which is determined by the ever-changing layout of the cards available in the Center Row; it's Daytime if there are more Day cards available, Nighttime if there are more Night, or neither Day nor Night if the distribution is equal. Card abilities found on Heroes, Constructs and Monsters trigger depending on whether it is Day or Night. Perhaps you'd like to purchase a card in the Center Row just to change the state to trigger a nice card that's in your hand! Also introduced in this version is cards with dual costs of both Runes and Power. Now that 4 Runes/1 Power starting hand looks a bit better. The rest of the game mechanics are quite easy to learn, so beginners are welcome! General Audience (13+) Ballroom Table 413. $1.50

5575 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 10a-11a. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 310. $1.50

5667 Mansions of Madness, GM: We Hate Bards, 4 players, No XP/Average, Friday 10a-2p. Mansions of madness is a game of horror and mystery where players take the role of investigators attempting to solve a mystery while hoping to survive with your minds still intact (both mentally and physically). Experience the Lovecraftian horror, now with detailed plastic minis! GM: Aaron Connell General Audience (13+) Conference C Table 2. $3.00

5677 Saloon Tycoon, GM: Nicholas Baker, 4 players, No XP/Average, Friday 10a-12p. It's the wild west and it's time to get this small saloon of yours built up! Featuring a 3D building mechanism, players add floors to their saloon which cause their buildings to rise up off the ground in the effort to woo different citizens to your saloon. But watch out, not all of the citizens are upstanding and can cause you to suffer due to their notoriety. General Audience (13+) Ballroom Table 415. $1.50

5700 San Juan/ Puerto Rico, GM: James H Richards, 8 players, No XP/Average, Friday 10a-2p. Be the Mayor in settling a fine new colony in the new world. 1st game is San Juan - card version of Puerto Rico. Simple to teach and excellent for the basics of both games. The after a hand of San Juan, anyone who wants to stay will get to play Puerto Rico. 2 sets of each game provided. General Audience (13+) Ballroom Table 205. $3.00

5780 Star Trek: Five Year Mission, GM: Mark Kloha (Amorphous Blob), 7 players, No XP/Simple, Friday 10a-12p. Your 5 year mission aboard the U.S.S. Enterprise is ready to begin. You choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. If you fail, you all lose. Solving threats is the way you score points for your crew and win the game. Each crewmate has a unique ability. These abilities can help the team solve alerts. Use your skills wisely, to give your crew the best chance at success. General Audience (13+) Ballroom Table 202. $1.50

5831 Evolution Climate, GM: Dave Morris, 6 players, No XP/Average, Friday 10a-12p. Try the new expansion and update to the Evolution board game by NorthStar! Now your creatures must evolve to survive extreme heat or cold, as well as food scarcity, and predators. The game features familiar traits, as well as new ones, with improved balance for more immediate competition with other players. Family Friendly (7+) Ballroom Table 305. $1.50

6040 Murano, GM: Keith Jacobs, 4 players, No XP/Simple, Friday 10a-12p. On a turn, you move one of the gondolas in the direction of play to an empty space, then take the action shown there. You can't pass another gondola while moving or land in an occupied space, but for a coin you can move a gondola that's in front of the gondola you want to move, and you can pay to move multiple gondolas, if needed. Family Friendly (7+) Ballroom Table 212. $1.50

11a

5481 : The Pursuit of Happiness - CANCELLED, GM: Joshua Koenemann, 0 players, No XP/Average, Friday 11a-1p. Take your character from childhood into death, all the while trying to have the happiest life. It can be done by taking projects, getting a job, taking on a relationship, or just buying your way! Fun worker placement game with a twist. General Audience (13+) Ballroom Table 422. $1.50

5530 Sushi Go, GM: Jeannette Quirk, 5 players, No XP/Simple, Friday 11a-12p. Card game where you pick a card and pass your hand while trying to build sushi for points. General Audience (13+) Ballroom Table 222. $1.50

5576 Castles of Mad King Ludwig, GM: Nikki Carr, 4 players, No XP/Simple, Friday 11a-1p. In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria, one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever- subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players General Audience (13+) Ballroom Table 309. $1.50

5601 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 11a-12p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5619 Russian Railroads, GM: TSA Games, 4 players, No XP/Average, Friday 11a-2p. In Russian Railroads, players are industrialists, competing to build industrial capacity and the largest and most advanced railway networks. Through strategic worker placement, tracks will be built and upgraded, factories will produce needed goods, and Engineers will be enlisted to boost your efforts. There are many paths to victory, but only one can win. Will you ride full steam ahead or be run off the rails? General Audience (13+) Ballroom Table 210. $3.00

6044 Letter Tycoon, GM: Karen Holah, 5 players, No XP/Simple, Friday 11a-12p. In the game, players take turns forming a word using a seven-card hand and a three-card community card pool, scoring money and stock rewards based on their word. Players may use their earned money to buy one letter "patent" in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power. Family Friendly (7+) Ballroom Table 211. $1.50

12p

5243 Cerberus Engine: THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING DECK-BUILDING GAME, GM: Mason Whitlark, 5 players, No XP/Simple, Friday 12p-1p. In The Lord of the Rings: The Fellowship of the Ring Deck-Building Game, you take on the role of Frodo™, Gandalf™, Aragorn™, or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron™! While you begin armed only with a basic deck of starting cards, you will add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron in your trek towards Mount Doom. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game. General Audience (13+) Ballroom Table 421. $1.50

5282 Looney Labs Trio: Aquarius, Fluxx, Loonacy, GM: Trisha Kloha (Amorphous Blob), 5 players, No XP/Simple, Friday 12p-2p. Come learn how to play 3 Looney Labs Games. Family Fluxx, Aquarius and Loonacy! General Audience (13+) Ballroom Table 201. $1.50

5367 Puffing Billy: Iron Dragon/Lunar Rails/Martian Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5368 Puffing Billy: Union Pacific #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 4. General Audience (13+) Ballroom Table 314. $3.00

5369 Puffing Billy: 1861, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5370 Puffing Billy: Ticket to Ride #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 1. General Audience (13+) Ballroom Table 315. $3.00

5520 Royals, GM: Dana Nelson, 5 players, No XP/Simple, Friday 12p-2p. In Royals, players take on the roles of the great noble houses of the 17th century, fighting for supremacy in Europe at that time. With the help of the right country cards, they occupy influential positions and obtain bonuses for this in the form of victory points. The higher the rank of the title associated with the position, the more country cards required. Already-occupied positions can be contested by playing intrigue cards. The game proceeds over three periods, with a scoring taking place after each of them. During scoring, the players with the greatest influence in each of the four countries score victory points. After the third period scoring, the game ends with the scoring of the individual titles. The player with the most victory points wins. General Audience (13+) Ballroom Table 410. $1.50

5554 Airlines: Europe, GM: Cheryl Orosz, 10 players, Some XP/Average, Friday 12p-2p. Use your influence skillfully and your cash wisely in this game of aviation development. Compete for favorable routes and government subsidies as you marshal your investments General Audience (13+) Ballroom Table 424-425. $1.50

5560 Roll for the Galaxy, GM: Joseph Orosz, 10 players, No XP/Average, Friday 12p-2p. From the creators of Race for the Galaxy, Roll for the Galaxy is a dice game of building space empires. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! General Audience (13+) Ballroom Table 418-419. $1.50

5602 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 12p-1p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 310. $1.50

5674 Bohnanza, GM: Samantha Orosz, 7 players, No XP/Simple, Friday 12p-1p. Live the exciting life of a bean farmer! Trade, plant, and harvest beans to acquire the most gold. Do you have what it takes to farm beans? Family Friendly (7+) Ballroom Table 420. $1.50

5679 Junk Art, GM: Nicholas Baker, 6 players, No XP/Simple, Friday 12p-1p. Not everyone can agree what art is, but everyone can take part in stacking contests with random pieces of junk! In this stacking dexterity game, players play 3 of 12 different stacking games with unique wooden pieces, trying to avoid things falling over. Will one of your creations stand up as Junk Art? Family Friendly (7+) Ballroom Table 414. $1.50

5781 : Flash Point: Fire Rescue, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 12p-2p. The call comes in: "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments late you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse and lives are in danger. General Audience (13+) Ballroom Table 202. $1.50

6037 Cover Your Assets, GM: Karen Holah, 6 players, No XP/Simple, Friday 12p-1p. Players compete to collect items to become a millionaire. Family Friendly (7+) Ballroom Table 212. $1.50

1p

5341 (Prototype) Battle Box: The Greek Gods, GM: Chris Andersen, 4 players, No XP/Average, Friday 1p-3p. Struggle for control of the largest army of Gods, Heroes, and Monsters! Using the basic interactions established in Triple Triad from Final Fantasy VIII, each warrior has directional strengths and weaknesses. The playing field has been expanded, the number of players increased, abilities created for many warriors, spell cards composed, and elements (fire, earth, energy, water) added. This is a prototype with original artwork drawn by the author, his children, and friends, and will eventually be a project on Kickstarter. Family Friendly (7+) Ballroom Table 103. $1.50

6038 The Downfall of Pompeii, GM: Keith Jacobs, 4 players, No XP/Simple, Friday 1p-2p. Players compete to collect items to become a millionaire. Family Friendly (7+) Ballroom Table 212. $1.50

2p

5241 Game Prototype: Invisible Hands Playtest, GM: David A. Spitzley, 6 players, No XP/Average, Friday 2p-5p. The tongue-in-cheek game of conspiratorial world conquest! Infiltrate regions of the world, stage wars like Punch and Judy shows, fend off global disasters, trade favors with the other secret masters like kids trading Pokemon cards, and dominate world civilization. General Audience (13+) Ballroom Table 411. $3.00

5276 Battlestar Galactica, GM: Vic Lesperance, 5 players, No XP/Complex, Friday 2p-7p. The last human warship, the BattleStar Galactica, protects a fleet of the last few humans who survived the robotic Cylon uprising. They seek a new home amongst the stars. But the Cylon attack fleet is not far behind, intent on eliminating the human plague once and for all. Resources are scarce. Survival is unlikely. The Cylons will attack with Raiders, missiles, and transports filled with armored Centurions. But their greatest weapon of them all: Their latest models appear human, and two of them are already aboard the Galactica sowing discord. This is the grandfather of all secret traitor games. Can the humans work together? Can they identify their enemies within? The game involves politics, betrayal, deduction, space combat, and a beautiful custom game board and miniatures. General Audience (13+) Ballroom Table 302. $3.00

5332 Compounded: Chemical Chaos, GM: Marcia Pettit, 5 players, No XP/Average, Friday 2p-4p. Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. In Compounded, players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab. Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning, the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements, laboratory tools, and even favors – if there is truly honor among chemists! General Audience (13+) Ballroom Table 208. $1.50

5356 Champions of Midgard, GM: Trevor Pryhorocki, 4 players, No XP/Average, Friday 2p-4p. The old Jarl has died and his once prosperous port has fallen into a state of catastrophe. Fearsome creatures are coming in droves, driving chaos and destruction before them. Trolls attack the town. Draugr terrorize the nearby villages. Monsters strike at travelers and merchants alike. The people are suffering and you could be their champion. Champions of Midgard blends worker-placement and dice-driven combat to create an exciting and strategic experience. Recruit warriors, gain powerful runes, and peer into the future-then send your faithful fighters on journeys to defeat fierce and mythical beasts. Gain the most glory to become the new Jarl and be recognized as a Champion of Midgard! General Audience (13+) Ballroom Table 306. $1.50

5475 Valeria : Card Kingdoms, GM: Tim Ealy (Oakland County Gamers), 5 players, No XP/Simple, Friday 2p-4p. The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands. Valeria: Card Kingdoms is a tableau-building game that will feel familiar to deck-building fans. On your turn, roll two dice and activate citizen cards while other players will simultaneously activate their citizen cards based off of that roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game. General Audience (13+) Ballroom Table 417. $1.50

5485 Carson City, GM: Mark Caldwell, 5 players, No XP/Average, Friday 2p-4p. It's the old west, and you're one of the early, influential settlers of Carson City. You're going to enlist the help of other townspeople, and get this city growing. But there are lots of contentious plans out there, and most of them get settled with guns. So get some of those too! General Audience (13+) Ballroom Table 409. $1.50

5506 North Dakota Rummy, GM: Rhonda Berg, 6 players, No XP/Simple, Friday 2p-4p. Why not learn a game that you can immediately go home and play with standard playing cards? North Dakota Rummy is a particularly fun variant of rummy because you can buy cards from the discard pile when it is not your turn. It is played in seven rounds that each have different requirements to begin to play cards on the table. Use your buys carefully, though, because only three buys are allowed per round! (For those who are very familiar with popular variants of rummy, it is similar to Contract Rummy.) General Audience (13+) Ballroom Table 415. $1.50

5531 Ninja Dice, GM: Jeannette Quirk, 5 players, Some XP/Average, Friday 2p-3p. Break, sneak or fight into a neighboring house and try to steal the treasure. Beware, the other players can attempt to block you! General Audience (13+) Ballroom Table 222. $1.50

5573 The Witches: Competitive Mode - CANCELLED, GM: Holly McGuinness, 0 players, No XP/Average, Friday 2p-4p. Use some Headology! In The Witches, you play a trainee witch from Terry Pratchett's Discworld, traveling around Lancre to solve problems large and small using headology and a little magic. In Competitive Mode, you’ll use all the tricks in your bag to be the best witch around – but look out if you start cackling! This game combines luck and strategy, as well as a bit of cooperation between players. While you needn’t be familiar with Pratchett’s Witches to enjoy the game, fans will love the interplay between theme and mechanics in this game. General Audience (13+) Ballroom Table 416. $1.50

