U-Con Gaming Convention November 11-13, 2016, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Board and Card Games

Friday

10a

5178 Tales of the Arabian Nights: Aladdin Sane, GM: Stewart Tame, 5 players, No XP/Complex, Friday 10a-2p. Back by popular demand! Journey back to the days of Sinbad and Aladdin, of Djinni and Marids, sandstorms, and more! I like to describe this as a Choose-Your-Own-Adventure on steroids. Players take on the roles of famous characters of myth and legend. Go on quests to earn Fame and Story points. The emphasis is more on storytelling than winning or losing. Adventure awaits! Will you seek it with us? General Audience (13+) Ballroom Table 207. $3.00

5240 Game Prototype: Invisible Hands Playtest, GM: David A. Spitzley, 6 players, No XP/Average, Friday 10a-1p. The tongue-in-cheek game of conspiratorial world conquest! Infiltrate regions of the world, stage wars like Punch and Judy shows, fend off global disasters, trade favors with the other secret masters like kids trading Pokemon cards, and dominate world civilization. General Audience (13+) Ballroom Table 411. $3.00

5242 Cerberus Engine: DC COMICS DECK-BUILDING GAME, GM: Mason Whitlark, 5 players, No XP/Simple, Friday 10a-11a. In the DC Comics Deck-building Game, you take on the role of Batman™, Superman™, or one of their brave and heroic allies in the struggle against the forces of Super-Villainy! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many of the DC Comics Super-Villains as you can. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game! General Audience (13+) Ballroom Table 421. $1.50

5281 Roll For It!, GM: Trisha Kloha (Amorphous Blob), 12 players, No XP/Simple, Friday 10a-12p. Take turns rolling dice and matching cards trying to score 40 points. Each roll presents new opportunities with fun decisions to make. The rules are simple-Roll It! Match It! Score It! But look out, other players may steal the card you're shooting for. So hurry, pick up the dice and Roll For It! General Audience (13+) Ballroom Table 201. $1.50

5293 Cthuhlu Wars, GM: David Reynolds, 6 players, No XP/Average, Friday 10a-1p. Cthulhu Wars is the epic game of world domination using beautifully painted and huge figures. The game system is easy. Complexity comes from each faction playing completely differently than all the others. If you like a web of asymmetric powers that grows over time you will love this game. General Audience (13+) Ballroom Table 302. $3.00

5564 Ascension X: War of Shadows, GM: Randolph Williams, 6 players, No XP/Average, Friday 10a-12p. Come enjoy the 10th expansion of Justin Gary's excellent deckbuilding game, Ascension X: War of Shadows. Designed along with Gary Arant, Gary's latest expansion introduces a Day/Night mechanic which is determined by the ever-changing layout of the cards available in the Center Row; it's Daytime if there are more Day cards available, Nighttime if there are more Night, or neither Day nor Night if the distribution is equal. Card abilities found on Heroes, Constructs and Monsters trigger depending on whether it is Day or Night. Perhaps you'd like to purchase a card in the Center Row just to change the state to trigger a nice card that's in your hand! Also introduced in this version is cards with dual costs of both Runes and Power. Now that 4 Runes/1 Power starting hand looks a bit better. The rest of the game mechanics are quite easy to learn, so beginners are welcome! General Audience (13+) Ballroom Table 413. $1.50

5575 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 10a-11a. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 310. $1.50

5667 Mansions of Madness, GM: We Hate Bards, 4 players, No XP/Average, Friday 10a-2p. Mansions of madness is a game of horror and mystery where players take the role of investigators attempting to solve a mystery while hoping to survive with your minds still intact (both mentally and physically). Experience the Lovecraftian horror, now with detailed plastic minis! GM: Aaron Connell General Audience (13+) Conference C Table 2. $3.00

5677 Saloon Tycoon, GM: Nicholas Baker, 4 players, No XP/Average, Friday 10a-12p. It's the wild west and it's time to get this small saloon of yours built up! Featuring a 3D building mechanism, players add floors to their saloon which cause their buildings to rise up off the ground in the effort to woo different citizens to your saloon. But watch out, not all of the citizens are upstanding and can cause you to suffer due to their notoriety. General Audience (13+) Ballroom Table 415. $1.50

5700 San Juan/ Puerto Rico, GM: James H Richards, 8 players, No XP/Average, Friday 10a-2p. Be the Mayor in settling a fine new colony in the new world. 1st game is San Juan - card version of Puerto Rico. Simple to teach and excellent for the basics of both games. The after a hand of San Juan, anyone who wants to stay will get to play Puerto Rico. 2 sets of each game provided. General Audience (13+) Ballroom Table 205. $3.00

5780 Star Trek: Five Year Mission, GM: Mark Kloha (Amorphous Blob), 7 players, No XP/Simple, Friday 10a-12p. Your 5 year mission aboard the U.S.S. Enterprise is ready to begin. You choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. If you fail, you all lose. Solving threats is the way you score points for your crew and win the game. Each crewmate has a unique ability. These abilities can help the team solve alerts. Use your skills wisely, to give your crew the best chance at success. General Audience (13+) Ballroom Table 202. $1.50

11a

5481 : The Pursuit of Happiness - CANCELLED, GM: Joshua Koenemann, 0 players, No XP/Average, Friday 11a-1p. Take your character from childhood into death, all the while trying to have the happiest life. It can be done by taking projects, getting a job, taking on a relationship, or just buying your way! Fun worker placement game with a twist. General Audience (13+) Ballroom Table 422. $1.50

5530 Sushi Go, GM: Jeannette Quirk, 5 players, No XP/Simple, Friday 11a-12p. Card game where you pick a card and pass your hand while trying to build sushi for points. General Audience (13+) Ballroom Table 222. $1.50

5576 Castles of Mad King Ludwig, GM: Nikki Carr, 4 players, No XP/Simple, Friday 11a-1p. In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria, one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever- subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players General Audience (13+) Ballroom Table 309. $1.50

5601 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 11a-12p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5619 Russian Railroads, GM: TSA Games, 4 players, No XP/Average, Friday 11a-2p. In Russian Railroads, players are industrialists, competing to build industrial capacity and the largest and most advanced railway networks. Through strategic worker placement, tracks will be built and upgraded, factories will produce needed goods, and Engineers will be enlisted to boost your efforts. There are many paths to victory, but only one can win. Will you ride full steam ahead or be run off the rails? General Audience (13+) Ballroom Table 210. $3.00

12p

5243 Cerberus Engine: THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING DECK-BUILDING GAME, GM: Mason Whitlark, 5 players, No XP/Simple, Friday 12p-1p. In The Lord of the Rings: The Fellowship of the Ring Deck-Building Game, you take on the role of Frodo™, Gandalf™, Aragorn™, or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron™! While you begin armed only with a basic deck of starting cards, you will add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron in your trek towards Mount Doom. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game. General Audience (13+) Ballroom Table 421. $1.50

5282 Looney Labs Trio: Aquarius, Fluxx, Loonacy, GM: Trisha Kloha (Amorphous Blob), 5 players, No XP/Simple, Friday 12p-2p. Come learn how to play 3 Looney Labs Games. Family Fluxx, Aquarius and Loonacy! General Audience (13+) Ballroom Table 201. $1.50

5367 Puffing Billy: Iron Dragon/Lunar Rails/Martian Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5368 Puffing Billy: Union Pacific #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 4. General Audience (13+) Ballroom Table 314. $3.00

5369 Puffing Billy: 1861, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5370 Puffing Billy: Ticket to Ride #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 1. General Audience (13+) Ballroom Table 315. $3.00

5520 Royals, GM: Dana Nelson, 5 players, No XP/Simple, Friday 12p-2p. In Royals, players take on the roles of the great noble houses of the 17th century, fighting for supremacy in Europe at that time. With the help of the right country cards, they occupy influential positions and obtain bonuses for this in the form of victory points. The higher the rank of the title associated with the position, the more country cards required. Already-occupied positions can be contested by playing intrigue cards. The game proceeds over three periods, with a scoring taking place after each of them. During scoring, the players with the greatest influence in each of the four countries score victory points. After the third period scoring, the game ends with the scoring of the individual titles. The player with the most victory points wins. General Audience (13+) Ballroom Table 410. $1.50

5554 Airlines: Europe, GM: Cheryl Orosz, 10 players, Some XP/Average, Friday 12p-2p. Use your influence skillfully and your cash wisely in this game of aviation development. Compete for favorable routes and government subsidies as you marshal your investments General Audience (13+) Ballroom Table 424-425. $1.50

5560 Roll for the Galaxy, GM: Joseph Orosz, 10 players, No XP/Average, Friday 12p-2p. From the creators of Race for the Galaxy, Roll for the Galaxy is a dice game of building space empires. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! General Audience (13+) Ballroom Table 418-419. $1.50

5602 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 12p-1p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 310. $1.50

5781 : Flash Point: Fire Rescue, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 12p-2p. The call comes in: "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments late you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse and lives are in danger. General Audience (13+) Ballroom Table 202. $1.50

2p

5241 Game Prototype: Invisible Hands Playtest, GM: David A. Spitzley, 6 players, No XP/Average, Friday 2p-5p. The tongue-in-cheek game of conspiratorial world conquest! Infiltrate regions of the world, stage wars like Punch and Judy shows, fend off global disasters, trade favors with the other secret masters like kids trading Pokemon cards, and dominate world civilization. General Audience (13+) Ballroom Table 411. $3.00

5276 Battlestar Galactica, GM: Vic Lesperance, 5 players, No XP/Complex, Friday 2p-7p. The last human warship, the BattleStar Galactica, protects a fleet of the last few humans who survived the robotic Cylon uprising. They seek a new home amongst the stars. But the Cylon attack fleet is not far behind, intent on eliminating the human plague once and for all. Resources are scarce. Survival is unlikely. The Cylons will attack with Raiders, missiles, and transports filled with armored Centurions. But their greatest weapon of them all: Their latest models appear human, and two of them are already aboard the Galactica sowing discord. This is the grandfather of all secret traitor games. Can the humans work together? Can they identify their enemies within? The game involves politics, betrayal, deduction, space combat, and a beautiful custom game board and miniatures. General Audience (13+) Ballroom Table 302. $3.00

5332 Compounded: Chemical Chaos, GM: Marcia Pettit, 5 players, No XP/Average, Friday 2p-4p. Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. In Compounded, players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab. Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning, the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements, laboratory tools, and even favors – if there is truly honor among chemists! General Audience (13+) Ballroom Table 208. $1.50

5356 Champions of Midgard, GM: Trevor Pryhorocki, 4 players, No XP/Average, Friday 2p-4p. The old Jarl has died and his once prosperous port has fallen into a state of catastrophe. Fearsome creatures are coming in droves, driving chaos and destruction before them. Trolls attack the town. Draugr terrorize the nearby villages. Monsters strike at travelers and merchants alike. The people are suffering and you could be their champion. Champions of Midgard blends worker-placement and dice-driven combat to create an exciting and strategic experience. Recruit warriors, gain powerful runes, and peer into the future-then send your faithful fighters on journeys to defeat fierce and mythical beasts. Gain the most glory to become the new Jarl and be recognized as a Champion of Midgard! General Audience (13+) Ballroom Table 306. $1.50

5475 Valeria : Card Kingdoms, GM: Tim Ealy (Oakland County Gamers), 5 players, No XP/Simple, Friday 2p-4p. The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands. Valeria: Card Kingdoms is a tableau-building game that will feel familiar to deck-building fans. On your turn, roll two dice and activate citizen cards while other players will simultaneously activate their citizen cards based off of that roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game. General Audience (13+) Ballroom Table 417. $1.50

5485 Carson City, GM: Mark Caldwell, 5 players, No XP/Average, Friday 2p-4p. It's the old west, and you're one of the early, influential settlers of Carson City. You're going to enlist the help of other townspeople, and get this city growing. But there are lots of contentious plans out there, and most of them get settled with guns. So get some of those too! General Audience (13+) Ballroom Table 409. $1.50

5506 North Dakota Rummy, GM: Rhonda Berg, 6 players, No XP/Simple, Friday 2p-4p. Why not learn a game that you can immediately go home and play with standard playing cards? North Dakota Rummy is a particularly fun variant of rummy because you can buy cards from the discard pile when it is not your turn. It is played in seven rounds that each have different requirements to begin to play cards on the table. Use your buys carefully, though, because only three buys are allowed per round! (For those who are very familiar with popular variants of rummy, it is similar to Contract Rummy.) General Audience (13+) Ballroom Table 415. $1.50

5531 Ninja Dice, GM: Jeannette Quirk, 5 players, Some XP/Average, Friday 2p-3p. Break, sneak or fight into a neighboring house and try to steal the treasure. Beware, the other players can attempt to block you! General Audience (13+) Ballroom Table 222. $1.50

5573 The Witches: Competitive Mode - CANCELLED, GM: Holly McGuinness, 0 players, No XP/Average, Friday 2p-4p. Use some Headology! In The Witches, you play a trainee witch from Terry Pratchett's Discworld, traveling around Lancre to solve problems large and small using headology and a little magic. In Competitive Mode, you’ll use all the tricks in your bag to be the best witch around – but look out if you start cackling! This game combines luck and strategy, as well as a bit of cooperation between players. While you needn’t be familiar with Pratchett’s Witches to enjoy the game, fans will love the interplay between theme and mechanics in this game. General Audience (13+) Ballroom Table 416. $1.50

5578 Orléans, GM: Nikki Carr, 4 players, No XP/Average, Friday 2p-4p. During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate. General Audience (13+) Ballroom Table 309. $1.50

5594 Millennium Blades, GM: Jason Sonk, 4 players, No XP/Simple, Friday 2p-5p. At its heart, it's a commodity trading game, except that instead of cubes or stocks, the things you'll be buying, selling, and speculating on are trading cards that can be used throughout the game in periodic tournaments. By trading wisely, playing the market, working together with friends, building collections, and winning tournaments, you'll secure points and become the Millennium Blades World Champion. General Audience (13+) Ballroom Table 308. $3.00

5681 The Networks, GM: Nicholas Baker, 5 players, No XP/Average, Friday 2p-4p. Have you ever wanted to run your own TV station? Well now you can! In The Networks, you take over a fledgling local access station and buy TV shows, stars, & recruit ads for your prime time line-up. However, shows become less popular as the years go by, so be ready to push those older shows into re-runs. Can you bring in the most viewers to your station? General Audience (13+) Ballroom Table 414. $1.50

5691 Stockpile, GM: Jason Rivas (Oakland County Gamers), 5 players, Some XP/Simple, Friday 2p-4p. Stockpile is an economic board game that combines the traditional stockholding strategy of buy low and sell high with several additional mechanisms to create a fast-paced, engaging and interactive experience. In Stockpile, players act as stock market investors at the end of the 20th century hoping to strike it rich, and the investor with the most money at the end of the game is the winner. Stockpile centers around the idea that nobody knows everything about the stock market, but everyone does know something. In the game, this philosophy manifests in two ways: insider information and the stockpile. General Audience (13+) Ballroom Table 206. $1.50

5757 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Friday 2p-6p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5815 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Friday 2p-4p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

6075 Demos, GM: Renegade Games, 4 players, Some XP/Average, Friday 2p-6p. Learn to play games like Fuse, Gravwell or Clank General Audience (13+) Ballroom Table 214. $3.00

3p

5244 Cerberus Engine: Street Fighter Deck-Building Game, GM: Mason Whitlark, 5 players, No XP/Simple, Friday 3p-4p. In the CapCom® Street Fighter™ Deck-building Game, you take on the role of Ryu, Ken, Chun-Li, Balrog, M. Bison or one of the other well-known characters as you travel to exotic locales seeking new challenges! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many Stage Bosses as you can. General Audience (13+) Ballroom Table 421. $1.50

5283 Bang!, GM: Trisha Kloha (Amorphous Blob), 7 players, No XP/Simple, Friday 3p-5p. The Outlaws hunts the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards) General Audience (13+) Ballroom Table 201. $1.50

5371 Puffing Billy: British Rails/Aussie Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5372 Puffing Billy: Rails of New England #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 8. General Audience (13+) Ballroom Table 314. $3.00

5373 Puffing Billy: 1830 #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5374 Puffing Billy: Express #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 7. General Audience (13+) Ballroom Table 315. $3.00

5421 Istanbul + Expansion, GM: Jason Miller, 5 players, No XP/Average, Friday 3p-5p. In Istanbul, you lead a group of one merchant and four assistants through 20 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything... General Audience (13+) Ballroom Table 412. $1.50

5555 : Splendor, GM: Cheryl Orosz, 8 players, No XP/Average, Friday 3p-5p. Become a gem merchant of the Renaissance, buying gem mines, transportation, and shops. Attract the favor of nobles and acquire impressive investments to gain victory points and win the game. General Audience (13+) Ballroom Table 424-425. $1.50

5565 T.I.M.E Stories: The Marcy Case, GM: Randolph Williams, 4 players, No XP/Average, Friday 3p-7p. Perhaps you've heard of it: a unique "decksploration" co-operative gaming system with limited-to-nonexistent replayability. Sure you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). N.T. 1992. A mysterious epidemic strikes a peaceful American city. Save young Marcy. Save the future. Enjoy this acclaimed "decksploration" co-op. Some mature themes and content. No spoilers from me! "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me! General Audience (13+) Ballroom Table 420. $3.00

5603 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 3p-4p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5714 Fleet Action / Squadron Strike: Military Card Games, GM: Jon Pehrson, 6 players, No XP/Simple, Friday 3p-5p. Come play a couple prototype games with Jon. The first, Fleet Action, is a WW2 based naval game of fleet deployment. The second, Squadron Strike, is a sci-fi based game of flamboyant fighter jocks competing for the most daring missions to earn the title of the best of the best ... assuming they survive. General Audience (13+) Ballroom Table 303. $1.50

5731 Elder Sign, GM: Becky Reamy (Amorphous Blob), 8 players, No XP/Average, Friday 3p-5p. Investigators need to quickly gather Elder Signs in order to close and seal the gates to the beyond, to keep the Elder Ones from escaping into our world. If they are unable to close the gates in time, then they must defeat the elder one. General Audience (13+) Ballroom Table 203. $1.50

5782 Trekking the National Parks, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 3p-5p. Trekking the National Parks is a spirited family board game that lets players visit America's National Parks in a fun and competitive way. Players compete for points by visiting national parks, claiming park cards and collecting bonus stones. Travel across the country and trek the trails that define our nation's most valuable public resource - the National Parks!! General Audience (13+) Ballroom Table 202. $1.50

4p

5354 Tyrants of the Underdark, GM: Trevor Pryhorocki, 4 players, No XP/Average, Friday 4p-6p. Tyrants of the Underdark is a competitive board game in which you play as a drow house recruiting monsters, cultists, and demons to aid you in controlling locations such as Menzoberranzan and Blingdenstone. Using power and influence as resources, Tyrants of the Underdark features multiple strategies you can use in crafting your deck of minions. Be the spymaster infiltrating your enemy's strongholds or the deadly war-leader concentrating on assassinating enemy troops. No matter how you decide to play, whoever controls most of the Underdark at the end of the game wins, unless, there's some hidden strategy in play. General Audience (13+) Ballroom Table 413. $1.50

5482 : The Networks - CANCELLED, GM: Joshua Koenemann, 0 players, No XP/Average, Friday 4p-6p. You begin the game as an owner of a public television network, with some less than stellar shows. Produce new shows, add stars, and get ads for revenue, the goal is to be able to pull in as many viewers as possible. General Audience (13+) Ballroom Table 423. $1.50

5484 Graenland, GM: Mark Caldwell, 5 players, No XP/Average, Friday 4p-6p. Come learn and play this game of settling Nordic villages, by famed designer Vlaada Chvįtil. You'll need to cooperate with your neighbors to gain resources and build up your land...but don't help too much, as there is only one winner. General Audience (13+) Ballroom Table 305. $1.50

5577 Dead of Winter: Game with the Creator, GM: Jonathan Gilmour, 5 players, No XP/Simple, Friday 4p-6p. One of the biggest hits of 2014, Dead of Winter has become one of the best "co-op with a traitor" games off all time. Here's your chance to play with one of the designers who helped show that sometimes your fellow survivors can be worse than zombie. General Audience (13+) Ballroom Table 313. $2.00

5579 Terra Mystica, GM: Nikki Carr, 5 players, Some XP/Complex, Friday 4p-6p. In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. General Audience (13+) Ballroom Table 309. $1.50

5605 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 4p-5p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 310. $1.50

5824 Terracosm: an Unpublished Prototype, GM: Matthew Arnold, 4 players, No XP/Simple, Friday 4p-6p. Weather tiles are drawn from a bag to fill the Sky track which surrounds the Planet board. Then each tile, in clockwise order, allows its player to add or remove chips from the game; or adjust the order of tiles on the Sky track; or put their own carnivores, herbivores, and plants on the ever-changing terrain tiles on the planet. Eat your opponents creatures, and don't let yours starve. General Audience (13+) Ballroom Table 422. $1.50

5p

5245 Mystic Vale, GM: Mason Whitlark, 4 players, No XP/Average, Friday 5p-6p. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! General Audience (13+) Ballroom Table 421. $1.50

5311 Glory to Rome, GM: Mark Brehob, 10 players, No XP/Average, Friday 5p-7p. Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Actions are triggered by a form of card-driven role selection-the active player leader a role, and other players may follow if they discard a matching card from hand (to the pool). Players who don't follow may "pass" and then draw more cards. There are thus strong interactions between the different uses of cards. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways.The lighthearted artwork of the original editions was replaced by minimalist art in the "black box" edition, and both have been the source of great controversy. General Audience (13+) Ballroom Table 306-307. $1.50

5333 Above and Below, GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Simple, Friday 5p-7p. A mashup of town-building and storytelling where you compete to build the best village above and below ground. Send your villagers to explore the caves, harvest resources, and construct houses. Each villager has unique skills and abilities, and you must decide how to best use them. General Audience (13+) Ballroom Table 205. $1.50

5529 Hanabi, GM: Jeannette Quirk, 5 players, Some XP/Simple, Friday 5p-6p. Hanabi - named for the Japanese word for "fireworks" - is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards. General Audience (13+) Ballroom Table 222. $1.50

5604 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Friday 5p-6p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5683 The Pursuit of Happiness, GM: Nicholas Baker, 4 players, No XP/Average, Friday 5p-7p. Have you ever wanted to live a better life? Now you can with The Pursuit of Happiness, as you start at childhood, choosing projects, skills, jobs, and potential mates, while trying to stay happy and avoid stress. By balancing all of these things, you can bank long time happiness until you eventually pass away due to old age. Can you lead the happiest life? General Audience (13+) Ballroom Table 414. $1.50

5727 Sheriff Of Nottingham, GM: Oneal Isaac, 4 players, No XP/Simple, Friday 5p-7p. You’re just a hard-working merchant trying to get your goods to market, but first you’ve got to get past the greedy Sheriff of Nottingham, who’s confiscating all the contraband for himself. Play it safe or risk it all, it’s your choice. Watch out, each person gets a chance to play as the sheriff! General Audience (13+) Ballroom Table 304. $1.50

5732 7 Wonders, GM: Becky Reamy (Amorphous Blob), 7 players, No XP/Average, Friday 5p-7p. You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. General Audience (13+) Ballroom Table 203. $1.50

5733 Sentinels of the Multiverse, GM: Blair Reamy (Amorphous Blob), 5 players, No XP/Simple, Friday 5p-7p. A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse! General Audience (13+) Ballroom Table 204. $1.50

6p

5375 Puffing Billy: Empire Builder/Eurorails #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5376 Puffing Billy: Silverton #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 8. General Audience (13+) Ballroom Table 314. $3.00

5377 Puffing Billy: Ticket to Ride #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 1. General Audience (13+) Ballroom Table 315. $3.00

5378 Puffing Billy: 1870, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5997 : Memoir 44 - CANCELLED, GM: Shiloh Christie, 0 players, No XP/Simple, Friday 6p-7p. Memoir '44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements, and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units - infantry, paratroopers, tanks, artillery, commandos and resistance fighters - to its greatest strength. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory! General Audience (13+) Ballroom Table 424-425. $1.50

