U-Con Gaming Convention November 11-13, 2016, Ypsilanti, Michigan
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Organized Play

Friday

9a

5433 D&D 5e: DDAL5-01: Treasures of the Broken Hoard, GM: Adventurer's League, 7 players, No XP/Simple, Friday 9a-1p. A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth -- or a terrible death. And do other parties have designs on the treasure as well? Characters of Level 1-2. General Audience (13+) Conference D. $3.00

5434 D&D 5e: DDAL5-02 The Black Road / DDAL5-03 Uninvited Guests, GM: Adventurer's League, 7 players, No XP/Simple, Friday 9a-1p. A double feature of two adventures: The Black Road (DDAL05-02) and Uninvited Guests (DDAL05-03). DDAL05-02: Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. Characters of Level 1-4. DDAL05-03: The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5436 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 9a-1p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5858 Pathfinder RPG: Pathfinder Society #2-15 Shades of Ice, Part 1: Written in Blood CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. When the Decemvirate sends the PCs to the Viking city of Trollheim, in the frigid northern Lands of the Linnorm Kings, the Pathfinders soon find themselves unwelcome visitors. There to deliver a package to an allied scholar they are forced to navigate the rugged, isolated city and interact with the standoffish natives. Can they deliver their cargo to its target, or will they find themselves exiled from the city? Or worse... Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5859 Pathfinder RPG: Pathfinder Society #4-02, In Wrath's Shadow, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. In the ruins of Xin-Bakrakhan - seat of power of the Runelord of Wrath - the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they've unearthed. Levels 3-7. General Audience (13+) Elizabeth Ann. $3.00

5860 Pathfinder RPG: Pathfinder Society #6-98, Serpents Rise, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives - some shared and some connected to deeper plots - and escape without the Society being any the wiser. PREGENS 7th, General Audience (13+) Elizabeth Ann. $3.00

5861 Pathfinder RPG: Pathfinder Society #7-98, Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. A parasitic faction, known as the Korholm Agenda, has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium's funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th, General Audience (13+) Elizabeth Ann. $3.00

5862 Pathfinder RPG: CANCELLED Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 9a-2p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5863 Pathfinder RPG: Pathfinder Society #8-01 Portent's Peril, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society's ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It is up to the PCs to save this friend and philanthropist--perhaps by changing fate entirely. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5864 Pathfinder RPG: Pathfinder Society #8-03 Captives of Toil, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun?s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5865 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 9a-2p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5866 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5867 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5868 Pathfinder RPG: CANCELLED Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5869 Pathfinder RPG: CANCELLED Pathfinder Society #QUEST Honor's Echo, GM: Pathfinder Society, 0 players, No XP/Average, Friday 9a-2p. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more? Level 1 General Audience (13+) Elizabeth Ann. $3.00

2p

5438 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-6p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5439 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 2p-6p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5440 D&D 5e: DDIA5-01: A Great Upheaval, Part 1 & 2, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-11p. What secrets does the abandoned village of Nightstone keep? A special version of the introductory adventure for the exciting new adventure Storm King's Thunder. Includes both Parts 1 and 2. Characters of Level 1-4. General Audience (13+) Conference D. $6.00

5441 D&D 5e: CORE2-1: Tales of Good & Evil, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-6p. As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of a planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of its power, heroes are asked to keep peace and ferret out anyone intending to bring harm to Melvaunt. Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5442 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 2p-6p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5724 Arcanis RolePlaying Game: LA-A3-SP1 Dagger in the Shadows, by Cody Bergman, GM: Matthew Flinn, 7 players, Some XP/Average, Friday 2p-6p. "Not all battles must be in the open, using legions and armies." The Heroes are drawn into the secret intrigues in Grand Coryan, after the death of a simple clerk. 4-5 hrs. Hard Point. Requires Legends of Arcanis campaign character. General Audience (13+) Conference H Table 7. $3.00

5870 Pathfinder RPG: Pathfinder Society #2-17 Shades of Ice, Part 2: Exiles of Winter CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact's kidnapper. Can they get past the city's defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society's valuable ally, or will they--like so many before them--find their bones ground to make Baba Yaga's bread? Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5871 Pathfinder RPG: Pathfinder Society #6-09 By Way of Bloodcove, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It's up to the PCs to establish a backdoor through Bloodcove--all without being caught by Aspis agents. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5872 Pathfinder RPG: Pathfinder Society #6-10 The Wounded Wisp, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom--and whose prize dates back to the Society's darkest years. EVERGREEN Levels 1-2 General Audience (13+) Elizabeth Ann. $3.00