5578 Orléans, GM: Nikki Carr, 4 players, No XP/Average, Friday 2p-4p. During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate. General Audience (13+) Ballroom Table 309. $1.50

5594 Millennium Blades, GM: Jason Sonk, 4 players, No XP/Simple, Friday 2p-5p. At its heart, it's a commodity trading game, except that instead of cubes or stocks, the things you'll be buying, selling, and speculating on are trading cards that can be used throughout the game in periodic tournaments. By trading wisely, playing the market, working together with friends, building collections, and winning tournaments, you'll secure points and become the Millennium Blades World Champion. General Audience (13+) Ballroom Table 308. $3.00

5621 Edo, GM: TSA Games, 4 players, No XP/Simple, Friday 2p-5p. In Edo, players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles, markets and houses in Tokyo and surrounding areas. Each turn, players will simultaneously choose which actions they want to take by setting up their action cards; players then take actions in turn order to move, gather resources, recruit more samurai, and strategically build buildings to increase their influence with the shogun. Will you become the favored daimyo? Family Friendly (7+) Ballroom Table 209. $3.00

5681 The Networks, GM: Nicholas Baker, 5 players, No XP/Average, Friday 2p-4p. Have you ever wanted to run your own TV station? Well now you can! In The Networks, you take over a fledgling local access station and buy TV shows, stars, & recruit ads for your prime time line-up. However, shows become less popular as the years go by, so be ready to push those older shows into re-runs. Can you bring in the most viewers to your station? General Audience (13+) Ballroom Table 414. $1.50

5691 Stockpile, GM: Jason Rivas (Oakland County Gamers), 5 players, Some XP/Simple, Friday 2p-4p. Stockpile is an economic board game that combines the traditional stockholding strategy of buy low and sell high with several additional mechanisms to create a fast-paced, engaging and interactive experience. In Stockpile, players act as stock market investors at the end of the 20th century hoping to strike it rich, and the investor with the most money at the end of the game is the winner. Stockpile centers around the idea that nobody knows everything about the stock market, but everyone does know something. In the game, this philosophy manifests in two ways: insider information and the stockpile. General Audience (13+) Ballroom Table 206. $1.50

5757 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Friday 2p-6p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5811 Castle Panic, GM: Josh Finley, 6 players, No XP/Simple, Friday 2p-4p. The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer! Family Friendly (7+) Ballroom Table 312. $1.50

5815 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Friday 2p-4p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

6039 Saboteur, GM: Keith Jacobs, 10 players, No XP/Simple, Friday 2p-3p. Players take on the role of gold-mining dwarves. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. Family Friendly (7+) Ballroom Table 212. $1.50

6045 Circular Reasoning, GM: Karen Holah, 4 players, No XP/Simple, Friday 2p-3p. This board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level. Family Friendly (7+) Ballroom Table 211. $1.50

6075 Demos, GM: Renegade Games, 4 players, Some XP/Average, Friday 2p-6p. Learn to play games like Fuse, Gravwell or Clank General Audience (13+) Ballroom Table 214. $3.00

3p

5244 Cerberus Engine: Street Fighter Deck-Building Game, GM: Mason Whitlark, 5 players, No XP/Simple, Friday 3p-4p. In the CapCom® Street Fighter™ Deck-building Game, you take on the role of Ryu, Ken, Chun-Li, Balrog, M. Bison or one of the other well-known characters as you travel to exotic locales seeking new challenges! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many Stage Bosses as you can. General Audience (13+) Ballroom Table 421. $1.50

5283 Bang!, GM: Trisha Kloha (Amorphous Blob), 7 players, No XP/Simple, Friday 3p-5p. The Outlaws hunts the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards) General Audience (13+) Ballroom Table 201. $1.50

5371 Puffing Billy: British Rails/Aussie Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5372 Puffing Billy: Rails of New England #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 8. General Audience (13+) Ballroom Table 314. $3.00

5373 Puffing Billy: 1830 #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5374 Puffing Billy: Express #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 7. General Audience (13+) Ballroom Table 315. $3.00

5421 Istanbul + Expansion, GM: Jason Miller, 5 players, No XP/Average, Friday 3p-5p. In Istanbul, you lead a group of one merchant and four assistants through 20 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything... General Audience (13+) Ballroom Table 412. $1.50

5513 Street Kings, GM: Blair Reamy (Amorphous Blob), 6 players, No XP/Simple, Friday 3p-5p. Welcome to the world of underground racing. Your goal? To become the Street King in your own epic racing career. You’ll start at the bottom using your “D” class cars. With the help of your crew, cars, upgrades, and skills, you’ll win races to gain credits and fame. With these credits, you’ll be able to buy parts, hire crew or even advance to the next class. Another way to gain credits is by showing off your ride at local car shows. You'll also be able to choose locations where the race will take place. Family Friendly (7+) Ballroom Table 204. $1.50

5555 : Splendor, GM: Cheryl Orosz, 8 players, No XP/Average, Friday 3p-5p. Become a gem merchant of the Renaissance, buying gem mines, transportation, and shops. Attract the favor of nobles and acquire impressive investments to gain victory points and win the game. General Audience (13+) Ballroom Table 424-425. $1.50

5565 T.I.M.E Stories: The Marcy Case, GM: Randolph Williams, 4 players, No XP/Average, Friday 3p-7p. Perhaps you've heard of it: a unique "decksploration" co-operative gaming system with limited-to-nonexistent replayability. Sure you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). N.T. 1992. A mysterious epidemic strikes a peaceful American city. Save young Marcy. Save the future. Enjoy this acclaimed "decksploration" co-op. Some mature themes and content. No spoilers from me! "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me! General Audience (13+) Ballroom Table 420. $3.00

5603 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 3p-4p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5714 Fleet Action / Squadron Strike: Military Card Games, GM: Jon Pehrson, 6 players, No XP/Simple, Friday 3p-5p. Come play a couple prototype games with Jon. The first, Fleet Action, is a WW2 based naval game of fleet deployment. The second, Squadron Strike, is a sci-fi based game of flamboyant fighter jocks competing for the most daring missions to earn the title of the best of the best ... assuming they survive. General Audience (13+) Ballroom Table 303. $1.50

5731 Elder Sign, GM: Becky Reamy (Amorphous Blob), 8 players, No XP/Average, Friday 3p-5p. Investigators need to quickly gather Elder Signs in order to close and seal the gates to the beyond, to keep the Elder Ones from escaping into our world. If they are unable to close the gates in time, then they must defeat the elder one. General Audience (13+) Ballroom Table 203. $1.50

5782 Trekking the National Parks, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 3p-5p. Trekking the National Parks is a spirited family board game that lets players visit America's National Parks in a fun and competitive way. Players compete for points by visiting national parks, claiming park cards and collecting bonus stones. Travel across the country and trek the trails that define our nation's most valuable public resource - the National Parks!! General Audience (13+) Ballroom Table 202. $1.50

6041 Oh My Goods!, GM: Keith Jacobs, 4 players, No XP/Simple, Friday 3p-4p. Only if you make clever use of your production chains will you have the most victory points at the end of the game. Family Friendly (7+) Ballroom Table 212. $1.50

4p

5354 Tyrants of the Underdark, GM: Trevor Pryhorocki, 4 players, No XP/Average, Friday 4p-6p. Tyrants of the Underdark is a competitive board game in which you play as a drow house recruiting monsters, cultists, and demons to aid you in controlling locations such as Menzoberranzan and Blingdenstone. Using power and influence as resources, Tyrants of the Underdark features multiple strategies you can use in crafting your deck of minions. Be the spymaster infiltrating your enemy's strongholds or the deadly war-leader concentrating on assassinating enemy troops. No matter how you decide to play, whoever controls most of the Underdark at the end of the game wins, unless, there's some hidden strategy in play. General Audience (13+) Ballroom Table 413. $1.50

5482 : The Networks - CANCELLED, GM: Joshua Koenemann, 0 players, No XP/Average, Friday 4p-6p. You begin the game as an owner of a public television network, with some less than stellar shows. Produce new shows, add stars, and get ads for revenue, the goal is to be able to pull in as many viewers as possible. General Audience (13+) Ballroom Table 423. $1.50

5484 Graenland, GM: Mark Caldwell, 5 players, No XP/Average, Friday 4p-6p. Come learn and play this game of settling Nordic villages, by famed designer Vlaada Chvįtil. You'll need to cooperate with your neighbors to gain resources and build up your land...but don't help too much, as there is only one winner. General Audience (13+) Ballroom Table 305. $1.50

5577 Dead of Winter: Game with the Creator, GM: Jonathan Gilmour, 5 players, No XP/Simple, Friday 4p-6p. One of the biggest hits of 2014, Dead of Winter has become one of the best "co-op with a traitor" games off all time. Here's your chance to play with one of the designers who helped show that sometimes your fellow survivors can be worse than zombie. General Audience (13+) Ballroom Table 313. $2.00

5579 Terra Mystica, GM: Nikki Carr, 5 players, Some XP/Complex, Friday 4p-6p. In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. General Audience (13+) Ballroom Table 309. $1.50

5605 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 4p-5p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 310. $1.50

5622 Between Two Cities, GM: TSA Games, 5 players, No XP/Simple, Friday 4p-5p. In Between Two Cities, you are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so you will work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. Family Friendly (7+) Ballroom Table 210. $1.50

5824 Terracosm: an Unpublished Prototype, GM: Matthew Arnold, 4 players, No XP/Simple, Friday 4p-6p. Weather tiles are drawn from a bag to fill the Sky track which surrounds the Planet board. Then each tile, in clockwise order, allows its player to add or remove chips from the game; or adjust the order of tiles on the Sky track; or put their own carnivores, herbivores, and plants on the ever-changing terrain tiles on the planet. Eat your opponents creatures, and don't let yours starve. General Audience (13+) Ballroom Table 422. $1.50

6042 Costa Rica, GM: Keith Jacobs, 5 players, No XP/Simple, Friday 4p-5p. Different sets of exotic animals, different terrains, and the omnipresent danger of mosquitos await in the jungle of Costa Rica, and the player explorers are here to collect sets of rare and exotic animals to rescue them from poachers. Collecting as many as you can of one kind is valuable, but having one of each kind can be beneficial, too. Just avoid being bitten too badly by the mosquitos! Family Friendly (7+) Ballroom Table 212. $1.50

5p

5245 Mystic Vale, GM: Mason Whitlark, 4 players, No XP/Average, Friday 5p-6p. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! General Audience (13+) Ballroom Table 421. $1.50

5311 Glory to Rome, GM: Mark Brehob, 10 players, No XP/Average, Friday 5p-7p. Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Actions are triggered by a form of card-driven role selection-the active player leader a role, and other players may follow if they discard a matching card from hand (to the pool). Players who don't follow may "pass" and then draw more cards. There are thus strong interactions between the different uses of cards. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways.The lighthearted artwork of the original editions was replaced by minimalist art in the "black box" edition, and both have been the source of great controversy. General Audience (13+) Ballroom Table 306-307. $1.50

5333 Above and Below, GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Simple, Friday 5p-7p. A mashup of town-building and storytelling where you compete to build the best village above and below ground. Send your villagers to explore the caves, harvest resources, and construct houses. Each villager has unique skills and abilities, and you must decide how to best use them. General Audience (13+) Ballroom Table 205. $1.50

5529 Hanabi, GM: Jeannette Quirk, 5 players, Some XP/Simple, Friday 5p-6p. Hanabi - named for the Japanese word for "fireworks" - is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards. General Audience (13+) Ballroom Table 222. $1.50

5534 Flick 'em Up!: Stallion Canyon, GM: Eric McGlohon, 6 players, No XP/Simple, Friday 5p-6p. The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up!, you can become an outlaw and rob banks, free prisoners, attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits! Relive the great adventures of the West, face your enemies in street duels, use different guns and tactics to get what you want. You can follow the scenarios or create your own--the choice is yours, cowboy! Whatā€™s a cowboy without his horse, you ask? Well, ask no more for Flick 'em Up! Stallion Canyon, the first expansion for Flick 'em Up!, introduces dashing horses! Two cowgirls also join the gang amongst many new elements that will have you conquering brand new towns and scenarios for more flickin' fun! Family Friendly (7+) Ballroom Table 411. $1.50

5604 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 5p-6p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5623 Quadropolis, GM: TSA Games, 4 players, No XP/Simple, Friday 5p-6p. In Quadropolis, players build their own metropolis using building tiles that their architects select. There are six types of buildings, including parks, shops and monuments; each building type has its own energy requirements and bonuses. The competition for building types is fierce, though, and you must use your architects skillfully or you may end up with nothing! Family Friendly (7+) Ballroom Table 208. $1.50

5683 The Pursuit of Happiness, GM: Nicholas Baker, 4 players, No XP/Average, Friday 5p-7p. Have you ever wanted to live a better life? Now you can with The Pursuit of Happiness, as you start at childhood, choosing projects, skills, jobs, and potential mates, while trying to stay happy and avoid stress. By balancing all of these things, you can bank long time happiness until you eventually pass away due to old age. Can you lead the happiest life? General Audience (13+) Ballroom Table 414. $1.50

5727 Sheriff Of Nottingham, GM: Oneal Isaac, 4 players, No XP/Simple, Friday 5p-7p. You’re just a hard-working merchant trying to get your goods to market, but first you’ve got to get past the greedy Sheriff of Nottingham, who’s confiscating all the contraband for himself. Play it safe or risk it all, it’s your choice. Watch out, each person gets a chance to play as the sheriff! General Audience (13+) Ballroom Table 304. $1.50

5732 7 Wonders, GM: Becky Reamy (Amorphous Blob), 7 players, No XP/Average, Friday 5p-7p. You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. General Audience (13+) Ballroom Table 203. $1.50