7p

5278 Mystic Vale, GM: Mason Whitlark, 4 players, No XP/Average, Friday 7p-8p. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! General Audience (13+) Ballroom Table 421. $1.50

5284 Carcassonne: Wheel of Fortune, GM: Trisha Kloha (Amorphous Blob), 5 players, No XP/Simple, Friday 7p-9p. For many years knights, monks, thieves, and farmers attended to their activities without interruption. But now a mysterious wheel of fortune determines the fate of the things in Carcassonne. The plague sends followers home and famines must be fought. In addition the players earn additional points when their knights collect taxes. A player who is in the right place at the right time can steer his fate in the right direction. General Audience (13+) Ballroom Table 201. $1.50

5353 Tzolk'in, GM: Mark Haynes, 4 players, Some XP/Complex, Friday 7p-10p. The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths. An intriguing game with deep thinking required and rewarded. General Audience (13+) Ballroom Table 206. $3.00

5483 : City of Spies: Estoril 1942 - CANCELLED, GM: Joshua Koenemann, 0 players, No XP/Average, Friday 7p-9p. Estoril is small town near Lisbon, Portugal. Having a casino, beach and wonderful weather, the region was a center of diplomacy -- and spying during World War II. In City Of Spies: Estoril 1942, players are competing against each other to form the most powerful and influential secret organization of spies. Based on historical facts, the game takes place on famous locations in Estoril. Six locations are randomly selected to be used for the first round, such as casinos, hotels, beaches, etc. Control of these will be fought over in each of the four rounds of the game. Special Agents are then placed on each location as the reward for who have the most influence on that location. Players begin the game with the same hand of Agents (tiles) and will take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round players check each location to see which player gains the reward for that location. At the end of the fourth round, players will total up the points of their Agents plus any special game objective they might have completed. Whoever has the most points wins. General Audience (13+) Ballroom Table 423. $1.50

5543 Pandemic: Reign of Cthulhu, GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Simple, Friday 7p-9p. Instead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet, General Audience (13+) Ballroom Table 205. $1.50

6074 : Memoir 44 - CANCELLED, GM: Shiloh Christie, 0 players, No XP/Simple, Friday 7p-8p. Memoir '44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units - infantry, paratroopers, tanks, artillery, commandos and resistance fighters - to its greatest strength. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory! General Audience (13+) Ballroom Table 424-425. $1.50

8p

5297 T.I.M.E. Stories: Asylum, GM: Curtis Lithgow, 4 players, No XP/Average, Friday 8p-11p. T.I.M.E Stories is a narrative game - We'll play the first scenario/mystery set in a early 20th century Asylum. The object is to solve the mystery in as few attempts as possible. Now's your chance to try this game that has been slighted for its limited replay-ability; without having to buy it! We'll try as many runs as we can fit into 3 hours or you solve it. General Audience (13+) Ballroom Table 416. $3.00

5312 Lords of Waterdeep, GM: Mark Brehob, 10 players, No XP/Average, Friday 8p-10p. A D&D themed worker placement game. Very easy to play and perhaps one of the purest worker placement games on the market. In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder-or help-the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game. General Audience (13+) Ballroom Table 306-307. $1.50

5363 7 Wonders: Mega Mega Mega 7 Wonders Game, GM: Bob Mariotti, 6 players, Some XP/Average, Friday 8p-10p. There are many paths to victory in this all expansions 7 Wonders game. Cities, Leaders, and Babel (The Tower of Babel and Great Projects) will all be used. Get ready for some mind twisting fun! Build science, build the tower, build military, or defy everyone and find a brand new path to victory. General Audience (13+) Ballroom Table 414. $1.50

5509 Formula D: HockenheimRing Circuit, GM: Michael Cook, 10 players, No XP/Simple, Friday 8p-11p. Push your engine to its limit, hug the curves, pass to win... Take risks & plan ahead to win! Rules will be taught. This is race 1 of 2 to determine the 2016 U-Con Formula D Racing Champ. Your 2 placings will set your final standings. There will be a prize for the Racing Series winner. Must be present after final Saturday race to receive prize. General Audience (13+) Ballroom Table 413. $3.00

5519 CANCELLED - Tokaido, GM: Dana Nelson, 0 players, No XP/Average, Friday 8p-10p. You are a traveler crossing the East Sea Road, one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. General Audience (13+) Ballroom Table 410. $1.50

5528 Tsuro, GM: Jeannette Quirk, 8 players, No XP/Simple, Friday 8p-10p. Tsuro is a game wherein you lay tiles down to create paths. The last person to remain on the board wins the game. General Audience (13+) Ballroom Table 222. $1.50

5561 Caverna: The Cave Farmers, GM: Joseph Orosz, 7 players, No XP/Complex, Friday 8p-12a. Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises. General Audience (13+) Ballroom Table 305. $3.00

5585 Power Grid, GM: Nikki Carr, 6 players, Some XP/Complex, Friday 8p-11p. The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. General Audience (13+) Ballroom Table 309. $3.00

5684 The Dragon & Flagon, GM: Nicholas Baker, 8 players, No XP/Average, Friday 8p-10p. The Dragon Inn only has one last flagon of it’s most favorite brew, so it’s time to brawl over it! Each person plays as a unique fantasy archetype with their own skills. Skills such as moving, punching , shoving , jumping, and throwing objects in their attempts to gain the Dragon Flagon and unlock their ultimate ability. Abilities are chosen ahead of the next one, so watch out as your plans may be foiled! General Audience (13+) Ballroom Table 411. $1.50

5723 Fleet Action / Squadron Strike: Military Card Games, GM: Jon Pehrson, 6 players, No XP/Simple, Friday 8p-10p. Come play a couple prototype games with Jon. The first, Fleet Action, is a WW2 based naval game of fleet deployment. The second, Squadron Strike, is a sci-fi based game of flamboyant fighter jocks competing for the most daring missions to earn the title of the best of the best ... assuming they survive. General Audience (13+) Ballroom Table 312. $1.50

5734 Roll for the Galaxy, GM: Blair Reamy (Amorphous Blob), 5 players, No XP/Simple, Friday 8p-10p. Roll for the Galaxy is a dice game of building space empires. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! General Audience (13+) Ballroom Table 204. $1.50

5758 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Friday 8p-12a. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5778 Talisman, GM: Alan Terlep, 6 players, No XP/Simple, Friday 8p-12a. Talisman including the City and Highlands expansions. Each player will draw three characters at random and choose one of the three. If the game lasts to four hours, the player on the Crown of Command will be the winner. If there are multiple players on the Crown of Command at the end of the game, they will battle for victory. If no player is on the Crown of Command, the player with the highest total Strength and Craft (not counting points used only in combat) will be the winner. General Audience (13+) Ballroom Table 412. $3.00

6001 Traders of Valhalla: Preview of Game While Feasting, GM: Valerie Hampton, 4 players, No XP/Complex, Friday 8p-11p. Traders of Valhalla is an adventure for brave Vikings daring to seek fortune in distant lands, but their treasure is in danger on the high seas. Each band of Vikings hail forth from Norway, Sweden, Denmark, and the Isles to trade for riches as far east as Kiev, and as far west as the New World. Using strategy and cunning, each Viking thang (lord) moves his band of Vikings from one emporium (trade city) to another emporium, collecting different sorts of wealth to complete trade sets. All of their movements are under the control of the Tools of the Norns, who can be fickle. Our Viking game masters request a meeting of the great gamers to show their prowess on the game board and supply them with great wisdom during this preview of a new game. In return, the Viking maid will supply cheese, fruits, and drink and set the table in the atmosphere of a Viking feast hall for players and their companions to dine upon during gameplay. Freya warns to not let this distract you, for there will be a gift worthy a Viking to the winner. General Audience (13+) Ballroom Table 302. $3.00

6077 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Friday 8p-10p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

6083 Demos, GM: Renegade Games, 4 players, Some XP/Average, Friday 8p-12a. Learn to play games like Fuse, Gravwell or Clank. General Audience (13+) Ballroom Table 214. $3.00

9p

5285 Get A Life, GM: Trisha Kloha (Amorphous Blob), 8 players, No XP/Simple, Friday 9p-11p. Welcome to Get A Life! The party game where your friends will put together the best or worst new lifestyle tailored just for you! Players build hands of five Lifestyle cards to represent your new living situation. When it's your turn to be the '"Contestant", you will award points for the Best and Worst lifestyles offered to you. The cards depict the main five aspects of your life: Your dwelling, your locale, your job, your ride and your roommate General Audience (13+) Ballroom Table 201. $1.50

5379 Puffing Billy: China Rails/India Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5380 Puffing Billy: Metro, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 4. General Audience (13+) Ballroom Table 316. $3.00

5381 Puffing Billy: Spike #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 4. General Audience (13+) Ballroom Table 314. $3.00

5382 Puffing Billy: Ticket to Ride Card Game, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 7. General Audience (13+) Ballroom Table 315. $3.00

5501 Dead of Winter and Long Night, GM: Nick Huston (Oakland County Gamers), 5 players, No XP/Average, Friday 9p-12a. Dead of Winter: A Crossroads Game from Plaid Hat Games puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. A meta-cooperative psychological survival game that has players working together toward one common victory condition but also has each individual player striving to achieve his personal secret objective. This could be a minor psychological tick that's fairly harmless to most of the colony, a dangerous obsession that could put the main objective at risk, or (worst of all) outright vengeance against the entire colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Will be combined with Long Night. General Audience (13+) Ballroom Table 205. $3.00

5626 The Bloody Inn, GM: TSA Games, 4 players, No XP/Simple, Friday 9p-10p. In The Bloody Inn, players are competitive innkeepers, bent on amassing the most wealth. Together you've hatched a diabolical plan: build an inn so you can rob traveling guests in order to get rich. Unfortunately, your morals hinder you from robbing your guests - at least while they're alive. Fortunately, your scruples have no qualms with murder. Of course, you can't just have dead bodies piled everywhere: It's bad for business, and besides, what if the police drop by for a visit? It's all so much work! Perhaps you could employ some of the guests as accomplices? Everyone has a price, after all! General Audience (13+) Ballroom Table 208. $1.50

10p

5221 Scythe, GM: Bryan Bateman, 4 players, No XP/Average, Friday 10p-1a. It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. General Audience (13+) Ballroom Table 303. $1.50

5228 Blood Rage, GM: Kevin Schnell, 5 players, No XP/Average, Friday 10p-12a. "Life is Battle; Battle is Glory; Glory is ALL" In Blood Rage, each player controls their own Viking clan's warriors, leader, and ship. Ragnarök has come, and it's the end of the world! It's the Vikings' last chance to go down in a blaze of glory and secure their place in Valhalla at Odin's side! For a Viking, there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously, either in battle or from Ragnarök, the ultimate inescapable doom. Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These "Gods' Gifts" grant you numerous boons for your clan. Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents' strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent's actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. General Audience (13+) Ballroom Table 307. $1.50

5480 CANCELLED - Nuclear War , GM: Tim Ealy (Oakland County Gamers), 0 players, Some XP/Average, Friday 10p-1a. Satirical game in which each player represents a major world power and attempts to gain global domination (or annihilation) through the strategic use of propaganda or nuclear weapons. General Audience (13+) Ballroom Table 417-418. $3.00

5521 CANCELLED - Seasons, GM: Dana Nelson, 0 players, No XP/Simple, Friday 10p-12a. The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge! Playing in a draft style, participants will play as sorcerers in a legendary 3 year tournament. Using magical items and powerful familiars, they will face off to become the new archmage of Xidit! General Audience (13+) Ballroom Table 410. $1.50

5595 Camel Up!: Plus Expansions, GM: Michael Dudash, 8 players, No XP/Simple, Friday 10p-12a. Use your best strategy to win the Camel Cup! Multiple mechanisms of dice, randomness, event cards, work together in a board game themed on a camel race. General Audience (13+) Ballroom Table 409. $1.50

5673 Betrayal at House on the Hill, GM: Samantha Orosz, 12 players, No XP/Average, Friday 10p-12a. You and your friends explore "that creepy old place on the hill" and your fear will grow with each tile you place until enough mystic misadventures happen that one of the players turns on all of the others. Explore the creepy old mansion, that sounds like a fun time! (especially for your evil friend). Will you defeat the monsters that dwell within and your betrayer or will you never be heard from again? General Audience (13+) Ballroom Table 310. $1.50

11p

5850 Potion Explosion, GM: Steve Benson, 4 players, No XP/Simple, Friday 11p-12a. Dear students, it's time for the final exams of the Potions class! The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color, they explode and you can take them, too! Complete your potions using the marbles you collect, and drink them to unleash their magical power. Remember, though, that to win the Student of the Year award, being quick won't be enough: you'll also need to brew the most valuable potions in Potion Explosion! General Audience (13+) Ballroom Table 425. $1.50

12a

6072 Red Dragon Inn, GM: Amanda Robinson, 10 players, No XP/Simple, Friday 12a-2a. In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. General Audience (13+) Ballroom Table 414. $1.50

Saturday

9a

5177 Dilbert: The Board Game: Cubicle Frolics in Hell, GM: Stewart Tame, 5 players, No XP/Simple, Saturday 9a-11a. You've escaped the drudgery of your 9 to 5 cubicle job for a weekend at U*Con. Now come play a simulation of 9 to 5 drudgery! Like Call of Cthulhu, only with happiness instead of sanity points. The player with the most happiness at the end of the game wins. Avoid projects and thwart your coworkers in this board game based on the comic strip. General Audience (13+) Ballroom Table 205. $1.50

5286 Bang!, GM: Trisha Kloha (Amorphous Blob), 7 players, No XP/Simple, Saturday 9a-11a. The Outlaws hunts the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards) General Audience (13+) Ballroom Table 201. $1.50

5331 City of Remnants, GM: Marcia Pettit, 4 players, No XP/Average, Saturday 9a-1p. Hot rain falls down upon a cold, rotting city. Here the Yugai, a species of militant humanoids, leave the survivors of the worlds they have ransacked and destroyed. It is a prison and a work camp, a place for those who lived through Yugai invasion to live out their remaining years as slaves. This is Gatorum, the City of Remnants. In City of Remnants, players take on the roles of gang leaders, each one with unique qualities and motivations. Players will struggle to control the city, but only the winner can decide the city's future. Many paths to victory lie before you. Bid for gang members who provide a variety of shady skills. Get an edge with weapons and other sundries from the black market. Build districts that can provide you with advantages, production and income, but beware because a greedy opponent might sweep in and take over the work of your own hands. City of Remnants combines strong resource management, auction, and conversion mechanisms with spatial tactics, assymetric player powers, area control and direct conflict. A variety of tools, different every game, are at your disposal to build up your gang and claim the city for yourself. But watch out for the Yugai police force, who will meddle with everyone's plans! General Audience (13+) Ballroom Table 206. $3.00

5383 Puffing Billy: Empire Builder/Eurorails #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 2. General Audience (13+) Ballroom Table 315. $3.00

5384 Puffing Billy: 1830 #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5385 Puffing Billy: Express #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 7. General Audience (13+) Ballroom Table 314. $3.00

5386 Puffing Billy: Union Pacific #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 4. General Audience (13+) Ballroom Table 317. $3.00

5487 : 16th Annual Abstracts Tournament, GM: Clark Rodeffer, 24 players, No XP/Simple, Saturday 9a-1p. Come match wits with your opponents in various combinatorial strategy games. Most of the games can be learned and played to completion within 30 minutes. General Audience (13+) Ballroom Table 414-419. $3.00

5589 Puerto Rico, GM: Nikki Carr, 5 players, No XP/Average, Saturday 9a-11a. In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists. General Audience (13+) Ballroom Table 309. $1.50

5598 Imperial Assault, GM: Jason Sonk, 5 players, No XP/Simple, Saturday 9a-10a. Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire's hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives. General Audience (13+) Ballroom Table 310. $1.50

5678 Saloon Tycoon, GM: Nicholas Baker, 4 players, No XP/Average, Saturday 9a-11a. It’s the wild west and it’s time to get this small saloon of yours built up! Featuring a 3D building mechanism, players add floors to their saloon which cause their buildings to rise up off the ground in the effort to woo different citizens to your saloon. But watch out, not all of the citizens are upstanding and can cause you to suffer due to their notoriety. General Audience (13+) Ballroom Table 204. $1.50

5742 Starfarers of Catan, GM: Harold Tessmann III, 6 players, No XP/Average, Saturday 9a-1p. CATAN! IN! SPAAAAAACE! More than just settling, you'll need to explore planets, ally with alien races for new technology, and fend off space pirates. (OK, yes, making smart trades still matters.) General Audience (13+) Ballroom Table 303. $3.00

5759 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Saturday 9a-1p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5786 Castle Panic, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 9a-11a. Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer! General Audience (13+) Ballroom Table 202. $1.50

10a

5299 Cerberus Engine: DC COMICS DECK-BUILDING GAME, GM: Mason Whitlark, 5 players, No XP/Simple, Saturday 10a-11a. In the DC Comics Deck-building Game, you take on the role of Batman™, Superman™, or one of their brave and heroic allies in the struggle against the forces of Super-Villainy! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many of the DC Comics Super-Villains as you can. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game! General Audience (13+) Ballroom Table 306. $1.50

5304 Cthuhlu Wars, GM: David Reynolds, 6 players, No XP/Average, Saturday 10a-1p. Cthulhu Wars is the epic game of world domination using beautifully painted and huge figures. The game system is easy. Complexity comes from each faction playing completely differently than all the others. If you like a web of asymmetric powers that grows over time you will love this game. General Audience (13+) Ballroom Table 409. $3.00

5348 Mare Nostrum, GM: Mark Haynes, 4 players, No XP/Simple, Saturday 10a-1p. Play as one of five leaders of the Ancient World: Caesar of Rome, Hammurabi of Babylon, Cleopatra of Egypt, Perecles of Greece, and Hannibal of Carthage as you strive for Cultural, Military, or Commercial dominance of the Ancient World. Recruit Heroes and create Wonders, expand trade caravans, build cities to collect taxes, construct temples, and build the Pyramids to display your stature in this world and the next! General Audience (13+) Ballroom Table 223. $3.00

5355 Orléans, GM: Trevor Pryhorocki, 4 players, No XP/Average, Saturday 10a-1p. During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate. In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy. General Audience (13+) Ballroom Table 412. $3.00

5510 Formula D: New Jersey Circuit, GM: Michael Cook, 10 players, No XP/Simple, Saturday 10a-1p. Push your engine to its limit, hug the curves, pass to win... Take risks & plan ahead to win! Rules will be taught. This is race 2 of 2 to determine the 2016 U-Con Formula D Racing Champ. Your 2 placings will set your final standings. There will be a prize for the Racing Series winner awarded after this race. Must be present after this race to receive the Racing Series Winner prize. General Audience (13+) Ballroom Table 413. $3.00

5669 Tragedy Looper, GM: We Hate Bards, 3 players, No XP/Average, Saturday 10a-2p. Save the future from tragedy as you three players unite against the evil mastermind in a battle of wits. You all have the ability to turn back time, which will come in handy in learning what roles the characters you are guiding around are. GM: Aaron Connell General Audience (13+) Conference C Table 2. $3.00

5675 Greed, GM: Samantha Orosz, 5 players, No XP/Simple, Saturday 10a-11a. If you've always wanted to be a crime lord then boy howdy, this game is for you! Acquire henchmen, shady businesses, and money to build your empire and crush the opposition. General Audience (13+) Ballroom Table 307. $1.50

5728 Stockpile, GM: Oneal Isaac, 4 players, No XP/Simple, Saturday 10a-12p. Choose the best investments and outplay your opponents to earn the most money in this fast-paced game. Will you be able to manipulate the stock market, or will your investments go bankrupt? General Audience (13+) Ballroom Table 410. $1.50

11a

5230 The Great Dinosaur Rush, GM: Kevin Schnell, 5 players, No XP/Average, Saturday 11a-12p. The Great Dinosaur Rush -- or the Bone Wars, as it's otherwise called -- was a period of incredible advancement in paleontology (i.e., the discovery of fossils). In this game, players compete to grab bones from the best dig sites, and build new dinosaurs for prestigious museums, gaining notoriety in the process by stealing bones, sabotaging dig sites, and otherwise impeding your fellow paleontologists. The game is played over turns, each with two main phases: dig and build. You'll have to play dirty if you want to win -- just not too dirty! General Audience (13+) Ballroom Table 304. $1.50

5287 Carcassonne: Wheel of Fortune, GM: Trisha Kloha (Amorphous Blob), 5 players, No XP/Simple, Saturday 11a-1p. For many years knights, monks, thieves, and farmers attended to their activities without interruption. Now, a mysterious wheel of fortune determines the fate of the things in Carcassonne. The plague sends followers home and famines must be fought. In addition the players earn additional points when their knights collect taxes. A player who is in the right place at the right time can steer his fate in the right direction. General Audience (13+) Ballroom Table 201. $1.50

5787 Trekking the National Parks, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 11a-1p. Trekking the National Parks is a spirited family board game that lets players visit America's National Parks in a fun and competitive way. Players compete for points by visiting national parks, claiming park cards and collecting bonus stones. Travel across the country and trek the trails that define our nation's most valuable public resource - the National Parks!! General Audience (13+) Ballroom Table 202. $1.50

5813 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Saturday 11a-1p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

5957 Porta Nigra, GM: Brad Keusch, 4 players, No XP/Average, Saturday 11a-1p. Come compete with up to 3 others to build a city! Using an identical deck of cards to drive actions, players take turns acquiring bricks, building pieces of the city, and completing objectives. Plays quick and looks great on the table! General Audience (13+) Ballroom Table 302. $1.50

12p

5300 Cerberus Engine: THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING DECK-BUILDING GAME, GM: Mason Whitlark, 5 players, No XP/Simple, Saturday 12p-1p. In The Lord of the Rings: The Fellowship of the Ring Deck-Building Game, you take on the role of Frodo™, Gandalf™, Aragorn™, or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron™! While you begin armed only with a basic deck of starting cards, you will add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron in your trek towards Mount Doom. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game. General Audience (13+) Ballroom Table 306. $1.50

5387 Puffing Billy: Aussie Rails/Nippon Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5388 Puffing Billy: Trains #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 7. General Audience (13+) Ballroom Table 314. $3.00

5389 Puffing Billy: Rails of New England #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 8. General Audience (13+) Ballroom Table 316. $3.00

5390 Puffing Billy: Ticket to Ride #3, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 1. General Audience (13+) Ballroom Table 315. $3.00

5607 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 12p-1p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5729 Cash n' Guns, GM: Oneal Isaac, 7 players, No XP/Simple, Saturday 12p-1p. A gangster band is splitting its loot, but they can't agree! It's time to let the guns talk and soon everyone is aiming at everyone. The richest survivor wins! General Audience (13+) Ballroom Table 307. $1.50

1p

5716 Dominion: Rio Grande Sanctioned Dominion Tournament, GM: Scott Colcord, 27 players, Some XP/Average, Saturday 1p-11p. Please join us for the only officially sanctioned Dominion tournament in Michigan! Play in a series of custom-designed Kingdom sets drawing from every published Dominion set. All players receive promotional cards. The top finishers, after a series of Swiss-style rounds, will move on to an elimination stage. Bring your "A" game, and good luck! Sorry, "Play All Games" ribbons not accepted. General Audience (13+) Ballroom Table 416-425. $10.00

2p

5279 Battlestar Galactica, GM: Vic Lesperance, 5 players, No XP/Complex, Saturday 2p-7p. The last human warship, the Battlestar Galactica, protects a fleet of the last few humans who survived the robotic Cylon uprising. They seek a new home amongst the stars. But the Cylon attack fleet is not far behind, intent on eliminating the human plague, once and for all. Resources are scarce. Survival is unlikely. The Cylons will attack with Raiders, missiles, and transports filled with armored Centurions. But their greatest weapon of them all: Their latest models appear human, and two of them are already aboard the Galactica sowing discord. This is the grandfather of all secret traitor games. Can the humans work together? Can they identify their enemies within? The game involves politics, betrayal, deduction, space combat, and a beautiful custom game board and miniatures. General Audience (13+) Ballroom Table 302. $3.00

5288 Roll For It!, GM: Trisha Kloha (Amorphous Blob), 12 players, No XP/Simple, Saturday 2p-4p. Take turns rolling dice and matching cards trying to score 40 points. Each roll presents new opportunities with fun decisions to make. The rules are simple -- Roll It! Match It! Score It! But look out, other players may steal the card you're shooting for... So, hurry, pick up the dice and Roll For It! General Audience (13+) Ballroom Table 201. $1.50

5346 Big Bad Overlord: demo, GM: Danny DeCillis, 6 players, No XP/Average, Saturday 2p-4p. Big Bad Overlord is a card and dice game in which you take on the role of a mighty Lord of Darkness, fighting with other sinister beings for control of the world. Players gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! This is a demo of a game which will be launched on Kickstarter in early 2017. Early reviews have called it "A wild ride from start to finish" (Dice.Card.GO!) and "A really cool game... lots of fun" (Cloak and Meeple). Come join us for a fun demo. Step into the shoes/boots/claws of Eekrah the Nasty, Grundar the Spiteful, Gurth the Odious, Ithrok the Unseen, Kamu the Mighty, or Losik the Ruthless and let out your inner villain! More information about the game, including an overview of how to play, is available at bigbadoverlord.com. General Audience (13+) Ballroom Table 304. Free!