5873 Pathfinder RPG: CANCELLED Pathfinder Society #6-99 True Dragons of Absalom, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 2p-7p. For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory--if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters. PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5874 Pathfinder RPG: Pathfinder Society #7-12 The Twisted Circle, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies--a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities? Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5875 Pathfinder RPG: Pathfinder Society #7-25 Orders from the Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. Ongoing unrest in Cheliax has strained the nation's military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site's historic wonders while also honoring their commitment to the Order of the Gate? Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5876 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5877 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5878 Pathfinder RPG: Pathfinder Society #8-02 Ward Asunder, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5879 Pathfinder RPG: CANCELLED Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 0 players, Lots XP/Complex, Friday 2p-7p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5880 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5881 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5882 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

8p

5444 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Friday 8p-12a. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5445 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 8p-12a. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5447 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 8p-12a. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5449 D&D 5e: PHLAN1-1: Sepulture, GM: Adventurer's League, 7 players, Some XP/Simple, Friday 8p-12a. Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5725 Arcanis Roleplaying Game: LA-A3-SP2 Deep Roads, by Akira Currier, GM: Matthew Flinn, 7 players, Some XP/Average, Friday 8p-12a. A previously unknown complex within the First City has been discovered, which is believed to contain artifacts dating back to the early First Imperium. With various factions preparing expeditions, who will be the first to reach the ruins and claim the treasures contained within? General Audience (13+) Conference H Table 7. $3.00

5883 Pathfinder RPG: Pathfinder Society We Be Goblins!, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins! PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5884 Pathfinder RPG: Pathfinder Society #2-19 Shades of Ice, Part 3: Keep of the Huscarl King CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first? Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5885 Pathfinder RPG: Pathfinder Society #6-03 The Technic Siege, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse? Levels 5-9. General Audience (13+) Elizabeth Ann. $3.00

5886 Pathfinder RPG: Pathfinder Society #6-20 Returned to Sky, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 8p-1a. Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device's secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5887 Pathfinder RPG: Pathfinder Society #7-20 All for Immortality, Part 1: First Taste of Eternity, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 8p-1a. Every year, one of Thuvia's five city-states receives a mere six vials of the famous sun orchid elixir--a potent and extravagantly expensive tonic able to reverse the effects of aging. After both of his last two shipments disappeared without a trace, the ruler of Pashow has retained the services of the Pathfinder Society to ensure that this year the elixir arrives unharmed and restores prosperity to his realm. However, what begins as an unusual security assignment quickly spirals into a revelatory unveiling of Pashow's treacherous underbelly. Levels 12-15 General Audience (13+) Elizabeth Ann. $3.00

5888 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5889 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes? integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5890 Pathfinder RPG: Pathfinder Society #8-01 Portent's Peril, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society's ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It's up to the PCs to save this friend and philanthropist--perhaps by changing fate entirely. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5891 Pathfinder RPG: Pathfinder Society #8-02 Ward Asunder, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5892 Pathfinder RPG: CANCELLED Pathfinder Society #8-03 Captives of Toil, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 8p-1a. Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun's dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5893 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 8p-1a. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5894 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5895 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5896 Pathfinder RPG: CANCELLED Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 8p-1a. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

Saturday

9a

5450 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 9a-1p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5451 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 9a-1p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5452 D&D 5e: PHLAN1-2: Enemy of My Enemy, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 9a-1p. Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5453 D&D 5e: CORE2-2: Songs of Law & Chaos, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 9a-1p. Omens speak of an old and forgotten power located within an played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt, or possibly the cause of them. With danger closing in, someone has to investigate. Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5455 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 9a-1p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5726 Arcanis Roleplaying Game: Legends of Arcanis: Open Library, GM: Matthew Flinn, 7 players, Some XP/Average, Saturday 9a-1p. Player's choice of adventures in the Legends of Arcanis Campaign. General Audience (13+) Conference H Table 7. $3.00

5897 Pathfinder RPG: CANCELLED Pathfinder Society We Be Goblins!, GM: Pathfinder Society, 0 players, No XP/Average, Saturday 9a-2p. The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure--fireworks! In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5898 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5899 Pathfinder RPG: Pathfinder Society #1-29 The Devil We Know, Part 1: Shipyard Rats CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? Level 1-7 General Audience (13+) Elizabeth Ann. $3.00

5900 Pathfinder RPG: Pathfinder Society #3-17 Red Harvest, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 9a-2p. In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5901 Pathfinder RPG: Pathfinder Society #6-98 Serpents Rise, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives--some shared and some connected to deeper plots--and escape without the Society being any the wiser. PREGENS 7th General Audience (13+) Elizabeth Ann. $3.00