5733 Sentinels of the Multiverse, GM: Blair Reamy (Amorphous Blob), 5 players, No XP/Simple, Friday 5p-7p. A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse! General Audience (13+) Ballroom Table 204. $1.50

6057 : Smash Up, GM: Shellee Levin, 4 players, No XP/Simple, Friday 5p-6p. The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play (pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power) and every combination of factions brings a different play experience. Family Friendly (7+) Ballroom Table 213. $1.50

6060 Agricola, GM: Wyatt Wilfong, 5 players, No XP/Simple, Friday 5p-7p. You're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? Family Friendly (7+) Ballroom Table 211. $1.50

6p

5375 Puffing Billy: Empire Builder/Eurorails #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5376 Puffing Billy: Silverton #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 8. General Audience (13+) Ballroom Table 314. $3.00

5377 Puffing Billy: Ticket to Ride #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 1. General Audience (13+) Ballroom Table 315. $3.00

5378 Puffing Billy: 1870, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5753 Werewolf, Latitude 90, and Friends: Drop In, GM: Nick Keith, 40 players, No XP/Simple, Friday 6p-2a. Ghost Roadhouse and Full Moon Gaming join forces to bring you Werewolf, Ultimate, L90: The Origin, Resistance, One Night, and other deception games! $1.50 per 2 hours. Family Friendly (7+) Atrium. $1.50

5997 : Memoir 44 - CANCELLED, GM: Shiloh Christie, 0 players, No XP/Simple, Friday 6p-7p. Memoir '44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements, and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units - infantry, paratroopers, tanks, artillery, commandos and resistance fighters - to its greatest strength. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory! General Audience (13+) Ballroom Table 424-425. $1.50

6043 : Patchwork, GM: Shellee A. Levin, 2 players, No XP/Simple, Friday 6p-7p. Two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. Family Friendly (7+) Ballroom Table 212. $1.50

7p

5278 Mystic Vale, GM: Mason Whitlark, 4 players, No XP/Average, Friday 7p-8p. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! General Audience (13+) Ballroom Table 421. $1.50

5284 Carcassonne: Wheel of Fortune, GM: Trisha Kloha (Amorphous Blob), 5 players, No XP/Simple, Friday 7p-9p. For many years knights, monks, thieves, and farmers attended to their activities without interruption. But now a mysterious wheel of fortune determines the fate of the things in Carcassonne. The plague sends followers home and famines must be fought. In addition the players earn additional points when their knights collect taxes. A player who is in the right place at the right time can steer his fate in the right direction. General Audience (13+) Ballroom Table 201. $1.50

5353 Tzolk'in, GM: Mark Haynes, 4 players, Some XP/Complex, Friday 7p-10p. The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths. An intriguing game with deep thinking required and rewarded. General Audience (13+) Ballroom Table 206. $3.00

5476 Boss Monster, GM: Tim Ealy (Oakland County Gamers), 6 players, No XP/Simple, Friday 7p-9p. Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon. Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes. Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every "build phase" is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents. Family Friendly (7+) Ballroom Table 101. $1.50

5483 : City of Spies: Estoril 1942 - CANCELLED, GM: Joshua Koenemann, 0 players, No XP/Average, Friday 7p-9p. Estoril is small town near Lisbon, Portugal. Having a casino, beach and wonderful weather, the region was a center of diplomacy -- and spying during World War II. In City Of Spies: Estoril 1942, players are competing against each other to form the most powerful and influential secret organization of spies. Based on historical facts, the game takes place on famous locations in Estoril. Six locations are randomly selected to be used for the first round, such as casinos, hotels, beaches, etc. Control of these will be fought over in each of the four rounds of the game. Special Agents are then placed on each location as the reward for who have the most influence on that location. Players begin the game with the same hand of Agents (tiles) and will take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round players check each location to see which player gains the reward for that location. At the end of the fourth round, players will total up the points of their Agents plus any special game objective they might have completed. Whoever has the most points wins. General Audience (13+) Ballroom Table 423. $1.50

5538 6 nimmt!, GM: Eric McGlohon, 10 players, No XP/Simple, Friday 7p-8p. In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number. Each card is placed in the row that ends with the highest number that's below the card's number and when the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. When this happens, the player with the fewest points wins! Family Friendly (7+) Ballroom Table 303. $1.50

5543 Pandemic: Reign of Cthulhu, GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Simple, Friday 7p-9p. Instead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet, General Audience (13+) Ballroom Table 205. $1.50

5624 Roll for the Galaxy: Ambition, GM: TSA Games, 4 players, No XP/Simple, Friday 7p-9p. In Roll for the Galaxy: Ambition, players compete to build the most advanced and prosperous region in the galaxy. In the game, you'll chuck many dice; your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! Family Friendly (7+) Ballroom Table 210. $1.50

5783 Castle Panic, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 7p-9p. Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer! Adults Only (18+) Ballroom Table 202. $1.50

5820 The Resistance, GM: Jeremiah Lee, 10 players, No XP/Simple, Friday 7p-8p. The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! Family Friendly (7+) Ballroom Table 311. $1.50

5993 : Hamsterrolle Hamster Wheel, GM: Pamela Anzicek, 3 players, No XP/Simple, Friday 7p-8p. Join us for a kid-friendly game of Hamsterrolle- a German dexterity game played on a wooden wheel. Family Friendly (7+) Ballroom Table 415. $1.50

6055 : Valley of the Kings, GM: Shellee Levin, 1 players, No XP/Simple, Friday 7p-8p. In Valley of the Kings, players are Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the Valley of the Kings. In the Egyptian religion, when you die you can take it with you! Egyptians therefore stocked their tombs with food, shabti (statuettes of servants who will work for them in the afterlife), canopic jars (to preserve their organs), statues of the gods, household items, and amulets. You compete with the other players to accumulate the best artifacts for your tomb. At the end of the game, you score the artifacts stored there. Family Friendly (7+) Ballroom Table 213. $1.50

6059 : Lords of Vegas, GM: Shellee A. Levin, 4 players, No XP/Simple, Friday 7p-8p. You and your opponents represent powerful developers in a burgeoning Nevada city. You will earn money and prestige by building the biggest and most profitable casinos on "The Strip," the town's backbone of dust and sin. Family Friendly (7+) Ballroom Table 212. $1.50

6062 Grand Austrian Hotel, GM: Wyatt Wilfong, 4 players, No XP/Simple, Friday 7p-8p. In the thick of the Viennese modern age, exquisite cafes are competing for customers. Inspiring artists, important politicians, and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little cafe into a world famous hotel. Hire staff, fulfill the wishes of your guests, and gain the emperor's favor. Only then will your cafe become the Grand Austria Hotel. Family Friendly (7+) Ballroom Table 211. $1.50

6074 : Memoir 44 - CANCELLED, GM: Shiloh Christie, 0 players, No XP/Simple, Friday 7p-8p. Memoir '44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units - infantry, paratroopers, tanks, artillery, commandos and resistance fighters - to its greatest strength. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory! General Audience (13+) Ballroom Table 424-425. $1.50

8p

5160 Archer: The Danger Zone: You Better Call Kenny Loggins, Because You're in the Danger Zone, GM: John Patrick, 8 players, No XP/Simple, Friday 8p-10p. Lana. Lana... LAAAAANNNNNNNAAAAAA! Do you have what it takes to become the top agent at the International Secret Intelligence Service? Take control of the various members of the Archer cast, as you all compete to get the upper hand by using a combination of personal insults and ego boosts. Adults Only (18+) Ballroom Table 304. $1.50

5297 T.I.M.E. Stories: Asylum, GM: Curtis Lithgow, 4 players, No XP/Average, Friday 8p-11p. T.I.M.E Stories is a narrative game - We'll play the first scenario/mystery set in a early 20th century Asylum. The object is to solve the mystery in as few attempts as possible. Now's your chance to try this game that has been slighted for its limited replay-ability; without having to buy it! We'll try as many runs as we can fit into 3 hours or you solve it. General Audience (13+) Ballroom Table 416. $3.00

5312 Lords of Waterdeep, GM: Mark Brehob, 10 players, No XP/Average, Friday 8p-10p. A D&D themed worker placement game. Very easy to play and perhaps one of the purest worker placement games on the market. In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder-or help-the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game. General Audience (13+) Ballroom Table 306-307. $1.50

5342 (Prototype) Battle Box: The Greek Gods, GM: Chris Andersen, 4 players, No XP/Average, Friday 8p-10p. Struggle for control of the largest army of Gods, Heroes, and Monsters! Using the basic interactions established in Triple Triad from Final Fantasy VIII, each warrior has directional strengths and weaknesses. The playing field has been expanded, the number of players increased, abilities created for many warriors, spell cards composed, and elements (fire, earth, energy, water) added. This is a prototype with original artwork drawn by the author, his children, and friends, and will eventually be a project on Kickstarter. Family Friendly (7+) Ballroom Table 103. $1.50

5363 7 Wonders: Mega Mega Mega 7 Wonders Game, GM: Bob Mariotti, 6 players, Some XP/Average, Friday 8p-10p. There are many paths to victory in this all expansions 7 Wonders game. Cities, Leaders, and Babel (The Tower of Babel and Great Projects) will all be used. Get ready for some mind twisting fun! Build science, build the tower, build military, or defy everyone and find a brand new path to victory. General Audience (13+) Ballroom Table 414. $1.50

5509 Formula D: HockenheimRing Circuit, GM: Michael Cook, 10 players, No XP/Simple, Friday 8p-11p. Push your engine to its limit, hug the curves, pass to win... Take risks & plan ahead to win! Rules will be taught. This is race 1 of 2 to determine the 2016 U-Con Formula D Racing Champ. Your 2 placings will set your final standings. There will be a prize for the Racing Series winner. Must be present after final Saturday race to receive prize. General Audience (13+) Ballroom Table 413. $3.00

5519 CANCELLED - Tokaido, GM: Dana Nelson, 0 players, No XP/Average, Friday 8p-10p. You are a traveler crossing the East Sea Road, one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. General Audience (13+) Ballroom Table 410. $1.50

5528 Tsuro, GM: Jeannette Quirk, 8 players, No XP/Simple, Friday 8p-10p. Tsuro is a game wherein you lay tiles down to create paths. The last person to remain on the board wins the game. General Audience (13+) Ballroom Table 222. $1.50

5561 Caverna: The Cave Farmers, GM: Joseph Orosz, 7 players, No XP/Complex, Friday 8p-12a. Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises. General Audience (13+) Ballroom Table 305. $3.00

5585 Power Grid, GM: Nikki Carr, 6 players, Some XP/Complex, Friday 8p-11p. The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. General Audience (13+) Ballroom Table 309. $3.00

5625 Dice City: All That Glitters, GM: TSA Games, 4 players, No XP/Simple, Friday 8p-9p. In Dice City: All that Glitters, a "dice-crafting" game, players compete to establish their provincial city as the best home for the country of Rolldovia's new capital. You each have several ways to promote your city: create strong armies, construct wondrous buildings, or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes. Family Friendly (7+) Ballroom Table 209. $1.50

5684 The Dragon & Flagon, GM: Nicholas Baker, 8 players, No XP/Average, Friday 8p-10p. The Dragon Inn only has one last flagon of it’s most favorite brew, so it’s time to brawl over it! Each person plays as a unique fantasy archetype with their own skills. Skills such as moving, punching , shoving , jumping, and throwing objects in their attempts to gain the Dragon Flagon and unlock their ultimate ability. Abilities are chosen ahead of the next one, so watch out as your plans may be foiled! General Audience (13+) Ballroom Table 411. $1.50

5723 Fleet Action / Squadron Strike: Military Card Games, GM: Jon Pehrson, 6 players, No XP/Simple, Friday 8p-10p. Come play a couple prototype games with Jon. The first, Fleet Action, is a WW2 based naval game of fleet deployment. The second, Squadron Strike, is a sci-fi based game of flamboyant fighter jocks competing for the most daring missions to earn the title of the best of the best ... assuming they survive. General Audience (13+) Ballroom Table 312. $1.50

5734 Roll for the Galaxy, GM: Blair Reamy (Amorphous Blob), 5 players, No XP/Simple, Friday 8p-10p. Roll for the Galaxy is a dice game of building space empires. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! General Audience (13+) Ballroom Table 204. $1.50

5758 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Friday 8p-12a. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5778 Talisman, GM: Alan Terlep, 6 players, No XP/Simple, Friday 8p-12a. Talisman including the City and Highlands expansions. Each player will draw three characters at random and choose one of the three. If the game lasts to four hours, the player on the Crown of Command will be the winner. If there are multiple players on the Crown of Command at the end of the game, they will battle for victory. If no player is on the Crown of Command, the player with the highest total Strength and Craft (not counting points used only in combat) will be the winner. General Audience (13+) Ballroom Table 412. $3.00

5807 Castles of Mad King Ludwig, GM: Sandy Benson, 4 players, No XP/Simple, Friday 8p-10p. In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria, one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever- subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players Family Friendly (7+) Ballroom Table 308. $1.50

5958 : Star Trek: Five Year Mission, GM: David Whitcher, 7 players, No XP/Simple, Friday 8p-10p. Choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. Family Friendly (7+) Ballroom Table 207. $1.50

5994 : Blokus, GM: Pamela Anzicek, 3 players, No XP/Simple, Friday 8p-9p. Join us for a kid-friendly game (or two) of Blokus- an easy-to-learn abstract strategy game with Tetris-like pieces. Family Friendly (7+) Ballroom Table 415. $1.50