5349 Stockpile, GM: Mark Haynes, 5 players, No XP/Simple, Saturday 2p-4p. Stockpile is an economic, stock-market themed game that's all about insider trading! You know about future stock price changes, but will you be able to act on that knowledge without drawing attention? Invest wisely, manipulate the financial markets, and misdirect your opponents to earn the most money in this fast-paced game for 2-5 players. General Audience (13+) Ballroom Table 223. $1.50

5507 North Dakota Rummy, GM: Rhonda Berg, 6 players, No XP/Simple, Saturday 2p-4p. Why not learn a game that you can immediately go home and play with standard playing cards? North Dakota Rummy is a particularly fun variant of rummy because you can buy cards from the discard pile when it is not your turn. It is played in seven rounds that each have different requirements to begin to play cards on the table. Use your buys carefully, though, because only three buys are allowed per round! (For those who are very familiar with popular variants of rummy, it is similar to Contract Rummy.) General Audience (13+) Ballroom Table 204. $1.50

5511 Isle of Skye: From Chieftan to King, GM: Michael Cook, 5 players, No XP/Average, Saturday 2p-4p. Isle of Skye: From Chieftan to King, as it’s formally known, is a tile-laying game with some light auction and set collection mechanics interwoven within. Players are chieftains of famous clans and the goal is to build your kingdom in such a way as to, you’ve guessed it, score the most points. Primarily this is done with the use of scoring tiles that each give a different means of attaining points. However Isle of Skye has 16 of these tiles and only 4 will be used each game. General Audience (13+) Ballroom Table 308. $1.50

5583 Castles of Burgundy, GM: Nikki Carr, 4 players, No XP/Average, Saturday 2p-4p. The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom, which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. General Audience (13+) Ballroom Table 309. $1.50

5596 Onward to Venus, GM: Michael Dudash, 5 players, No XP/Simple, Saturday 2p-3p. The game is played over three turns. In each turn, you whizz around the planets and moons claiming tiles. The tiles grant you cards, allow you to build a factory or mine, let you hunt strange beasts, or simply earn you some money. Other tiles allow you to attack other players or add to the crisis level on the planet or moon in question. You have to be careful with crisis tiles because if you let too many build up, bad stuff like Martian invasions, robot rebellions, space pirates, etc. starts happening. General Audience (13+) Ballroom Table 307. $1.50

5600 T.I.M.E Stories: The Marcy Case, GM: Randolph Williams, 4 players, No XP/Average, Saturday 2p-6p. Perhaps you've heard of it: a unique "decksploration" co-operative gaming system with limited-to-nonexistent replayability. Sure you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). N.T. 1992. A mysterious epidemic strikes a peaceful American city. Save young Marcy. Save the future. Enjoy this acclaimed "decksploration" co-op. Some mature themes and content. No spoilers from me! "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me! General Audience (13+) Ballroom Table 203. $3.00

5608 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 2p-3p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5682 The Networks, GM: Nicholas Baker, 5 players, No XP/Average, Saturday 2p-4p. Have you ever wanted to run your own TV station? Well now you can! In The Networks, you take over a fledgling local access station and buy TV shows, stars, & recruit ads for your prime time line-up. However, shows become less popular as the years go by, so be ready to push those older shows into re-runs. Can you bring in the most viewers to your station? General Audience (13+) Ballroom Table 410. $1.50

5760 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Saturday 2p-6p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5764 Caverna: The Cave Farmers, GM: Norman Leon, 7 players, No XP/Average, Saturday 2p-6p. Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises. General Audience (13+) Ballroom Table 414. $3.00

5788 : Flash Point: Fire Rescue, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 2p-4p. The call comes in: "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments late you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse and lives are in danger. General Audience (13+) Ballroom Table 202. $1.50

5851 : Coup , GM: Matt Hawkins, 6 players, No XP/Simple, Saturday 2p-4p. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive. General Audience (13+) Ballroom Table 303. $1.50

3p

5330 Suburbia Inc, GM: Marcia Pettit, 4 players, No XP/Average, Saturday 3p-6p. Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents. Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population).During each game, players compete for several unique goals that offer an additional population boost-and the buildings available in each game vary, so you'll never play the same game twice! General Audience (13+) Ballroom Table 206. $3.00

5391 Puffing Billy: China Rails/Russian Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5392 Puffing Billy: 18XX PotLuck #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5393 Puffing Billy: Spike #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 4. General Audience (13+) Ballroom Table 314. $3.00

5394 Puffing Billy: Streetcar, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 4. General Audience (13+) Ballroom Table 315. $3.00

5609 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 3p-4p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 310. $1.50

5833 Evolution: Unlimited!, GM: Dave Morris, 6 players, Some XP/Average, Saturday 3p-6p. Evolution with expansions (base, Flight, Climate) and scenario cards. We'll play with modifications like unlimited traits, accelerated growth, etc, which will be chosen by players at game start. General Audience (13+) Ballroom Table 305. $3.00

4p

5249 Big Bad Overlord: demo, GM: Danny DeCillis, 6 players, No XP/Average, Saturday 4p-6p. Big Bad Overlord is a card and dice game in which you take on the role of a mighty Lord of Darkness, fighting with other sinister beings for control of the world. Players gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! This is a demo of a game which will be launched on Kickstarter in early 2017. Early reviews have called it "A wild ride from start to finish" (Dice.Card.GO!) and "A really cool game... lots of fun" (Cloak and Meeple). Come join us for a fun demo. Step into the shoes/boots/claws of Eekrah the Nasty, Grundar the Spiteful, Gurth the Odious, Ithrok the Unseen, Kamu the Mighty, or Losik the Ruthless and let out your inner villain! More information about the game, including an overview of how to play, is available at bigbadoverlord.com. General Audience (13+) Ballroom Table 304. Free!

5289 Looney Labs Trio: Aquarius, Fluxx, Loonacy, GM: Trisha Kloha (Amorphous Blob), 5 players, No XP/Simple, Saturday 4p-6p. Come learn how to play 3 Looney Labs Games. Family Fluxx, Aquarius and Loonacy! General Audience (13+) Ballroom Table 201. $1.50

5364 Pandemic: On the Brink, GM: Bob Mariotti, 4 players, No XP/Simple, Saturday 4p-6p. Save the world from 4 diseases, all at once! Come play one of the best (and most evil) cooperative games. Level of difficulty will be decided on the experience of the players. The bio-terrorist will not be used. General Audience (13+) Ballroom Table 222. $1.50

5420 Shakespeare, GM: Jason Miller, 4 players, No XP/Average, Saturday 4p-6p. The theaters of London are abuzz. In one week her majesty, the Queen, will attend their new shows and will grant her support to one of the troupes. It's the chance of a lifetime for the young authors who are inflaming the populace with ever more audacious and motley plays. But how do you create a masterpiece in such a short time? Whomever has the answer to this thorny question will probably enter the rolls of history! In Shakespeare, players are theater managers who must recruit actors, craftsmen, jewelers and others in order to assemble everything needed for the play's performance at week's end. General Audience (13+) Ballroom Table 307. $1.50

5524 Dungeon Petz - CANCELLED, GM: Mary Garton, 0 players, No XP/Average, Saturday 4p-6p. Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable. General Audience (13+) Ballroom Table 409. $1.50

5584 The Voyages of Marco Polo, GM: Nikki Carr, 4 players, No XP/Average, Saturday 4p-6p. In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game. General Audience (13+) Ballroom Table 309. $1.50

5610 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 4p-5p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5685 The Dragon & Flagon, GM: Nicholas Baker, 8 players, No XP/Average, Saturday 4p-6p. The Dragon Inn only has one last flagon of it’s most favorite brew, so it’s time to brawl over it! Each person plays as a unique fantasy archetype with their own skills. Skills such as moving, punching , shoving , jumping, and throwing objects in their attempts to gain the Dragon Flagon and unlock their ultimate ability. Abilities are chosen ahead of the next one, so watch out as your plans may be foiled! General Audience (13+) Ballroom Table 410. $1.50

5852 Dungeon Busters, GM: Matt Hawkins, 5 players, No XP/Average, Saturday 4p-6p. Five weary warriors, on a journey for a mysterious dungeon rumored to be filled with precious gemstones. But there is hitch: ferocious monsters are guarding the gems! If the warriors join forces they can defeat them. But the coward who, blinded by his greed, will not fight seriously might get his companions punished by the monsters! The warrior who will remain loyal and will betray at the right time is the genuine hero of this game. General Audience (13+) Ballroom Table 303. $1.50

6078 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Saturday 4p-6p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

6080 : 2016 Michigan State Nevermore Championship, GM: Edward Kabara (Envoy), 16 players, No XP/Simple, Saturday 4p-8p. A casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points. Will you transform all your rivals into ravens - or can they regain their human form in time to score enough victory to win? The winner of this tournament gets a trophy and moves up the chain towards the U.S. National Championship at Gen Con 2017. General Audience (13+) Ballroom Table 214. $1.50

6085 Demos, GM: Renegade Games, 4 players, Some XP/Average, Saturday 4p-8p. Learn to play games like Fuse, Gravwell or Clank. General Audience (13+) Ballroom Table 212. $3.00

5p

5302 : Mystic Vale, GM: Mason Whitlark, 4 players, No XP/Average, Saturday 5p-6p. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. General Audience (13+) Ballroom Table 413. $1.50

6p

5395 Puffing Billy: British Rails/India Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5396 Puffing Billy: Silverton #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 8. General Audience (13+) Ballroom Table 314. $3.00

5397 Puffing Billy: Union Pacific #3, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 4. General Audience (13+) Ballroom Table 315. $3.00

5398 Puffing Billy: PotLuck PBT #1, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 6. General Audience (13+) Ballroom Table 312. $3.00

5399 Puffing Billy: 18XX Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Saturday 6p-9p. Category 3. By invitation only. General Audience (13+) Ballroom Table 316. $3.00

7p

5224 Lords of Waterdeep, GM: Bryan Bateman, 5 players, No XP/Average, Saturday 7p-9p. Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. Take on the role of one of the masked, secret rulers of the city, a Lord of Waterdeep. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins. General Audience (13+) Ballroom Table 305. $1.50

5290 Get A Life, GM: Trisha Kloha (Amorphous Blob), 8 players, No XP/Simple, Saturday 7p-9p. Welcome to Get A Life! The party game where your friends will put together the best or worst new lifestyle tailored just for you! Players build hands of five Lifestyle cards to represent your new living situation. When it's your turn to be the '"Contestant", you will award points for the Best and Worst lifestyles offered to you. The cards depict the main five aspects of your life: Your dwelling, your locale, your job, your ride and your roommate General Audience (13+) Ballroom Table 201. $1.50

5670 T.I.M.E. Stories: Prophecy of Dragons, GM: We Hate Bards, 4 players, No XP/Average, Saturday 7p-11p. Save an alternate timeline where the discovery of magic changed everything. GM: Aaron Connell. General Audience (13+) Conference C Table 2. $3.00

5837 Cyclades, GM: Kevin Schnell, 5 players, No XP/Average, Saturday 7p-9p. In Cyclades, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades. Victory requires respect for all the gods-players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn - and each player is also limited to the favor of a single god per turn. Some modules from Cyclades expansions will be incorporated to enhance the experience, and all miniatures are painted. General Audience (13+) Ballroom Table 307. $1.50

5998 Memoir 44: Dday Landings - CANCELLED, GM: Shiloh Christie, 0 players, Some XP/Average, Saturday 7p-12a. Deploy your troops, call in reinforcements, take control of enemy positions to secure your advance... and make sure that your friends are covering your flanks! 70 years after D-Day, commemorate the Normandy landings with these six unique Battle Maps of the D-Day Landings. The new Extended Breakthrough format introduced in this expansion is 23 hexes deep and offers you battles on a scale and scope you've never seen before! Each battle can be played individually or assembled with its neighboring scenarios for epic Double- and Triple-Map battles. You can even link all six Battle Maps together for the Ultimate D-Day Landing Experience, creating a giant board that recreates the entire Normandy coast! General Audience (13+) Ballroom Table 414-421. $3.00

8p

5198 Istanbul: Mocha and Baksheesh Expansions, GM: William Frisk, 5 players, No XP/Simple, Saturday 8p-10p. Race around the Istanbul bazaar and be the first player to collect 6 rubies. Do this by visiting the different locations with your merchant to gather money and goods that will be traded. Careful planning will help you maneuver the streets. General Audience (13+) Ballroom Table 309. $1.50

5213 XCOM The Board Game: Defenders of Earth, GM: Scott Rutter, 4 players, No XP/Average, Saturday 8p-10p. Fend off an alien invasion of Earth in this intense cooperative game with real-time decision-making. General Audience (13+) Ballroom Table 411. $1.50

5277 Mysterium, GM: Vic Lesperance, 6 players, No XP/Simple, Saturday 8p-10p. Co-op. One player is "the ghost" and can only communicate via image cards. The others play psychic investigators and see a tableau of suspects, locations and weapons. Everyone must work together to interpret the ghost's clues and piece together the events of that fateful night and ultimately unmask the killer. General Audience (13+) Ballroom Table 308. $1.50

5298 T.I.M.E. Stories: Asylum, GM: Curtis Lithgow, 4 players, No XP/Average, Saturday 8p-11p. T.I.M.E Stories is a narrative game - We'll play the first scenario/mystery set in a early 20th century Asylum. The object is to solve the mystery in as few attempts as possible. Now's your chance to try this game that has been slighted for its limited replayability without having to buy it! We'll try as many runs as we can fit into 3 hours or you solve it. General Audience (13+) Ballroom Table 412. $3.00

5301 Cerberus Engine: Street Fighter Deck-Building Game, GM: Mason Whitlark, 5 players, No XP/Simple, Saturday 8p-9p. In the CapCom® Street Fighter™ Deck-building Game, you take on the role of Ryu, Ken, Chun-Li, Balrog, M. Bison or one of the other well-known characters as you travel to exotic locales seeking new challenges! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many Stage Bosses as you can. General Audience (13+) Ballroom Table 413. $1.50

5365 Alhambra: Alhambra Base Game, GM: Bob Mariotti, 5 players, No XP/Simple, Saturday 8p-10p. Tiles are used to create the most beautiful Alhambra (worth the most victory points). Careful placement of tiles is necessary to make your Alhambra a success. Points are given for the most of each type of tile and for the longest wall at 3 different scoring opportunities. General Audience (13+) Ballroom Table 203. $1.50

5593 Dead of Winter: Game with the Creator, GM: Jonathan Gilmour, 5 players, No XP/Simple, Saturday 8p-10p. One of the biggest hits of 2014, Dead of Winter has become one of the best "co-op with a traitor" games off all time. Here's your chance to play with one of the designers who helped show that sometimes your fellow survivors can be worse than zombie. General Audience (13+) Ballroom Table 313. $2.00

5597 Five Tribes: Plus Expansions, GM: Michael Dudash, 4 players, No XP/Simple, Saturday 8p-10p. Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! General Audience (13+) Ballroom Table 207. $1.50

5606 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 8p-9p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $1.50

5702 San Juan and Puerto Rico, GM: James H Richards, 8 players, No XP/Average, Saturday 8p-12a. Be the Mayor in settling a fine new colony in the new world. 1st game is San Juan: a card version of Puerto Rico. Simple to learn and excellent for the basics of both games. After a game of San Juan, anyone who wants to stay can play Puerto Rico. 2 sets of each game available. General Audience (13+) Ballroom Table 205. $3.00

5761 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Saturday 8p-12a. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5814 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Saturday 8p-10p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

5856 : Legend of Drizzt: D&D Adventure Game, GM: James Arnoldi, 4 players, No XP/Simple, Saturday 8p-10p. Co-op Dungeon Crawl Board game set in the Forgotten Realms D&D Setting. General Audience (13+) Ballroom Table 306. $1.50

6081 : 2016 Michigan State Skull King Championship, GM: Edward Kabara (Envoy), 16 players, No XP/Simple, Saturday 8p-12a. A trick-taking game similar to Oh Hell!, Wizard, and Spades, with players needing to state how many tricks they think they'll win each round. Special cards can throw off your best efforts, however, so watch how others bid and play carefully. The winner of this tournament gets a trophy and moves up the chain towards the U.S. National Championship at Gen Con 2017. General Audience (13+) Ballroom Table 216. $1.50

9p

5237 Seven Families of Jorandek, GM: Brian Hudson, 7 players, No XP/Average, Saturday 9p-11p. Political intrigue, economic strategy, territory control, and back-alley warfare combine as the Seven Families vie for control of the largest city in the world! Designed by local designer Brian Hudson and set in the "Templarverse" of Templar Games, Seven Families is a new game full of strategy and danger. Even when it's not your turn, you'll have plenty to do as you help your allies, hinder your foes, and deal with the latest crisis. The environment changes each round, and multiple paths to victory will be sure to keep everyone on their toes. This game is still in development, with an eye towards full publication by GenCon next year. Prior experience is neither required nor expected. Feedback is welcome! General Audience (13+) Ballroom Table 222. $1.50

5400 Puffing Billy: Aussie Rails/China Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 2. General Audience (13+) Ballroom Table 317. $3.00

5401 Puffing Billy: On the Underground, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 5. General Audience (13+) Ballroom Table 314. $3.00

5402 Puffing Billy: Express #3, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 7. General Audience (13+) Ballroom Table 315. $3.00

5403 Puffing Billy: Empire Builder/Eurorails #3, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 2. General Audience (13+) Ballroom Table 316. $3.00

5404 Puffing Billy: Ticket to Ride #4, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 1. General Audience (13+) Ballroom Table 312. $3.00

5523 Tokaido, GM: Dana Nelson, 5 players, No XP/Average, Saturday 9p-11p. Each player is a traveler crossing the East Sea Road, one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. General Audience (13+) Ballroom Table 410. $1.50

5765 Citadels, GM: Norman Leon, 8 players, No XP/Average, Saturday 9p-11p. In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins. Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on. On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors. General Audience (13+) Ballroom Table 303. $1.50

10p

5199 Lords of Vegas with Up! expansion, GM: William Frisk, 6 players, No XP/Average, Saturday 10p-1a. Become the Lord of Vegas! Do this by building and expanding your hotel-casinos, and perhaps a little gambling on the side. Each turn, a card representing one of the five casinos will be drawn, will you have the boss of that casino? If so, you earn points, if not, perhaps it's time to invest in a little management shake up, and try to take over the top job. Or maybe, it's time to take over that new casino down the road. The bigger and taller your casinos are, the more points they are worth. It helps to be lucky to get ahead in this game, but you'll always know what the exact odds are before you make your decisions. General Audience (13+) Ballroom Table 306. $3.00

5223 Scythe, GM: Bryan Bateman, 4 players, No XP/Average, Saturday 10p-1a. It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. General Audience (13+) Ballroom Table 305. $1.50

5303 Mystic Vale, GM: Mason Whitlark, 4 players, No XP/Average, Saturday 10p-11p. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! General Audience (13+) Ballroom Table 413. $1.50

5305 Blood Rage, GM: Kevin Schnell, 5 players, No XP/Average, Saturday 10p-12a. "Life is Battle; Battle is Glory; Glory is ALL" In Blood Rage, each player controls their own Viking clan's warriors, leader, and ship. Ragnarök has come, and it's the end of the world! It's the Vikings' last chance to go down in a blaze of glory and secure their place in Valhalla at Odin's side! For a Viking, there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously, either in battle or from Ragnarök, the ultimate inescapable doom. Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These "Gods' Gifts" grant you numerous boons for your clan. Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents' strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent's actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. General Audience (13+) Ballroom Table 307. $1.50

5840 Engine Room: an Unpublished Prototype, GM: Matthew Arnold, 4 players, No XP/Simple, Saturday 10p-12a. A co-op deck-building game of designing your own cards. Each slide transparency has points or a card instruction on it. Sleeve them onto your cards to make them more valuable. General Audience (13+) Ballroom Table 311. $1.50

5841 Galaxy Trucker - CANCELLED, GM: Mary Garton, 0 players, No XP/Average, Saturday 10p-12a. Galaxy Trucker is a tile laying game that plays out over two phases: building and flying. The goal is to have the most credits at the end of the game. You can earn credits by delivering goods, defeating pirates, building an efficient ship, and being the furthest along the track at the end of the flying phase. General Audience (13+) Ballroom Table 409. $1.50

11p

5586 Small World, GM: Nikki Carr, 5 players, No XP/Average, Saturday 11p-1a. Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! General Audience (13+) Ballroom Table 309. $1.50

5849 Two Rooms and a Boom, GM: Steve Benson, 30 players, No XP/Simple, Saturday 11p-12a. Social deduction/hidden role party game for six or more players. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged. General Audience (13+) Ballroom Table 411. $1.50

12a

5835 Betrayal at House on the Hill, GM: Samantha Orosz, 12 players, No XP/Average, Saturday 12a-2a. You and your friends explore "that creepy old place on the hill" and your fear will grow with each tile you place until enough mystic misadventures happen that one of the players turns on all of the others. Explore the creepy old mansion, that sounds like a fun time! (especially for your evil friend). Will you defeat the monsters that dwell within and your betrayer or will you never be heard from again? General Audience (13+) Ballroom Table 308. $1.50

6073 Red Dragon Inn, GM: Amanda Robinson, 4 players, No XP/Simple, Saturday 12a-2a. In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. General Audience (13+) Ballroom Table 313. $1.50

Sunday

9a

5165 Tokaido w/ expansions, GM: Nick Huston (Oakland County Gamers), 5 players, No XP/Simple, Sunday 9a-11a. After waiting two years, this event will be run as it was meant to be the last two U-Cons. That means more characters with fully painted minis, a larger board, and upgraded components. You are a traveler along the East Sea Road in Japan. You will meet various people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and hot springs. You'll have to be the one who discovered the most interesting and varied things to win. General Audience (13+) Ballroom Table 422. $1.50

5179 Tales of the Arabian Nights: Aladdin Sane Redux, GM: Stewart Tame, 5 players, No XP/Complex, Sunday 9a-1p. First session full? Here's another! See Friday's description for details. General Audience (13+) Ballroom Table 207. $3.00

5222 Lords of Waterdeep, GM: Bryan Bateman, 5 players, No XP/Average, Sunday 9a-11a. Waterdeep, the City of Splendors – The most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. General Audience (13+) Ballroom Table 303. $1.50

5405 Puffing Billy: Eurorails Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 9a-12p. Category 2. By invitation only. General Audience (13+) Ballroom Table 317. $3.00

5406 Puffing Billy: International Rails Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 9a-12p. Category 2. By invitation only. General Audience (13+) Ballroom Table 314. $3.00

