2012 Events added after preregistration opened
Events added after preregistration opened, in mid-September, are included here. Events were added for Miniatures, Board Games, and Roleplaying.
Miniatures
Saturday
10 am
MN-SA10-02 Canvas Eagles: Training Flight, GM: Robert Sweeney, 12 players, 1-A, Saturday 10a-1p. Canvas Eagles is a WWI air combat game using miniature aircraft, simultaneous movement and hand crafted components. Players will be divided into two (more or less) equal sides and engage in a aerial free for all. Canvas Eagles is a free game system available online for downloading. NOTE: No experience needed, parachutes not provided. $3.00
2 pm
MN-SA14-01 WWI Battleship: Find the Goeben, GM: Greg Castle, 8 players, 2-B, Saturday 2p-7p. In the first days of WW1, the German ship Goeben, operated in the Mediterranean sea. The Goeben was a powerful battlecruiser and the British committed 3 similar battlecruisers to shadow and sink her. The battlecruisers lost contact with the Goeben and worse failed to predict what Goeben would do. You have to change history. $3.00
Board Games
Friday
1 pm
BG-FR13-08 Kingsburg: Kingsburg (Advanced?), GM: Rick Coen, 5 players, 1-B, Friday 1p-4p. Run one of the king’s new provinces and build it up over five years. Monsters attack every winter, so you can’t just focus on churches and town halls! If players agree, we will use several of the expansions, including more building choices, yearly events, character choices, and perhaps the role-based scenario as well! $3.00
BG-FR13-09 Seven Dragons, GM: Harold Tessmann III, 5 players, 1-A, Friday 1p-2p. Connect seven panels of your secret color first to win! Dragon cards play to the table in a grid, with adjacent colors matching roughly like dominoes. Kid friendly—we’ll play without action cards if we have young players. $1.50
2 pm
BG-FR14-05 Bohnanza/Space Beans: Bean Mania!, GM: Harold Tessmann III, 7 players, 1-A, Friday 2p-4p. Trade for the right beans and build sets in space in these bean-themed games. We’ll play Bohnanza, where trading or giving away cards can save your high-value sets, or Space Beans, where knowing when to draw and what colors to collect wins the game. Kid friendly—we’ll play Space Beans or basic Bohnanza if we have younger players. $1.50
3 pm
BG-FR15-03 Belfort, GM: Daniel Palmer, 5 players, 1-C, Friday 3p-6p. Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income, but taxes increase based on your score! Manage your resources and gold well, choose your buildings wisely, and help build the city of Belfort! $1.50
4 pm
BG-FR16-10 Legacy: Gears of Time, GM: Ian Murray, 4 players, 1-B, Friday 4p-6p. An introduction to the exciting new time-travel game Legacy: Gears of Time. Compete with your fellow time-travelers to establish technologies, maintain influence, and chain technologies together to score more points. The designer/publisher will be providing prizes for the winner. $1.50
BG-FR16-11 Dungeons & Dragons: The Legend of Drizzt Board Game, GM: Donn Stroud, 5 players, 1-A, Friday 4p-6p. Explore the chilly catacombs and tunnels with the characters from the Icewind Dale Trilogy. Play as Bruenor, Drizzt, Cattie-Brie, Regis, and Wulfgar. $1.50
BG-FR16-12 Reiner Knizia’s Collasal Arena, GM: Joseph Haas, 5 players, 1-A, Friday 4p-6p. This a card game of sorts where the players are placing bids to see who will be one of the remaining of 8 champions in the arena. 5 players max. $1.50
BG-FR16-13 Back to the Future, GM: Harold Tessmann III, 6 players, 1-A, Friday 4p-5p. Alter history, patch over the resulting paradoxes, and uninvent time travel in this themed version of Chrononauts. Play cards to change the timeline so your character’s reality exists, then prevent Doc Brown from inventing the flux capacitor. Kid friendly, with parents’ help—recommended for fans of the movie. $1.50
6 pm
BG-FR18-02 Seven Dragons, GM: Harold Tessmann III, 5 players, 1-A, Friday 6p-7p. Connect seven panels of your secret color first to win! Dragon cards play to the table in a grid, with adjacent colors matching roughly like dominoes. Action cards can ruin obvious plans, though, so play slyly to avoid notice or steal the front-runner’s goal and finish it first. $1.50
7 pm