6001 Traders of Valhalla: Preview of Game While Feasting, GM: Valerie Hampton, 4 players, No XP/Complex, Friday 8p-11p. Traders of Valhalla is an adventure for brave Vikings daring to seek fortune in distant lands, but their treasure is in danger on the high seas. Each band of Vikings hail forth from Norway, Sweden, Denmark, and the Isles to trade for riches as far east as Kiev, and as far west as the New World. Using strategy and cunning, each Viking thang (lord) moves his band of Vikings from one emporium (trade city) to another emporium, collecting different sorts of wealth to complete trade sets. All of their movements are under the control of the Tools of the Norns, who can be fickle. Our Viking game masters request a meeting of the great gamers to show their prowess on the game board and supply them with great wisdom during this preview of a new game. In return, the Viking maid will supply cheese, fruits, and drink and set the table in the atmosphere of a Viking feast hall for players and their companions to dine upon during gameplay. Freya warns to not let this distract you, for there will be a gift worthy a Viking to the winner. General Audience (13+) Ballroom Table 302. $3.00

6077 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Friday 8p-10p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

6083 Demos, GM: Renegade Games, 4 players, Some XP/Average, Friday 8p-12a. Learn to play games like Fuse, Gravwell or Clank. General Audience (13+) Ballroom Table 214. $3.00

9p

5285 Get A Life, GM: Trisha Kloha (Amorphous Blob), 8 players, No XP/Simple, Friday 9p-11p. Welcome to Get A Life! The party game where your friends will put together the best or worst new lifestyle tailored just for you! Players build hands of five Lifestyle cards to represent your new living situation. When it's your turn to be the '"Contestant", you will award points for the Best and Worst lifestyles offered to you. The cards depict the main five aspects of your life: Your dwelling, your locale, your job, your ride and your roommate General Audience (13+) Ballroom Table 201. $1.50

5379 Puffing Billy: China Rails/India Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5380 Puffing Billy: Metro, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 4. General Audience (13+) Ballroom Table 316. $3.00

5381 Puffing Billy: Spike #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 4. General Audience (13+) Ballroom Table 314. $3.00

5382 Puffing Billy: Ticket to Ride Card Game, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 7. General Audience (13+) Ballroom Table 315. $3.00

5501 Dead of Winter and Long Night, GM: Nick Huston (Oakland County Gamers), 5 players, No XP/Average, Friday 9p-12a. Dead of Winter: A Crossroads Game from Plaid Hat Games puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. A meta-cooperative psychological survival game that has players working together toward one common victory condition but also has each individual player striving to achieve his personal secret objective. This could be a minor psychological tick that's fairly harmless to most of the colony, a dangerous obsession that could put the main objective at risk, or (worst of all) outright vengeance against the entire colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Will be combined with Long Night. General Audience (13+) Ballroom Table 205. $3.00

5626 The Bloody Inn, GM: TSA Games, 4 players, No XP/Simple, Friday 9p-10p. In The Bloody Inn, players are competitive innkeepers, bent on amassing the most wealth. Together you've hatched a diabolical plan: build an inn so you can rob traveling guests in order to get rich. Unfortunately, your morals hinder you from robbing your guests - at least while they're alive. Fortunately, your scruples have no qualms with murder. Of course, you can't just have dead bodies piled everywhere: It's bad for business, and besides, what if the police drop by for a visit? It's all so much work! Perhaps you could employ some of the guests as accomplices? Everyone has a price, after all! General Audience (13+) Ballroom Table 208. $1.50

5784 Road Kill Rally, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 9p-11p. As a driver in the Road-Kill Rally, you are racing against opponents eager to destroy you with guns, rockets, and flame throwers. But the big points come from scoring pedestrians: running them over or blasting them out of the road. After all, you have three billion viewers to satisfy. Adults Only (18+) Ballroom Table 202. $1.50

5817 Zombie House Blitz, GM: Jeremiah Lee, 4 players, No XP/Simple, Friday 9p-10p. Speed card game in which players try to save members of their family from zombies by getting people (cards) out of the house (stack) and into the cars (points piles) to safety. Players don't take turns, but rather race madly to get their cards into the shared scoring piles in the center of the table. Family Friendly (7+) Ballroom Table 311. $1.50

5999 War of the Ring: Battle of the Five Armies - CANCELLED, GM: Shiloh Christie, 0 players, No XP/Complex, Friday 9p-12a. The Battle of Five Armies is a standalone game based on the rules for War of the Ring, which is from the same designers, but with the rules modified to function on a tactical level as they describe a smaller battle rather than the entire war. Based on the climax of JRR Tolkien's novel The Hobbit, the hosts of the Elven King, the Dwarves of Dain Ironfoot, and the Men of the Lake are pitted against a horde of Wolves, Goblins and Bats. Will Gandalf turn the tide for the Free Peoples? Will the Eagles arrive, or Beorn come to the rescue? Or will Bilbo the Hobbit perish in a last stand on Ravenhill? This game features a board representing the Eastern and Southern spurs of the Lonely Mountain and the valley they encircle, as well as a number of plastic figures representing troops, heroes and monsters. Ares Games plans to expand the Battles game-system to include expansions for other battles from the Third Age of Middle-earth, such as the Siege of Gondor, and the assault of Saruman against Rohan. Adults Only (18+) Ballroom Table 424. $3.00

10p

5212 Xtronaut: Learn to Play, GM: Scott Rutter, 4 players, No XP/Simple, Friday 10p-12a. Learn to play this newly released game of solar system exploration, designed by a NASA mission leader! Put together space exploration missions by assembling rockets and space probes while avoiding shifting priorities and government shutdowns. Family Friendly (7+) Ballroom Table 420. $1.50

5221 Scythe, GM: Bryan Bateman, 4 players, No XP/Average, Friday 10p-1a. It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. General Audience (13+) Ballroom Table 303. $1.50

5228 Blood Rage, GM: Kevin Schnell, 5 players, No XP/Average, Friday 10p-12a. "Life is Battle; Battle is Glory; Glory is ALL" In Blood Rage, each player controls their own Viking clan's warriors, leader, and ship. Ragnarök has come, and it's the end of the world! It's the Vikings' last chance to go down in a blaze of glory and secure their place in Valhalla at Odin's side! For a Viking, there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously, either in battle or from Ragnarök, the ultimate inescapable doom. Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These "Gods' Gifts" grant you numerous boons for your clan. Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents' strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent's actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. General Audience (13+) Ballroom Table 307. $1.50

5480 CANCELLED - Nuclear War , GM: Tim Ealy (Oakland County Gamers), 0 players, Some XP/Average, Friday 10p-1a. Satirical game in which each player represents a major world power and attempts to gain global domination (or annihilation) through the strategic use of propaganda or nuclear weapons. General Audience (13+) Ballroom Table 417-418. $3.00

5521 CANCELLED - Seasons, GM: Dana Nelson, 0 players, No XP/Simple, Friday 10p-12a. The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge! Playing in a draft style, participants will play as sorcerers in a legendary 3 year tournament. Using magical items and powerful familiars, they will face off to become the new archmage of Xidit! General Audience (13+) Ballroom Table 410. $1.50

5595 Camel Up!: Plus Expansions, GM: Michael Dudash, 8 players, No XP/Simple, Friday 10p-12a. Use your best strategy to win the Camel Cup! Multiple mechanisms of dice, randomness, event cards, work together in a board game themed on a camel race. General Audience (13+) Ballroom Table 409. $1.50

5627 The Grizzled - CANCELLED, GM: TSA Games, 0 players, No XP/Simple, Friday 10p-11p. The Grizzled is a cooperative game about survival in the trenches during the First World War where players win or lose together. Each round, the current team leader will choose how far the group will advance; going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or individual player limitations which hampers their contributions to the team. If one threat shows up too many times, the team fails the mission. The team must play and manage their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game. Planning, teamwork, and a little luck are the tools you'll need to win this cooperative game for two to five players. Family Friendly (7+) Ballroom Table 210. $1.50

5673 Betrayal at House on the Hill, GM: Samantha Orosz, 12 players, No XP/Average, Friday 10p-12a. You and your friends explore "that creepy old place on the hill" and your fear will grow with each tile you place until enough mystic misadventures happen that one of the players turns on all of the others. Explore the creepy old mansion, that sounds like a fun time! (especially for your evil friend). Will you defeat the monsters that dwell within and your betrayer or will you never be heard from again? General Audience (13+) Ballroom Table 310. $1.50

5808 Mysterium, GM: Sandy Benson, 6 players, No XP/Simple, Friday 10p-12a. Co-op. One player is "the ghost" and can only communicate via image cards. The others play psychic investigators and see a tableau of suspects, locations and weapons. Everyone must work together to interpret the ghost's clues and piece together the events of that fateful night and ultimately unmask the killer. Family Friendly (7+) Ballroom Table 308. $1.50

5812 King of Tokyo, GM: Josh Finley, 6 players, No XP/Simple, Friday 10p-12a. In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens, all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. Family Friendly (7+) Ballroom Table 313. $1.50

6005 Club Deviants, GM: David Thomas, 10 players, No XP/Simple, Friday 10p-12a. This is a tactical game set in Nether-burn Preparatory Academy. The club Deviants have decided to plague the world with their evil games of manipulation and murder to prove they are the intellectual superior of all other. But there is Hope! Because, the Good Samaritans are on the job to catch these deviants and lock them away for good. Adults Only (18+) Ballroom Table 101. $1.50

11p

5850 Potion Explosion, GM: Steve Benson, 4 players, No XP/Simple, Friday 11p-12a. Dear students, it's time for the final exams of the Potions class! The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color, they explode and you can take them, too! Complete your potions using the marbles you collect, and drink them to unleash their magical power. Remember, though, that to win the Student of the Year award, being quick won't be enough: you'll also need to brew the most valuable potions in Potion Explosion! General Audience (13+) Ballroom Table 425. $1.50

12a

5845 Yodel Pole, GM: Jeremiah Lee, 8 players, No XP/Simple, Friday 12a-1a. The only rule is: I'm Right. Family Friendly (7+) Ballroom Table 311. $1.50

6072 Red Dragon Inn, GM: Amanda Robinson, 10 players, No XP/Simple, Friday 12a-2a. In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. General Audience (13+) Ballroom Table 414. $1.50

Miniatures

Friday

3p

5413 Paint and Take, GM: Linda and Dean Martelle, 12 players, No XP/Simple, Friday 3p-9p. Join us to spend quiet time painting some of the best miniatures in the world, with some of the best paint in the world. We will assist you as needed with selection of colors and techniques. Miniatures will run between $0.50 and $10.00 for the special dragons. Please pay the person running the paint and take for the miniatures. General Audience (13+) Ballroom Table 105-107. Free!

5425 Dead Man's Hand: Chaos at Rio Gato, GM: Jeff Przybylo, 0 players, No XP/Average, Friday 3p-6p. It's a celebration! The good citizens of Rio Gato are celebrating the one-year anniversary of the founding of the town, and excitement is at an all-time high. It's also the anniversary of the hanging of the most corrupt judge in the history of Rio Gato: Judge Eugene Justice and his gang. Town leaders are hoping for a good turnout, despite the fact that visitors are few. Something about the town being built on an old native burial ground... NOTE: If you played in this game at Origins, you are sworn to secrecy! If you just heard about it, now is your chance to play it! Family Friendly (7+) Ballroom Table 408. $3.00

4p

5971 Star Trek Attack Wing: Learn To Play, GM: Ed Hong, 4 players, No XP/Simple, Friday 4p-5p. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek universe. Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 407. $1.50

5p

5967 Star Trek Attack Wing: Learn To Play, GM: Ed Hong, 4 players, No XP/Simple, Friday 5p-6p. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek universe. Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 407. $1.50

6p

5257 Ogre: Massive Ogre, GM: Mini Team, 32 players, No XP/Simple, Friday 6p-10p. Steve Jackson Games created the Designers Edition of Ogre just for this game! Last year 24 players picked their factions and battled it out on all the maps that are available for the designer's addition. With the ability to pick from every available Ogre, this game is literally a blast. All materials provided. General Audience (13+) Ballroom Table 401. $3.00

5258 Dropzone Commander: Learn to Play, GM: Mini Team, 8 players, No XP/Simple, Friday 6p-8p. Hawk Wargames took the world by storm with great miniatures, cardboard buildings, and a rules system to die for when they released Dropzone Commander. Get your ticket early and learn this fast paced, destructive game. Then stay and play in one of our tactical games. All materials provided. General Audience (13+) Ballroom Table 402. $1.50

5262 Dungeon Saga: Dwarf King's Quest, GM: Mini Team, 5 players, No XP/Simple, Friday 6p-9p. Learn to play Mantic's Dungeon Saga: Dwarf King's Quest. This hybrid miniature/board game is a lot of fun and fast to learn. We will teach you the basic rules and the ins-and-outs of play in this 5 player game. General Audience (13+) Ballroom Table 403. $3.00

5267 Warhammer 40K: Learn to Play 40K, GM: Mini Team, 8 players, No XP/Simple, Friday 6p-9p. The grim dark reality of the future, fragmented into factions in the galaxy and invaded by a number of alien races. 40K is the futuristic miniature game with complex rules and beautiful miniatures. Orks, Necrons, Space Marines, and other factions. Come learn the latest set of rules, then stay to play a game or two. All materials provided. General Audience (13+) Ballroom Table 404. $3.00

7p

5266 Rivet Wars: Learn Rivet Wars, An Introduction, GM: Mini Team, 6 players, No XP/Simple, Friday 7p-9p. An introduction to a cool Mini or Not's Rivets, a cross between Steam Punk and World War I trench-warfare game, but with units that are right out of the comics. Machine-Gun-toting Unicycles meet Tracked Motorcycles with rocket launchers. This fast paced tactical miniatures game has an online community that has few rivals. All materials provided. Family Friendly (7+) Ballroom Table 405. $1.50