5407 Puffing Billy: Ticket to Ride #5, GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 9a-12p. Category 1. General Audience (13+) Ballroom Table 315. $3.00

5408 Puffing Billy: 18XX PotLuck #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 9a-12p. Category 3. General Audience (13+) Ballroom Table 316. $3.00

5478 Ravingspire , GM: Tim Ealy (Oakland County Gamers), 6 players, No XP/Simple, Sunday 9a-11a. Ravingspire is a combination deck building and tactical board game. The adventure takes place on a rotating tower board, which represents the labyrinthine Tower of Ravingspire. Players control individual heroes who need to gather resources, equip weapons and armor, align the secret passages within the spire, and traverse upwards to the keep where a great treasure is rumored to be held. General Audience (13+) Ballroom Table 417. $1.50

5599 Ascension X: War of Shadows, GM: Randolph Williams, 6 players, No XP/Average, Sunday 9a-11a. Come enjoy the 10th expansion of Justin Gary's excellent deckbuilding game, Ascension X: War of Shadows. Designed along with Gary Arant, Gary's latest expansion introduces a Day/Night mechanic which is determined by the ever-changing layout of the cards available in the Center Row; it's Daytime if there are more Day cards available, Nighttime if there are more Night, or neither Day nor Night if the distribution is equal. Card abilities found on Heroes, Constructs and Monsters trigger depending on whether it is Day or Night. Perhaps you'd like to purchase a card in the Center Row just to change the state to trigger a nice card that's in your hand! Also introduced in this version is cards with dual costs of both Runes and Power. Now that 4 Runes/1 Power starting hand looks a bit better. The rest of the game mechanics are quite easy to learn, so beginners are welcome! General Audience (13+) Ballroom Table 414. $1.50

5688 Blueprints, GM: Jason Rivas (Oakland County Gamers), 4 players, No XP/Simple, Sunday 9a-11a. In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages to you. After three rounds, players tally their awards and prizes to see who wins. Who will be the best architect? General Audience (13+) Ballroom Table 419. $1.50

5735 Street Kings, GM: Blair Reamy (Amorphous Blob), 6 players, No XP/Simple, Sunday 9a-11a. Welcome to the world of underground racing. Your goal? To become the Street King in your own epic racing career. General Audience (13+) Ballroom Table 204. $1.50

5762 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Sunday 9a-1p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $1.50 for every two hours of games! General Audience (13+) Ballroom Table 217-219. $1.50

5834 Game of Thrones: Winter is Coming, GM: Dave Morris, 5 players, Some XP/Complex, Sunday 9a-3p. 2nd edition board game, come try your hand at intrigue and war! We'll use either the original or expansion house cards as players prefer. General Audience (13+) Ballroom Table 412. $4.50

5855 Dungeon Saga, GM: James Arnoldi, 4 players, No XP/Simple, Sunday 9a-11a. Dungeon Crawling Adventure game from Mantic Games! General Audience (13+) Ballroom Table 306. $1.50

6084 Demos, GM: Renegade Games, 4 players, Some XP/Average, Sunday 9a-1p. Learn to play games like Fuse, Gravwell or Clank. General Audience (13+) Ballroom Table 214. $3.00

10a

5200 Bomb Squad Academy, GM: William Frisk, 5 players, No XP/Simple, Sunday 10a-12p. You've made it through the bomb disposal training course, and it is time to take the final exam. The practice bombs have been rigged, and it is up to you and your classmates to decide which wire to cut. Weigh the risks and rewards before choosing which wire to snip in order to earn the most points, or gain points by chickening out at the right time if you feel another player is going to set the device off. Extra tools are provided after the first bomb goes off, and the player with the most points after three bombs graduates at the head of the class. General Audience (13+) Ballroom Table 420. $1.50

5229 Star Wars: Imperial Assault, GM: Kevin Schnell, 4 players, No XP/Average, Sunday 10a-12p. Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe! Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives. In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds. Play with painted miniatures and customized terrain! General Audience (13+) Ballroom Table 304. $1.50

5352 Stockpile, GM: Mark Haynes, 5 players, No XP/Simple, Sunday 10a-12p. Stockpile is an economic, stock-market themed game that's all about insider trading! You know about future stock price changes, but will you be able to act on that knowledge without drawing attention? Invest wisely, manipulate the financial markets, and misdirect your opponents to earn the most money in this fast-paced game for 2-5 players. General Audience (13+) Ballroom Table 421. $1.50

5493 Mystic Vale, GM: Joseph Brown (Oakland County Gamers), 4 players, No XP/Simple, Sunday 10a-11a. OCG - OAKLAND COUNTY GAMERS teaches Mystic Vale. 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Event will start around 10:15. General Audience (13+) Ballroom Table 206. $1.50

5552 Smash Up, GM: Kevin Hogan, 4 players, No XP/Complex, Sunday 10a-12p. Choose two factions of the several provided (I don't have all of the expansions, but I do have some of them). "Smash" them "up" by shuffling the decks together, and see who can capture the most points worth of Bases. There may be sufficient expansions to run up to six players, but I am calling this "2-4" in case I am sadly mistaken. General Audience (13+) Ballroom Table 312. $1.50

5587 Tzolkin': The Mayan Calendar, GM: Nikki Carr, 4 players, No XP/Average, Sunday 10a-12p. Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots General Audience (13+) Ballroom Table 309. $1.50

5612 La Isla - CANCELLED, GM: Kelley McGuinness, 0 players, No XP/Average, Sunday 10a-12p. Explore the lighter side of Stephan Feld with La Isla. We are scientists sent to explore an uncharted island, and here we have made the scientific discovery of a lifetime! Not one but FIVE species previously thought to be extinct are alive and well here. Your mission will be to study as many of them as you can, which will win you points in a variety of ways. This is clever game with unique mechanics; and dodo birds!! General Audience (13+) Ballroom Table 413. $1.50

5671 Battle Con, GM: We Hate Bards, 4 players, No XP/Average, Sunday 10a-2p. Ever wonder what street fighter would be like as a board game? Now you can find out for yourself in Battle Con! Choose a character and fight against your opponent; with each character having a completely unique fighting style, no two fights will ever be the same! GM: Aaron Connell. General Audience (13+) Conference C Table 2. $3.00

5676 Splendor, GM: Samantha Orosz, 8 players, No XP/Simple, Sunday 10a-11a. Become a gem merchant of the Renaissance, buying gem mines, transportation, and shops. Attract the favor of nobles and acquire impressive investments to gain victory points and win the game. General Audience (13+) Ballroom Table 418. $1.50

5730 Sentinels of the Multiverse: Game with the Creator, GM: Christopher Badell, 4 players, No XP/Simple, Sunday 10a-12p. Play Sentinels with the creator of the game, Christopher Badell! General Audience (13+) Ballroom Table 301. $2.00

11a

5347 Big Bad Overlord: demo, GM: Danny DeCillis, 6 players, No XP/Average, Sunday 11a-1p. Big Bad Overlord is a card and dice game in which you take on the role of a mighty Lord of Darkness, fighting with other sinister beings for control of the world. Players gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! This is a demo of a game which will be launched on Kickstarter in early 2017. Early reviews have called it "A wild ride from start to finish" (Dice.Card.GO!) and "A really cool game... lots of fun" (Cloak and Meeple). Come join us for a fun demo. Step into the shoes/boots/claws of Eekrah the Nasty, Grundar the Spiteful, Gurth the Odious, Ithrok the Unseen, Kamu the Mighty, or Losik the Ruthless and let out your inner villain! More information about the game, including an overview of how to play, is available at bigbadoverlord.com. General Audience (13+) Ballroom Table 305. Free!

5422 Five Tribes: Plus Expansions, GM: Jason Miller, 4 players, No XP/Average, Sunday 11a-1p. Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours Includes Artisans Expansion. Utilizes a mancala-like mechanic wherein players attempt to recruit as many members of a tribe to aid their cause. Combines bidding, area control and worker placement. General Audience (13+) Ballroom Table 410. $1.50

5477 The Opulent , GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Sunday 11a-1p. The 1920s. A time that is often referred to as the Roaring Twenties, a boisterous period characterized by rapidly changing lifestyles, financial excesses, and the fast pace of technological progress. In 1919, the requisite number of legislatures of the States ratified the 18th Amendment to the Federal Constitution, enabling national Prohibition within one year of ratification. Prohibition began on January 16, 1920 when the Eighteenth Amendment went into effect. During this time, the sale, manufacture, and transportation (aka bootlegging) of alcoholic beverages was illegal throughout the United States. Federal Prohibition agents were given the task of enforcing the law. Even though the sale of alcohol was illegal, alcoholic drinks were still widely available at speakeasies and other underground drinking establishments. Welcome to the Opulent, a posh speakeasy located in vibrant Atlantic City! In The Opulent, 1-4 players are tasked with the operations of a successful nightclub during the historic Jazz Age. Each player takes on a distinct role that plays a vital part in the success, or failure, of the Opulent. Cater to the recognizable social classes of the 1920s. Politicians, mobsters, aristocrats, and social celebrities are all seeking a grand time in your club. Entertain your patrons with upbeat jazz tempos, or melodic waltzes, with the Opulent jazz band. Fancy the illegal indulgences of your patrons by preparing them an exotic mixed drink, a good whisky on the rocks, or even a simple brew. Pay lookouts to deter Federal Agents seeking to shut the club down. Hire flappers, a chanteuse, cocktail waitress, or other helpful hands and amenities to improve your club. Manage the Opulent in ten scenarios dating from 1920-1929 during one of the most historic periods of U.S. history! Each scenario has a dollar value that is associated with the cost of operating The Opulent for that particular year. Players must have enough money in the club coffers to cover this cost in order to win the scenario if playing a single session game, or to progress to the next scenario if players are taking on the Opulent campaign. With a focus on theme and history, "The Opulent" is a light cooperative asymmetrical game set during 1920s prohibition where players operate a campaign driven upscale speakeasy. General Audience (13+) Ballroom Table 417. $1.50

5508 Arctic Scavengers, GM: Rhonda Berg, 5 players, No XP/Average, Sunday 11a-1p. This is a post-apocalyptic deck-building card game where you are the leader of a small tribe fighting to survive amidst scarce resources and challenging conditions. Players work to build their tribes by hiring mercenaries, scavenging junk piles, and winning skirmishes for resources against other player's tribes. The player with the largest tribe at the end of the game is the winner. General Audience (13+) Ballroom Table 415. $1.50

5960 Valley of the Kings: Trilogy, GM: James Beaumont, 4 players, No XP/Average, Sunday 11a-1p. Play all three Valley of the Kings titles: Valley of the Kings, Afterlife, and Last Rites. Valley of the Kings is a traditional deckbuilder with several genius tweaks! General Audience (13+) Ballroom Table 310. $1.50

12p

5409 Puffing Billy: Express Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 12p-3p. Category 7. By invitation only. General Audience (13+) Ballroom Table 317. $3.00

5410 Puffing Billy: Ticket to Ride Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 12p-3p. Category 1. By invitation only. General Audience (13+) Ballroom Table 315. $3.00

5411 Puffing Billy: Trains #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 12p-3p. Category 7. General Audience (13+) Ballroom Table 314. $3.00

5412 Puffing Billy: PotLuck PBT #2, GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 12p-3p. Category 6. General Audience (13+) Ballroom Table 316. $3.00

1p

5280 Battlestar Galactica, GM: Vic Lesperance, 5 players, No XP/Complex, Sunday 1p-6p. The last human warship, the BattleStar Galactica, protects a fleet of the last few humans who survived the robotic Cylon uprising. They seek a new home amongst the stars. But the Cylon attack fleet is not far behind, intent on eliminating the human plague once and for all. Resources are scarce. Survival is unlikely. The Cylons will attack with Raiders, missiles, and transports filled with armored Centurions. But their greatest weapon of them all: Their latest models appear human, and two of them are already aboard the Galactica sowing discord. This is the grandfather of all secret traitor games. Can the humans work together? Can they identify their enemies within? The game involves politics, betrayal, deduction, space combat, and a beautiful custom game board and miniatures. General Audience (13+) Ballroom Table 302. $3.00

5424 Quadropolis , GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Simple, Sunday 1p-3p. Each player has four architects numbered 1-4. The number not only determines which building can be claimed, but also where it can be built in your city. Careful planning is crucial to see your city thrive and to ensure that you are not locked out of the building you want. General Audience (13+) Ballroom Table 422. $1.50

5479 Betrayal at House on the Hill: Widows Walk, GM: Tim Ealy (Oakland County Gamers), 6 players, No XP/Simple, Sunday 1p-3p. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. General Audience (13+) Ballroom Table 417. $1.50

2p

5553 Wizard, GM: Cheryl Orosz, 12 players, No XP/Simple, Sunday 2p-4p. A progressive trick-taking game, Wizard will test how well you assess the hand you were dealt -- and your opponents. General Audience (13+) Ballroom Table 424-425. $1.50

5574 The Witches: Cooperative Mode - CANCELLED, GM: Holly McGuinness, 0 players, No XP/Average, Sunday 2p-4p. Use some Headology! In The Witches, you play a trainee witch from Terry Prachett’s Discworld traveling around Lancre to solve problems large and small using headology and a little magic. In Cooperative Mode, you’ll work together to solve problems and win the game. Mechanics combine luck and strategy. While you needn’t be familiar with Pratchett’s Witches to enjoy the game, fans will love the interplay between theme and mechanics in this game. General Audience (13+) Ballroom Table 415. $1.50

5588 Keyflower, GM: Nikki Carr, 5 players, No XP/Average, Sunday 2p-4p. Keyflower is a game for two to five players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. General Audience (13+) Ballroom Table 309. $1.50

5590 Dead of Winter: Game with the Creator, GM: Jonathan Gilmour, 5 players, No XP/Simple, Sunday 2p-4p. One of the biggest hits of 2014, Dead of Winter has become one of the best "co-op with a traitor" games off all time. Here's your chance to play with one of the designers who helped show that sometimes your fellow survivors can be worse than zombie. General Audience (13+) Ballroom Table 313. $2.00

5722 Fleet Action / Squadron Strike: Military Card Games, GM: Jon Pehrson, 6 players, No XP/Simple, Sunday 2p-4p. Come play a couple prototype games with Jon. The first, Fleet Action, is a WW2 based naval game of fleet deployment. The second, Squadron Strike, is a sci-fi based game of flamboyant fighter jocks competing for the most daring missions to earn the title of the best of the best ... assuming they survive. General Audience (13+) Ballroom Table 303. $1.50

3p

5423 Tiny Epic Western, GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Simple, Sunday 3p-5p. The West is growing day by day, and you're looking to stake your claim. At the end of the day, the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West. General Audience (13+) Ballroom Table 422. $1.50

5497 Codenames: Pictures, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Sunday 3p-4p. OCG-OAKLAND COUNTY GAMERS teaches Codenames: Pictures. Two rival spymasters know the agent in each location. They deliver coded messages to their respective teams where to go for clandestine meetings. Teammates must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. General Audience (13+) Ballroom Table 206. $1.50

5766 Legendary Encounters: Firefly, GM: Tim Ealy (Oakland County Gamers), 5 players, No XP/Simple, Sunday 3p-5p. Legendary Encounters: Firefly brings together the storytelling of a cooperative deck builder with the episodes of the hit TV show, Firefly. Players must work together to complete a set of Objectives for each episode, gain credits, and hopefully win the game. General Audience (13+) Ballroom Table 417. $1.50

4p

5357 Mystic Vale, GM: Trevor Pryhorocki, 4 players, No XP/Average, Sunday 4p-5p. A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow. General Audience (13+) Ballroom Table 421. $1.50

5498 Codenames: Pictures, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Sunday 4p-5p. OCG-OAKLAND COUNTY GAMERS teaches Codenames: Pictures. Two rival spymasters know the agent in each location. They deliver coded messages to their respective teams where to go for clandestine meetings. Teammates must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. General Audience (13+) Ballroom Table 206. $1.50

5618 Mare Nostrum, GM: Jason Sonk, 5 players, No XP/Simple, Sunday 4p-5p. Mare Nostrum is all about the expansion of one's lands, the construction of new cities, and the dispatching of caravans to take advantage of rare commodities that can either be traded or exploited to build constructions and eventually wonders of the world. But diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time. General Audience (13+) Ballroom Table 308. $1.50

5687 Sentinels of the Multiverse, GM: Anne Moore, 4 players, No XP/Average, Sunday 4p-6p. Cooperative game where players run superheroes fighting a supervillain. We will fight the Apostate in the Wagner Mars Base. http://sotm.wikidot.com/ General Audience (13+) Ballroom Table 416. $1.50

5839 Unpublished Prototype: Mirage, GM: Matthew Arnold, 4 players, No XP/Simple, Sunday 4p-6p. Lay L-shaped tiles to claim land with camels, and water with ships. When there is a gap into which no tile can ever fit, the player with the most camels or ships attached to the gap will place their tent in it. Place your tents far apart to win. This unpublished prototype will be Kickstarted in February 2017. General Audience (13+) Ballroom Table 418. $1.50

Miniatures

Friday

3p

5413 Paint and Take, GM: Linda and Dean Martelle, 12 players, No XP/Simple, Friday 3p-9p. Join us to spend quiet time painting some of the best miniatures in the world, with some of the best paint in the world. We will assist you as needed with selection of colors and techniques. Miniatures will run between $0.50 and $10.00 for the special dragons. Please pay the person running the paint and take for the miniatures. General Audience (13+) Ballroom Table 105-107. Free!

4p

5971 Star Trek Attack Wing: Learn To Play, GM: Ed Hong, 4 players, No XP/Simple, Friday 4p-5p. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek universe. Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 407. $1.50

5p

5967 Star Trek Attack Wing: Learn To Play, GM: Ed Hong, 4 players, No XP/Simple, Friday 5p-6p. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek universe. Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 407. $1.50

6p

5257 Ogre: Massive Ogre, GM: Mini Team, 32 players, No XP/Simple, Friday 6p-10p. Steve Jackson Games created the Designers Edition of Ogre just for this game! Last year 24 players picked their factions and battled it out on all the maps that are available for the designer's addition. With the ability to pick from every available Ogre, this game is literally a blast. All materials provided. General Audience (13+) Ballroom Table 401. $3.00

5258 Dropzone Commander: Learn to Play, GM: Mini Team, 8 players, No XP/Simple, Friday 6p-8p. Hawk Wargames took the world by storm with great miniatures, cardboard buildings, and a rules system to die for when they released Dropzone Commander. Get your ticket early and learn this fast paced, destructive game. Then stay and play in one of our tactical games. All materials provided. General Audience (13+) Ballroom Table 402. $1.50

5262 Dungeon Saga: Dwarf King's Quest, GM: Mini Team, 5 players, No XP/Simple, Friday 6p-9p. Learn to play Mantic's Dungeon Saga: Dwarf King's Quest. This hybrid miniature/board game is a lot of fun and fast to learn. We will teach you the basic rules and the ins-and-outs of play in this 5 player game. General Audience (13+) Ballroom Table 403. $3.00

5267 Warhammer 40K: Learn to Play 40K, GM: Mini Team, 8 players, No XP/Simple, Friday 6p-9p. The grim dark reality of the future, fragmented into factions in the galaxy and invaded by a number of alien races. 40K is the futuristic miniature game with complex rules and beautiful miniatures. Orks, Necrons, Space Marines, and other factions. Come learn the latest set of rules, then stay to play a game or two. All materials provided. General Audience (13+) Ballroom Table 404. $3.00

8p

5316 Halo Fleet Battles: Learn the Game, GM: Joshua Linde, 8 players, No XP/Simple, Friday 8p-11p. Spartan has brought the video and movie franchise Halo to the table top, with familiar ships and action. We will teach you all the rules, strategy, and fleet design needed to succeed at this game. All materials provided. General Audience (13+) Ballroom Table 406. $3.00

5504 Robotech RPG Tactics, GM: Nathan Hanish, 4 players, No XP/Average, Friday 8p-9p. Relive the excitement of the Robotech Macross Saga in a fast paced miniatures game full of pew pew and kaboom! General Audience (13+) Ballroom Table 409. $1.50

Saturday

9a

5260 Rum and Bones, GM: Mini Team, 5 players, No XP/Simple, Saturday 9a-11a. Cool Mini or Not created a cool pirate game that has almost every "super hero" pirate you can think of. It plays fast and every character has their own "super powers". General Audience (13+) Ballroom Table 401. $1.50

10a

5259 Dropfleet Commander: Learn Dropfleet Commander, GM: Mini Team, 4 players, No XP/Simple, Saturday 10a-12p. Wicked cool space ships from 4 very different factions fight to control space. This tabletop miniatures game from Hawk Miniatures was a huge success on Kickstarter. Learn to play the game with fantastic rules and beautiful space ships. All material provided. General Audience (13+) Ballroom Table 402. $1.50

5269 Dungeon Saga: Dwarf King's Quest, GM: Mini Team, 5 players, No XP/Simple, Saturday 10a-1p. Learn to play Mantic's Dungeon Saga: Dwarf King's Quest. This hybrid miniature/board game is a lot of fun and fast to learn. We will teach you the basic rules and the ins and outs of play in this 5 player game. General Audience (13+) Ballroom Table 404. $3.00

5275 Halo Fleet Battles: Learn Halo Fleet Battles, GM: Joshua Linde, 8 players, No XP/Simple, Saturday 10a-1p. Spartan has brought the video and movie franchise Halo to the tabletop, with familiar ships and action. We will teach you all the rules, strategy, fleet design needed to succeed at this game. All materials provided General Audience (13+) Ballroom Table 405. $3.00

5715 StarBlast!: Kill the Big Boys!, GM: Jon Pehrson, 4 players, Some XP/Average, Saturday 10a-1p. This StarBlast! event pits two opposing fleets, each with a carrier and a capital ship, dueling it out in the deep dark. Your objective is simple ... destroy the opposition. General Audience (13+) Ballroom Table 406. $3.00

12p

5270 Dropzone Commander: Learn Dropzone Commander, GM: Mini Team, 8 players, No XP/Simple, Saturday 12p-2p. Dropzone Commander took the world by storm with great miniatures, cardboard buildings, and a rules system to die for. Get your ticket early and learn this fast paced, destructive game. Then stay and play in one of our tactical games. All materials provided. General Audience (13+) Ballroom Table 402. $1.50

5414 Paint and Take, GM: Linda and Dean Martelle, 12 players, No XP/Simple, Saturday 12p-7p. Join us to spend quiet time painting some of the best miniatures in the world, with some of the best paint in the world. We will assist you as needed with selection of colors and techniques. Miniatures will run between $0.50 and $10.00 for the special dragons. Please pay the person running the paint and take for the miniatures. General Audience (13+) Ballroom Table 105-107. Free!