BG-FR19-06 Plato 3000, GM: Keleigh Lee, 4 players, 1-A, Friday 7p-8p. In Plato 3000, based on rummy, players rebuild the world into a new utopia. Players take turns playing sets of Job cards, shaping the new world, and giving them powers to break the rules of the game. Other players can join in – adding their matching Job cards – to gain the power for their side and lay more cards of their own. $1.50
BG-FR19-07 Are You the Traitor?, GM: Harold Tessmann III, 10 players, 1-B, Friday 7p-8p. A fast-playing game of deception and people-reading recommended for open-minded fans of Werewolf/Mafia. As in those games, players get roles and try to find their target, but in Traitor, a call of “stop” ends the round, winners get points, then everybody gets a new role. Players experience many roles and nobody gets eliminated! $1.50
8 pm
BG-FR20-05 Battlestar Galactica, GM: Harold Tessmann III, 6 players, 2-C, Friday 8p-12a. Struggle to keep humanity alive, unless your loyalty card indicates your hidden Cylon nature! Careful observation of game actions and other players’ body activity can gives you hints to their loyalty. With new players, we’ll stick to the base game; for an experienced group, we’ll mix in the Pegasus cards and ship. $3.00
BG-FR20-06 Are You a Werewolf: Are You A Werewolf?, GM: Quirk Jeannette, 30 players, 1-A, Friday 8p-10p. A curse has settled over your small idyllic village. Your friends, family, neighbors are being ruthlessly hunted in the night by something terrible. Yes, you have a werewolf problem but all is not lost. If you band together you can hunt and kill this beast…just be certain you accuse the right villager or the wolf will win. $1.50
BG-FR20-07 Red Dragon Inn, GM: Cheryl Orosz, 10 players, 1-A, Friday 8p-10p. After a hard day of adventuring, kick back and enjoy a brew or ten with your fellow adventurers. A light and hilarious game; Kid Friendly (8 and up) if you don’t mind references to alcohol, gambling (with cheating), and cartoonish violence. Includes at least RDI2 expansion. Please bring a copy of the game if you have one so we can share the fun! $1.50
BG-FR20-08 Betrayal at House on the Hill, GM: Kendra Castle, 6 players, 1-B, Friday 8p-10p. Explore the haunted mansion! Interact with the spirits in the house and find out who is the traitor. $1.50
10 pm
BG-FR22-01 Zombie In My Pocket: Trust Your Friends?, GM: Jeremiah Lee, 8 players, 1-A, Friday 10p-11p. Help the group, or be selfish? You never know what your friends will do. You’re searching for the evil temple to find the item that destroys the zombies. Grab stuff to kill zombies; a machete, chain saw, or even your former uncle’s femur. Find the totem, bury it in the graveyard before midnight to save the world. Otherwise, you’re zombie food. $1.50
12 am (midnight)
BG-FR24-02 Back to the Future, GM: Harold Tessmann III, 6 players, 1-A, Friday 12a-1a. Alter history, patch over the resulting paradoxes, and uninvent time travel in this themed version of Chrononauts. Play cards to change the timeline so your character’s reality exists, then prevent Doc Brown from inventing the flux capacitor. Of course, your reality doesn’t mesh well with anybody else’s… $1.50
Saturday
10 am
BG-SA10-02 Flowerfall: Casual Dexterity, GM: Jeremiah Lee, 7 players, 1-A, Saturday 10a-11a. Flowers falling from the sky! Players attempt to form large garden patches containing more of their color flower than their opponents. Each continuous patch will score points at the end of the game. Carefully drop cards, letting them flutter through the air. Skill improves your chances, but the whim of the environment may thwart you. $1.50
11 am
BG-SA11-09 Onexeno, GM: Amorphous Blob Games, 7 players, 1-A, Saturday 11a-1p. ONEXENO is a deck of cards comprising all the combinations of pips around the edge of a 3×3 grid. It plays a little like Dominos – you can place a card down only if the pips on that side of the card match the pips on the the card you are placing it next to. Complete rows of 5 cards to score. $1.50
BG-SA11-10 Blue Moon City, GM: Harold Tessmann III, 4 players, 1-A, Saturday 11a-1p. Play cards strategically to rebuild the city of Blue Moon in this semi-cooperative game. Players gain resources for contributing to buildings, and while the biggest builder gets a bonus, doing it all yourself doesn’t increase the reward. Earlier places on the victory board cost less, but you can’t build with scored cubes. $1.50