5968 Star Trek Panic!: Learn to play, GM: Ed Hong, 6 players, No XP/Simple, Friday 7p-9p. Star Trek Panic is a cooperative light strategy game based on Castle Panic, that challenges players to defend the U.S.S. Enterprise from enemy attacks. Family Friendly (7+) Ballroom Table 407. $1.50

8p

5309 Malifaux: Mailfaux Get Together, GM: David Reynolds, 6 players, No XP/Average, Friday 8p-10p. Do you play Mailfaux or are interested in starting? Want to meet and connect with other players? Perhaps stay in touch to game beyond U-Con? Come by, bring your 50 soul stone crew or borrow one provided and join in a game. Play boards and terrain will be set up before hand. Adults Only (18+) Ballroom Table 402. $1.50

5316 Halo Fleet Battles: Learn the Game, GM: Joshua Linde, 8 players, No XP/Simple, Friday 8p-11p. Spartan has brought the video and movie franchise Halo to the table top, with familiar ships and action. We will teach you all the rules, strategy, and fleet design needed to succeed at this game. All materials provided. General Audience (13+) Ballroom Table 406. $3.00

5504 Robotech RPG Tactics, GM: Nathan Hanish, 4 players, No XP/Average, Friday 8p-9p. Relive the excitement of the Robotech Macross Saga in a fast paced miniatures game full of pew pew and kaboom! General Audience (13+) Ballroom Table 409. $1.50

Organized Play

Friday

9a

5433 D&D 5e: DDAL5-01: Treasures of the Broken Hoard, GM: Adventurer's League, 7 players, No XP/Simple, Friday 9a-1p. A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth -- or a terrible death. And do other parties have designs on the treasure as well? Characters of Level 1-2. General Audience (13+) Conference D. $3.00

5434 D&D 5e: DDAL5-02 The Black Road / DDAL5-03 Uninvited Guests, GM: Adventurer's League, 7 players, No XP/Simple, Friday 9a-1p. A double feature of two adventures: The Black Road (DDAL05-02) and Uninvited Guests (DDAL05-03). DDAL05-02: Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. Characters of Level 1-4. DDAL05-03: The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5436 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 9a-1p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5858 Pathfinder RPG: Pathfinder Society #2-15 Shades of Ice, Part 1: Written in Blood CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. When the Decemvirate sends the PCs to the Viking city of Trollheim, in the frigid northern Lands of the Linnorm Kings, the Pathfinders soon find themselves unwelcome visitors. There to deliver a package to an allied scholar they are forced to navigate the rugged, isolated city and interact with the standoffish natives. Can they deliver their cargo to its target, or will they find themselves exiled from the city? Or worse... Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5859 Pathfinder RPG: Pathfinder Society #4-02, In Wrath's Shadow, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. In the ruins of Xin-Bakrakhan - seat of power of the Runelord of Wrath - the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they've unearthed. Levels 3-7. General Audience (13+) Elizabeth Ann. $3.00

5860 Pathfinder RPG: Pathfinder Society #6-98, Serpents Rise, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives - some shared and some connected to deeper plots - and escape without the Society being any the wiser. PREGENS 7th, General Audience (13+) Elizabeth Ann. $3.00

5861 Pathfinder RPG: Pathfinder Society #7-98, Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. A parasitic faction, known as the Korholm Agenda, has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium's funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th, General Audience (13+) Elizabeth Ann. $3.00

5862 Pathfinder RPG: CANCELLED Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 9a-2p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5863 Pathfinder RPG: Pathfinder Society #8-01 Portent's Peril, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society's ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It is up to the PCs to save this friend and philanthropist--perhaps by changing fate entirely. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5864 Pathfinder RPG: Pathfinder Society #8-03 Captives of Toil, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun?s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5865 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 9a-2p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5866 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5867 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5868 Pathfinder RPG: CANCELLED Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5869 Pathfinder RPG: CANCELLED Pathfinder Society #QUEST Honor's Echo, GM: Pathfinder Society, 0 players, No XP/Average, Friday 9a-2p. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more? Level 1 General Audience (13+) Elizabeth Ann. $3.00

2p

5438 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-6p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5439 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 2p-6p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5440 D&D 5e: DDIA5-01: A Great Upheaval, Part 1 & 2, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-11p. What secrets does the abandoned village of Nightstone keep? A special version of the introductory adventure for the exciting new adventure Storm King's Thunder. Includes both Parts 1 and 2. Characters of Level 1-4. General Audience (13+) Conference D. $6.00

5441 D&D 5e: CORE2-1: Tales of Good & Evil, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-6p. As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of a planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of its power, heroes are asked to keep peace and ferret out anyone intending to bring harm to Melvaunt. Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5442 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 2p-6p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5724 Arcanis RolePlaying Game: LA-A3-SP1 Dagger in the Shadows, by Cody Bergman, GM: Matthew Flinn, 7 players, Some XP/Average, Friday 2p-6p. "Not all battles must be in the open, using legions and armies." The Heroes are drawn into the secret intrigues in Grand Coryan, after the death of a simple clerk. 4-5 hrs. Hard Point. Requires Legends of Arcanis campaign character. General Audience (13+) Conference H Table 7. $3.00

5870 Pathfinder RPG: Pathfinder Society #2-17 Shades of Ice, Part 2: Exiles of Winter CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact's kidnapper. Can they get past the city's defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society's valuable ally, or will they--like so many before them--find their bones ground to make Baba Yaga's bread? Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5871 Pathfinder RPG: Pathfinder Society #6-09 By Way of Bloodcove, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It's up to the PCs to establish a backdoor through Bloodcove--all without being caught by Aspis agents. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5872 Pathfinder RPG: Pathfinder Society #6-10 The Wounded Wisp, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom--and whose prize dates back to the Society's darkest years. EVERGREEN Levels 1-2 General Audience (13+) Elizabeth Ann. $3.00

5873 Pathfinder RPG: CANCELLED Pathfinder Society #6-99 True Dragons of Absalom, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 2p-7p. For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory--if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters. PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5874 Pathfinder RPG: Pathfinder Society #7-12 The Twisted Circle, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies--a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities? Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5875 Pathfinder RPG: Pathfinder Society #7-25 Orders from the Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. Ongoing unrest in Cheliax has strained the nation's military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site's historic wonders while also honoring their commitment to the Order of the Gate? Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5876 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5877 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5878 Pathfinder RPG: Pathfinder Society #8-02 Ward Asunder, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5879 Pathfinder RPG: CANCELLED Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 0 players, Lots XP/Complex, Friday 2p-7p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5880 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5881 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5882 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

8p

5444 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Friday 8p-12a. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5445 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 8p-12a. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5447 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 8p-12a. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5449 D&D 5e: PHLAN1-1: Sepulture, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 8p-12a. Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5725 Arcanis Roleplaying Game: LA-A3-SP2 Deep Roads, by Akira Currier, GM: Matthew Flinn, 7 players, Some XP/Average, Friday 8p-12a. A previously unknown complex within the First City has been discovered, which is believed to contain artifacts dating back to the early First Imperium. With various factions preparing expeditions, who will be the first to reach the ruins and claim the treasures contained within? General Audience (13+) Conference H Table 7. $3.00

5883 Pathfinder RPG: Pathfinder Society We Be Goblins!, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins! PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5884 Pathfinder RPG: Pathfinder Society #2-19 Shades of Ice, Part 3: Keep of the Huscarl King CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first? Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5885 Pathfinder RPG: Pathfinder Society #6-03 The Technic Siege, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse? Levels 5-9. General Audience (13+) Elizabeth Ann. $3.00

5886 Pathfinder RPG: Pathfinder Society #6-20 Returned to Sky, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 8p-1a. Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device's secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5887 Pathfinder RPG: Pathfinder Society #7-20 All for Immortality, Part 1: First Taste of Eternity, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 8p-1a. Every year, one of Thuvia's five city-states receives a mere six vials of the famous sun orchid elixir--a potent and extravagantly expensive tonic able to reverse the effects of aging. After both of his last two shipments disappeared without a trace, the ruler of Pashow has retained the services of the Pathfinder Society to ensure that this year the elixir arrives unharmed and restores prosperity to his realm. However, what begins as an unusual security assignment quickly spirals into a revelatory unveiling of Pashow's treacherous underbelly. Levels 12-15 General Audience (13+) Elizabeth Ann. $3.00

5888 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5889 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes? integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5890 Pathfinder RPG: Pathfinder Society #8-01 Portent's Peril, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society's ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It's up to the PCs to save this friend and philanthropist--perhaps by changing fate entirely. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5891 Pathfinder RPG: Pathfinder Society #8-02 Ward Asunder, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5892 Pathfinder RPG: CANCELLED Pathfinder Society #8-03 Captives of Toil, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 8p-1a. Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun's dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5893 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 8p-1a. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5894 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5895 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5896 Pathfinder RPG: CANCELLED Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 8p-1a. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

Role Playing

Friday

9a

5170 Paragraph System: Merlinspawn, GM: David Vandenabeele, 5 players, No XP/Average, Friday 9a-2p. Merlinspawn is set in Victorian England in 1876. Three or four generations ago, Merlin of Camelot returned to London, and magic came with him. Hand in hand with that, revolutions in industry and science began. In the century since this flowering, the world now sees alchemists and diviners working for Scotland Yard. Magical courses being taught at prominent universities, and feats of invention that seem almost magical themselves are becoming visible, if not commonplace. To keep the realm safe, Queen Victoria and her representatives have gathered together people of diverse talents. You are one of these heroes. Perhaps you are a gentle adventurer, possessing mundane skills honed to incredible levels. The gift of magic may be yours to command. You may be a being of legend, gifted (or cursed) with abilities that make you more (and perhaps less) than human. Invention and science may be your gift - or your curse, if what you create works only in your hands. So far, I have among our PC cast a golem, a shapeshifter, several immortals of various stripes, two or three half or full-blooded Fey, more than a few "mundane" adventurers, a handful of magicians with various specialties, a pair of mediums - each with their own relationship with the spirits of the dead, and a few scientists - an animator, a master of etheric engines, and a four-armed cyborg who cheats at cards. Adults Only (18+) Conference B Table 1. $3.00

5252 White Star: Slim Pickings Or Bountiful Harvest?, GM: Larry Hamilton, 6 players, No XP/Average, Friday 9a-1p. Your band of freelancers has gotten word of a massive space battle, but It will be over with by the time you arrive to salvage what the warring parties left behind. General Audience (13+) Conference E Table 2. $3.00

5358 DCC RPG: Xcrawl: Destroy All Crawlers, GM: Brendan LaSalle, 8 players, No XP/Simple, Friday 9a-1p. Your favorite live-on-pay-per-view death sport is back, with a whole new rules set! Now powered by the Dungeon Crawl Classics rules, Xcrawl is wilder than ever! All new challenges, all new high-impact rules set, same old attitude! Family Friendly (7+) Conference E Table 5. $3.00

5431 Dungeon Crawl Classics: Black Sun Deathcrawl by James MacGeorge, GM: Laura Rose Williams, 6 players, No XP/Average, Friday 9a-2p. The apocalypse is not merely nigh, it has passed. The world is over and all that is left are the crumbling ashes of the ages before and the cursed survivors who have yet to succumb to the soul-obliterating rays of the Black Sun. Make what you can of the little time you have left before the Black Sun renders your efforts meaningless. General Audience (13+) Conference E Table 6. $3.00

5648 Call of Cthulhu 7th ed: Dead Borders, GM: We Hate Bards, 6 players, No XP/Average, Friday 9a-1p. A locked room. A dead body. Can a group of investigators solve this seemingly bizarre murder? An introduction for Call of Cthulhu 7th edition. GM: Mike Caldwell. Adults Only (18+) Conference C Table 1. $3.00

5790 D&D 5e OSR: Whispers of Starfall, GM: Troy Mepyans, 6 players, No XP/Simple, Friday 9a-1p. In an ancient world of magic and wonder, a sinister plot to steal immortality from the elves and upset the very balance of the world, begins to unfold in the town of Hyran. What begins as a series of seemingly unconnected adventures has the characters questioning what is truly happening beneath the surface when mysterious clues begin to tie them together. "Whispers of Starfall" is the first adventure in a new campaign using the Fifth Edition OSR for Dungeons and Dragons, published by Dragon-Knight Publishing. Family Friendly (7+) Conference G Table 4. $3.00

10a

5159 Cortex Plus: Affects of the Void (ep 2), GM: Laura Hamel, 5 players, No XP/Average, Friday 10a-2p. Sequel to "The Way We Were" from U-Con 2014. Imprisoned in a government facility on a remote planet for supposed (or actual) crimes, you have been the subject of experiments verging on torture. Having escaped, you and your fellow fugitives are stuck in a remote system. This universe is a mashup of Firefly, Cowboy Bebop, and Farscape. Adults Only (18+) Seminar 4. $3.00

5185 D&D 5e (Aetaltis): The Temple of Modren, GM: Marc Tassin, 6 players, No XP/Simple, Friday 10a-2p. Goblins are loose in the hills surrounding Thornwall, and the town is under attack! With the nearest royal guard post more than three-days ride to the South, you and your stalwart companions are the only hope for this harried hamlet! You must defeat the goblins and seal what ever Deepland hole they crawled out of, or Thornwall is lost. General Audience (13+) Seminar 2. $3.00

5291 D&D 5e: Against the Giants - Again, GM: Michael Whiteman (Amorphous Blob), 5 players, No XP/Simple, Friday 10a-2p. The Giants have begun raiding human settlements in the mountains. Someone, or something, must be behind these attacks as normally the giants are not this organized. Can you stop the giant horde? General Audience (13+) Ballroom Table 102. $3.00