1p

6086 Age of Sigmar: Learn to play Age of Sigmar, GM: Brian Hudson, 0 players, No XP/Average, Saturday 1p-3p. Learn to play the Game's Workshop replacement for Warhammer Fantasy - Age of Sigmar, where magic, dwarves, oks and elves fight each other for control. General Audience (13+) Ballroom Table 406. $3.00

2p

5274 Firestorm Armada: Learn Firestorm Armada, GM: Joshua Linde, 8 players, No XP/Simple, Saturday 2p-5p. Learn Spartan Games' Firestorm Armada. With the release of version 2, this space ship combat game has gotten even more fun to run. Each race now has to play a unique style of game to win. We will teach you the rules and help you understand the winning play styles. All materials provided. General Audience (13+) Ballroom Table 403. $3.00

5292 Star Wars: X-Wing: Assault on Antar IV, GM: Michael Whiteman (Amorphous Blob), 10 players, No XP/Simple, Saturday 2p-6p. The Imperial Navy has launched an assault on Antar IV. Players will play either the Imperial Navy, and attempt to assault Antar IV, or play the Rebellion pilots who will attempt to repulse this brazen attack on the Gotal homeworld. General Audience (13+) Ballroom Table 101. $3.00

5317 FUBAR one page rules: FUBAR WOLFENSTEIN, GM: Lee Gaddies, 4 players, No XP/Simple, Saturday 2p-4p. Nazi scientists are hard at work creating death machines to turn the tide of the war. It's up to you to stop them in their research base located in Castle Wolfenstein. General Audience (13+) Ballroom Table 404. $1.50

5416 StarBlast!: Deep Strike, GM: Rick Coen, 5 players, No XP/Average, Saturday 2p-5p. Valu naval intelligence has located the base of two Kallax privateers operating behind the lines. A quick deep strike against the base should surprise them... but the Valu only have a small system defense force available to attack with! Will surprise be enough of an advantage? StarBlast! is a custom starship miniatures game developed by Rick Coen and Jon Pehrson, using the CrtiMatch dice engine. Rules are available by email from rmcoen@gmail.com or jmpehrson@comcast.net, The game will be taught. Players will be listed in the rules when published as playtesters! Returning players from previous U-CONs will get a gold star. General Audience (13+) Ballroom Table 405. $3.00

4p

5255 Warhammer 40K: Learn to Play 40K, GM: Mini Team, 8 players, No XP/Simple, Saturday 4p-7p. The grim dark reality of the future, fragmented into factions in the galaxy and invaded by a number of alien races. 40K is the futuristic miniature game with complex rules and beautiful miniatures. Orks, Necrons, Space Marines, and other factions. Come learn the latest set of rules, then stay to play a game or two. All materials provided. General Audience (13+) Ballroom Table 402. $3.00

5261 Dropzone Commander: Dropzone Cityfight, GM: Mini Team, 4 players, Some XP/Average, Saturday 4p-7p. This is a multi-player Dropzone Commander game. You are encouraged to bring your own miniatures, but we will provide them for you. The game has objectives that mirror the tournament supplement from Hawk War-games, so it is good practice for playing in a tournament. If you are bringing your own miniatures, the point total is 750 points and 8 command dice. General Audience (13+) Ballroom Table 407. $3.00

6087 Age of Sigmar: Learn to play Age of Sigmar, GM: Brian Hudson, 4 players, No XP/Average, Saturday 4p-6p. Learn to play the Game's Workshop replacement for Warhammer Fantasy - Age of Sigmar, where magic, dwarves, oks and elves fight each other for control. General Audience (13+) Ballroom Table 406. $3.00

5p

5486 Robotech RPG Tactics, GM: Nathan Hanish, 4 players, No XP/Average, Saturday 5p-6p. Relive the excitement of the Robotech Macross Saga in a fast-paced miniatures game full of pew-pew and kaboom! General Audience (13+) Ballroom Table 404. $1.50

6p

5970 Star Trek Attack Wing: Borg Assualt on DS9, GM: Ed Hong, 8 players, No XP/Simple, Saturday 6p-10p. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek universe. Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 408. $3.00

7p

5273 Halo Ground Command: Learn the Game, GM: Joshua Linde, 8 players, No XP/Simple, Saturday 7p-9p. Spartan has brought the video and movie franchise Halo to the table top, with characters you know and love (hate). We will teach you all the rules and strategy needed to succeed at this fast paced game. All materials provided General Audience (13+) Ballroom Table 403. $1.50

10p

5532 Battletech: King of the Hill, GM: James Peace, 10 players, No XP/Average, Saturday 10p-12a. Conquer the Hill! Be the last 'Mech standing on top of the hill to win the game. Players will fight both a GM controlled 'Mech at the top of the hill to start the game, and each other. Sheets and minis provided, but you are welcome to bring your own 'Mech. Dice provided upon request. General Audience (13+) Ballroom Table 402. $1.50

Sunday

10a

5272 Infinity: Learn to Play Infinity, GM: Joshua Linde, 8 players, No XP/Simple, Sunday 10a-1p. Table top miniatures meets Japanese Manga and modern game rules design. Learn to play this fast-skirmish game, where there are many factions to choose from, each with their own unique look and features. The rules are fast, fun and when you pair different factions against each other, the game can play in very different ways. We teach the rules basics, tactics and list creation. All materials provided. General Audience (13+) Ballroom Table 401. $3.00

5721 StarBlast!: Kill the Big Boys!, GM: Jon Pehrson, 4 players, Some XP/Average, Sunday 10a-1p. This StarBlast! event pits two opposing fleets, each with a carrier and a capital ship, dueling it out in the deep dark. Your objective is simple: Destroy the opposition. General Audience (13+) Ballroom Table 402. $3.00

5982 Star Trek Attack Wing: learn to play, GM: Ed Hong, 4 players, No XP/Simple, Sunday 10a-11a. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek "universe". Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 407. $1.50

11a

5265 Warhammer 40K: Learn to Play 40K, GM: Mini Team, 8 players, No XP/Simple, Sunday 11a-2p. The grim dark reality of the future, fragmented into factions in the galaxy and invaded by a number of alien races. 40K is the futuristic miniature game with complex rules and beautiful miniatures. Orks, Necrons, Space Marines, and other factions. Come learn the latest set of rules, then stay to play a game or two. All materials provided. General Audience (13+) Ballroom Table 404. $3.00

5978 Star Trek Attack Wing: Learn To Play, GM: Ed Hong, 4 players, No XP/Simple, Sunday 11a-12p. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek "universe". Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 407. $1.50

12p

5271 Dropzone Commander: Learn Dropzone Commander, GM: Mini Team, 8 players, No XP/Simple, Sunday 12p-2p. Dropzone Commander took the world by storm with great miniatures, cardboard buildings and a rules system to die for. Get your ticket early and learn this fast paced, destructive game. Then stay and play in one of our tactical games. All materials provided. General Audience (13+) Ballroom Table 405. $1.50

5415 Paint and Take, GM: Linda and Dean Martelle, 30 players, No XP/Simple, Sunday 12p-6p. Join us to spend quiet time painting some of the best miniatures in the world, with some of the best paint in the world. We will assist you as needed with selection of colors and techniques. Miniatures will run between $0.50 and $10.00 for the special dragons. Please pay the person running the paint and take for the miniatures. General Audience (13+) Ballroom Table 105-107. Free!

5505 Robotech RPG Tactics: Robotech RPG Tactics - CANCELLED, GM: Nathan Hanish, 4 players, No XP/Average, Sunday 12p-1p. Relive the excitement of the Robotech Macross Saga in a fast paced miniatures game full of pew pew and kaboom! General Audience (13+) Ballroom Table 406. $1.50

5981 Star Trek Attack Wing: Borg Assualt on DS9, GM: Ed Hong, 8 players, Some XP/Average, Sunday 12p-4p. Star Trek: Attack Wing is a multiplayer tabletop ship combat game set within the Star Trek "universe". Players assume the roles of commanders who can customize, upgrade, and assign famous crew members to their fleets from the Dominion, Federation, Klingon, and Romulan factions. Fleets have their special statistics, abilities, and unique maneuvers displayed on cards that cover the ships along with upgrades such as crew, weapons and technology. General Audience (13+) Ballroom Table 407. $3.00

2p

5417 StarBlast!: Asteroid Dance, GM: Rick Coen, 4 players, No XP/Average, Sunday 2p-5p. The diversion worked, the Valu system defense force was lured off to the fake pirate base as planned, leaving a supply convoy undefended! The Kallax commander sends his newest ship to capture the system and loot the convoy, only to find the the convoy included some light defenders. No problem, this handy asteroid belt should make an excellent ambush point, especially for nimble fighters! StarBlast! is a custom starship miniatures game developed by Rick Coen and Jon Pehrson using the CrtiMatch dice engine. Rules are available by email from rmcoen@gmail.com or jmpehrson@comcast.net. The game will be taught. Players will be listed in the rules when published as playtesters! Returning players from previous U-CONs will get a gold star. General Audience (13+) Ballroom Table 402. $3.00

Organized Play

Friday

9a

5433 D&D 5e: DDAL5-01: Treasures of the Broken Hoard, GM: Adventurer's League, 7 players, No XP/Simple, Friday 9a-1p. A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth -- or a terrible death. And do other parties have designs on the treasure as well? Characters of Level 1-2. General Audience (13+) Conference D. $3.00

5434 D&D 5e: DDAL5-02 The Black Road / DDAL5-03 Uninvited Guests, GM: Adventurer's League, 7 players, No XP/Simple, Friday 9a-1p. A double feature of two adventures: The Black Road (DDAL05-02) and Uninvited Guests (DDAL05-03). DDAL05-02: Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. Characters of Level 1-4. DDAL05-03: The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5436 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 9a-1p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5858 Pathfinder RPG: Pathfinder Society #2-15 Shades of Ice, Part 1: Written in Blood CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. When the Decemvirate sends the PCs to the Viking city of Trollheim, in the frigid northern Lands of the Linnorm Kings, the Pathfinders soon find themselves unwelcome visitors. There to deliver a package to an allied scholar they are forced to navigate the rugged, isolated city and interact with the standoffish natives. Can they deliver their cargo to its target, or will they find themselves exiled from the city? Or worse... Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5859 Pathfinder RPG: Pathfinder Society #4-02, In Wrath's Shadow, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. In the ruins of Xin-Bakrakhan - seat of power of the Runelord of Wrath - the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they've unearthed. Levels 3-7. General Audience (13+) Elizabeth Ann. $3.00

5860 Pathfinder RPG: Pathfinder Society #6-98, Serpents Rise, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives - some shared and some connected to deeper plots - and escape without the Society being any the wiser. PREGENS 7th, General Audience (13+) Elizabeth Ann. $3.00

5861 Pathfinder RPG: Pathfinder Society #7-98, Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. A parasitic faction, known as the Korholm Agenda, has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium's funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th, General Audience (13+) Elizabeth Ann. $3.00

5862 Pathfinder RPG: CANCELLED Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 9a-2p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5863 Pathfinder RPG: Pathfinder Society #8-01 Portent's Peril, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society's ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It is up to the PCs to save this friend and philanthropist--perhaps by changing fate entirely. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5864 Pathfinder RPG: Pathfinder Society #8-03 Captives of Toil, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun?s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5865 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 9a-2p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5866 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5867 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5868 Pathfinder RPG: CANCELLED Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5869 Pathfinder RPG: CANCELLED Pathfinder Society #QUEST Honor's Echo, GM: Pathfinder Society, 0 players, No XP/Average, Friday 9a-2p. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more? Level 1 General Audience (13+) Elizabeth Ann. $3.00

2p

5438 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-6p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5439 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 2p-6p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5440 D&D 5e: DDIA5-01: A Great Upheaval, Part 1 & 2, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-11p. What secrets does the abandoned village of Nightstone keep? A special version of the introductory adventure for the exciting new adventure Storm King's Thunder. Includes both Parts 1 and 2. Characters of Level 1-4. General Audience (13+) Conference D. $6.00

5441 D&D 5e: CORE2-1: Tales of Good & Evil, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-6p. As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of a planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of its power, heroes are asked to keep peace and ferret out anyone intending to bring harm to Melvaunt. Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5442 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 2p-6p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5724 Arcanis RolePlaying Game: LA-A3-SP1 Dagger in the Shadows, by Cody Bergman, GM: Matthew Flinn, 7 players, Some XP/Average, Friday 2p-6p. "Not all battles must be in the open, using legions and armies." The Heroes are drawn into the secret intrigues in Grand Coryan, after the death of a simple clerk. 4-5 hrs. Hard Point. Requires Legends of Arcanis campaign character. General Audience (13+) Conference H Table 7. $3.00

5870 Pathfinder RPG: Pathfinder Society #2-17 Shades of Ice, Part 2: Exiles of Winter CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact's kidnapper. Can they get past the city's defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society's valuable ally, or will they--like so many before them--find their bones ground to make Baba Yaga's bread? Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5871 Pathfinder RPG: Pathfinder Society #6-09 By Way of Bloodcove, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It's up to the PCs to establish a backdoor through Bloodcove--all without being caught by Aspis agents. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5872 Pathfinder RPG: Pathfinder Society #6-10 The Wounded Wisp, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom--and whose prize dates back to the Society's darkest years. EVERGREEN Levels 1-2 General Audience (13+) Elizabeth Ann. $3.00

5873 Pathfinder RPG: CANCELLED Pathfinder Society #6-99 True Dragons of Absalom, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 2p-7p. For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory--if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters. PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5874 Pathfinder RPG: Pathfinder Society #7-12 The Twisted Circle, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies--a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities? Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5875 Pathfinder RPG: Pathfinder Society #7-25 Orders from the Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. Ongoing unrest in Cheliax has strained the nation's military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site's historic wonders while also honoring their commitment to the Order of the Gate? Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5876 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5877 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5878 Pathfinder RPG: Pathfinder Society #8-02 Ward Asunder, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5879 Pathfinder RPG: CANCELLED Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 0 players, Lots XP/Complex, Friday 2p-7p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5880 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5881 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5882 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

8p

5444 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Friday 8p-12a. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5445 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 8p-12a. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5447 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 8p-12a. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5449 D&D 5e: PHLAN1-1: Sepulture, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 8p-12a. Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5725 Arcanis Roleplaying Game: LA-A3-SP2 Deep Roads, by Akira Currier, GM: Matthew Flinn, 7 players, Some XP/Average, Friday 8p-12a. A previously unknown complex within the First City has been discovered, which is believed to contain artifacts dating back to the early First Imperium. With various factions preparing expeditions, who will be the first to reach the ruins and claim the treasures contained within? General Audience (13+) Conference H Table 7. $3.00

5883 Pathfinder RPG: Pathfinder Society We Be Goblins!, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins! PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5884 Pathfinder RPG: Pathfinder Society #2-19 Shades of Ice, Part 3: Keep of the Huscarl King CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first? Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5885 Pathfinder RPG: Pathfinder Society #6-03 The Technic Siege, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse? Levels 5-9. General Audience (13+) Elizabeth Ann. $3.00

5886 Pathfinder RPG: Pathfinder Society #6-20 Returned to Sky, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 8p-1a. Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device's secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5887 Pathfinder RPG: Pathfinder Society #7-20 All for Immortality, Part 1: First Taste of Eternity, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 8p-1a. Every year, one of Thuvia's five city-states receives a mere six vials of the famous sun orchid elixir--a potent and extravagantly expensive tonic able to reverse the effects of aging. After both of his last two shipments disappeared without a trace, the ruler of Pashow has retained the services of the Pathfinder Society to ensure that this year the elixir arrives unharmed and restores prosperity to his realm. However, what begins as an unusual security assignment quickly spirals into a revelatory unveiling of Pashow's treacherous underbelly. Levels 12-15 General Audience (13+) Elizabeth Ann. $3.00

5888 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5889 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes? integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5890 Pathfinder RPG: Pathfinder Society #8-01 Portent's Peril, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society's ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It's up to the PCs to save this friend and philanthropist--perhaps by changing fate entirely. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5891 Pathfinder RPG: Pathfinder Society #8-02 Ward Asunder, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5892 Pathfinder RPG: CANCELLED Pathfinder Society #8-03 Captives of Toil, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 8p-1a. Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun's dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5893 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 8p-1a. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5894 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5895 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5896 Pathfinder RPG: CANCELLED Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 8p-1a. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

Saturday

9a

5450 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 9a-1p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5451 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 9a-1p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5452 D&D 5e: PHLAN1-2: Enemy of My Enemy, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 9a-1p. Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5453 D&D 5e: CORE2-2: Songs of Law & Chaos, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 9a-1p. Omens speak of an old and forgotten power located within an played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt, or possibly the cause of them. With danger closing in, someone has to investigate. Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5455 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 9a-1p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5726 Arcanis Roleplaying Game: Legends of Arcanis: Open Library, GM: Matthew Flinn, 7 players, Some XP/Average, Saturday 9a-1p. Player's choice of adventures in the Legends of Arcanis Campaign. General Audience (13+) Conference H Table 7. $3.00

5897 Pathfinder RPG: CANCELLED Pathfinder Society We Be Goblins!, GM: Pathfinder Society, 0 players, No XP/Average, Saturday 9a-2p. The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure--fireworks! In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5898 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5899 Pathfinder RPG: Pathfinder Society #1-29 The Devil We Know, Part 1: Shipyard Rats CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? Level 1-7 General Audience (13+) Elizabeth Ann. $3.00

5900 Pathfinder RPG: Pathfinder Society #3-17 Red Harvest, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 9a-2p. In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5901 Pathfinder RPG: Pathfinder Society #6-98 Serpents Rise, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives--some shared and some connected to deeper plots--and escape without the Society being any the wiser. PREGENS 7th General Audience (13+) Elizabeth Ann. $3.00

5902 Pathfinder RPG: Pathfinder Society #7-06 To Judge a Soul, Part 1: The Lost Legacy, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. When a samsaran dies, he is reborn again with few memories of his past lives. The cycle continues until he has earned a righteous place in the afterlife. After years of service and lifetimes of accomplishment, Venture-Captain Bakten nears the end of his noble existence and has begun investigating his past lives as a means of understanding Tian Xia's rich history. However, he cannot complete his research alone, and only with the PCs' assistance can they decipher the region's past. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5903 Pathfinder RPG: Pathfinder Society #7-26 All for Immortality, Part 2: All the Gods Beyond, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 9a-2p. Recent revelations suggest the Thuvian crisis is part of a more devious scheme--one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. Levels 12-15 General Audience (13+) Elizabeth Ann. $3.00

5904 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5905 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5906 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 12 players, Lots XP/Complex, Saturday 9a-2p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5907 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 12 players, No XP/Average, Saturday 9a-2p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5908 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5909 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 12 players, Some XP/Average, Saturday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5910 Pathfinder RPG: Pathfinder Society #QUEST Honor's Echo, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more? Level 1 General Audience (13+) Elizabeth Ann. $3.00

2p

5456 D&D 5e: DDAL5-01: Treasures of the Broken Hoard, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth -- or a terrible death. And do other parties have designs on the treasure as well? Characters of Level 1-2. General Audience (13+) Conference D. $3.00

5457 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 2p-6p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5458 D&D 5e: PHLAN1-3: Subterfuge, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 2p-6p. A grand plan for the reconstruction of Phlan is being proposed, one that would expand the city walls to protect all the citizens. The effort is very ambitious and so popular that few speak out against it. Even the Welcomers have publicly supported the effort. With such support and noble intentions, what could possibly go wrong? Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5459 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5461 D&D 5e: CORE2-3: Edicts of Neutrality, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5776 Arcanis RolePlaying Game: LA-A3-SP1 Dagger in the Shadows, by Cody Bergman, GM: Matthew Flinn, 7 players, Some XP/Average, Saturday 2p-6p. "Not all battles must be in the open, using legions and armies." The Heroes are drawn into the secret intrigues in Grand Coryan, after the death of a simple clerk. 4-5 hrs. Hard Point. Requires Legends of Arcanis campaign character. General Audience (13+) Conference H Table 7. $3.00

5911 Pathfinder RPG: Pathfinder Society We B4 Goblins!, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins! PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5912 Pathfinder RPG: Pathfinder Society We Be Goblins, Too!, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. Reta Bigbad, Chuffy Lickwound, Poog, and Zarongel, late of the Licktoad goblin tribe are now homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers. The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe. The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating. PREGENS 3rd General Audience (13+) Elizabeth Ann. $3.00

5913 Pathfinder RPG: CANCELLED Pathfinder Society #1-30 The Devil We Know, Part 2: Cassomir's Locker CORE CAMPAIGN, GM: Pathfinder Society, 0 players, No XP/Average, Saturday 2p-7p. The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? Levels 1-7 General Audience (13+) Elizabeth Ann. $3.00

5914 Pathfinder RPG: Pathfinder Society #2-20 Wrath of the Accursed, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. When Pathfinders in and around the Osirian capital of Sothis don't respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society's past. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5915 Pathfinder RPG: CANCELLED Pathfinder Society #6-99 True Dragons of Absalom, GM: Pathfinder Society, 0 players, Some XP/Average, Saturday 2p-7p. For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory--if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters. PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5916 Pathfinder RPG: Pathfinder Society #7-08 To Judge A Soul, Part 2: Karma Reclaimed, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. Venture-Captain Bakten's past lives and the history of northern Tian Xia are interwoven, and with the PCs' assistance he has uncovered a troubling legacy secreted within the mountains of Zi Ha. It is up to the Pathfinders to ascend into the ice-capped mountains to unveil the crimes of past generations and save one of the region's greatest heroes. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5917 Pathfinder RPG: Pathfinder Society #7-29 All for Immortality, Part 3: Serpents Fall, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. The elite Pathfinders have unraveled secrets within secrets, all of which point to a mastermind poised to strike from the Chelish military port of Ostenso. Sending agents so deep into enemy territory risks brutal reprisal, yet it cannot compare to the evils that will arise if the Society does not intervene. There is no recourse but to strike at the very heart of the Aspis Consortium itself, and the PCs shall wield the blade! Levels 12-15 General Audience (13+) Elizabeth Ann. $3.00

5918 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5919 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5920 Pathfinder RPG: Pathfinder Society #8-03 Captives of Toil, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun's dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5921 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan?s Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5922 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 12 players, No XP/Average, Saturday 2p-7p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5923 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 12 players, No XP/Average, Saturday 2p-7p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society?s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5924 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

8p

5462 D&D 5e: DDEP5-01: The Iron Baron, GM: Adventurer's League, 42 players, No XP/Simple, Saturday 8p-12a. First show in the Midwest to offer this Epic! Work together with multiple tables as you participate! Deep in the Greypeak Mountains the fire giant warlord Baron Ugarak has enslaved hundreds of small folk to toil in his iron mines furiously extracting elementally infused ore for an as yet unknown purpose. Surrounded by a monstrous army and decidedly shady allies, the Baron poses a dire threat to the goodly folk of the north. Characters of Level 1-4 and 5-10. General Audience (13+) Conference D. $3.00

5777 Arcanis Roleplaying Game: LA-A3-SP2 Deep Roads, by Akira Currier, GM: Matthew Flinn, 7 players, Some XP/Average, Saturday 8p-12a. A previously unknown complex within the First City has been discovered, which is believed to contain artifacts dating back to the early First Imperium. With various factions preparing expeditions, who will be the first to reach the ruins and claim the treasures contained within? General Audience (13+) Conference H Table 7. $3.00

5925 Pathfinder RPG: Pathfinder Society #8-00 The Cosmic Captive, GM: Pathfinder Society, 90 players, No XP/Average, Saturday 8p-1a. Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals--and either free the captive trapped within or ensure that it remains sealed forever. Levels 1-11 General Audience (13+) Elizabeth Ann. $3.00

5926 Pathfinder RPG: Pathfinder Society #8-00 The Cosmic Captive CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals--and either free the captive trapped within or ensure that it remains sealed forever. Levels 1-11 General Audience (13+) Elizabeth Ann. $3.00

5927 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 8p-1a. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5928 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5929 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 8p-1a. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

Sunday

9a

5463 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 9a-1p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5464 D&D 5e: PHLAN1-2: Enemy of My Enemy, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 9a-1p. Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5465 D&D 5e: DDAL5-02 The Black Road / DDAL5-03 Uninvited Guests, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. A double feature of two adventures: The Black Road (DDAL05-02) and Uninvited Guests (DDAL05-03). DDAL05-02: Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. Characters of Level 1-4. DDAL05-03: The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5468 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 9a-1p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5775 Arcanis Roleplaying Game: Legends of Arcanis: Open Library, GM: Matthew Flinn, 7 players, Some XP/Average, Sunday 9a-1p. Players choice of adventures in the Legends of Arcanis Campaign. General Audience (13+) Conference H Table 7. $3.00

5930 Pathfinder RPG: Pathfinder Society We Be Goblins Free!, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. After losing chieftain after chieftain, the Birdcruncher goblin tribe finally found competent leadership in its four goblin "heroes"--Reta Bigbad, Chuffy Lickwound, Poog, and Mogmurch. Now the Birdcruncher chieftains find themselves getting more adventure than they bargained for as they venture to the Bestest Truffle Field to pick up the slack for their bumbling minions. Will the goblin heroes be able to make it to the field, find the treasured fungus, defeat the mean humans, and make it back to the tribe in time to enjoy their well-deserved feast? PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5931 Pathfinder RPG: Pathfinder Society #1-41 The Devil We Know, Part 3: Crypt of Fools CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools. Levels 1-7 General Audience (13+) Elizabeth Ann. $3.00