5902 Pathfinder RPG: Pathfinder Society #7-06 To Judge a Soul, Part 1: The Lost Legacy, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. When a samsaran dies, he is reborn again with few memories of his past lives. The cycle continues until he has earned a righteous place in the afterlife. After years of service and lifetimes of accomplishment, Venture-Captain Bakten nears the end of his noble existence and has begun investigating his past lives as a means of understanding Tian Xia's rich history. However, he cannot complete his research alone, and only with the PCs' assistance can they decipher the region's past. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5903 Pathfinder RPG: Pathfinder Society #7-26 All for Immortality, Part 2: All the Gods Beyond, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 9a-2p. Recent revelations suggest the Thuvian crisis is part of a more devious scheme--one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. Levels 12-15 General Audience (13+) Elizabeth Ann. $3.00

5904 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5905 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5906 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 12 players, Lots XP/Complex, Saturday 9a-2p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5907 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 12 players, No XP/Average, Saturday 9a-2p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5908 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5909 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 12 players, Some XP/Average, Saturday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5910 Pathfinder RPG: Pathfinder Society #QUEST Honor's Echo, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more? Level 1 General Audience (13+) Elizabeth Ann. $3.00

2p

5456 D&D 5e: DDAL5-01: Treasures of the Broken Hoard, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth -- or a terrible death. And do other parties have designs on the treasure as well? Characters of Level 1-2. General Audience (13+) Conference D. $3.00

5457 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 2p-6p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5458 D&D 5e: PHLAN1-3: Subterfuge, GM: Adventurer's League, 7 players, Some XP/Simple, Saturday 2p-6p. A grand plan for the reconstruction of Phlan is being proposed, one that would expand the city walls to protect all the citizens. The effort is very ambitious and so popular that few speak out against it. Even the Welcomers have publicly supported the effort. With such support and noble intentions, what could possibly go wrong? Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5459 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5461 D&D 5e: CORE2-3: Edicts of Neutrality, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5776 Arcanis RolePlaying Game: LA-A3-SP1 Dagger in the Shadows, by Cody Bergman, GM: Matthew Flinn, 7 players, Some XP/Average, Saturday 2p-6p. "Not all battles must be in the open, using legions and armies." The Heroes are drawn into the secret intrigues in Grand Coryan, after the death of a simple clerk. 4-5 hrs. Hard Point. Requires Legends of Arcanis campaign character. General Audience (13+) Conference H Table 7. $3.00

5911 Pathfinder RPG: Pathfinder Society We B4 Goblins!, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins! PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5912 Pathfinder RPG: Pathfinder Society We Be Goblins, Too!, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. Reta Bigbad, Chuffy Lickwound, Poog, and Zarongel, late of the Licktoad goblin tribe are now homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers. The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe. The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating. PREGENS 3rd General Audience (13+) Elizabeth Ann. $3.00

5913 Pathfinder RPG: CANCELLED Pathfinder Society #1-30 The Devil We Know, Part 2: Cassomir's Locker CORE CAMPAIGN, GM: Pathfinder Society, 0 players, No XP/Average, Saturday 2p-7p. The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? Levels 1-7 General Audience (13+) Elizabeth Ann. $3.00

5914 Pathfinder RPG: Pathfinder Society #2-20 Wrath of the Accursed, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. When Pathfinders in and around the Osirian capital of Sothis don't respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society's past. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5915 Pathfinder RPG: CANCELLED Pathfinder Society #6-99 True Dragons of Absalom, GM: Pathfinder Society, 0 players, Some XP/Average, Saturday 2p-7p. For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory--if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters. PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5916 Pathfinder RPG: Pathfinder Society #7-08 To Judge A Soul, Part 2: Karma Reclaimed, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. Venture-Captain Bakten's past lives and the history of northern Tian Xia are interwoven, and with the PCs' assistance he has uncovered a troubling legacy secreted within the mountains of Zi Ha. It is up to the Pathfinders to ascend into the ice-capped mountains to unveil the crimes of past generations and save one of the region's greatest heroes. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5917 Pathfinder RPG: Pathfinder Society #7-29 All for Immortality, Part 3: Serpents Fall, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. The elite Pathfinders have unraveled secrets within secrets, all of which point to a mastermind poised to strike from the Chelish military port of Ostenso. Sending agents so deep into enemy territory risks brutal reprisal, yet it cannot compare to the evils that will arise if the Society does not intervene. There is no recourse but to strike at the very heart of the Aspis Consortium itself, and the PCs shall wield the blade! Levels 12-15 General Audience (13+) Elizabeth Ann. $3.00