5294 Champions: The Adventure of Overlord's Lair, GM: Michael Surbrook, 5 players, No XP/Average, Friday 10a-2p. In 1981 Aaron Allston ran a simple game of Champions in order to playtest the rules with four of his friends. Little did he know he was kicking off a campaign that would run for more than 250 sessions and over 20 years. Play as either DarkKnight, Lightrune, Phosphene, ShadowWalker, or Swashbuckler as they investigate a mysterious building and battle the notorious Overlord. General Audience (13+) Conference F Table 1. $3.00

5321 D&D 5e: The Eye of Kings, GM: Joseph Ho, 6 players, Some XP/Average, Friday 10a-2p. In this adventure for first level characters, players will embark on an exciting quest to a forgotten temple. Their target is an ancient artifact known as the Eye of Kings. Their Journey will set them against a dark cult who also seeks the artifact as well as the dangers of the temple itself. Set in the Zodiac Empires Campaign Setting, pre-made characters for this adventure will be available, players can feel free to bring a level 1 character of their own creation as well. General Audience (13+) Conference H Table 6. $3.00

5518 7th Sea Second Edition: The Ninth Eye, GM: Don Bisdorf, 4 players, No XP/Average, Friday 10a-2p. Your crew of adventurers and swashbucklers has set sail in search of an ancient relic. There were no survivors from the last expedition--will you succeed where others perished? Characters and materials will be provided. Rules will be taught. General Audience (13+) Conference B Table 3. $3.00

5613 Hero System 6th Edition: Remarkable Wrong-Righters, GM: Rod Currie, 8 players, No XP/Average, Friday 10a-2p. Sand! Surf! Superheroes! With a Malibu beach house as their headquarters, Rick Davies the Resilient Rubber-Man and the Remarkable Wrong-Righters want to make superheroing fun again. But how fun is it when a strange being of immense power decides to share his wacky sense of humor with the team? General Audience (13+) Conference H Table 4. $3.00

5615 Swords & Wizardry: Zaya's Promise - Game With the Creator, GM: Stacy Dellorfano, 8 players, No XP/Simple, Friday 10a-2p. Off in a corner of a forgotten land lies the fabled ruins of a town lost to the ravages of war. Covered in a thick layer of thorny, poisoned vines, the town itself has all been forgotten for beneath that lies the rumored lair of the only survivor. None who have entered have returned for hundreds of years. The place has been quarantined and left as cursed, but surely your party will succeed where all others have failed. Right? Zaya's Promise is a deadly funhouse set in an ever-changing dreamworld. Originally released with the third printing of Swords & Wizardry, this game will be run by the Adventure's author. General Audience (13+) Board Room. $4.00

5662 Netherstorm: A Dark and Stormy Night, GM: We Hate Bards, 6 players, No XP/Average, Friday 10a-2p. A group of adventurers find themselves caught in a torrential rainstorm. With the temperature dropping and the winds increasing they will need to find shelter fast. Just when it looks like disaster is around the corner the party spots a house in the woods, with light coming out of the windows. The house is warm, dry, and is obviously occupied. But it is the middle of the night, so where is everyone... GM: Cris Frank. Adults Only (18+) Conference C Table 3. $3.00

5737 Savage Worlds-Super Heroes: The Streets of Graphite Heights, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Friday 10a-2p. The newspapers have been reporting about sightings of a masked group of heroes that have stopped a bank robbery a week ago, and now Penny Redfield has a lead on these mysterious folks. "Reporting live from the sewers, this is Penny Redfield, and the masked people are real ... and they are giving these armed thugs calling themselves the Blades what for". Come check out the new Super Hero mechanic for Savage Worlds. Lift cars, beat up bad guys, and wear a cool cape! Characters provided. General Audience (13+) Ballroom Table 104. $3.00

5748 D&D 5e: Whispers of Starfall, GM: Jon Neddo, 6 players, No XP/Simple, Friday 10a-2p. A little known race of elves is on the brink of extinction. Twists, turns, tricks and traps, all lead to a life changing event. Play with the authors and experience the magic that is Starfall. Family Friendly (7+) Conference G Table 3. $3.00

5838 Lamentations of the Flame Princess: Forgive Us, GM: Dave Kesler, 6 players, Some XP/Average, Friday 10a-1p. 1625 was a plague year in Norwich. History tells us that it was an outbreak of the Black Death. History was wrong. A Lamentations of the Flame Princess Adventure for a party of 4th level. Pre-gens provided. Mature Content (18+) Conference E Table 1. $3.00

5846 D00 Lite: BareBones Fantasy Presents, GM: Larry Moore, 8 players, No XP/Simple, Friday 10a-2p. Using BBF's Adventure Idea Generation toolkit and see what befalls our characters. Character gen is fast, however I'll have pre-gens. Family Friendly (7+) Conference H Table 5. $3.00

2p

5161 Savage Worlds: Savage Fallout: Quest for the Cup, GM: John Patrick, 8 players, Some XP/Simple, Friday 2p-6p. Welcome to the Detroit Wasteland. The year is 2284 and a group of drifters are enjoying a drink in the Settlement of Bridge City. Located on what was once the Ambassador Bridge, the settlement is a haven for traders passing between what is left of the US and the Canadian wilderness. But strange things are afoot in the wasteland. A massive attack on the city may be more than random when a large and valuable caravan turns up overdue. Can the players discover what happened to the caravan and rescue the survivors? It might be tough, but things are always tough in the wasteland. Because war never changes. General Audience (13+) Conference F Table 2. $3.00

5220 D&D (Original): Clean Sweep, GM: Herb Diehr, 6 players, No XP/Simple, Friday 2p-5p. A family is swept from their little village and finds itself in a new realm! A quest to save their parents from this strange society. Children under 12 must have a parent playing. Family Friendly (7+) Conference E Table 1. $3.00

5231 D&D 3/3.5: Enter the Orc Domain, GM: David Perrin (West Michigan Gaming), 5 players, No XP/Average, Friday 2p-6p. Orc raids have been on the rise. Your king has determined the orcs' next target which would result in the establishment of a strong hold. If this occurs, nothing will be able to stop the orcs from invading your Dwarven home land next. It is up to you and your Dwarven party to stop them. All material & pre-gens provided, no experience needed & RPG rules taught as game progresses. General Audience (13+) Conference H Table 1. $3.00

5232 D&D 3/3.5: Quest of Corellon Larethian, GM: Dan Kloosterman (West Michigan Gaming), 5 players, No XP/Average, Friday 2p-6p. Long ago, an ancient weapon of evil was thought to be destroyed. Through divine insight your kingdom's elders have learned of its existence. It is up to you and your party to destroy it once and for all, before it falls into the wrong hands! All material & pre-gens provided, no experience needed & RPG rules taught as game progresses. General Audience (13+) Conference H Table 2. $3.00

5319 Dungeon Crawl Classics: DCC Caverns of Thracia, GM: Dan Domme, 8 players, No XP/Average, Friday 2p-6p. Celebrate 40 years of Judges Guild by playing in the classic Caverns of of Thracia, only reimagined as a Dungeon Crawl Classics 0-level "Funnel" Adventure! If you thought being a 1st-level D&D character was rough, just you wait. A handful of 0-level wanna-be adventurers will be provided for each player. General Audience (13+) Conference E Table 2. $3.00

5327 Swords & Wizardry: Gateway To Adventure: The Mountain of Fire; 40 Years of Judges Guild, GM: Ryan Thompson, 10 players, No XP/Simple, Friday 2p-6p. Seven dragon lairs are honeycombed throughout a volcano. Each lair is reputed to hold an unimaginable treasure hoard. Does your party have what it takes to loot them all and live to tell the tale? Come celebrate Judge's Guilds 40th anniversary by playing this classic adventure from "The Book of Treasure Maps III" by Rudy Kraft. Family Friendly (7+) Conference E Table 4. $3.00

5360 DCC RPG: Symptom of the Universe, GM: Brendan LaSalle, 8 players, No XP/Simple, Friday 2p-6p. ". . . when our love will ride away into eternal skies; A Symptom of the Universe, a love that never dies." When a hero dies, only the dream remains. Who dare seek answers in the death dream of the most dangerous man in the world? This is an experimental DCC scenario for 3rd level characters. Family Friendly (7+) Conference E Table 5. $3.00

5429 Dungeon Crawl Classics (DCC): Elzemon and the Blood-drinking Box, GM: Clayton Williams, 5 players, No XP/Simple, Friday 2p-6p. Your party seeks the favor of a powerful wizard. To do this, they agree to steal an artifact from a rival wizard's sanctum. However, the artifact needs to "feed" in order to keep its contents contained. Can you survive this gamble, come out richer, and keep your sanity? General Audience (13+) Conference E Table 8. $3.00

5522 Realms of Fantasy/D&D 5e: The Bear Essentials, GM: We Hate Bards, 6 players, No XP/Average, Friday 2p-6p. The local town of Pomilonti is in dire straits. A huge bear has moved to the area and begun disrupting the local wildlife, scaring the townsfolk, and just being a general nuisance. This is just the break out adventure you and your friends have been waiting for! This module is an introduction into multiple systems. No experience is required. There will be multiple characters for each player to choose from. GM: Matthew Neymeiyer. General Audience (13+) Conference C Table 7. $3.00

5525 GURPS: War Beneath the World - Operation: PLUTO, GM: Kenneth Heskett, 8 players, No XP/Simple, Friday 2p-6p. In 1942 the US Navy submarine R-14 discovered that Germany was using an immense subterranean tunnel system to bring their U-Boats from Europe to attack shipping along the Eastern Seaboard. Since that discovery, World War II raged above, upon, and beneath the Earth. The tunnels contained a primordial ecosystem of creatures that were long thought to be extinct, most remarkably - dinosaurs. It is now spring of 1944 and armies mass in England to cross the English Channel and liberate Europe from Nazi oppression. But to keep the tanks, trucks, and aircraft fueled just after the landing a pipeline across the channel must be built. To that end your team of explorers and engineers are assembled and given the task of using the tunnels to execute Operation: PLUTO. But remember, the most dangerous bipeds in this war beneath the world are not human. Family Friendly (7+) Seminar 3. $3.00

5545 Call of Cthulhu 7e: In Media Res, GM: Rom Elwell, 4 players, Some XP/Average, Friday 2p-6p. The release of eldritch energy courses through your body and causes your knees to buckle. You blink your eyes and shake your head in a futile attempt to clear the cobwebs from your memory. Looking around, you find you are not the only man standing over the dining table in this shabby room. Stretched across the table top is the bloodied body of a man; the badge pinned to his shirt now barely discernible under the crumpled top and slick sheen of all that blood. A voice loudly booms, "To know me is to join me! I am the Opener of the Way!" Panic sets your nerves on edge! Who am I? And what the hell is going on? Dare you step into a reimagining of this classic scenario from Pagan Publishing? Mature Content (18+) Conference B Table 4. $3.00

5566 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Friday 2p-6p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5646 Call of Cthulhu 7th ed.: The Derelict, GM: We Hate Bards, 5 players, No XP/Average, Friday 2p-6p. Despite the concerns and worries of life, a final voyage is being made on the luxury yacht, Delilah, taking the vessel from America to its new owner in England. What promises to be a pleasurable journey across the ocean waves descends into a desperate struggle for survival. GM: Mike Caldwell General Audience (13+) Conference C Table 1. $3.00

5657 The Dark Eye: Witch's Dance, GM: We Hate Bards, 5 players, No XP/Average, Friday 2p-6p. An evil warlock used cunning and treachery to take control of a small coven of witches and now holds their fate in his hands. Every attempt to overthrow him has failed, but one witch refuses to submit. In the name of freedom, she searches far and wide for help. A party of valiant heroes answers the call, but can they save her coven before the warlock learns about their plans and seeks revenge? How did he become so powerful? Is there more going on here than anyone suspects? Find out, in Witch's Dance! GM: Ryan Veneklase General Audience (13+) Conference C Table 6. $3.00

5791 D&D 5e OSR: Whispers of Starfall, GM: Troy Mepyans, 6 players, No XP/Simple, Friday 2p-6p. In an ancient world of magic and wonder, a sinister plot to steal immortality from the elves and upset the very balance of the world, begins to unfold in the town of Hyran. What begins as a series of seemingly unconnected adventures has the characters questioning what is truly happening beneath the surface when mysterious clues begin to tie them together. "Whispers of Starfall" is the first adventure in a new campaign using the Fifth Edition OSR for Dungeons and Dragons, published by Dragon-Knight Publishing. Family Friendly (7+) Conference G Table 4. $3.00

5829 Tunnels & Trolls: Temple of the Toad, GM: Gordon Cooper, 6 players, No XP/Simple, Friday 2p-6p. The Temple of the Toad, built by the ancients for a dead religion, flourishes again. But who are the new worshipers and what are their motives? Oh, and the prince and princess need be saved. Can you see about that? Riches! Titles! Royal gratitude! Blah, blah, blah! Family Friendly (7+) Conference E Table 7. $3.00

5853 DCC RPG: Ride the Rising Tide of Darkness - CANCELLED, GM: Scott Kellogg, 0 players, No XP/Simple, Friday 2p-6p. Each year in the benighted city of Purdimal, priests of the Supreme Principle of Change celebrate the high holy day of The Rising Tide of Darkness by offering living sacrifices to their dark deity Hru’u. Deep within the Underworld, persons of low or no clan are released from imprisonment to suffer their grisly fates. Most serve to feed the demons of the dark, but the handful who, by chance or wit, survive until daybreak are deemed by the temple priests blessed by the Dispenser of Calamities. Offered education and status by the priests, these lucky souls can rise high within the Empire. This game will use the Dungeon Crawl Classics RPG rules to present a “character funnel”. Each player controls several 0-level characters in a desperate struggle to survive. No experience in DCC RPG or Tekumel is required. General Audience (13+) Seminar 5. $3.00