5932 Pathfinder RPG: Pathfinder Society #6-99 True Dragons of Absalom, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory--if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters. PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5933 Pathfinder RPG: Pathfinder Society #7-09 The Blackros Connection, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. A recent attack on the Grand Lodge became all the more heinous when one of the invading agents employed an eldritch relic to abduct a high-ranking Pathfinder. In order to release the captive, the Society must understand the relic and track down the fleeing operative--a mission that leads the PCs into Absalom's most prestigious archives to uncover a dark secret. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5934 Pathfinder RPG: Pathfinder Society #7-23 Abducted in Aether, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 9a-2p. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5935 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5936 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift CORE CAMPAIGN, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5937 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 9a-2p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5938 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society?s first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5939 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5940 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5941 Pathfinder RPG: Pathfinder Society #QUEST Honor's Echo, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestral honor. Can the PCs help exonerate her name and bring glory to Taldor once more? Level 1 General Audience (13+) Elizabeth Ann. $3.00

5966 Shadowrun: Welcome to the Sixth World, GM: Edward Kabara, 7 players, No XP/Average, Sunday 9a-1p. This "Welcome to the 6th world" demo event will feature 2-hours of character creation and introduction into the games near future setting and a 2 hour short game session. No experience necessary. General Audience (13+) Ballroom Table 216. $3.00

2p

5469 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 2p-6p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5470 D&D 5e: PHLAN1-3: Subterfuge, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 2p-6p. A grand plan for the reconstruction of Phlan is being proposed, one that would expand the city walls to protect all the citizens. The effort is very ambitious and so popular that few speak out against it. Even the Welcomers have publicly supported the effort. With such support and noble intentions, what could possibly go wrong? Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5472 D&D 5e: DDAL5-02 The Black Road / DDAL5-03 Uninvited Guests, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 2p-6p. A double feature of two adventures: The Black Road (DDAL05-02) and Uninvited Guests (DDAL05-03). DDAL05-02: Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. Characters of Level 1-4. DDAL05-03: The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5473 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 2p-6p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5942 Pathfinder RPG: Pathfinder Society We B4 Goblins!, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins! PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5943 Pathfinder RPG: Pathfinder Society #1-48 The Devil We Know, Part 4: Rules of the Swift CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city. Levels 1-7 General Audience (13+) Elizabeth Ann. $3.00

5944 Pathfinder RPG: CANCELLED Pathfinder Society #6-98 Serpents Rise, GM: Pathfinder Society, 0 players, Some XP/Average, Sunday 2p-7p. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives--some shared and some connected to deeper plots--and escape without the Society being any the wiser. PREGENS 7th General Audience (13+) Elizabeth Ann. $3.00

5945 Pathfinder RPG: Pathfinder Society #7-27 Beyond Azlant Ridge, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. Then all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5946 Pathfinder RPG: Pathfinder Society #7-28 Ageless Ambitions, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 2p-7p. The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The leader has allied himself with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed. The Pathfinder Society has placed its trust in the PCs to stop this internecine conflict. To do so, they must confront the Korholm Agenda leader in his own domain. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5947 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire CORE CAMPAIGN, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5948 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5949 Pathfinder RPG: Pathfinder Society #8-02 Ward Asunder, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5950 Pathfinder RPG: CANCELLED Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 0 players, Lots XP/Complex, Sunday 2p-7p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5951 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5952 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

Role Playing

Friday

9a

5252 White Star: Slim Pickings Or Bountiful Harvest?, GM: Larry Hamilton, 6 players, No XP/Average, Friday 9a-1p. Your band of freelancers has gotten word of a massive space battle, but It will be over with by the time you arrive to salvage what the warring parties left behind. General Audience (13+) Conference E Table 2. $3.00

5431 Dungeon Crawl Classics: Black Sun Deathcrawl by James MacGeorge, GM: Laura Rose Williams, 6 players, No XP/Average, Friday 9a-2p. The apocalypse is not merely nigh, it has passed. The world is over and all that is left are the crumbling ashes of the ages before and the cursed survivors who have yet to succumb to the soul-obliterating rays of the Black Sun. Make what you can of the little time you have left before the Black Sun renders your efforts meaningless. General Audience (13+) Conference E Table 6. $3.00

10a

5185 D&D 5e (Aetaltis): The Temple of Modren, GM: Marc Tassin, 6 players, No XP/Simple, Friday 10a-2p. Goblins are loose in the hills surrounding Thornwall, and the town is under attack! With the nearest royal guard post more than three-days ride to the South, you and your stalwart companions are the only hope for this harried hamlet! You must defeat the goblins and seal what ever Deepland hole they crawled out of, or Thornwall is lost. General Audience (13+) Seminar 2. $3.00

5291 D&D 5e: Against the Giants - Again, GM: Michael Whiteman (Amorphous Blob), 5 players, No XP/Simple, Friday 10a-2p. The Giants have begun raiding human settlements in the mountains. Someone, or something, must be behind these attacks as normally the giants are not this organized. Can you stop the giant horde? General Audience (13+) Ballroom Table 102. $3.00

5294 Champions: The Adventure of Overlord's Lair, GM: Michael Surbrook, 5 players, No XP/Average, Friday 10a-2p. In 1981 Aaron Allston ran a simple game of Champions in order to playtest the rules with four of his friends. Little did he know he was kicking off a campaign that would run for more than 250 sessions and over 20 years. Play as either DarkKnight, Lightrune, Phosphene, ShadowWalker, or Swashbuckler as they investigate a mysterious building and battle the notorious Overlord. General Audience (13+) Conference F Table 1. $3.00

5321 D&D 5e: The Eye of Kings, GM: Joseph Ho, 6 players, Some XP/Average, Friday 10a-2p. In this adventure for first level characters, players will embark on an exciting quest to a forgotten temple. Their target is an ancient artifact known as the Eye of Kings. Their Journey will set them against a dark cult who also seeks the artifact as well as the dangers of the temple itself. Set in the Zodiac Empires Campaign Setting, pre-made characters for this adventure will be available, players can feel free to bring a level 1 character of their own creation as well. General Audience (13+) Conference H Table 6. $3.00

5518 7th Sea Second Edition: The Ninth Eye, GM: Don Bisdorf, 4 players, No XP/Average, Friday 10a-2p. Your crew of adventurers and swashbucklers has set sail in search of an ancient relic. There were no survivors from the last expedition--will you succeed where others perished? Characters and materials will be provided. Rules will be taught. General Audience (13+) Conference B Table 3. $3.00

5613 Hero System 6th Edition: Remarkable Wrong-Righters, GM: Rod Currie, 8 players, No XP/Average, Friday 10a-2p. Sand! Surf! Superheroes! With a Malibu beach house as their headquarters, Rick Davies the Resilient Rubber-Man and the Remarkable Wrong-Righters want to make superheroing fun again. But how fun is it when a strange being of immense power decides to share his wacky sense of humor with the team? General Audience (13+) Conference H Table 4. $3.00

5615 Swords & Wizardry: Zaya's Promise - Game With the Creator, GM: Stacy Dellorfano, 8 players, No XP/Simple, Friday 10a-2p. Off in a corner of a forgotten land lies the fabled ruins of a town lost to the ravages of war. Covered in a thick layer of thorny, poisoned vines, the town itself has all been forgotten for beneath that lies the rumored lair of the only survivor. None who have entered have returned for hundreds of years. The place has been quarantined and left as cursed, but surely your party will succeed where all others have failed. Right? Zaya's Promise is a deadly funhouse set in an ever-changing dreamworld. Originally released with the third printing of Swords & Wizardry, this game will be run by the Adventure's author. General Audience (13+) Board Room. $4.00

5737 Savage Worlds-Super Heroes: The Streets of Graphite Heights, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Friday 10a-2p. The newspapers have been reporting about sightings of a masked group of heroes that have stopped a bank robbery a week ago, and now Penny Redfield has a lead on these mysterious folks. "Reporting live from the sewers, this is Penny Redfield, and the masked people are real ... and they are giving these armed thugs calling themselves the Blades what for". Come check out the new Super Hero mechanic for Savage Worlds. Lift cars, beat up bad guys, and wear a cool cape! Characters provided. General Audience (13+) Ballroom Table 104. $3.00

2p

5161 Savage Worlds: Savage Fallout: Quest for the Cup, GM: John Patrick, 8 players, Some XP/Simple, Friday 2p-6p. Welcome to the Detroit Wasteland. The year is 2284 and a group of drifters are enjoying a drink in the Settlement of Bridge City. Located on what was once the Ambassador Bridge, the settlement is a haven for traders passing between what is left of the US and the Canadian wilderness. But strange things are afoot in the wasteland. A massive attack on the city may be more than random when a large and valuable caravan turns up overdue. Can the players discover what happened to the caravan and rescue the survivors? It might be tough, but things are always tough in the wasteland. Because war never changes. General Audience (13+) Conference F Table 2. $3.00

5231 D&D 3/3.5: Enter the Orc Domain, GM: David Perrin (West Michigan Gaming), 5 players, No XP/Average, Friday 2p-6p. Orc raids have been on the rise. Your king has determined the orcs' next target which would result in the establishment of a strong hold. If this occurs, nothing will be able to stop the orcs from invading your Dwarven home land next. It is up to you and your Dwarven party to stop them. All material & pre-gens provided, no experience needed & RPG rules taught as game progresses. General Audience (13+) Conference H Table 1. $3.00

5232 D&D 3/3.5: Quest of Corellon Larethian, GM: Dan Kloosterman (West Michigan Gaming), 5 players, No XP/Average, Friday 2p-6p. Long ago, an ancient weapon of evil was thought to be destroyed. Through divine insight your kingdom's elders have learned of its existence. It is up to you and your party to destroy it once and for all, before it falls into the wrong hands! All material & pre-gens provided, no experience needed & RPG rules taught as game progresses. General Audience (13+) Conference H Table 2. $3.00

5319 Dungeon Crawl Classics: DCC Caverns of Thracia, GM: Dan Domme, 8 players, No XP/Average, Friday 2p-6p. Celebrate 40 years of Judges Guild by playing in the classic Caverns of of Thracia, only reimagined as a Dungeon Crawl Classics 0-level "Funnel" Adventure! If you thought being a 1st-level D&D character was rough, just you wait. A handful of 0-level wanna-be adventurers will be provided for each player. General Audience (13+) Conference E Table 2. $3.00

5429 Dungeon Crawl Classics (DCC): Elzemon and the Blood-drinking Box, GM: Clayton Williams, 5 players, No XP/Simple, Friday 2p-6p. Your party seeks the favor of a powerful wizard. To do this, they agree to steal an artifact from a rival wizard's sanctum. However, the artifact needs to "feed" in order to keep its contents contained. Can you survive this gamble, come out richer, and keep your sanity? General Audience (13+) Conference E Table 8. $3.00

5522 Realms of Fantasy/D&D 5e: The Bear Essentials, GM: We Hate Bards, 6 players, No XP/Average, Friday 2p-6p. The local town of Pomilonti is in dire straits. A huge bear has moved to the area and begun disrupting the local wildlife, scaring the townsfolk, and just being a general nuisance. This is just the break out adventure you and your friends have been waiting for! This module is an introduction into multiple systems. No experience is required. There will be multiple characters for each player to choose from. GM: Matthew Neymeiyer. General Audience (13+) Conference C Table 7. $3.00

5566 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Friday 2p-6p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5646 Call of Cthulhu 7th ed.: The Derelict, GM: We Hate Bards, 5 players, No XP/Average, Friday 2p-6p. Despite the concerns and worries of life, a final voyage is being made on the luxury yacht, Delilah, taking the vessel from America to its new owner in England. What promises to be a pleasurable journey across the ocean waves descends into a desperate struggle for survival. GM: Mike Caldwell General Audience (13+) Conference C Table 1. $3.00

5657 The Dark Eye: Witch's Dance, GM: We Hate Bards, 5 players, No XP/Average, Friday 2p-6p. An evil warlock used cunning and treachery to take control of a small coven of witches and now holds their fate in his hands. Every attempt to overthrow him has failed, but one witch refuses to submit. In the name of freedom, she searches far and wide for help. A party of valiant heroes answers the call, but can they save her coven before the warlock learns about their plans and seeks revenge? How did he become so powerful? Is there more going on here than anyone suspects? Find out, in Witch's Dance! GM: Ryan Veneklase General Audience (13+) Conference C Table 6. $3.00

5853 DCC RPG: Ride the Rising Tide of Darkness - CANCELLED, GM: Scott Kellogg, 0 players, No XP/Simple, Friday 2p-6p. Each year in the benighted city of Purdimal, priests of the Supreme Principle of Change celebrate the high holy day of The Rising Tide of Darkness by offering living sacrifices to their dark deity Hru’u. Deep within the Underworld, persons of low or no clan are released from imprisonment to suffer their grisly fates. Most serve to feed the demons of the dark, but the handful who, by chance or wit, survive until daybreak are deemed by the temple priests blessed by the Dispenser of Calamities. Offered education and status by the priests, these lucky souls can rise high within the Empire. This game will use the Dungeon Crawl Classics RPG rules to present a “character funnel”. Each player controls several 0-level characters in a desperate struggle to survive. No experience in DCC RPG or Tekumel is required. General Audience (13+) Seminar 5. $3.00

3p

5166 D&D (3.5e): Brothers, GM: Bill Weimann, 6 players, Some XP/Simple, Friday 3p-7p. The town of Rennydale has been raided and attacked by evil creatures. The Oakfist brothers have been asked to find out why there is an increase in raids and attacks, and put a stop to them. Will the brothers succeed and put an end to the night terrors, or will they become more casualties of war? General Audience (13+) Conference F Table 4. $3.00

5186 D&D 5e (Aetaltis): Isle of the Dead, GM: Marc Tassin, 6 players, No XP/Simple, Friday 3p-7p. When relatives drop in unexpectedly, it's almost always a challenge. It's even worse when they've been dead for years! In a tiny village in the north of New Erinor, the dead have risen to torment the living. It’s up to you and your companions to put an end to this shambling nightmare! General Audience (13+) Seminar 2. $3.00

5307 Mutants and Masterminds: Reverse Jailbreak?, GM: Paul McNeil (Matinee Adventures), 6 players, No XP/Simple, Friday 3p-7p. Leaked information of a prisoner in the galactic prison of Takron-Galtos has the location of the ULTIMATE treasure! Something SO valuable that every villain at large will risk it all to possess it! Join the Legion of Superheroes in the 31st Century General Audience (13+) Board Room. $3.00

5336 Ubiquity: Hollow Earth Expedition: Between a Reich and a Hollow Place, GM: Keith Scherer, 8 players, No XP/Simple, Friday 3p-5p. This is an introduction to Exile Game Studio’s pulp action setting, Hollow Earth Expedition. Characters sheets and all materials required to play will be supplied. General Audience (13+) Conference H Table 6. $1.50

5499 Night's Black Agents: The Van Helsing Letter, GM: Steve Sigety, 6 players, No XP/Simple, Friday 3p-7p. Before he vanished, famed scholar and vampire hunter Abraham Van Helsing wrote one last, desperate letter. Now, more than a century later, through an improbable set of conspiracies and coincidences, it's fallen into your hands. The revelations in it are potentially devastating to the schemes of the Un-Dead. Are you Van Helsing's last revenge, a last stab from beyond the grave at his arch-nemesis Dracula? A blow delivered across a hundred years? Or is this a trap sown by the vampires, hoping to ensnare an unwary hunter just like they caught Van Helsing? Night's Black Agents is a spy thriller RPG best described as "Jason Bourne vs. the vampire conspiracy." Characters provided. General Audience (13+) Conference H Table 4. $3.00

5696 NOVA6: Zeppelins Over Jupiter, GM: Dale Barnes, 7 players, No XP/Simple, Friday 3p-7p. In the early 20th century, the scientific breakthroughs of Tesla, Einstein, and Goddard made space flight possible. The rag-tag crew of the Blackjack will take any job to keep fuel in the tanks - but dodging Nazis, darters, and Jovian gasbags among the sky islands of Jupiter is anything but simple. Strap on your RAY gun, and have Huckleberry the Robot set a course in a retro-sci-fi future past 1938, where Buck Rogers meets Firefly. General Audience (13+) Conference G Table 2. $3.00

5736 7th Sea-2nd edition: Welcome to the Crew, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Friday 3p-7p. Come learn all about the 7th Sea. Be a pirate, be a sorcerer, be on the sea! Oh what fun! Characters provided, sea legs tested. General Audience (13+) Ballroom Table 104. $3.00

5p

5337 Ubiquity: Hollow Earth Expedition: Cat and Mouse (Mars), GM: Keith Scherer, 8 players, No XP/Simple, Friday 5p-7p. This is an introduction to Exile Game Studio’s latest creation in the Hollow Earth Expedition setting: Revelations of Mars. Characters sheets and all materials required to play will be supplied. General Audience (13+) Conference H Table 6. $1.50

7p

5567 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Friday 7p-11p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5650 7th Seas 2nd Edition: Morigan's Squall, GM: We Hate Bards, 6 players, No XP/Average, Friday 7p-11p. A storm is brewing off of Avalon's coast, some claim it to be angry Side, others claim it the Hexenwerk of Eisen. Pierce the eye of the storm and the fog of battle as members of Avalon's Navy, and crush the threat to Elaine and the Graal! GM: Luke Zondervan General Audience (13+) Conference C Table 3. $3.00

5652 Doctor Who: A Town Called Icarus, GM: We Hate Bards, 6 players, No XP/Average, Friday 7p-11p. The town of Icarus is a small town like any other. People quietly going about their business, a small café in the center of town where young people hang out, blue collar construction workers fixing the roads and working on electrical poles, and a top secret government research facility hidden under the hill at the north of town... Okay, so maybe it's not quite like any other. When some mysterious readings are discovered, along with a lead scientist who has been murdered, can these clever scientists and townsfolk figure out what is wrong before it's too late? GM: Ben Curtis General Audience (13+) Conference C Table 4. $3.00

5656 Realms of Fantasy: The Iron Maiden, GM: We Hate Bards, 5 players, No XP/Average, Friday 7p-11p. Your party has been hired as bodyguards for a bride-to-be, but can you keep her alive long enough to say her wedding vows? A low game-level adventure for experienced or novice players. Game will be taught as you play, including character creation. GM: Ryan Veneklase General Audience (13+) Conference C Table 6. $3.00

5659 Savage Worlds: Ghostbusters: Strangers With Candy, GM: We Hate Bards, 8 players, No XP/Average, Friday 7p-11p. What happens when Gozer's derpy brother, Goozer, invades a mortal candy factory? Chaos and hilarity! GM: Wyle Majure. General Audience (13+) Conference C Table 5. $3.00

6076 Realm of Fantasy: Under the Storm Giant's Castle, GM: We Hate Bards, 6 players, No XP/Average, Friday 7p-11p. The storm giant Nimbus and the giantess Cerulean are hiring you to find their kidnapped baby, taken somewhere below the storm giant castle. Just one problem: this castle sits upon the very clouds of the sky! Remember this Judges' Guild classic? In their honor we are running this challenging adventure Realms of Fantasy¯ style, and playing at game-level 10+! PCs provided. Hosted by the creator of the Realms of Fantasy RPG system Michael Miller. General Audience (13+) Conference C Table 1. $3.00

8p

5201 Dungeon Crawl Classics: A Night In Ur-Hadad - CANCELLED, GM: Adam Muszkiewicz, 8 players, No XP/Simple, Friday 8p-12a. In the fabled city of Ur-Hadad, shining jewel of the Dominion of Man, adventure awaits! Join us for an improvised session of urban mayhem, intrigue, and strangeness. Rules familiarity not necessary, but a plus. Improvisational skill a must! General Audience (13+) Conference E Table 5. $3.00

5250 Metamorphosis Alpha: Quest for ARLOK3, GM: Larry Hamilton, 10 players, No XP/Average, Friday 8p-12a. It has long been a right of passage of the tribe and village for those who have come of age to make the journey to ARLOK3. Those who return are welcomed as fit adults and future leaders of the village. General Audience (13+) Conference E Table 2. $3.00

5324 D&D 5e: The Eye of Kings, GM: Joseph Ho, 6 players, Some XP/Average, Friday 8p-12a. In this adventure for first level characters, players will embark on an exciting quest to a forgotten temple. Their target is an ancient artifact known as the Eye of Kings. Their Journey will set them against a dark cult who also seeks the artifact as well as the dangers of the temple itself. Set in the Zodiac Empires Campaign Setting, pre-made characters for this adventure will be available, players can feel free to bring a level 1 character of their own creation as well. General Audience (13+) Conference H Table 6. $3.00

5419 D&D 5e: U-Con Saves The World, GM: Kurt Garwood, 6 players, Some XP/Average, Friday 8p-12a. You were a bunch of ordinary Dungeons and Dragons players at U-Con who suddenly found yourselves responsible for unleashing dimensional forces and transforming Earth into a D&D realm. You must now save the world before it falls into the hands of terrible dark forces! General Audience (13+) Conference H Table 8. $3.00

5514 Empire of the Petal Throne: A Night in Old Jakįlla, GM: Victor Raymond, 8 players, No XP/Average, Friday 8p-12a. The classic introduction to the Empire of the Petal Throne - you have recently arrived from the Southern Continent in search of fame, fortune, and a better life in the bustling port of Jakalla - the "City Half as Old as the World." Staying in the Foreigners Quarter, you have three different offers of employment by different patrons; you must pick one without offending the others, and then see if you can survive the result! This is an event for newcomers to the World of Tekumel, as originally published by TSR in 1975! General Audience (13+) Conference E Table 1. $3.00

5558 NOVA6: Narosia: Haunted Hills, GM: Shane Harsch, 5 players, No XP/Average, Friday 8p-12a. Children are missing in the Village of Gillkas. Has this happened before? Discover the world of Narosia -- a world of adventure, where hordes of Fel creatures threaten to escape their Deepland prisons and demonic Voidspawn stalk the wilds and ruins. Are you prepared to venture forth seeking fame and fortune, courting death, honoring the profession of adventurer, and bringing hope to those without it? NOVA6 -- Action at the Speed of Narrative --http://goo.gl/83hrXU General Audience (13+) Conference G Table 1. $3.00

5562 DragonQuest: Magebird Quest, GM: Rodger Thorm, 6 players, Some XP/Average, Friday 8p-12a. Search for the Azure Sea Falcon. Make a fantastic quest for a rare item which involves a perilous journey over land and sea to the rugged crags of the Rookeries. One of the few Judges Guild modules published for DragonQuest. This will be a segment of the larger quest presented in the module. General Audience (13+) Conference E Table 3. $3.00

5692 Golden Age Champions: For Whom The Bell Tolls, GM: Darren Watts, 5 players, No XP/Simple, Friday 8p-12a. In the last days of World War II, as the Allied army races the Soviets toward Berlin, the mighty Defenders of Justice are asked to go on a last secret mission to track down a rumored German "wunderwaffe" deep in a Silesian mountain range. General Audience (13+) Seminar 2. $4.00

5738 Star Wars: Edge of the Empire: No, these blasters aren't stolen, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Friday 8p-12a. The Empire has come into power, and what is a guy to do to turn a credit, but take some jobs that are less than legal. So now the guys in the white suits show up, and blasters are out, and oh boy, this is going to be close to not get pinched. General Audience (13+) Ballroom Table 104. $3.00

5749 NOVA6: Mercurial, GM: Ryan O'Grady, 5 players, No XP/Average, Friday 8p-12a. Searing spotlights catch her mirror-bright metal face, reflecting them back in a dazzling cascade of color and light. While megastar Maria Mercurial dances, nothing else matters. Except the job, of course. That's why you're here, chummer, to protect the silver lady. The money's good, the job is easy. What could go wrong? Run the shadows of the Sixth Age in this urban fantasy adventure, set in the world of Shadowrun. Powered by NOVA6 - more action, less rules, and a sharper edge than your favorite synthehol. Read more at http://www.legendsmiths.com/nova6 . General Audience (13+) Conference G Table 2. $3.00