5918 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5919 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5920 Pathfinder RPG: Pathfinder Society #8-03 Captives of Toil, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun's dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5921 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan?s Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5922 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 12 players, No XP/Average, Saturday 2p-7p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5923 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 12 players, No XP/Average, Saturday 2p-7p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society?s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5924 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

8p

5462 D&D 5e: DDEP5-01: The Iron Baron, GM: Adventurer's League, 42 players, No XP/Simple, Saturday 8p-12a. First show in the Midwest to offer this Epic! Work together with multiple tables as you participate! Deep in the Greypeak Mountains the fire giant warlord Baron Ugarak has enslaved hundreds of small folk to toil in his iron mines furiously extracting elementally infused ore for an as yet unknown purpose. Surrounded by a monstrous army and decidedly shady allies, the Baron poses a dire threat to the goodly folk of the north. Characters of Level 1-4 and 5-10. General Audience (13+) Conference D. $3.00

5777 Arcanis Roleplaying Game: LA-A3-SP2 Deep Roads, by Akira Currier, GM: Matthew Flinn, 7 players, Some XP/Average, Saturday 8p-12a. A previously unknown complex within the First City has been discovered, which is believed to contain artifacts dating back to the early First Imperium. With various factions preparing expeditions, who will be the first to reach the ruins and claim the treasures contained within? General Audience (13+) Conference H Table 7. $3.00

5925 Pathfinder RPG: Pathfinder Society #8-00 The Cosmic Captive, GM: Pathfinder Society, 90 players, No XP/Average, Saturday 8p-1a. Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals--and either free the captive trapped within or ensure that it remains sealed forever. Levels 1-11 General Audience (13+) Elizabeth Ann. $3.00

5926 Pathfinder RPG: Pathfinder Society #8-00 The Cosmic Captive CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals--and either free the captive trapped within or ensure that it remains sealed forever. Levels 1-11 General Audience (13+) Elizabeth Ann. $3.00

5927 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 8p-1a. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5928 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5929 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 8p-1a. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

Sunday

9a

5463 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 9a-1p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5464 D&D 5e: PHLAN1-2: Enemy of My Enemy, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 9a-1p. Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5465 D&D 5e: DDAL5-02 The Black Road / DDAL5-03 Uninvited Guests, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. A double feature of two adventures: The Black Road (DDAL05-02) and Uninvited Guests (DDAL05-03). DDAL05-02: Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. Characters of Level 1-4. DDAL05-03: The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5468 D&D 5e: CCC: Blood and Fog, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 9a-1p. A debut adventure for U-Con 2016! Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer's League adventure set in the Quivering Forest, for characters of levels 5 through 10. General Audience (13+) Conference D. $3.00

5775 Arcanis Roleplaying Game: Legends of Arcanis: Open Library, GM: Matthew Flinn, 7 players, Some XP/Average, Sunday 9a-1p. Players choice of adventures in the Legends of Arcanis Campaign. General Audience (13+) Conference H Table 7. $3.00

5930 Pathfinder RPG: Pathfinder Society We Be Goblins Free!, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. After losing chieftain after chieftain, the Birdcruncher goblin tribe finally found competent leadership in its four goblin "heroes"--Reta Bigbad, Chuffy Lickwound, Poog, and Mogmurch. Now the Birdcruncher chieftains find themselves getting more adventure than they bargained for as they venture to the Bestest Truffle Field to pick up the slack for their bumbling minions. Will the goblin heroes be able to make it to the field, find the treasured fungus, defeat the mean humans, and make it back to the tribe in time to enjoy their well-deserved feast? PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5931 Pathfinder RPG: Pathfinder Society #1-41 The Devil We Know, Part 3: Crypt of Fools CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools. Levels 1-7 General Audience (13+) Elizabeth Ann. $3.00

5932 Pathfinder RPG: Pathfinder Society #6-99 True Dragons of Absalom, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory--if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters. PREGENS 4th General Audience (13+) Elizabeth Ann. $3.00

5933 Pathfinder RPG: Pathfinder Society #7-09 The Blackros Connection, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. A recent attack on the Grand Lodge became all the more heinous when one of the invading agents employed an eldritch relic to abduct a high-ranking Pathfinder. In order to release the captive, the Society must understand the relic and track down the fleeing operative--a mission that leads the PCs into Absalom's most prestigious archives to uncover a dark secret. Levels 5-9 General Audience (13+) Elizabeth Ann. $3.00