BG-SA11-11 Legacy: Gears of Time, GM: Ian Murray, 4 players, 1-B, Saturday 11a-1p. An introduction to the exciting new time-travel game Legacy: Gears of Time. Compete with your fellow time-travelers to establish technologies, maintain influence, and chain technologies together to score more points. The designer/publisher will be providing prizes for the winner. $1.50
12 pm (noon)
BG-SA12-07 One Stormy Night: One Stormy Night Pre-Release Party!, GM: Erica Alemdar, 20 players, 1-A, Saturday 12p-1p. One stormy night…you are walking home. But you are not alone. It’s up to you to use your social deduction skills (and some well-placed bluffs) to make it home safely. If you like games like Bang!, Werewolf and Poker, then this game is for you. Come kick off the release of One Stormy Night! Developers will be present to answer questions. $1.50
1 pm
BG-SA13-05 The Resistance: Avalon – New Release, GM: Jeremiah Lee, 10 players, 1-B, Saturday 1p-2p. Good and Evil in a battle of hidden roles. Arthur has loyal knights, but Mordred’s has a few minions hidden from all but one of Arthur’s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost. Social deduction in the Mafia/Werewolf genre. $1.50
2 pm
BG-SA14-08 D&D: Wrath of Ashardalon, GM: Harold Tessmann III, 5 players, 1-A, Saturday 2p-6p. Battle creatures and explore a volcanic mountain in this D&D-based cooperative dungeon crawl. Exploring places tiles and monsters drawn at random while slow movement guarantees hazardous encounters. Slay the foul beasts and collect magic items on your way to destroy the powerful boss deep in the cave. $3.00
BG-SA14-09 Web Of Power, GM: Joseph Haas, 5 players, 1-A, Saturday 2p-4p. This is a Rio Grande game that was last printed in 2000. The game still sells for more than it was worth brand new if you can find a copy. You place cloisters and advisors on a map of Europe, with 2 rounds of scoring. Very similar to China. 5 players. $1.50
4p
BG-SA16-04 Galaxy Trucker, GM: Kendra Castle, 6 players, 1-B, Saturday 4p-6p. In a galaxy far, far away… they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers — the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell. $1.50
BG-SA16-05 Dungeons & Dragons: The Legend of Drizzt Board Game, GM: Donn Stroud, 5 players, 1-A, Saturday 4p-6p. Explore the chilly catacombs and tunnels with the characters from the Icewind Dale Trilogy. Play as Bruenor, Drizzt, Cattie-Brie, Regis, and Wulfgar. $1.50
BG-SA16-07 Belfort, GM: Daniel Palmer, 5 players, 1-C, Saturday 4p-7p. Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income, but taxes increase based on your score! Manage your resources and gold well, choose your buildings wisely, and help build the city of Belfort! $1.50
5p
BG-SA17-01 The Resistance: Fight the Spies!, GM: Jeremiah Lee, 10 players, 1-B, Saturday 5p-6p. A party game of social deduction. Five to ten players, 45-60 minutes. Inspired by Mafia/Werewolf, yet unique in its core mechanics to increase the resources for informed decisions, intensify player interaction, and with no player elimination. The Resistance is more about logic than intuition, though intuition will help a lot. $1.50
6p
BG-SA18-08 Vegas Showdown, GM: Kendra Castle, 5 players, 1-B, Saturday 6p-8p. Build the best casino, attract guests, and make money in this bidding and tile-placement game. $1.50
BG-SA18-09 A Touch of Evil, GM: Nick Presto, 6 players, 1-B, Saturday 6p-8p. A Touch of Evil is a fast-paced game of creatures, Heroes, and high-adventure. Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Villain. $1.50
8 pm
BG-SA20-08 Battlestar Galactica, GM: Harold Tessmann III, 6 players, 2-C, Saturday 8p-12a. Struggle to keep humanity alive, unless your loyalty card indicates your hidden Cylon nature! Careful observation of game actions and other players’ body activity can gives you hints to their loyalty. With new players, we’ll stick to the base game; for an experienced group, we’ll mix in the Pegasus cards and ship. $3.00
BG-SA20-09 Smallworld Realms Expansion, GM: Joseph Haas, 6 players, 2-B, Saturday 8p-10p. Smallworld realms uses tiles much like Settlers of Catan but have 3 different terrains per tile. I am going to hand pick the races and badges to be used from all the other Smallworld exansions and Underground. 3-6 players $1.50