5770 7th Sea: Game with the Creator, GM: John Wick, 6 players, No XP/Simple, Friday 8p-12a. Play the 2nd Edition of 7th Sea with the creator, John Wick! General Audience (13+) Board Room. $4.00

5806 Swords and Wizardry: The Lighthouse of Anan Marath - CANCELLED, GM: James Stanton, 0 players, Some XP/Average, Friday 8p-12a. Generations ago, the Lighthouse of Anan Marath was the pride and joy of the seaside village of Saemish. It brought trade and prosperity to the small town; despite it being at the edge of the great salt swamp. However, an evil lurked within, as the priests who tended it were secretly servants of the vile sea god, Dagon. Twenty-years ago, the lighthouse was cleared of the vile cultists and their minions, yet the light was put out, and since, the paranoid folk of the town have avoided the cursed place. Now, a new council member seeks to regain some of the fame the small town once held, and has begun recruiting local and out of town adventurers to investigate and relight the beacon at the top of the keep that once shined so brightly. You have been chosen to be part of that group. General Audience (13+) Conference E Table 6. $3.00

5847 Covert Ops: The Shadow Falls, GM: Larry Moore, 6 players, No XP/Simple, Friday 8p-12a. Let's play spies! Parachuting form a commercial airliner you must find the downed satellite in unfriendly territory. General Audience (13+) Conference H Table 5. $3.00

5954 Netherstorm: Lair of the Draugr, GM: Thunderhead Gaming, 6 players, No XP/Average, Friday 8p-12a. Life is peaceful at the guest house in the small village of Bermshire, but when the floor in the stables collapses into unknown tunnels, the host of the guest house asks for recruits to go investigate the strange noises coming forth from the darkness. General Audience (13+) Conference H Table 9. $3.00

Saturday

9a

5162 Mutants and Masterminds: Trouble in the Glades, GM: Tom Prevendoski (Matinee Adventures), 6 players, No XP/Simple, Saturday 9a-1p. Citizens in The Glades have begun seeing strange things. Instead of the buildings and people that make up their neighborhood, they see rubble and death all around. The images last for only a few seconds, and then all things return to normal. Is this an omen of things to come, or an echo of things that have already occurred? General Audience (13+) Seminar 3. $3.00

5207 1E AD&D: G1, Steading of the Hill Giant Chief, GM: Shawn Dry, 6 players, No XP/Average, Saturday 9a-1p. Can you stop the mixed bands of giants who have been raiding the lands of men? Experience the first module of this classic Gary Gygax series during this morning session; playing in the later sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. General Audience (13+) Conference G Table 1. $3.00

5227 DCC RPG: Ride the Rising Tide of Darkness - CANCELLED, GM: Scott Kellogg, 0 players, No XP/Simple, Saturday 9a-1p. Each year in the benighted city of Purdimal, priests of the Supreme Principle of Change celebrate the high holy day of The Rising Tide of Darkness by offering living sacrifices to their dark deity Hru’u. Deep within the Underworld, persons of low or no clan are released from imprisonment to suffer their grisly fates. Most serve as food for the demons of the dark, but the handful who, by chance or wit, survive until daybreak are deemed by the temple priests 'blessed by the Dispenser of Calamities'. Offered education and status by the priests, these lucky souls can rise high within the Empire. This game will use the Dungeon Crawl Classics RPG rules to present a “character funnel”. Each player controls several 0-level characters in a desperate struggle to survive. No experience in DCC RPG or Tekumel is required. General Audience (13+) Conference E Table 1. $3.00

5253 Delving Deeper: The Dire Druids of Delver's Deep, GM: Larry Hamilton, 6 players, No XP/Average, Saturday 9a-1p. Delver's Deep is a well known adventure location. In recent months, some mysterious druids have occupied The Deep, as it is known to locals. This order of druids wear black robes, and their tight lips have led to rumors and gossip about their real nature and purpose. It is “common knowledge” that they are an evil cult practicing human sacrifice. Like most villagers, they mind their own business, hoping that is enough to protect them; yet are glad to take the coins from selling supplies to the druids. General Audience (13+) Conference E Table 2. $3.00

5295 Champions: The Adventure of Overlord's Lair, GM: Michael Surbrook, 5 players, No XP/Average, Saturday 9a-1p. In 1981 Aaron Allston ran a simple game of Champions in order to playtest the rules with four of his friends. Little did he know he was kicking off a campaign that would run for more than 250 sessions and over 20 years. Play as either DarkKnight, Lightrune, Phosphene, ShadowWalker, or Swashbuckler as they investigate a mysterious building and battle the notorious Overlord. General Audience (13+) Seminar 2. $3.00

5315 Tekumel (Bethorm): The 7th Rite of Training, GM: Krista Donnelly, 6 players, No XP/Simple, Saturday 9a-1p. All priests of Hru'u, the Supreme Principle of Change, the Opponent of Permanence, the Lord of Confusion, must survive the Ten Rites of Training to advance within the Temple. The 7th Rite is reputed to be like the number 7, dark and malignant, but ever moving. You are about to find out the truth as you wait for the Rite to begin. General Audience (13+) Seminar 5. $3.00

5323 D&D 5e: The Staff of Life, GM: Joseph Ho, 6 players, Some XP/Average, Saturday 9a-1p. In this adventure for second level characters, the party will venture to a frigid northern tundra in search of a mystical artifact known as the Staff of Life. They will pass through the town of Novostok and meet a wide variety of helpful and quirky locals. They'll then brave the harsh cold weather of the north and arrive at a mysterious oasis where they'll find they aren't the only ones seeking this item. Set in the Zodiac Empires Campaign setting, this adventure will provide pre-made characters for player use but players are welcome to bring their own second level characters. General Audience (13+) Conference H Table 6. $3.00

5334 Call of Cthulhu 7th Edition: The Derelict, GM: Geoff Groff, 6 players, No XP/Simple, Saturday 9a-1p. An owner of a private yacht decides to sell to a buyer in the United Kingdom. Looking forward to a final voyage, several wealthy friends are invited to join. Their plan is to leave from Boston and arrive in Liverpool, complete the transaction, and spend several days in London before flying home. What horrors lie beneath the ocean surface? Will terrors be waiting for them in London? General Audience (13+) Conference H Table 4. $3.00

5512 Star Wars D6: Rogue One - The Beginning, GM: Alex Kreder (Amorphous Blob), 6 players, No XP/Average, Saturday 9a-1p. The Rebellion needs a few good operatives. Can you live through, oh wait, "PASS" the interview? The Empire is watching..... General Audience (13+) Ballroom Table 102. $3.00

5517 Swords & Wizardry: Dark Tower - CANCELLED, GM: Andrew Moss, 8 players, No XP/Simple, Saturday 9a-1p. Judges Guild 40th Anniversary! One starless night, half the town of Mitra's Fist was crushed by the sudden appearance of a dark tower. You must brave the dread spire to learn why. Pregens provided. General Audience (13+) Conference E Table 3. $3.00

5546 Gumshoe+: Moodyville Blues, GM: Greg Walters, 6 players, No XP/Average, Saturday 9a-1p. In the sweltering heat of summer a group of teenagers discover the truth about the town they thought they knew, digging into deep secrets and finding out more than they bargained for about themselves in rural Tennessee. Using the Gunshoe system, join me for a game inspired by the non-linear storytelling of Japanese visual novels including player driven Twists and Turns. General Audience (13+) Conference H Table 2. $3.00

5568 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Saturday 9a-1p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5704 Call of Cthulhu 7th ed.: The Derelict, GM: We Hate Bards, 5 players, No XP/Average, Saturday 9a-1p. Despite the concerns and worries of life, a final voyage is being made on the luxury yacht, Delilah, taking the vessel from America to its new owner in England. What promises to be a pleasurable journey across the ocean waves descends into a desperate struggle for survival. GM: Mike Caldwell. General Audience (13+) Conference C Table 1. $3.00

5717 Tenra Bansho Zero: Clouded Mirrors, GM: Andrew Lloyd, 6 players, No XP/Average, Saturday 9a-1p. It is a time of warring states. A pirate raid that doesn't go as planned has left you shipwrecked in the Impure Land, in possession of a precious artifact, and with greater forces at your heels... Tenra Bansho Zero is a Japanese RPG that combines the high drama of samurai film & television, the frenetic action of classic anime, and the audience participation of Kabuki theater. Grab your d6s (10+ recommended!) and prepare to defend yourselves: there is a dark moon rising. General Audience (13+) Conference H Table 8. $3.00

5739 7th Sea-2nd edition: 14 and 10 , GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Saturday 9a-1p. So a guy sold you a map, and well you are so sure that it leads to Captain Whiteman's buried treasure but you are starting to believe it might have been a ruse to steal your boat - nah - wait is that smoke from the beach? Oh this is not going to be your day. General Audience (13+) Ballroom Table 104. $3.00

5744 D&D (Original): Wilderlands of High Fantasy, GM: Dirk Collins, 6 players, No XP/Simple, Saturday 9a-2p. An original Judges Guild D&D adventure set in Barbarian Altanis. Players are welcome to bring their own characters of the 3rd-5th level, randomly roll up a 3-5th level character using the original D&D rules, or randomly select from the collection of pregenerated characters that will be available. Here, we'll begin a new wilderness campaign starting in the coastal village of Valera. General Audience (13+) Conference E Table 7. $3.00

5798 D&D 1e: Blizzard on the Borderland, GM: Bill Barsh, 8 players, Some XP/Average, Saturday 9a-1p. Winter has struck and the Keep struggles to combat the cold and snow. Worse still, an ancient evil hides behind the piercing wind and ice waiting to destroy all in its icy clutch! This adventure supplement details several encounters to bolster TSR’s B2 The Keep on the Borderlands. This is Pacesetter's latest adventure in its TSR sequel series. The events of this adventure take place just after the PCs have completed B2 Keep on the Borderlands. However, no previous experience with that module is required for this event. B2.5 Blizzard on the Borderland is an adventure for eight characters of second to third level using the First Edition game rules. Pre-generated characters will be provided. General Audience (13+) Conference E Table 8. $3.00

6003 Gamma World: Salt Ghouls of Murder City!, GM: John Jamieson, 6 players, No XP/Simple, Saturday 9a-1p. A band of mutants, men, plants, and machines travel to the ruins of Troit and must fight for survival against an implacable mutant menace! Characters provided. General Audience (13+) Conference E Table 6. $3.00

10a

5238 Phoenix: Dawn Command, An Introduction, GM: John Corey, 4 players, Some XP/Average, Saturday 10a-1p. "Your first life is your own. The rest belong to the Empire" In Phoenix: Dawn Command, you and your wingmates are the last hope of a world besieged by nightmares. You must face the forces of the Dread and unravel its mysteries. The stakes are high, and you may not survive the mission. But you’re a Phoenix… and death makes you stronger. In this session you will learn the basics of Phoenix: Dawn Command, and play through an exciting introductory scenario. Phoenix: Dawn Command is a new card-driven, story-focused RPG from Dan Garrison and Keith Baker (creator of Eberron and Gloom). General Audience (13+) Conference H Table 3. $3.00

5658 The Dark Eye: Kibakadabra, GM: We Hate Bards, 5 players, No XP/Average, Saturday 10a-2p. Beyond the Southern Sea lies the mysterious continent of Uthuria. A fierce people known as the Jucumaqh dwell deep in the jungle, which few Aventurians have ever visited, let alone survived. Located in the hunting grounds of the Jucumaqh Powhiri tribe is the Serpent Head Rock, a crumbling edifice that rises from the ground near the shores of an ancient lake. Beneath it runs a system of unexplored tunnels that lead to the realm of an evil god. The Powhiri live in fear of the day when the dark power that sleeps beneath the ground will rise and shatter the world above. A young Powhiri beauty named Hokioi asks the heroes to help rescue her lover, a warrior named Whakamiharo, but they find themselves at the mercy of the tribe's jealous, power-hungry shaman, who orders their sacrifice. Frightening creatures and forgotten warriors lurk in the Rock's half-buried, halfdrowned passages, guarding lost treasures and the secrets of the legendary kibakabas. But time is of the essence, because the monsoons have started, and the waters are beginning to rise. GM: Ryan Veneklase General Audience (13+) Conference C Table 6. $3.00

2p

5167 Doctor Who - Adventures in Time and Space RPG: Countdown - CANCELLED, GM: Walter Schirmacher, 0 players, No XP/Simple, Saturday 2p-6p. A dangerous gravity bubble appears and rips the TARDIS out of the vortex, landing it on an Earth Empire ship on an emergency mission to deliver vital serum to a plague-ridden world. Before the adventure is over, the Timelord and his companions must contend with a death dealing gravity bubble, a ship's paranoid computer, space pirates, and an attack by androids. General Audience (13+) Conference H Table 1. $3.00

5181 7th Sea: The Dread Pirate, GM: Adam Franti, 5 players, No XP/Simple, Saturday 2p-6p. An introduction to the swashbuckling world of 7th Sea! Sail on the high seas with a privateer crew hunting down an infamous pirate! Pre-generated characters will be available to choose from. General Audience (13+) Conference H Table 5. $3.00

5184 D&D 5e (Aetaltis): The Temple of Modren, GM: Marc Tassin, 6 players, No XP/Simple, Saturday 2p-6p. Goblins are loose in the hills surrounding Thornwall, and the town is under attack! With the nearest royal guard post more than three-days ride to the South, you and your stalwart companions are the only hope for this harried hamlet! You must defeat the goblins and seal what ever Deepland hole they crawled out of, or Thornwall is lost. General Audience (13+) Conference F Table 4. $3.00

5208 1E AD&D: G2, The Glacial Rift of the Frost Giant Jarl, GM: Shawn Dry, 6 players, No XP/Average, Saturday 2p-6p. Can you find out what is driving mixed bands of giants to raid the lands of men? Experience the second module of this classic Gary Gygax series during this afternoon session; playing in the morning and evening sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. General Audience (13+) Conference G Table 1. $3.00

5239 Dungeon World, GM: John Corey, 6 players, No XP/Simple, Saturday 2p-6p. The story-driven RPG with an old school feel! Please join me in an improvisational session of Dungeon World. We will create characters, and play through an improvised, collaborative adventure. If you have ever wanted to try a "story game", this is the one to start with. It's modern, exciting, narrative style create a fast-paced adventure with an old school feel. Perfect for people with tons of experience, or for those that are new to RPGs. General Audience (13+) Conference H Table 3. $3.00

5308 Mutants and Masterminds: Suicide Solution!, GM: Paul McNeil (Matinee Adventures), 6 players, No XP/Simple, Saturday 2p-6p. Task Force X is activated to find out what has happened to a Top Secret transport jet that crash landed in rural Kansas. General Audience (13+) Conference F Table 2. $3.00

5338 Ubiquity: Hollow Earth Expedition: Rats' Nest (Mars), GM: Keith Scherer, 8 players, No XP/Simple, Saturday 2p-4p. This is an introduction to Exile Game Studio’s latest creation in the Hollow Earth Expedition setting: Revelations of Mars. Character sheets and all materials required to play will be supplied. General Audience (13+) Conference H Table 6. $1.50

5432 Dungeon Crawl Classics: Null Singularity, GM: Laura Rose Williams, 6 players, No XP/Average, Saturday 2p-7p. In Null Singularity by Steve Bean, players take on the role of Voidants, 70's-era space travelers who left the Earth to flee from the Null Singularity – an apocalyptic entity that is, at once, a massive black hole and a "long-dark night of the soul." For an unknown period of time – decades or even centuries – the Voidants of the Alektryon mission have played hide-and-seek with the Null Singularity across the cosmos, but today is the day it has caught up with them... or has it? General Audience (13+) Conference E Table 6. $3.00

5500 Trail of Cthulhu: The Innsmouth Investigation, GM: Steve Sigety, 6 players, No XP/Simple, Saturday 2p-6p. Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable -- but enough rumors and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, and organized crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth. Trail of Cthulhu is an investigative horror RPG set in the world of H.P. Lovecraft's Cthulhu Mythos stories. Characters provided. General Audience (13+) Conference B Table 2. $3.00

5515 Empire of the Petal Throne: Death on the Mssśma River, GM: Victor Raymond, 8 players, No XP/Average, Saturday 2p-6p. An item of great antiquity has been stolen from a noble clanhouse in the city of Jakalla; rumor has it that the burglar is proceeding north on the Mssuma River, headed for Bey Su "the Beauteous" - the capital of Tsolyanu, the Empire of the Petal Throne. You have been hired to retrieve the precious item and return it to its rightful owner, preferably without bloodshed, but by force if necessary! This is an event for newcomers to the World of Tekumel, as originally published by TSR in 1975! General Audience (13+) Seminar 5. $3.00

5556 Runequest (Openquest): Griffin Mountain - 50th Anniversary of Glorantha -CANCELLED, GM: Andrew Moss, 6 players, No XP/Simple, Saturday 2p-6p. On the run from the Lunar Empire, you seek refuge in the northern lands of Balazar. Will you find the Mountain itself? Or perhaps another wonder, like the Castle of Giants or the Wind Sword? Glory or death awaits. Pregens provided. Hail Orlanth! And remember, No One Can Make You Do Anything, There is Always Another Way and Violence is Always an Option. General Audience (13+) Conference E Table 3. $3.00

5569 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Saturday 2p-6p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5614 Hero System 6th Edition: Friends of Justice, GM: Rod Currie, 8 players, No XP/Average, Saturday 2p-6p. When the mysterious Barnaby Baylor and his carnival descend upon a small upstate New York town, an old friend asks Dr. Abraham “Doc” Justice and his associates for help in this 1930s pulp adventure. General Audience (13+) Conference H Table 4. $3.00

5616 Swords & Wizardry: Zaya's Promise - Game With the Creator, GM: Stacy Dellorfano, 8 players, No XP/Simple, Saturday 2p-6p. Off in a corner of a forgotten land lies the fabled ruins of a town lost to the ravages of war. Covered in a thick layer of thorny, poisoned vines, the town itself has all been forgotten for beneath that lies the rumored lair of the only survivor. None who have entered have returned for hundreds of years. The place has been quarantined and left as cursed, but surely your party will succeed where all others have failed. Right? Zaya's Promise is a deadly funhouse set in an ever-changing dreamworld. Originally released with the third printing of Swords & Wizardry, this game will be run by the Adventure's author. General Audience (13+) Board Room. $4.00

5645 D&D (5e): Raiders of Pertalo, GM: We Hate Bards, 5 players, No XP/Average, Saturday 2p-6p. During the spring equinox, on the Ides of the Falcon, the peaceful village on Lake Pertalo readies itself for the Fertility Feast of Agnor in celebration of a long winter coming to an end. All preparation comes to a sudden halt, however, when the community is overrun by an enemy that disappears as quickly as it arrived. Many are killed or wounded, but it soon becomes clear that this was not the goal of the raiders ... All of the village's children are now gone, apparently carried off in the chaos of the attack. As the characters begin to search for the missing children, they will discover a plot far more sinister than any of them had imagined ... and possibly be destroyed by it. GM: Matthew Neymeiyer General Audience (13+) Conference C Table 3. $3.00

5649 Fate: Dresden Files: Tet a Tet, GM: We Hate Bards, 9 players, No XP/Average, Saturday 2p-11p. The We Hate Bards' Dresden Files Living Campaign continues! This year we take a look at Vietnamese mythology to figure out why there's giant man riding a flaming horse, why murders have been occurring all over Little Saigon, why some people are spontaneously growing dog ears and tails, and why the hell a Lich and river spirit are dating! GM: Luke Zondervan General Audience (13+) Conference C Table 7. $4.50

5686 Amber Diceless: The Rim of the Fire, GM: Anne Moore, 5 players, No XP/Simple, Saturday 2p-6p. There has been an attempt on Prince Martin's life. There's no clear culprit and far too many suspects - several foreign powers might benefit from chaos in Amber, and there's no shortage of relatives who might think he was better out of the way. Player characters need to keep Martin alive, or at least, to figure out who's trying to kill him before war results. Knowledge of Zelazny's Amber novels extremely helpful. General Audience (13+) Seminar 3. $3.00

5697 NOVA6: Monster Island, GM: Dale Barnes, 7 players, No XP/Simple, Saturday 2p-6p. 1937- The League of Nations suspects that in the Pacific the Japanese have developed an Invisibility Shield that can conceal an entire island.  Covertly, a group of adventurers is sent to locate the hidden base and discover a truly mysterious island.  Pulp-Era action with hideous creatures, mad scientists, and the fate of the world in the balance.  Role-playing and adventure emphasized. General Audience (13+) Conference G Table 3. $3.00

5707 Savage Worlds: Ghostbusters: Strangers With Candy, GM: We Hate Bards, 8 players, No XP/Average, Saturday 2p-6p. What happens when Gozer's derpy brother, Goozer, invades a mortal candy factory? Chaos and hilarity! GM: Wyle Majure. General Audience (13+) Conference C Table 5. $3.00

5740 Savage World-Rifts: The Coalition is coming, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Saturday 2p-6p. So you have shipped out of Castle Refuge in the hopes of beating a Coalition Patrol to a settlement that is thinking of siding with the forces from Castle Refuge. You just hope that you can make it in time before the metal heads show up and start shooting up the place. General Audience (13+) Ballroom Table 104. $3.00

5750 NOVA6: Cult of the Serpent God, GM: Ryan O'Grady, 5 players, No XP/Average, Saturday 2p-6p. The year is 1299, and it has been nearly 200 years since the apocalypse. The ruins of Baghdad are a popular target for delvers, but there have been some unsettling rumors of late. And now with your friend and fellow delver missing, it's up to you to put a stop to the evil that lurks within the City of Peace. Come explore post-apocalyptic fantasy as you've never seen it. Powered by NOVA6 - action at the speed of narrative. Read more at http://www.legendsmiths.com/nova6 General Audience (13+) Conference G Table 2. $3.00

5769 7th Sea: Game with the Creator, GM: John Wick, 6 players, No XP/Simple, Saturday 2p-6p. Play the 2nd Edition of 7th Sea with the creator, John Wick! General Audience (13+) Seminar 2. $4.00

5799 D&D 5e: Felhorde, GM: Ben Barsh, 8 players, Some XP/Average, Saturday 2p-6p. The dragon was dead and only his lair needed to be looted; but few things are as dangerous as a dead dragon. After a harrowing trek through the dragon's lair, the adventurers finally arrived at the treasure vault only to watch a group of chasm gnomes disappear into the darkness below. The chase is on into the Deep! But worse things than chasm gnomes lurk in its depths... Felhorde was originally designed as a tournament adventure for the 2014 North Texas RPG Con where it was the featured AD&D Open Event. It has been expanded and revised for use with the 5th Edition system. Ben Barsh of Pacesetter Games & Simulations will DM the event. Pre-generated characters will be provided. General Audience (13+) Conference E Table 8. $3.00

5828 Dungeon Crawl Classics RPG: Assault on the Unfallen Star - CANCELLED, GM: Gordon Cooper, 0 players, No XP/Average, Saturday 2p-6p. Stars have fallen before in the land, but none were as large as a city, and none hung suspended over a city... until now. Whilst astrologers cast horoscopes and philosophers debate the mayor wants answers, and he will keep sending expendable townsfolk up there until he gets them! General Audience (13+) Conference E Table 7. $3.00

4p

5339 Ubiquity: From the Case Files of Manhunters, Inc. - S.M.A.S.H., GM: Keith Scherer, 8 players, No XP/Simple, Saturday 4p-6p. A modern era, super-hero game powered by the Ubiquity system. Play a member of the Manhunters team as they confront a new menace. Characters sheets and all materials required to play will be supplied. General Audience (13+) Conference H Table 6. $1.50

7p

5570 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Saturday 7p-11p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5708 Savage Worlds: Wyld Hunt, GM: We Hate Bards, 8 players, No XP/Average, Saturday 7p-11p. Your bus breaks down in the middle of nowhere, B-movie horror ensues. A system intro for Savage Worlds, great for beginners and those with no experience. GM: Wyle Majure General Audience (13+) Conference C Table 5. $3.00