3p

5166 D&D (3.5e): Brothers, GM: Bill Weimann, 6 players, Some XP/Simple, Friday 3p-7p. The town of Rennydale has been raided and attacked by evil creatures. The Oakfist brothers have been asked to find out why there is an increase in raids and attacks, and put a stop to them. Will the brothers succeed and put an end to the night terrors, or will they become more casualties of war? General Audience (13+) Conference F Table 4. $3.00

5168 Call of Cthulhu 7th Edition: The Derelict - CANCELLED, GM: Walter Schirmacher, 0 players, No XP/Average, Friday 3p-7p. Despite the concerns and worries of life, a final voyage is being made on the luxury yacht Delilah, taking the vessel from America to its new owner in England. What promises to be a pleasurable journey across the ocean descends into a desperate struggle for survival. Adults Only (18+) Conference B Table 3. $3.00

5186 D&D 5e (Aetaltis): Isle of the Dead, GM: Marc Tassin, 6 players, No XP/Simple, Friday 3p-7p. When relatives drop in unexpectedly, it's almost always a challenge. It's even worse when they've been dead for years! In a tiny village in the north of New Erinor, the dead have risen to torment the living. It’s up to you and your companions to put an end to this shambling nightmare! General Audience (13+) Seminar 2. $3.00

5307 Mutants and Masterminds: Reverse Jailbreak?, GM: Paul McNeil (Matinee Adventures), 6 players, No XP/Simple, Friday 3p-7p. Leaked information of a prisoner in the galactic prison of Takron-Galtos has the location of the ULTIMATE treasure! Something SO valuable that every villain at large will risk it all to possess it! Join the Legion of Superheroes in the 31st Century General Audience (13+) Board Room. $3.00

5336 Ubiquity: Hollow Earth Expedition: Between a Reich and a Hollow Place, GM: Keith Scherer, 8 players, No XP/Simple, Friday 3p-5p. This is an introduction to Exile Game Studio’s pulp action setting, Hollow Earth Expedition. Characters sheets and all materials required to play will be supplied. General Audience (13+) Conference H Table 6. $1.50

5427 Hero System: Champions of Justice 2016: Star Gate Lucha One, GM: Robert Dorf, 6 players, No XP/Average, Friday 3p-7p. Welcome to the psychotronic world of Lucha Cinema! The opening of a mysterious gate hidden beneath an Aztec pyramid unleashes a terrible menace! Only the Champions of Justice can save the world! Adults Only (18+) Conference B Table 2. $3.00

5499 Night's Black Agents: The Van Helsing Letter, GM: Steve Sigety, 6 players, No XP/Simple, Friday 3p-7p. Before he vanished, famed scholar and vampire hunter Abraham Van Helsing wrote one last, desperate letter. Now, more than a century later, through an improbable set of conspiracies and coincidences, it's fallen into your hands. The revelations in it are potentially devastating to the schemes of the Un-Dead. Are you Van Helsing's last revenge, a last stab from beyond the grave at his arch-nemesis Dracula? A blow delivered across a hundred years? Or is this a trap sown by the vampires, hoping to ensnare an unwary hunter just like they caught Van Helsing? Night's Black Agents is a spy thriller RPG best described as "Jason Bourne vs. the vampire conspiracy." Characters provided. General Audience (13+) Conference H Table 4. $3.00

5559 NOVA6: Novapunk, GM: Shane Harsch, 5 players, No XP/Average, Friday 3p-7p. Bottle, bottle, who's got the bottle? You meet a very disturbed man who hires you as bodyguards on a business deal. Bottle, bottle, what's in the bottle? And why are some people willing to kill for it? No deposit, no return. Run the shadows of the Sixth Age in this urban cyberfantasy adventure, set in the world of Shadowrun. Powered by NOVA6 -- more action, less rules, and a sharper edge than your favorite synthehol -- http://goo.gl/83hrXU Adults Only (18+) Conference G Table 1. $3.00

5696 NOVA6: Zeppelins Over Jupiter, GM: Dale Barnes, 7 players, No XP/Simple, Friday 3p-7p. In the early 20th century, the scientific breakthroughs of Tesla, Einstein, and Goddard made space flight possible. The rag-tag crew of the Blackjack will take any job to keep fuel in the tanks - but dodging Nazis, darters, and Jovian gasbags among the sky islands of Jupiter is anything but simple. Strap on your RAY gun, and have Huckleberry the Robot set a course in a retro-sci-fi future past 1938, where Buck Rogers meets Firefly. General Audience (13+) Conference G Table 2. $3.00

5736 7th Sea-2nd edition: Welcome to the Crew, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Friday 3p-7p. Come learn all about the 7th Sea. Be a pirate, be a sorcerer, be on the sea! Oh what fun! Characters provided, sea legs tested. General Audience (13+) Ballroom Table 104. $3.00

5825 D&D 5e: Whispers of Starfall, GM: Jon Neddo, 6 players, No XP/Simple, Friday 3p-7p. A little known race of elves is on the brink of extinction. Twists, turns, tricks and traps, all lead to a life changing event. Play with the authors and experience the magic that is Starfall. Family Friendly (7+) Conference G Table 3. $3.00

5p

5337 Ubiquity: Hollow Earth Expedition: Cat and Mouse (Mars), GM: Keith Scherer, 8 players, No XP/Simple, Friday 5p-7p. This is an introduction to Exile Game Studio’s latest creation in the Hollow Earth Expedition setting: Revelations of Mars. Characters sheets and all materials required to play will be supplied. General Audience (13+) Conference H Table 6. $1.50

7p

5171 Paragraph System: Merlinspawn, GM: David Vandenabeele, 5 players, No XP/Average, Friday 7p-12a. Merlinspawn is set in Victorian England in 1876. Three or four generations ago, Merlin of Camelot returned to London, and magic came with him. Hand in hand with that, revolutions in industry and science began. In the century since this flowering, the world now sees alchemists and diviners working for Scotland Yard. Magical courses being taught at prominent universities, and feats of invention that seem almost magical themselves are becoming visible, if not commonplace. To keep the realm safe, Queen Victoria and her representatives have gathered together people of diverse talents. You are one of these heroes. Perhaps you are a gentle adventurer, possessing mundane skills honed to incredible levels. The gift of magic may be yours to command. You may be a being of legend, gifted (or cursed) with abilities that make you more (and perhaps less) than human. Invention and science may be your gift - or your curse, if what you create works only in your hands. So far, I have among our PC cast a golem, a shapeshifter, several immortals of various stripes, two or three half or full-blooded Fey, more than a few "mundane" adventurers, a handful of magicians with various specialties, a pair of mediums - each with their own relationship with the spirits of the dead, and a few scientists - an animator, a master of etheric engines, and a four-armed cyborg who cheats at cards. Adults Only (18+) Conference B Table 1. $3.00

5544 Call of Cthulhu 7e: Let The Children Come To Me, GM: Rom Elwell, 6 players, No XP/Average, Friday 7p-12a. Children are disappearing in Aylesbury, Massachusetts. Over the past 8 months, poor children, workers at a local textile mill, have vanished under mysterious circumstances. Such a situation should be cause for panic and uproar, except that most of the children reappear after a few days, just as suddenly and mysteriously as they disappeared, each perfectly fine and claiming that nothing happened. Investigators will be challenged to the edge of sanity and beyond as they examine whether the horrors of the Mythos are indeed worse than the evils which mankind can inflict upon itself… Mature Content (18+) Conference B Table 4. $3.00

5567 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Friday 7p-11p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5650 7th Seas 2nd Edition: Morigan's Squall, GM: We Hate Bards, 6 players, No XP/Average, Friday 7p-11p. A storm is brewing off of Avalon's coast, some claim it to be angry Side, others claim it the Hexenwerk of Eisen. Pierce the eye of the storm and the fog of battle as members of Avalon's Navy, and crush the threat to Elaine and the Graal! GM: Luke Zondervan General Audience (13+) Conference C Table 3. $3.00

5652 Doctor Who: A Town Called Icarus, GM: We Hate Bards, 6 players, No XP/Average, Friday 7p-11p. The town of Icarus is a small town like any other. People quietly going about their business, a small café in the center of town where young people hang out, blue collar construction workers fixing the roads and working on electrical poles, and a top secret government research facility hidden under the hill at the north of town... Okay, so maybe it's not quite like any other. When some mysterious readings are discovered, along with a lead scientist who has been murdered, can these clever scientists and townsfolk figure out what is wrong before it's too late? GM: Ben Curtis General Audience (13+) Conference C Table 4. $3.00

5656 Realms of Fantasy: The Iron Maiden, GM: We Hate Bards, 5 players, No XP/Average, Friday 7p-11p. Your party has been hired as bodyguards for a bride-to-be, but can you keep her alive long enough to say her wedding vows? A low game-level adventure for experienced or novice players. Game will be taught as you play, including character creation. GM: Ryan Veneklase General Audience (13+) Conference C Table 6. $3.00

5659 Savage Worlds: Ghostbusters: Strangers With Candy, GM: We Hate Bards, 8 players, No XP/Average, Friday 7p-11p. What happens when Gozer's derpy brother, Goozer, invades a mortal candy factory? Chaos and hilarity! GM: Wyle Majure. General Audience (13+) Conference C Table 5. $3.00

5661 D&D (5e): We Love Bards, GM: We Hate Bards, 6 players, No XP/Average, Friday 7p-11p. You are apart of a traveling group of bards. Getting gigs from town to town, eventually you make it to Redfield. Not a big town, but every town wants someone to come and tell a story. Soon you'll find out, this town has a story to tell you. GM: Greg Stoike Adults Only (18+) Conference C Table 7. $3.00

5664 Call of Cthulhu 6th Edition: Grand Manan Part One, GM: We Hate Bards, 6 players, No XP/Average, Friday 7p-11p. The year is 1993 and a group of paranormal investigators are trying to keep their low budget television show afloat. A letter arrives from someone on the Island of Grand Manan begging for their assistance. This could be the chance to save the show and prove once and for all the existence of paranormal activity! Now all that has to be done is to get to Grand Manan Islandā€¦ Grand Manan is an epic three part Call of Cthulhu experience unlike any other. The players will not only play Call of Cthulhu but explore the scenario through intense visceral props and a heavy dose of atmosphere. GM: Cris Frank Adults Only (18+) Seminar 3. $3.00

5668 Star Wars Force and Destiny: Star Wars After Dark: A Cheegle's Tale, GM: We Hate Bards, 5 players, No XP/Average, Friday 7p-11p. Experience the seedier side of the Star Wars universe in this one-shot adventure following a little Cheegle named Mieu and his friends, in his life as a dancer and "escort". GM: Aaron Connell Adults Only (18+) Conference C Table 2. $3.00

6076 Realm of Fantasy: Under the Storm Giant's Castle, GM: We Hate Bards, 6 players, No XP/Average, Friday 7p-11p. The storm giant Nimbus and the giantess Cerulean are hiring you to find their kidnapped baby, taken somewhere below the storm giant castle. Just one problem: this castle sits upon the very clouds of the sky! Remember this Judges' Guild classic? In their honor we are running this challenging adventure Realms of Fantasy¯ style, and playing at game-level 10+! PCs provided. Hosted by the creator of the Realms of Fantasy RPG system Michael Miller. General Audience (13+) Conference C Table 1. $3.00

8p

5190 Swords & Wizardry: Mythrus Tower, GM: Bill Webb, 15 players, No XP/Simple, Friday 8p-1a. Bill Webb of Frog God Games brings the long-running Mythus Tower late night game to Detroit! Its been running for several years in Madison, Dallas and Seattle, as well as last year here. There is no school like the old school! Late Night Swords and Wizardry with grognard GM Bill Webb of Frog God Games. Travel back to the dawn of the game where character generation took 2 minutes (which is good, because you die a lot!), there was no such thing as a spot check, dwarves and elves were classes, not just races, and a +1 sword was a wonder! This is the 8th year in a row that Bill has run an event of this type at gaming conventions, and it's always late night affair. This year expect a dungeon crawl adventure where you better bring your imagination and your thinking cap. Starting at 8 pm and ending at 1 am (or later). Number of players is capped at 15 (plus invited guests for a total of 20 players). Bring dice and miniatures. You can roll up characters at the table. Rules will generally follow those in Swords and Wizardry Complete and Bill Webb's book of Dirty Tricks (available at the Frog God store--and the rulebook pdf is free!). All character generation is 3d6 in order, although stats cap at +1/-1 on bonus and penalty, and are thus, mostly irrelevant. Bill's games are well known for having high fatality rates and extremely difficult puzzles and traps. If you play in both sessions, experience points and treasure carry over to the next night. If you have a character from prior adventures you may continue play them here--if not just bring 3d6 and a d20 and you can make one at the table. Kids welcome, but it gets pretty late at night for little ones. Prizes awarded for a) first to die, b) MVP of session (as voted by players), c) most creative, d) best roleplayer and e) most number of kills (and other PCs count if its accidental)! Family Friendly (7+) Conference F Table 1-2. $4.00

5201 Dungeon Crawl Classics: A Night In Ur-Hadad - CANCELLED, GM: Adam Muszkiewicz, 8 players, No XP/Simple, Friday 8p-12a. In the fabled city of Ur-Hadad, shining jewel of the Dominion of Man, adventure awaits! Join us for an improvised session of urban mayhem, intrigue, and strangeness. Rules familiarity not necessary, but a plus. Improvisational skill a must! General Audience (13+) Conference E Table 5. $3.00