5934 Pathfinder RPG: Pathfinder Society #7-23 Abducted in Aether, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 9a-2p. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5935 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5936 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift CORE CAMPAIGN, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5937 Pathfinder RPG: Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 9a-2p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5938 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society?s first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5939 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5940 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5941 Pathfinder RPG: Pathfinder Society #QUEST Honor's Echo, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestral honor. Can the PCs help exonerate her name and bring glory to Taldor once more? Level 1 General Audience (13+) Elizabeth Ann. $3.00

5966 Shadowrun: Welcome to the Sixth World, GM: Edward Kabara, 7 players, No XP/Average, Sunday 9a-1p. This "Welcome to the 6th world" demo event will feature 2-hours of character creation and introduction into the games near future setting and a 2 hour short game session. No experience necessary. General Audience (13+) Ballroom Table 216. $3.00

2p

5469 D&D 5e: DDA0-01: Windows to the Past, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 2p-6p. A U-Con premier! When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.Characters of Level 5-10 and 11-16. General Audience (13+) Conference D. $3.00

5470 D&D 5e: PHLAN1-3: Subterfuge, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 2p-6p. A grand plan for the reconstruction of Phlan is being proposed, one that would expand the city walls to protect all the citizens. The effort is very ambitious and so popular that few speak out against it. Even the Welcomers have publicly supported the effort. With such support and noble intentions, what could possibly go wrong? Characters of Level 11-16. General Audience (13+) Conference D. $3.00

5472 D&D 5e: DDAL5-02 The Black Road / DDAL5-03 Uninvited Guests, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 2p-6p. A double feature of two adventures: The Black Road (DDAL05-02) and Uninvited Guests (DDAL05-03). DDAL05-02: Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. Characters of Level 1-4. DDAL05-03: The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5473 D&D 5e: DDAL5-06: Beneath the Fetid Chelimber / DDAL5-07: Chelimber's Descent, GM: Adventurer's League, 7 players, Some XP/Simple, Sunday 2p-6p. A double feature of two 2 hour adventures: Beneath the Fetid Chelimber (DDAL05-06) and Chelimber's Descent (DDAL05-07). DDAL05-06: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. DDAL05-07: Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower's ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. General Audience (13+) Conference D. $3.00

5942 Pathfinder RPG: Pathfinder Society We B4 Goblins!, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins! PREGENS 1st General Audience (13+) Elizabeth Ann. $3.00

5943 Pathfinder RPG: Pathfinder Society #1-48 The Devil We Know, Part 4: Rules of the Swift CORE CAMPAIGN, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city. Levels 1-7 General Audience (13+) Elizabeth Ann. $3.00

5944 Pathfinder RPG: CANCELLED Pathfinder Society #6-98 Serpents Rise, GM: Pathfinder Society, 0 players, Some XP/Average, Sunday 2p-7p. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives--some shared and some connected to deeper plots--and escape without the Society being any the wiser. PREGENS 7th General Audience (13+) Elizabeth Ann. $3.00

5945 Pathfinder RPG: Pathfinder Society #7-27 Beyond Azlant Ridge, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. Then all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5946 Pathfinder RPG: Pathfinder Society #7-28 Ageless Ambitions, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 2p-7p. The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The leader has allied himself with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed. The Pathfinder Society has placed its trust in the PCs to stop this internecine conflict. To do so, they must confront the Korholm Agenda leader in his own domain. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5947 Pathfinder RPG: Pathfinder Society #7-98 Serpents' Ire CORE CAMPAIGN, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium?s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents--including both new faces and veterans of the attack on the Grand Lodge a year ago--to infiltrate the operation and shut it down by any means necessary. PREGENS 8th General Audience (13+) Elizabeth Ann. $3.00

5948 Pathfinder RPG: Pathfinder Society #7-99 Through Maelstrom Rift, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. PREGENS 6th General Audience (13+) Elizabeth Ann. $3.00

5949 Pathfinder RPG: Pathfinder Society #8-02 Ward Asunder, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. Levels 3-7 General Audience (13+) Elizabeth Ann. $3.00

5950 Pathfinder RPG: CANCELLED Pathfinder Society #8-04 Wardens of Sulfur Gulch, GM: Pathfinder Society, 0 players, Lots XP/Complex, Sunday 2p-7p. Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait. Levels 7-11 General Audience (13+) Elizabeth Ann. $3.00

5951 Pathfinder RPG: Pathfinder Society #8-05 Ungrounded but Unbroken, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00

5952 Pathfinder RPG: Pathfinder Society #8-06 Reaping What We Sow, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society's former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. Levels 1-5 General Audience (13+) Elizabeth Ann. $3.00