5709 Realms of Fantasy/D&D 5e: The Bear Essentials, GM: We Hate Bards, 6 players, No XP/Average, Saturday 7p-11p. The local town of Pomilonti is in dire straits. A huge bear has moved to the area and begun disrupting the local wildlife, scaring the townsfolk, and just being a general nuisance. This is just the break out adventure you and your friends have been waiting for! This module is an introduction into multiple systems. No experience is required. There will be multiple characters for each player to choose from. GM: Matthew Neymeiyer General Audience (13+) Conference C Table 3. $3.00

8p

5183 Eclipse Phase: Continuity, GM: Adam Franti, 5 players, No XP/Average, Saturday 8p-12a. Play an introductory scenario of the sci-fi horror game Eclipse Phase. Set on an isolated scientific research station in the Kuiper Belt, a team of scientists wake to discover that something has gone horribly wrong. All materials, including pre-generated characters, will be made available. No experience in Eclipse Phase required. General Audience (13+) Conference H Table 5. $3.00

5202 Mutant Crawl Classics: OMG LAZOR DUNJIN!, GM: Adam Muszkiewicz, 8 players, No XP/Simple, Saturday 8p-12a. In the post-apocalyptic wasteland that is Terra AD, your band of mutants, marauders and misfits band together to save your imperiled village from the blacklight Glowplague that emanates from the cursed LAZOR DUNJIN! Face off against the neon dreams of the ancients in an adventure that's equal part Rock'n'Bowl, Laser Zeppelin and TRON! General Audience (13+) Seminar 4. $3.00

5209 1E AD&D: G3, Hall of the Fire Giant King, GM: Shawn Dry, 6 players, No XP/Average, Saturday 8p-12a. Can you discover the secret behind the raids in the lands of men by mixed bands of giants? Experience the third module of this classic Gary Gygax series during this evening session; playing in the earlier sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. General Audience (13+) Conference G Table 1. $3.00

5217 Call of Cthulhu 7th Edition: The Derelict, GM: Geoff Groff, 6 players, No XP/Simple, Saturday 8p-12a. An owner of a private yacht decides to sell to a buyer in the United Kingdom. Looking forward to a final voyage, several wealthy friends are invited to join. Their plan is to leave from Boston and arrive in Liverpool, complete the transaction, and spend several days in London before flying home. What horrors lie beneath the ocean surface? Will terrors be waiting for them in London? General Audience (13+) Conference H Table 4. $3.00

5226 The Petal Hack: Mission to the Atkolel Heights, GM: Brett Slocum, 14 players, No XP/Simple, Saturday 8p-12a. Could it be a fiendish plan by Baron Ald to weaken the northwestern frontier? In the year 2360 A.S., during the war with Yan Kor, a mountain village near Chene Ho reported the appearance of strange creatures (even by Tekumel standards), and villagers and livestock went missing. Two patrols vanished. The governor of Chene Ho was forced to ask for the Emperor's help. The Omnipotent Azure Legion has picked you. General Audience (13+) Seminar 5. $3.00

5318 Dungeon Crawl Classics: The Jeweler that Dealt In Stardust, GM: Dan Domme, 8 players, No XP/Average, Saturday 8p-12a. Operating under the guise of a jeweler, Boss Ogo does a brisk trade in stolen goods, enjoying the protection of a gang of bravos and thugs. But for the last month, no one has seen or heard from Ogo. The jeweler’s door is barred and his shutters locked. Like ravens circling a stinking carcass, the bravos and pinch thieves smell a fortune for the taking. All that is required is a band of rogues audacious enough to cross Boss Ogo, skilled enough to survive his house of traps and lucky enough to make it out alive. Characters provided. No experience with DCC necessary. General Audience (13+) Conference E Table 2. $3.00

5326 D&D 5e: The Staff of Life, GM: Joseph Ho, 6 players, Some XP/Average, Saturday 8p-12a. In this adventure for second level characters, the party will venture to a frigid northern tundra in search of a mystical artifact known as the Staff of Life. They will pass through the town of Novostok and meet a wide variety of helpful and quirky locals. They'll then brave the harsh cold weather of the north and arrive at a mysterious oasis where they'll find they aren't the only ones seeking this item. Set in the Zodiac Empires Campaign setting, this adventure will provide pre-made characters for player use but players are welcome to bring their own second level characters. General Audience (13+) Conference H Table 6. $3.00

5563 DragonQuest: Wylashtin's Task, GM: Rodger Thorm, 6 players, Some XP/Average, Saturday 8p-12a. The wizard Wylashtin has learned the location of a hidden dungeon that contains artifacts of great interest and needs brave adventurers to explore and recover them. General Audience (13+) Conference E Table 3. $3.00

5698 NOVA6: Dweomer by Gaslight: Dead Line, GM: Dale Barnes, 7 players, No XP/Simple, Saturday 8p-12a. A dead reporter and a missing black opal.  Insane beggars and a missing young woman.  The gaslit streets of Victorian London hides horrors and mysteries of the old world mythoi.   The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse.  Magic and monsters in 19th century England, set in the world of the Dresden Files. General Audience (13+) Conference G Table 3. $3.00

5741 Star Wars: Force and Destiny: I didn't think that was possible , GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Saturday 8p-12a. Come join a ragtag group of former Jedi students, as they try and find some remainder of their former masters and learn the ways of the Force. Characters provided and blasters handed out to everyone that wants one! General Audience (13+) Ballroom Table 104. $3.00

5751 CANCELLED - NOVA6: Cult of the Serpent God, GM: Ryan O'Grady, 0 players, No XP/Average, Saturday 8p-12a. The year is 1299, and it has been nearly 200 years since the apocalypse. The ruins of Baghdad are a popular target for delvers, but there have been some unsettling rumors of late. And now with your friend and fellow delver missing, it's up to you to put a stop to the evil that lurks within the City of Peace. Come explore post-apocalyptic fantasy as you've never seen it. Powered by NOVA6 - action at the speed of narrative. Read more at http://www.legendsmiths.com/nova6 . General Audience (13+) Conference G Table 2. $3.00

5771 7th Sea: Game with the Creator, GM: John Wick, 6 players, No XP/Simple, Saturday 8p-12a. Play the 2nd Edition of 7th Sea with the creator, John Wick! General Audience (13+) Board Room. $4.00

5955 Thunderhead 1-Off System: Dork Matters, GM: Thunderhead Gaming, 6 players, No XP/Simple, Saturday 8p-12a. As the cryotube opens, you immediately sense something’s wrong. Who are you? Where are you? What are you doing here? Will you, and the others emerging from the tubes, be able to answer these questions before anything (else) goes wrong? Using Thunderhead Gaming’s 1-Off System, this game is inspired by the hit show “Dark Matter”. General Audience (13+) Conference H Table 9. $3.00

Sunday

9a

5169 Gamma World 3rd Edition: Alpha Factor - CANCELLED, GM: Walter Schirmacher, 0 players, No XP/Average, Sunday 9a-1p. MIndkeep. The very name is mysterious. Why was it built? Who built it? What is its secret? Your elite group of adventures must find MIndkeep and learn its secret. Others have tried and failed. The surrounding area is filled with mutations that are strange, even for Gamma World. The trek is long and difficult, across areas that are not well-known. Keep your wits about you, or you may lose everything! General Audience (13+) Conference E Table 6. $3.00

5235 D&D 5e: Barrowmaze 5E Part 1, GM: Jack Neller, 6 players, Some XP/Simple, Sunday 9a-1p. Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze? A 5E conversion of the OSR classic dungeon crawl "Barrowmaze Complete" by Greg Gillespie. Playing in the later session is not required. Pregens Provided. General Audience (13+) Conference H Table 4. $3.00

5251 The Front: The Kiel Experiment, GM: Larry Hamilton, 10 players, No XP/Simple, Sunday 9a-1p. German scientists, in conjunction with the German Navy at Kiel, performed an experiment primed by information smuggled out of America about the Philadelphia Experiment. The experiment was successful in masking the ship, but caused unintended side effects on the crew and opened an inter-dimensional portal that unleashed "something". The opening of the portal emitted a signal that was detected by allied scientists in Philadelphia, and its import relayed up the command chain. The Front is a WWII RPG based on The Black Hack. General Audience (13+) Conference E Table 2. $3.00

5296 Champions: The Adventure of Overlord's Lair, GM: Michael Surbrook, 5 players, No XP/Average, Sunday 9a-1p. In 1981 Aaron Allston ran a simple game of Champions in order to playtest the rules with four of his friends. Little did he know he was kicking off a campaign that would run for more than 250 sessions and over 20 years. Play as either DarkKnight, Lightrune, Phosphene, ShadowWalker, or Swashbuckler as they investigate a mysterious building and battle the notorious Overlord. General Audience (13+) Conference F Table 1. $3.00

5314 Tekumel (Bethorm): The Glory of the Past, GM: Krista Donnelly, 6 players, No XP/Simple, Sunday 9a-1p. The Governor of Tu'unmra is newly married and desirous of gifting his bride with a family heirloom. But the heirloom was lost during the Great War of 2020 A.S. Whoever finds it stands to reap a great reward, unless too many unpleasant accusations surface during the search . . . General Audience (13+) Seminar 5. $3.00

5322 CANCELLED - D&D 5e: The Wings of the Ancients, GM: Joseph Ho, 0 players, Some XP/Average, Sunday 9a-1p. In this adventure for second level characters, players will take part in a thrilling heist for an artifact known as the Wings of the Ancients secured in the vault of an ancient banking organization. The heist will pit them against disgruntled construction workers, guard constructs and mind racking puzzles. Set in the Zodiac Empires Campaign setting, this event will provide pre-made character, but players can feel free to bring their own second level characters. General Audience (13+) Conference H Table 6. $3.00

5366 Microscope: Build an Epic History in 4 Hours, GM: John Corey, 5 players, No XP/Average, Sunday 9a-1p. You'll build the story from the outside in. You'll decide the big picture, the grand scheme of history, and then burrow down and carve out the details. Microscope is the game of fractal role-playing game of epic histories by Ben Robbins. Winner - Most Innovative New Product
Gaming Genius Awards 2011 Finalist - RPG Game of the Year
Golden Geek Awards 2011, 2012 Beginners welcome! General Audience (13+) Conference H Table 3. $3.00

5571 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Sunday 9a-1p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5654 Realms of Fantasy: Tower of Mad Cows, GM: We Hate Bards, 5 players, No XP/Average, Sunday 9a-1p. Reports of savage attacks on local farmsteads have your town in a state of fear. Some reports describe missing cattle, other reports tell tales of mutilated herds. Discovered wolf-pack tracks on the northern fringes of the wild lead towards the old abandoned outpost, known by its legendary ominous name: the Tower of the Spider. GM: Ben Curtis General Audience (13+) Conference C Table 4. $3.00

5711 D&D (5e): Raiders of Pertalo, GM: We Hate Bards, 5 players, No XP/Average, Sunday 9a-1p. During the spring equinox, on the Ides of the Falcon, the peaceful village on Lake Pertalo readies itself for the Fertility Feast of Agnor in celebration of a long winter coming to an end. All preparation comes to a sudden halt, however, when the community is overrun by an enemy that disappears as quickly as it arrived. Many are killed or wounded, but it soon becomes clear that this was not the goal of the raiders ... All of the village's children are now gone, apparently carried off in the chaos of the attack. As the characters begin to search for the missing children, they will discover a plot far more sinister than any of them had imagined...and possibly be destroyed by it. GM: Luke Zondervan General Audience (13+) Conference C Table 5. $3.00

5718 Costume Fairy Adventures: The Big Pie Caper, GM: Andrew Lloyd, 6 players, No XP/Simple, Sunday 9a-1p. With the village's biggest event of the year, the Pie Festival, approaching, a few of its citizens have made the grave tactical error of trying to get your fairies' help to resolve their conflicts. They'll soon learn that asking you for help leads to consequences as ridiculous as they are unintended! You'll either make this the best festival ever, or completely ruin everything, or both! Y'know, whatever seems funniest at the time. General Audience (13+) Conference F Table 3. $3.00

5752 NOVA6: Bottled Demon, GM: Ryan O'Grady, 5 players, No XP/Average, Sunday 9a-1p. Bottle, bottle, who's got the bottle? The shadowrunners meet a very disturbed man who hires them as bodyguards on a business deal. Bottle, bottle, what's in the bottle? And why are some people willing to kill for it? No deposit, no return. Run the shadows of the Sixth Age in this urban fantasy adventure, set in the world of Shadowrun. Powered by NOVA6 - more action, less rules, and a sharper edge than your favorite synthehol. Read more here, http://www.legendsmiths.com/nova6 General Audience (13+) Conference G Table 2. $3.00

10a

5216 Battlestar Galactica: Cylon Listening Post, GM: Dean Norman (Matinee Adventures), 6 players, Some XP/Simple, Sunday 10a-2p. The Cylons have ravaged the Colonial Fleet in a surprise attack. The Pegasus has managed to escape the carnage and is currently hidden behind a small moon. The Pegasus has not been located, but the Cylons have a number of basestars in the area that are currently searching for her. A recent recon raptor has located a Cylon listening post along the route Admiral Cain intends to escape the system. A team is being assembled for a mission to this listening post, to render it ineffective so the Pegasus can escape the system. General Audience (13+) Seminar 4. $3.00

5247 Blades in the Dark: A Lover's Favor, GM: Whitney Mattson, 5 players, No XP/Average, Sunday 10a-1p. It's different from the kinds of job your gang of thieves and con-men usually take, but it's a pile of coin. Plant some note on a fat stuff-shirt from another noble. It'll be easy, honest. Blades in the Dark, by John Harper, is a game where you play the scoundrels of the city of Doskvol, a fantasy city where steam and electric technology exist alongside alchemy and the supernatural. You strive to form a budding criminal empire through your daring heists and reckless actions, surviving by your wits and experience (and often as not sheer luck). General Audience (13+) Conference H Table 5. $3.00

5699 NOVA6: Dweomer by Gaslight: Hells Bells, GM: Dale Barnes, 7 players, No XP/Simple, Sunday 10a-2p. Mysterious attacks around London draw in the Venatori Umbrorum. Is it the vampires, or the Fey, or the beginnings of a supernatural war? The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse.  Magic and monsters in 19th century England, set in the world of the Dresden Files. General Audience (13+) Conference G Table 3. $3.00

5712 Realms of Fantasy/D&D 5e: The Bear Essentials, GM: We Hate Bards, 6 players, No XP/Average, Sunday 10a-2p. The local town of Pomilonti is in dire straits. A huge bear has moved to the area and begun disrupting the local wildlife, scaring the townsfolk, and just being a general nuisance. This is just the break out adventure you and your friends have been waiting for! This module is an introduction into multiple systems. No experience is required. There will be multiple characters for each player to choose from. GM: Matthew Neymeiyer. General Audience (13+) Conference C Table 3. $3.00

2p

5182 Call of Cthulhu: The Word Plague, GM: Adam Franti, 5 players, No XP/Average, Sunday 2p-6p. Players will put their sanity on the line in an investigation in 1891 Detroit, following the appearance of a bizarre new book that seems to distort reality. Pre-gen characters (and spares) will be available, along with everything else needed to play. General Audience (13+) Conference H Table 5. $3.00

5203 Delving Deeper: In Search of the Unknowable, GM: Adam Muszkiewicz, 12 players, No XP/Simple, Sunday 2p-6p. In an homage to the classic module B1, your band of adventurers enters QUASQUETHERION, a strange dungeon of the improbable and inscrutable, in search of treasure and glory! Solve riddles of the lost adventures, Zonn the Mind-Breaker and Harrowvar the Ironic! Subject your friends to the terrors of the Psychotherion! Dance with zombie animals! All this and more awaits you in QUASQUETHERION! Characters from previous expeditions are welcome! General Audience (13+) Conference E Table 5. $3.00

5225 The Petal Hack: Avanthe's Ample Bosom, GM: Brett Slocum, 8 players, No XP/Simple, Sunday 2p-6p. This is your first trip outside the small town you grew up in, beyond your clan house. Your clan has sent you to another city far away, protecting a shipment of fine wines your clan produces. You're very excited to leave and see what the Empire has to offer, as well as prove to your clan that you can get the job done. What's that round hill you can see from the Sakbe road? Set in M.A.R. Barker's World of Tekumel. General Audience (13+) Seminar 5. $3.00

5236 D&D 5e: Barrowmaze 5E Part 2, GM: Jack Neller, 6 players, Some XP/Simple, Sunday 2p-6p. Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze? A 5E conversion of the Classic OSR dungeon crawl "Barrowmaze Complete" by Greg Gillespie. Playing in the earlier session is not required. Pregens provided. General Audience (13+) Conference H Table 4. $3.00

5325 CANCELLED - D&D 5e: The Wings of the Ancients, GM: Joseph Ho, 0 players, Some XP/Average, Sunday 2p-6p. In this adventure for second level characters, players will take part in a thrilling heist for an artifact known as the Wings of the Ancients secured in the vault of an ancient banking organization. The heist will pit them against disgruntled construction workers, guard constructs and mind racking puzzles. Set in the Zodiac Empires Campaign setting, this event will provide pre-made character, but players can feel free to bring their own second level characters. General Audience (13+) Conference H Table 6. $3.00

5542 Ars Magica 4 - Modern: What Magic May Remain, GM: Matthew Quirk, 5 players, No XP/Average, Sunday 2p-6p. Welcome to Paris. The year is 1919. The Order of Hermes has existed for over a thousand years, but now magic itself seems to be in decline. The Great Paris Tribunal is the Order's chance to regroup and plan for an uncertain future, after the most terrible war the world has ever known - new Magi will be introduced, old territories will be divided. Business, scholarship and celebration are all on the agenda. And so is murder. You and your fellow apprentices were to be inducted into the Order, but now everything is on hold. Tensions are running high and all anyone can agree on is that your group may be the only ones who couldn't have committed the murder. So now your job is to solve it. General Audience (13+) Conference F Table 2. $3.00

5557 NOVA6: Atomic Sky, GM: Shane Harsch, 5 players, No XP/Average, Sunday 2p-6p. Wander the fallout of a retro-future atomic wasteland, surviving off chemistry, and making a living at the end of a gun. NOVA6 --Action at the Speed of Narrative -- http://goo.gl/83hrXU . General Audience (13+) Conference G Table 1. $3.00

5572 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Sunday 2p-6p. Choose from a variety of games: Fate, Cortex Plus, Monster of the Week, Star Wars, Fiasco, Primetime Adventures, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS (2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference A. $3.00

5672 D&D 3.0/3.5: Iron GM: Kobold Edition, GM: We Hate Bards, 10 players, No XP/Average, Sunday 2p-6p. Come join the Bards as they close down U-Con 2016 with an Iron GM challenge. One of our GM's will have a short time to come up with a random scenario featuring kobolds. Things will get out of hand... General Audience (13+) Conference C Table 1-4. $3.00

5694 Doctor Who: Arrowdown, GM: Darren Watts, 5 players, No XP/Simple, Sunday 2p-6p. The Doctor and his companions simply want to take in a pleasant day at the beach. What could possibly go wrong? General Audience (13+) Seminar 2. $4.00

5772 7th Sea: Game with the Creator, GM: John Wick, 6 players, No XP/Simple, Sunday 2p-6p. Play the 2nd Edition of 7th Sea with the creator, John Wick! General Audience (13+) Board Room. $3.00

5857 Savage Worlds: Suicide Squad - A Necessary Evil, GM: James Arnoldi, 7 players, No XP/Simple, Sunday 2p-6p. It has been 2 years since the Alliance invaded Earth. Most of Earth's Heroes have been killed or imprisoned. It is time for the villains to save the planet. Pre-generated characters based on DC Comics will be provided. General Audience (13+) Conference F Table 4. $3.00

5956 Netherstorm: Library of Laomis, GM: Thunderhead Gaming, 6 players, No XP/Average, Sunday 2p-6p. The Sidhe city of Laomis was said to be cursed by the gods and has been lost since ancient times. Now, the League of Boot and Trail claim to have found the lost city’s library, but they’ve lost contact with their researchers. What wonders will the party discover as they attempt a rescue? General Audience (13+) Conference H Table 9. $3.00

Special Events

Friday

3p

5768 7th Sea: Tips and Tricks For A Successful Game , GM: John Wick, 40 players, No XP/Simple, Friday 3p-4p. Love running 7th Sea adventures but want to know how to make them even better? Then come learn directly from the creator himself on how to run successful adventures in the world of 7th Sea! From hero creation to sorcery to combat, and even advice on how to manage the action and drama, John will give you tips and tricks for making your games engaging, exciting, and flow with flair. General Audience (13+) Auditorium 1. Free!

6p

5533 Tekumel: Joyful Sitting Among Friends, GM: George Hammond, 30 players, No XP/Simple, Friday 6p-8p. This is the annual welcome gathering for the Tekumel Track. Join us to find out about the weekend's Tekumel events, or the Tekumel setting in general, and meet other fans of the setting. General Audience (13+) Seminar 5. Free!

8p

5745 Dawn of Worlds: Fantasy Worldbuilding Workshop, GM: Dirk Collins, 10 players, No XP/Simple, Friday 8p-12a. We'll be using Bob Pesall's Dawn of Worlds rule set for creating a completely new Fantasy campaign setting. Both new and Veteran GM's will learn some new techniques and get some new ideas for creating their own immersive and believable fantasy campaign setting. GM's interested in learning more about this before the convention may download a copy of the rules for themselves from http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf . General Audience (13+) Auditorium 1. Free!

Saturday

6p

5187 Seminar: Writing for RPGs, GM: U-Con Staff, 12 players, No XP/Simple, Saturday 6p-7p. Learn what it takes to write for your favorite role-playing games. We'll cover how to find job opportunities, what companies look for in a writer, and what it takes to achieve real success. Plus we'll touch on contracts, how much writers make, and some of the pitfalls to watch out for. With Guests John Wick, Darren Watts, and Marc Tassin. Hosted by Shane Harsch. General Audience (13+) Seminar 4. Free!

8p

6002 Traders of Valhalla: Preview of Game While Feasting, GM: Valerie Hampton, 4 players, No XP/Simple, Saturday 8p-11p. Traders of Valhalla is an adventure for brave Vikings daring to seek fortune in distant lands, but their treasure is in danger on the high seas. Each band of Vikings hail forth from Norway, Sweden, Denmark, and the Isles to trade for riches as far east as Kiev and west as the New World. Using strategy and cunning, each Viking thang (lord) moves his band of Vikings from one emporium (trade city) to another emporium, collecting different sorts of wealth to complete trade sets. All of their movements are under the control of the Tools of the Norns, who can be fickle... Our Viking game masters request a meeting of the great gamers to show their prowess on the game board and supply them with great wisdom during this preview of a new game. In return, the Viking maid will supply cheese, fruits, and drink and set the table in the atmosphere of a Viking feast hall for players and their companions to dine upon during gameplay. Freya warns to not let this distract you for there will be a gift worthy a Viking to the winner. General Audience (13+) Ballroom Table 204. $3.00

Sunday

12p

5695 Seminar: Running in the Golden Age of Comics, GM: Darren Watts, 16 players, No XP/Simple, Sunday 12p-1p. What are the key elements to running a genre-rich Golden Age game? What key stylistic elements should you include or avoid? Join Darren Watts, author of the upcoming Golden Age of Champions to discover his secrets (well, maybe not ALL of his secrets). General Audience (13+) Board Room. Free!

2p

6006 Attendee Feedback Session / Volunteer Appreciation Social, GM: U-Con Staff, 30 players, No XP/Simple, Sunday 2p-3p. The first half hour is an opportunity for anyone to share impressions of U-Con. We are eager to hear your constructive critiques and suggestions, especially if you would like to help out and volunteer! During the second half hour, we invite those who volunteered to come by for some cookies and drinks. We'd like to thank you for all your hard work. The second half is for volunteers only. General Audience (13+) Atrium. Free!