5204 Tekumel: You killed my father..., GM: Patrick Brady, 7 players, No XP/Simple, Friday 8p-12a. Five years ago your father was murdered. It has taken you this long to find the perpetrators, and now it is time for you to take your revenge. But it will not be easy, as they will be hard to get at and not all of your siblings share your vision of what closure might mean. Some just want these guys dead, some of you want them to suffer, others want a pile of bodies as a shrine to your late father. Which are you? Mature Content (18+) Seminar 5. $3.00

5214 Cortex Plus: The Nature of Revenge (ep 3), GM: Laura Hamel, 5 players, No XP/Simple, Friday 8p-12a. Imprisoned in a government facility on a remote planet for supposed (or actual) crimes, you were the subject of illegal experiments with a new biotechnology. Now, it's time to deliver retribution to those who have wronged you. A space opera story of revenge, and finale to "The Way We Were" series, set in the near future with jumpgate technology and governments run by interstellar corporations. It is helpful if you have played previous episodes, but not necessary. Adults Only (18+) Seminar 4. $3.00

5215 Call of Cthulhu/Delta Green: A Night at the PA Opera, GM: Dean Norman (Matinee Adventures), 6 players, Some XP/Average, Friday 8p-12a. The mysterious death of a member of a Delta Green agent's family has prompted "A" cell to send out additional assets. "G" and "P" cells are sent to Harrisburg, Pennsylvania to investigate this incident and deal with it as they see fit. This is a mature event, with adult themes and language. Adults Only (18+) Conference H Table 1. $3.00

5250 Metamorphosis Alpha: Quest for ARLOK3, GM: Larry Hamilton, 10 players, No XP/Average, Friday 8p-12a. It has long been a right of passage of the tribe and village for those who have come of age to make the journey to ARLOK3. Those who return are welcomed as fit adults and future leaders of the village. General Audience (13+) Conference E Table 2. $3.00

5324 D&D 5e: The Eye of Kings, GM: Joseph Ho, 6 players, Some XP/Average, Friday 8p-12a. In this adventure for first level characters, players will embark on an exciting quest to a forgotten temple. Their target is an ancient artifact known as the Eye of Kings. Their Journey will set them against a dark cult who also seeks the artifact as well as the dangers of the temple itself. Set in the Zodiac Empires Campaign Setting, pre-made characters for this adventure will be available, players can feel free to bring a level 1 character of their own creation as well. General Audience (13+) Conference H Table 6. $3.00

5419 D&D 5e: U-Con Saves The World, GM: Kurt Garwood, 6 players, Some XP/Average, Friday 8p-12a. You were a bunch of ordinary Dungeons and Dragons players at U-Con who suddenly found yourselves responsible for unleashing dimensional forces and transforming Earth into a D&D realm. You must now save the world before it falls into the hands of terrible dark forces! General Audience (13+) Conference H Table 8. $3.00

5514 Empire of the Petal Throne: A Night in Old Jakįlla, GM: Victor Raymond, 8 players, No XP/Average, Friday 8p-12a. The classic introduction to the Empire of the Petal Throne - you have recently arrived from the Southern Continent in search of fame, fortune, and a better life in the bustling port of Jakalla - the "City Half as Old as the World." Staying in the Foreigners Quarter, you have three different offers of employment by different patrons; you must pick one without offending the others, and then see if you can survive the result! This is an event for newcomers to the World of Tekumel, as originally published by TSR in 1975! General Audience (13+) Conference E Table 1. $3.00

5526 D&D 5e: Fort Carnage, GM: Denny Edwards, 6 players, No XP/Simple, Friday 8p-12a. An indignant gnome jester builds clockwork assassins and insidious traps to brutally murder the duke and nearly all living souls at a remote outpost in a frontier forest. Ten years later the orphans of that massacre return to seek justice - or perhaps revenge. Soon they discover the lingering evil of the bloodied fort has drawn something much darker and more terrible than the ghosts of their past. A D&D 5th edition adventure for 4-6 5th level PCs (provided). Adult-content. Adults Only (18+) Conference G Table 3. $3.00

5558 NOVA6: Narosia: Haunted Hills, GM: Shane Harsch, 5 players, No XP/Average, Friday 8p-12a. Children are missing in the Village of Gillkas. Has this happened before? Discover the world of Narosia -- a world of adventure, where hordes of Fel creatures threaten to escape their Deepland prisons and demonic Voidspawn stalk the wilds and ruins. Are you prepared to venture forth seeking fame and fortune, courting death, honoring the profession of adventurer, and bringing hope to those without it? NOVA6 -- Action at the Speed of Narrative --http://goo.gl/83hrXU General Audience (13+) Conference G Table 1. $3.00

5562 DragonQuest: Magebird Quest, GM: Rodger Thorm, 6 players, Some XP/Average, Friday 8p-12a. Search for the Azure Sea Falcon. Make a fantastic quest for a rare item which involves a perilous journey over land and sea to the rugged crags of the Rookeries. One of the few Judges Guild modules published for DragonQuest. This will be a segment of the larger quest presented in the module. General Audience (13+) Conference E Table 3. $3.00

5692 Golden Age Champions: For Whom The Bell Tolls, GM: Darren Watts, 5 players, No XP/Simple, Friday 8p-12a. In the last days of World War II, as the Allied army races the Soviets toward Berlin, the mighty Defenders of Justice are asked to go on a last secret mission to track down a rumored German "wunderwaffe" deep in a Silesian mountain range. General Audience (13+) Seminar 2. $4.00

5738 Star Wars: Edge of the Empire: No, these blasters aren't stolen, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Friday 8p-12a. The Empire has come into power, and what is a guy to do to turn a credit, but take some jobs that are less than legal. So now the guys in the white suits show up, and blasters are out, and oh boy, this is going to be close to not get pinched. General Audience (13+) Ballroom Table 104. $3.00

5749 NOVA6: Mercurial, GM: Ryan O'Grady, 5 players, No XP/Average, Friday 8p-12a. Searing spotlights catch her mirror-bright metal face, reflecting them back in a dazzling cascade of color and light. While megastar Maria Mercurial dances, nothing else matters. Except the job, of course. That's why you're here, chummer, to protect the silver lady. The money's good, the job is easy. What could go wrong? Run the shadows of the Sixth Age in this urban fantasy adventure, set in the world of Shadowrun. Powered by NOVA6 - more action, less rules, and a sharper edge than your favorite synthehol. Read more at http://www.legendsmiths.com/nova6 . General Audience (13+) Conference G Table 2. $3.00

5770 7th Sea: Game with the Creator, GM: John Wick, 6 players, No XP/Simple, Friday 8p-12a. Play the 2nd Edition of 7th Sea with the creator, John Wick! General Audience (13+) Board Room. $4.00

5792 D&D 5e OSR: Whispers of Starfall, GM: Troy Mepyans, 6 players, No XP/Simple, Friday 8p-12a. In an ancient world of magic and wonder, a sinister plot to steal immortality from the elves and upset the very balance of the world, begins to unfold in the town of Hyran. What begins as a series of seemingly unconnected adventures has the characters questioning what is truly happening beneath the surface when mysterious clues begin to tie them together. "Whispers of Starfall" is the first adventure in a new campaign using the Fifth Edition OSR for Dungeons and Dragons, published by Dragon-Knight Publishing. Family Friendly (7+) Conference G Table 4. $3.00

5804 Chill 3rd Edition: Cold Dark Earth, GM: Jae Walker, 6 players, No XP/Average, Friday 8p-12a. There is something terribly off about a recent murder in New Deal, TN. Beware the restless dead, and keep in mind that no good deed goes unpunished. A Chill adventure for six players, characters and materials provided. Mature Content (18+) Conference B Table 3. $3.00

5806 Swords and Wizardry: The Lighthouse of Anan Marath - CANCELLED, GM: James Stanton, 0 players, Some XP/Average, Friday 8p-12a. Generations ago, the Lighthouse of Anan Marath was the pride and joy of the seaside village of Saemish. It brought trade and prosperity to the small town; despite it being at the edge of the great salt swamp. However, an evil lurked within, as the priests who tended it were secretly servants of the vile sea god, Dagon. Twenty-years ago, the lighthouse was cleared of the vile cultists and their minions, yet the light was put out, and since, the paranoid folk of the town have avoided the cursed place. Now, a new council member seeks to regain some of the fame the small town once held, and has begun recruiting local and out of town adventurers to investigate and relight the beacon at the top of the keep that once shined so brightly. You have been chosen to be part of that group. General Audience (13+) Conference E Table 6. $3.00

5847 Covert Ops: The Shadow Falls, GM: Larry Moore, 6 players, No XP/Simple, Friday 8p-12a. Let's play spies! Parachuting form a commercial airliner you must find the downed satellite in unfriendly territory. General Audience (13+) Conference H Table 5. $3.00

5954 Netherstorm: Lair of the Draugr, GM: Thunderhead Gaming, 6 players, No XP/Average, Friday 8p-12a. Life is peaceful at the guest house in the small village of Bermshire, but when the floor in the stables collapses into unknown tunnels, the host of the guest house asks for recruits to go investigate the strange noises coming forth from the darkness. General Audience (13+) Conference H Table 9. $3.00

10p

5990 CANCELLED - Follow: A new one-shot Storytelling Game, GM: Rocko George, 0 players, Some XP/Average, Friday 10p-12a. In Follow, by Ben Robbins, we create characters and tell the story of our great Quest together. Our choices are important, and will determine our fate. Players (and our characters) vote to determine the outcome of our actions, and luck plays a role too. Will our Fellowship succeed or fail? Will we live to see it? Where will our lives take us afterward? Only time, and The Stones, will tell. Adults Only (18+) Ballroom Table 422. $1.50

Special Events

Friday

1p

5963 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Friday 1p-2p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

2p

6007 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Friday 2p-3p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

3p

5768 7th Sea: Tips and Tricks For A Successful Game , GM: John Wick, 40 players, No XP/Simple, Friday 3p-4p. Love running 7th Sea adventures but want to know how to make them even better? Then come learn directly from the creator himself on how to run successful adventures in the world of 7th Sea! From hero creation to sorcery to combat, and even advice on how to manage the action and drama, John will give you tips and tricks for making your games engaging, exciting, and flow with flair. General Audience (13+) Auditorium 1. Free!

6008 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Friday 3p-4p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

4p

6009 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Friday 4p-5p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

5p

6010 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Friday 5p-6p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

6p

5533 Tekumel: Joyful Sitting Among Friends, GM: George Hammond, 30 players, No XP/Simple, Friday 6p-8p. This is the annual welcome gathering for the Tekumel Track. Join us to find out about the weekend's Tekumel events, or the Tekumel setting in general, and meet other fans of the setting. General Audience (13+) Seminar 5. Free!

5611 OSR: Old School Game Design Panel, GM: Ryan Thompson, 80 players, No XP/Simple, Friday 6p-8p. Join the OSR Track's Guest of Honor, Stacy Dellorfano, Industry Insider Brendan LaSalle, and special Guest Bill Webb along with the Drink, Spin, Run Podcast Crew and our OSR Track Coordinator as we discuss OSR Games Design and Aesthetic! From DCC Zines to polished Frog God Games and Goodman products, we will talk about it. What's more? In this roundtable discussion audience questions are welcome! As always, the OSR Track Panel will be recorded! Family Friendly (7+) Conference E. Free!

6011 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Friday 6p-7p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

7p

6012 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Friday 7p-8p. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

8p

5745 Dawn of Worlds: Fantasy Worldbuilding Workshop, GM: Dirk Collins, 10 players, No XP/Simple, Friday 8p-12a. We'll be using Bob Pesall's Dawn of Worlds rule set for creating a completely new Fantasy campaign setting. Both new and Veteran GM's will learn some new techniques and get some new ideas for creating their own immersive and believable fantasy campaign setting. GM's interested in learning more about this before the convention may download a copy of the rules for themselves from http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf . General Audience (13+) Auditorium 1. Free!

6013 Artemis: Lucky Seven Run, GM: Daniel Smith, 6 players, Some XP/Average, Friday 8p-9p. An advanced scenario for the Artemis Starship Bridge Simulator. Can you and your fellow officers defend the quadrant from the attacking armada? Players should already be familiar with at least one Artemis bridge station. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

9p

6014 Artemis: Lucky Seven Run, GM: Daniel Smith, 6 players, Some XP/Average, Friday 9p-10p. An advanced scenario for the Artemis Starship Bridge Simulator. Can you and your fellow officers defend the quadrant from the attacking armada? Players should already be familiar with at least one Artemis bridge station. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

10p

6015 Artemis: Lucky Seven Run, GM: Daniel Smith, 6 players, Some XP/Average, Friday 10p-11p. An advanced scenario for the Artemis Starship Bridge Simulator. Can you and your fellow officers defend the quadrant from the attacking armada? Players should already be familiar with at least one Artemis bridge station. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50

11p

5822 Happy Hour Mixer & Sentinels Look-a-like Costume Contest, GM: U-Con Staff, 30 players, No XP/Simple, Friday 11p-1a. Join some Guests of Honor and staff for drinks at the bar! Come dressed as your favorite Sentinels of the Multiverse character, or come to watch. The creator of the game will personally judge the best hero - or villain - or environment! - in this fun-packed exhibition of character lookalikes. Are you a dead ringer for Expatriette? Strong like Haka? Can you dominate like Baron Blade or take care of business like the Chairman? Bring your best costume, irony, or humorous take and compete for fabulous token prizes! Adults Only (18+) View Bar. Free!

6016 Artemis: Spaceship Bridge Simulator, GM: Daniel Smith, 6 players, No XP/Average, Friday 11p-12a. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the main screen, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where 6 players are together in one room (bridge), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and coordinates their actions. Operating Friday: 1pm - Midnight, Saturday: 10am - Midnight, Sunday: 11am - 3pm. NO RIBBONS. Family Friendly (7+) Seminar 1. $4.50