BG-SA20-10 Flash Point : Fire Rescue: Fully Cooperative, GM: Jeremiah Lee, 6 players, 1-A, Saturday 8p-9p. The call comes in… “911, what is your emergency?” On the other end is a panicked response of “FIRE!” To win, the players must rescue the victims trapped inside a burning building before the fire gets out of control or the building collapses. Has a family/introductory version, as well as advanced rules. $1.50
10 pm
BG-SA22-01 Zombie House Blitz: Upcoming Kickstarter Speed, GM: Jeremiah Lee, 4 players, 1-A, Saturday 10p-11p. Real-time speed game, where you’re trying to get all of your family members (cards) out of the house before anyone else does. If you’ve played Dutch Blitz, or other speed games, you’ll like this. There are no turns, everyone is in a mad frenzy to finish get their family away from the zombies. Local designer, Kickstarter campaign in March ’13. $1.50
11 pm
BG-SA23-01 Betrayal at House on the Hill, GM: Nick Huston, 6 players, 1-A, Saturday 11p-1a. You are exploring an old abandoned house. As you explore, you will trigger events, find items, and discover omen cards. The omens are important because they are what determine the scenario, or “haunt” is, and who is the traitor in the group. And with 50 different haunts, no game is the same. Will try to run a couple games if there is time. $1.50
12 am (midnight)
BG-SA24-01 Bohnanza/Space Beans: Bean Mania!, GM: Harold Tessmann III, 7 players, 1-A, Saturday 12a-2a. Trade for the right beans, conquer territory, and build sets in space in these bean-themed games. We’ll play Bohnanza, where trading or giving away cards can save your high-value sets, or Space Beans, where knowing when to draw and what colors to collect wins the game. Add-on options: Bohnaparte and High Bohn. $1.50
Sunday
10 am
BG-SU10-06 Power Grid: First Sparks, GM: Eric Snyder, 6 players, 1-C, Sunday 10a-12p. Thog lead tribe. Thog tribe need food. Thog tribe gather berries and fish. Thog tribe build bows, hunt bear, build spears, kill mammoth. Thog tribe get bigger, meet other tribes. Thog make fire, make talk, make tribe bigger than Og tribe and Gurk tribe. Thog tribe win! $1.50
11 am
BG-SU11-05 Tailsman 2ed, GM: Moses Bisel, 6 players, 1-A, Sunday 11a-2p. I am running Tailsman 2ed but have no supplements. This is the classic board game that so many played as kids. Come join me and slay dragons. $3.00
BG-SU11-06 Werewolf: “Fiver” Uber-Hyper-Werewolf, GM: Jeremiah Lee, 20 players, 1-B, Sunday 11a-12p. A wolf’s in town, and only a few people are left. Want to be involved the whole time? Don’t like Convention-Werewolf, with random early lynches? Want to come out (falsely) claiming Seer at the first daybreak? Fiver is intense, fast, intuitive, and logical. Five roles: Wolf, Sorcerer, Seer, Hunter, Villager. $1.50
12 pm
BG-SU12-07 Milestones, GM: Grand Gaming Academy, 4 players, 1-A, Sunday 12p-2p. The settlement of the country is the work of the players in their role as noble builders in Milestones! In this game, players work together to build roads, create marketplaces, and erect houses. With each milestone set along the way, they move further into the country. But when it comes to procuring resourceseach player is on his own. $1.50
BG-SU12-06 Smash Up, GM: Grand Gaming Academy, 8 players, 1-A, Sunday 12p-1p. The “shufflebuilding” game starts with a simple premise: take the 20-card decks of 2 factions, shuffle them into a 40-card deck, then compete to smash more bases than your opponents! Each faction brings a different game mechanism into play and every combination of factions brings a different play experience. Rules taught. $1.50
BG-SU12-08 Chrononauts, GM: Harold Tessmann III, 6 players, 1-A, Sunday 12p-1p. Alter history, patch over the resulting paradoxes, and collect artifacts in this card game of time travel. Players can win in three ways: changing the timeline to reflect their identity’s home reality, fixing enough paradoxes to earn a promotion, or gathering the artifacts requested by their mission. $1.50
2 pm
BG-SU14-06 Arkham Horror, GM: Harold Tessmann III, 8 players, 2-C, Sunday 2p-6p. Investigate the unsettling goings-on in Arkham and you may defeat an ancient evil or drive yourself insane. Work with the other players to destroy the eldritch horrors spawned by the game, but work quickly, before the macabre play known as The King in Yellow finishes and seals the entire town’s fate. $3.00
BG-SU14-07 Shadows Over Camelot, GM: Michael Schutz, 7 players, 1-B, Sunday 2p-4p. As the incarnation of the Knights of the Round Table, you join forces against the game itself in an attempt to protect Camelot. But beware… all is not as it seems among these noble Knights. One of your number might yet turn out to be a traitor-in-waiting, biding his time while sowing havoc and destruction from the Shadows! $1.50
3 pm
BG-SU15-04 Gauntlet of Fools: New Release, GM: Jeremiah Lee, 6 players, 1-B, Sunday 3p-4p. Adventure game of skill and fortune. Choose your hero from hundreds of combinations. Make crazy boasts to get the best one, but how great is the knight with a flaming sword after a boast that he’ll fight blindfolded with a hangover? Find out in the gauntlet: Roll a bunch of dice, slay monsters, get treasure. Die with the most gold to win the game. $1.50
Role Playing Games
Friday
7 pm
RP-FR19-10 BareBones Fantasy: Legacy, GM: Jeremy Whalen, 6 players, 1-A, Friday 7p-11p. Influence the course of events for your generation. This “lite” system is fun, fast, and flexible. Players will be introduced to the system and setting through a series of pivotal encounters that will shape the history of their kingdom. Each encounter will focus on a tier of play ranging from mere apprentices all the way to masters. $3.00
12 am (midnight)
RP-FR24-02 Tempora Mutantur, GM: Moses Bisel, 5 players, 1-A, Friday 12a-3a. A post-apocalyptic minimalist rules game. The Fall has long since wiped out civilization, leaving the planet’s surface a savage land of radioactive waste and forcing the few survivors underground to live as best they could. Are you brave enough to leave the safety of your underground home and explore the surface of a post Fall world? $3.00
Saturday
10 am
RP-SA10-03 13th Age: 13th Age Demo, GM: Kendall Jung, 6 players, 1-B, Saturday 10a-1p. A flying land has crashed to earth, and the forces of the evil icons are on their way to plunder it! Will you get to the treasure and claim it before they do? A Demo for the new game 13th Age – Characters provided. $3.00
2 pm
RP-SA14-04 Hero System: Space 1935: Zeppelins Over Jupiter, GM: Dale Barnes, 7 players, 1-C, Saturday 2p-6p. In a 1935 where spaceflight has been achieved, the rag-tag crew of the Blackjack will take any job to keep fuel in the tanks – but dodging Nazi warships or gundar-riding Jovians in the skies of Jupiter is anything but simple. Roleplaying, pulp adventure, and humor emphasized in a 1930s spacefaring universe, where Buck Rogers meets Firefly. $3.00
8 pm
RP-SA20-07 Hero System: Discworld Hero: The Soul Cake Tuesday Duck Is Missing, GM: Dale Barnes, 7 players, 1-C, Saturday 8p-12a. In Ankh-Morpork, Sektober is the time for treacle-treating, Bobbing-For-Trout, and other ghoulish partying. The search for a missing anatidaemorphic personification is beset with exploding swamp dragons, frightening fools, and dimensional incursions. Mystery, role-playing and humor emphasized (knowledge of Discworld not requisite). $3.00
RP-SA20-08 D&D (Original): Many Troubles, GM: Herb Diehr, 7 players, 2-B, Saturday 8p-12a. A difficult journey through broken scrabble-land, sought after by evil things and finding more along the way… Not mature content, per se, however younger players will not have played the original version, causing confusion. $3.00
Sunday
10 am
RP-SU10-07 Hollow Earth (HEX): Family Trip To Mars, GM: Arlene Garfield, 6 players, 1-A, Sunday 10a-2p. A typical early 1960’s family finds themselves forces to take a little family vacation to Mars. (This has been a popular game a GenCon based off the Hollow Earth system. I have finally decided to take my own version of this story for a spin.) Player should come ready to role play. $3.00
RP-SU10-08 13th Age: 13th Age Demo, GM: Kendall Jung, 6 players, 1-B, Sunday 10a-1p. A flying land has crashed to earth, and the forces of the evil icons are on their way to plunder it! Will you get to the treasure and claim it before they do? A Demo for the new game 13th Age – Characters provided. $3.00
RP-SU10-09 BareBones Fantasy: Legacy, GM: Jeremy Whalen, 6 players, 1-A, Sunday 10a-2p. Influence the course of events for your generation. This “lite” system is fun, fast, and flexible. Players will be introduced to the system and setting through a series of pivotal encounters that will shape the history of their kingdom. Each encounter will focus on a tier of play ranging from mere apprentices all the way to masters. $3.00